The thing that never really made sense to me about Ellie in TLOU2(among other things) is that she’s supposedly super pissed and Joel for taking away her “death meaning something” or whatever, but nothing about how she acts in that game says “I am mad about be like alive”. Like she interacts with people in town willing, is overly judgmental about “bigot sandwiches”, is out hooking up and starting a relationship with someone, ect.
If she was so torn up about not being “allowed to die to save the world” or whatever, she should either be a mopey shut-in who barely interacts with anyone or overly eager to go out into the wild and risk her life all the time, rebel with a death wish style.
The way she lives her life and her supposed main falling out with Joel doesn’t make any damn sense.
Yours is the post I'm gonna sperg on.
Firstly, I want to start off by stating that I have a newfound appreciation for Neil. On a creator level. That doc made me see how hard (and autistic) they worked toward bringing that objectively beautiful and technically masterful piece of media to life, when it could have died on the vine and we would have been left with a bunch of "what ifs" about this game. Also, if you turn your brain off, this wasn't/isn't a bad play from a "kill time" perspective. (I say this while considering
That Chris Guy's advice. I won't pay full retail for it, but I'll get it on the discount, like I did with the original release.)
That said, the story was a blatant analogue for nihilism; of the one-track beat that it focused on. It could have helped having a necessary subplot of moving humanity forward. But, it but chose to put all its eggs in the "revenge iz bad" basket. Ellie could've indeed become a (Seraphite prophet level) patron saint and sacrificed her sexuality for the goal of reproducing the population with her immune spawns (which would've absolutely been a viable option, if anyone saw TLOU Max series.) Instead, she wanted to become a (I'm sure if the surgeries were available) pooner cucked stepdad, all to avoid using her womb to usher in the new breed of humanity. (Considering the character was based on Elliot/Ellen Paige,
who came out as lesbian in 2014, a year after TLOU 1 was released, I believe this was/is Ellie's inevitable arc. If Neil has his way, I'm sure this is going to be a story thread in TLOU 3, (with Lev being the requisite warm up) if they don't just all out make it a major plot point. Which, if Emilia Schatz has anything to do with it, will be an unskippable, 20-minute coming-out cutscene.)
To make matters worse, Neil couldn't even follow through with his murderous rampage story by having Ellie kill Abby. If the point was "killing her won't make her whole" why was she denied going through with the act, and thus denying her the revelation? Even that would have been a complete ending to the story.
All that visceral realness, particle effects, atmospheric sound design. All the NPCs that were mercilessly slain, all the innocent puppers. A patch of blood paved toward the one who, of all, deserved it... and she couldn't complete.
Now that I think about it, this game feels like an analogy of some very torrid debauchery that doesn't end in completion. One, long edging session that ends in flaccid despair.
Rant over.
E: because they Jewed up Emilia's name on autocorrect. lol Schwartz...