Well, here it is boys. The Silent Hill 2 Remake Combat trailer.
Regardless of the combat I have to ask what the hell is going on with that music.
Trailer started decent enough. Looked like it should, some throwback music... Might be a bit of bias on my part, but im not feeling the over the shoulder camera, it just looks too much like Resident Evil.
They introduced the combat, and i was actually okay with it when it came to the melee, but when the symphonic rock remix of Theme of Laura started blasting and you got James gunning down nurses all i could think of is how basic this trailer is. Could've thrown any name at the end and it'd work the same. Surprised they didn't include a hook reveal clip at the end showing Pyramid Head or something.
Something that bugs me about the way the series was handled is how they insist on demistifying Silent Hill itself.
One of the classic rules in horror is that the subject becomes scarier the *less* we know about it, so why do they keep trying to explain how the town works? This series works better in anthology form, every title a self contained story. We don't need continuity, we don't need a recurring character that knows more than he's letting on about the place.
And now we have this thing about the "Silent Hill Phenomenon" based on "a similar event that ocurred in the eponymous US town". We going global, baby! Doctors are studying it! People are experiencing it! You don't even have to be in the town anymore! Get your own mindfuck today!
Leads into my second issue with how SH was handled: Overreliance on the series's golden years.
"A similar event..." Is not referring to Downpour, Homecoming, Origins, or Ascension. (And i actually like two of those) No, you can bet the house that the reference is for 1,2, or 3. Maybe all of them. You can't keep banking on references, at this point SH has had more regular to bad games than it had good ones, unless you put out some quality shit one more time, this comes off as desperate.
In my personal opinion, acknowledging that the "Similar event" even happened retroactively affects the good games too. In a franchise that invites so much interpretation, where vagueness and unanswered questions galore, the last thing you want to do is to establish things. Take a hint from SH4. You can learn that the apartment building's landlord is called Frank Sunderland. That's it. Everything else your mind can fill in and speculate. Does he know what happened to James? Are they in good terms? We don't know.
Establishing that the "event" took place is the beginning. Next thing you'll know they'll reference the games' endings and which one is canon, destroying one of the stronger conversations around the series.