Unpopular Opinions about Video Games

Where were all these good-looking GBA games?
These are the most technically impressive, stuff SNES could never pull off:


But as for 2D games that actually look aesthetically pleasing while being impressive, Kingdom Hearts: Chain of Memories and Golden Sun come to mind, especially because of the scope and size in the case of Golden Sun.

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They never had any ports for Stunt Race FX, Star Fox, or Super Mario RPG.
They wouldn't even want to port SRFX, and SMRPG was up to Square-Enix too, they're inconsistent about making it available (for example, it didn't come to 3DS).

As for Star Fox, who knows, not every game gets ported, but if the implication is that its absence means it isn't possible, well, look at that video showcasing much more impressive 3D (often at better framerates too).
 
Random take, sometimes it's okay to piss off a game's legacy community when it comes to gameplay or balancing. Examples I can think of are with the modern Doom games with 2016 and Eternal, making them action packed, high speed shooters that evolve past just hunting for keys and spamming the shotgun, and Halo Infinite making accuracy weapons less of a crutch like how it is in every other Halo game.
 
My evens. You have taken them all. I don't have any anymore.

I didn't say there wasn't any audience. I said there was a smaller audience.
It was still a significant audience. However, the people who bought Morrowind don't own it on the PC, Xbox, AND Nintendo. There's a difference from a title that did somewhat well when it came out, like Halo 2, Rogue Leader, or FFX, and a title that people buy multiple times. Morrowind is the former, Skyrim was the latter. And given how the Morrowind fans hate Skyrim, the previous games' audience was more of a hindrance to Skyrim rather than a boon. It was the people who came in through Oblivion first who loved Skyrim, whereas the Morrowind fans who once hated Oblivion shifted their ire to Skyrim. It's just that the Oblivion fans far outnumber the Morrowind fans, and Skyrim being the easy ''pick up and play'' game that it was, meant that it scored more fans down the line who were not veterans of the TES franchise.

Yeah. It's easy for Skyrim to be bought on multiple consoles. It was released on multiple consoles. Morrowind wasn't.
And why do you think that is? The game was that loved by the public that they're willing to buy it on multiple machines. Morrowind fans, while being very loud, don't necessarily have that kind of love for their game.

I mean, with the fact that the game is older, if there was some real push for it, Morrowind could be released today on something like the Switch. It's just that there isn't that demand for it the way there's a demand for Skyrim.

It's simply supply and demand, pal. The public wants more Skyrim, and so, the suits appease them by giving them more Skyrim.

I remember those days just fine, thank you. I'm old, but not to the point my memory has started to go yet. I said was starting to crawl out of that stigma. The really big surge in console FPSes hadn't quite gotten started yet - we had Halo, but that was largely it, for example, for massively-popular cultural touchstone FPS console games. It wasn't a binary thing, where someone flipped a switch one day. But in terms of installed user base, it was absolutely a smaller market. This is not a controversial statement: Every console generation outsells the previous one. Not always within any one brand - Sega, for example - but overall.
Gaming was starting to crawl out of that stigma? My brother in Christ, gaming leapt out of that stigma long before the year 2000. By the time Morrowind came out, there's been years of famous games being gruesome and brutal. As well as years of parents whining about inappropriate stuff for kids in games. The reputation was already there that games can be for adults as well as kids-it was there even back in the 80s, when both adults AND kids frequented arcades and played video games. This idea of gaming being for kids and kids alone is hogwash and was not a mainstream form of thought; many adults played video games along with kids, and more than a few series, like the Elder Scrolls, started out as very adult. The same baby-boomers who played Pac-Man and Galaga played Bejeweled and Candy Crush.

And again, if Morrowind was that loved by the public, they'd be buying it in droves and calling for it to be adapted to other machines. There's still people buying and playing the 2005 version of Battlefront II, as well as the first two KOTOR games, which were also released on the Switch. Those games came out around the same era as Morrowind, which was the early 2000s. Halo 1 and 2 were re-released on the Master Chief Collection. Hell, people right here, right now, are talking about the re-release of Super Mario Bros. on the Game Boy. Super Mario Brothers 1, 2, 3, and World were all released on the GB platform because once again, they were popular. Star Fox 64 was released on the digital store and had a dedicated remake on the 3DS. I mean, for fuck's sake, I was playing the original Sonic games on my 360 not that long ago, and I beat SOTN on the 360 again. Both of them did not debut on that machine; the OG Sonic games came out on the original Sega Megadrive while SOTN came out on the PS1.

The way I see it, Morrowind was more of a cult classic rather than a blockbuster. Kind of like Rogue Leader. Unlike Rogue Leader, however, Morrowind has a boatload of flaws that I can't easily forgive, especially given how its fans pick on Skyrim for the tiniest of flaws, yet they ignore Morrowind's larger flaws from the gameplay and the story that make Skyrim look immaculate by comparison.

The extent Nocturnal was even actually their patron in any sort of two way relationship is dubious, considering the events surrounding the Grey Cowl. Namely that they stole it from Nocturnal and were cursed as a result.
If that is a patron deity, that means the group prays or worships said deity. There's a difference between being related to something, and being the patron of something. If I'm the patron of a group, that means I'm the guy they consider to be their backer, their liege, their master, and I can pull the plug out from under them and shut the whole thing down if they piss me off.

Or the whole "The thieves guild was ever and always a Daedric cult" is bullshit unless you retcon the first two, possibly three games out.
You said that Nocturnal was their patron deity in the past games. You should've checked what ''patron deity'' means. If she was their patron deity in those games, then Skyrim was being faithful in that adaptation.

Or, the way I see it, groups tend to change in time. A group that barely paid attention to its god when things are good might start giving said god more time and attention when shit hits the fan. Skyrim takes place at a time when Tamriel is wracked with social, religious, and political upheaval; people tend to be more fundamentalist in such times, as opposed to the time before the Oblivion Crisis when things were good and the Empire was stable. I've seen that in real life. People who were mocking Christ two decades ago are now devout churchgoers praying that nothing bad happens to them.

I'm pretty sure that the Stormcloak family wasn't that fanatical about Talos worship during the peaceful days prior to TES 4, but after the Great War and the White Gold Concordat, you can bet your ass they're going to try to hang on it after all they've lost.

Random take, sometimes it's okay to piss off a game's legacy community when it comes to gameplay or balancing. Examples I can think of are with the modern Doom games with 2016 and Eternal, making them action packed, high speed shooters that evolve past just hunting for keys and spamming the shotgun, and Halo Infinite making accuracy weapons less of a crutch like how it is in every other Halo game.
Depends. Sometimes the balancing is off, sometimes their attempt to balance something utterly destroys what made a game well-made to begin with. Look at Starcraft, for example. SC2's multiplayer is so far different from SC1.

Sony has done more harm to the games industry than Microsoft.
I think you may have a point there. Care to elaborate? I heard they shut down more than a few of their studios.
 
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Sony has done more harm to the games industry than Microsoft.
As much as I love the PS1 & PS2, yeah. It'd have been better if they failed and some other company succeeded, ideally SNK.

And if I can get greedy, it'd be better for the big 3 to be Nintendo, SNK, & Hudson Soft. The industry might be in a better place.
 
I think you may have a point there. Care to elaborate? I heard they shut down more than a few of their studios.
I base this purely on Sony being the driving force of 4K in gaming, the insistence on extreme realism in graphics, the insane push to making games into "cinematic experiences", and generally just pushing gaming into a near unsustainable position by making everything so damn AAA focused and overly expensive.

Every time someone tells me that Microsoft killed gaming, I'm left scratching my head. I'm not going to say that Microsoft was GOOD for gaming, but Microsoft has been far more diverse when it comes to their games. They release games with different art styles, they release games that are far more gameplay focused than cinematic focused, they had a far better track record with backwards compatibility, their online services have *always* been far superior.

And even taking all that away, Microsoft hasn't been successful enough in the past 14 years to have had *that* much of a negative effect on gaming. Their push into subscriptions and cloud based gaming are hardly the things that are currently killing gaming as they both haven't been very successful for them, to the point that it now seems they're going to go 3rd party because they've been such a disaster.
 
As much as I love the PS1 & PS2, yeah. It'd have been better if they failed and some other company succeeded, ideally SNK.
Sony more or less succeeded because PlayStation showed up when Nintendo was going full retard with the N64, using overly powerful oddball hardware and no discs.

And then the next generation happened, so they put a DVD in the PS2 that you could control with the gamepad, while Nintendo didn't support DVDs at all (i know about the panasonic Q shut up) and Microsoft demanded you buy a DVD remote. Being the only console with backwards compatibility was nice, too.

And then PS3 came along and it was 'tarded, but then everyone quit caring about the Wii's gimmicks and Microsoft went full retard with the Kinect, so PS3 eeked out a 2nd place result.

And then Nintendo put out another console but forgot to advertise it and let everyone know it's not a weird tablet for dead gay Wii, and Microsoft wanted to shove a camera up your ass and 24/7 monitor your living room with a mandatory internet connection.

Sony's strategy has more or less been that "Luigi wins by doing nothing meme"

But now PC's really catching on, and the Switch was a crazy runaway success that didn't die after a few years like the Wii. With Xbox apparently ditching physical copies altogether, that leaves the PS5 as the only console where you can get physical copies of games that run in 4K, but even that's a little fractured with how so many games are reliant on updates and internet connections. It's apparently a better Blu-ray player than any Xbox, but that's pretty niche at this point. I don't think Nintendo and Valve are gonna screw up this time around. It'll be interesting to see where PlayStation lands in a few years.
 
No Man's Sky was fine at release
[unpopular] Cyberpunk PC was fine at release [/unpopular] The hate comes from CDPR releasing it on insufficiently powerful console potatoes and cheaping out on playtesting.
Jade Empire is Bioware's best game
Jade Empire is Bioware's most innovative game. Dragon Age was just an iterative imporvement on Neverwinter. Ditto for KotOR, as it's just a well written Neverwinter with a Starwars skin.
Nintendo is worse than Hitler
He instigated a war that killed many millions of innocents. Though... if you said Nintendo + Gamefreak combined are worse than Hitler, then you might have a point.
 
It was still a significant audience. However, the people who bought Morrowind don't own it on the PC, Xbox, AND Nintendo. There's a difference from a title that did somewhat well when it came out, like Halo 2, Rogue Leader, or FFX, and a title that people buy multiple times. Morrowind is the former, Skyrim was the latter. And given how the Morrowind fans hate Skyrim, the previous games' audience was more of a hindrance to Skyrim rather than a boon.

You're moving the goalposts and using nebulous language to do it. What does "a significant audience" even mean when I said they had a smaller audience?

I'll let you in on a secret: Most Morrowind fans still bought Skyrim, just like they bought Oblivion. The fact that we prefer one over the other does not, in all but a few very extreme cases, mean we don't play the other games. Eeesh. What sort of black and white world are you trying to construct?

Odin's teats, most of us don't even hate Skyrim. We just consider Morrowind the better game (at least in some respects).

And why do you think that is? The game was that loved by the public that they're willing to buy it on multiple machines. Morrowind fans, while being very loud, don't necessarily have that kind of love for their game.

Off hand? I doubt the PS2 could have handled it, and I know the Gamecube couldn't have. The PS2 could maybe have managed it with a herculean programming effort, given the PS2 was notoriously difficult to program for, but I doubt it was considered worth the effort.

I mean, with the fact that the game is older, if there was some real push for it, Morrowind could be released today on something like the Switch. It's just that there isn't that demand for it the way there's a demand for Skyrim.

... Yeah, it's twenty years old. I'm shocked there isn't a port of it for the Switch, shocked I tell you.

I'm not even sure what argument you're trying to make here. That Skyrim sold better? I mean... yeah? I've never denied that. That Morrowind isn't as popular with "the kids today" as Skyrim? Never denied that either. It's a relic of a different era of gaming.

It's simply supply and demand, pal. The public wants more Skyrim, and so, the suits appease them by giving them more Skyrim.

The public also wants 9 dollar Starbucks coffees, Taylor Swift, the Barbie movie, and... fuck, I don't know. I actually try very hard to stay out of what "the public" wants. It's a piss poor argument about quality.

Gaming was starting to crawl out of that stigma? My brother in Christ, gaming leapt out of that stigma long before the year 2000. By the time Morrowind came out, there's been years of famous games being gruesome and brutal. As well as years of parents whining about inappropriate stuff for kids in games. The reputation was already there that games can be for adults as well as kids-it was there even back in the 80s, when both adults AND kids frequented arcades and played video games. This idea of gaming being for kids and kids alone is hogwash and was not a mainstream form of thought; many adults played video games along with kids, and more than a few series, like the Elder Scrolls, started out as very adult. The same baby-boomers who played Pac-Man and Galaga played Bejeweled and Candy Crush.

Now you're just being disingenuous. Or else you grew up in a decidedly not-American culture. Yes: Plenty of adults went to arcades. Yes: Plenty of adults played games. That still doesn't mean they didn't have a stigma. I didn't say "kids", I said... What was the word I picked, dweebs? Kids and dweebs? I don't even remember at this point, but take your pick. Dweeb, nerd, geek. Weirdos and losers. No, it wasn't true, not even back then. Guess what: Stigmas are very rarely universally true. Were there just enough examples for people to point to, though? Yeah, sadly, there were.

And, specifically and relevantly to this discussion, the whole "for kids" perception was far more about home consoles than it was arcades or computers. Remember, in the 80s and even into the early 90s, consoles in America were very much marketed as toys. They were marketed to kids. Most advertisements, TV programs, etc? Featured kids.



And again, if Morrowind was that loved by the public, they'd be buying it in droves and calling for it to be adapted to other machines.

Or, you know... remaking the game in more modern engines as fan projects?

There's still people buying and playing the 2005 version of Battlefront II, as well as the first two KOTOR games, which were also released on the Switch. Those games came out around the same era as Morrowind, which was the early 2000s. Halo 1 and 2 were re-released on the Master Chief Collection. Hell, people right here, right now, are talking about the re-release of Super Mario Bros. on the Game Boy. Super Mario Brothers 1, 2, 3, and World were all released on the GB platform because once again, they were popular. Star Fox 64 was released on the digital store and had a dedicated remake on the 3DS.

You win, Imperator. Nobody likes Morrowind. Okay? So you can stop doing this anytime anyone suggests they do, because clearly they don't. Or else we would all be buying our fifth copies on the Switch. Morrowind isn't Super Mario World levels of popular, that clearly means it was a bad game that nobody actually liked.

... And if you think I'm sounding like an absurdist asshole and that's not what you said? Yeah, that's you, here. I'm just being more direct about it.

If that is a patron deity, that means the group prays or worships said deity. There's a difference between being related to something, and being the patron of something. If I'm the patron of a group, that means I'm the guy they consider to be their backer, their liege, their master, and I can pull the plug out from under them and shut the whole thing down if they piss me off.

That's not how any thieves guild except the Skyrim one has behaved towards Nocturnal. You can quibble about definitions of the word "patron" all you want. Hell, other than Skyrim really only the guild in Oblivion seemed to give a damned about Nocturnal, and even for them it was mostly just in their recognition phrase. There weren't shrines to Nocturnal or ancient rites or anything.

So maybe all the other games were wrong and Skyrim was right, or just maybe some other possible answer.

You said that Nocturnal was their patron deity in the past games. You should've checked what ''patron deity'' means. If she was their patron deity in those games, then Skyrim was being faithful in that adaptation.

Or, the way I see it, groups tend to change in time. A group that barely paid attention to its god when things are good might start giving said god more time and attention when shit hits the fan. Skyrim takes place at a time when Tamriel is wracked with social, religious, and political upheaval; people tend to be more fundamentalist in such times, as opposed to the time before the Oblivion Crisis when things were good and the Empire was stable.

Or Elder Scrolls games retcon shit. It happens. But in-game, the thieves' guilds in the various provinces are all independent of each other. They are allied only in that they have a sort of mutual trade/non compete/protection alliance, and generally follow a few common rules (don't rob the poor and destitute, don't murder to steal), but they all have their own rules, creeds, practices, etc.
 
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It's possible, but if Abby were hot she wouldn't exist. The entire purpose of the character is to be a trans mary sue to spit in the eyes of the player base. It's like asking if Ghostbusters 2016 would have better received if it was the same script with the original cast.
Abby isn't trans but I spent multiple years thinking her character model was literally a man with a ponytail because they went out of their way to give her no feminie features. Turns out she is based on a woman, but some short body builder with negative boobs and hips.
 
Morrowind wasn't very popular because the game that is actually on the disc is a broken piece of shit that is a tedious, sluggish, unfun mess of crap. Trudging through the fog, swinging ineptly at these green, reptilian bats that attack you every 38 seconds is not fun. Even most Morrowind fans agree that Morrowind, the actual game that Bethesda released, fucking sucks, they just argue that because Morrowind + Various Mods is good, and that makes Morrowind good.

And while that may be, the vast majority of the public does not play games with mods, or buy shitty games with cool high concept in the hopes that modders will make the game good. Skyrim is really the first Elder Scrolls game Bethesda released that is actually fun to play, front to back, as the game that Bethesda actually released. Finally, with Skyrim, Todd Howard said, "What if I just made the core mechanics actually work? Instead of dropping a fat shit on the disc? Instead of just expecting modders to make an actual finished product?" And holy shit, he couldn't stop selling the thing, it was that easy all along.

And then he never did it again.
 
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Morrowind wasn't very popular because the game that is actually on the disc is a broken piece of shit that is a tedious, sluggish, unfun mess of crap. Even most Morrowind fans agree that Morrowind, the actual game that Bethesda released, fucking sucks, they just argue that because Morrowind + Various Mods is good, and that makes Morrowind good.

And while that may be, the vast majority of the public does not play games with mods, or buy shitty games with cool high concept in the hopes that modders will make the game good. Skyrim is really the first Elder Scrolls game Bethesda released that is actually fun to play, front to back, as the game that Bethesda actually released.

I mean... I had fun? I won't say I don't use mods now, no... Because seriously, fuck everything about cliff racers. But an "unfun mess of crap"? Nah.

Oblivion wouldn't have been so bad except for the god awful level scaling fiasco. And the worst part about that is that Bethesda seemed so damned proud of it, which makes me suspect nobody in their QA department ever actually sat down and played the game "like a normal person", they just tested discrete blocks of game content in isolation, or something.
 
Sony more or less succeeded because PlayStation showed up when Nintendo was going full retard with the N64, using overly powerful oddball hardware and no discs.
They cucked Saturn with a $100 lower price point, which was another reason for its success. Sega panicked with the early release, but it was the least of the system's problems--they had soured a lot of people with the 32X, the system was difficult to program for, and the conflicts between Sega's Japanese and American branches left the Saturn with very few notable games to speak of.

In comparison, even though Nintendo ran off a lot of developers, they still had far better brand equity and made a lot of memorable titles for a system that really didn't have that many titles to begin with.
 
If Xbox leaves the console industry like Sega, who would be the third party? Maybe Steam as an indirect competitor in the console market. Pick up where the OUYA failed with a prebuilt console with Windows/Steam OS akin to the Steam Deck. If Value focuses on exclusives again, they could really make a punch.
 
I mean... I had fun? I won't say I don't use mods now, no... Because seriously, fuck everything about cliff racers. But an "unfun mess of crap"? Nah.

I didn't, and lots of people didn't. I think I played about 10-20 hours worth on the original Xbox before killing my 997th cliff racer in some barren mountain area, right after killing my 8,932nd bloodworm before saying, "You know, I don't think I've ever actually enjoyed this." So I returned it and got Project Gotham or Pandora Tomorrow or something. The Xbox version also ran at maybe 20 fps on a good day. It was just painful.
 
I didn't, and lots of people didn't. I think I played about 10-20 hours worth on the original Xbox before killing my 997th cliff racer in some barren mountain area, right after killing my 8,932nd bloodworm before saying, "You know, I don't think I've ever actually enjoyed this." So I returned it and got Project Gotham or Pandora Tomorrow or something. The Xbox version also ran at maybe 20 fps on a good day. It was just painful.

Oh, okay, yeah, the X Box port in specific was... not great. I played a friend's version a few times. The PC was better. Not because of mods, just because of performance reasons.

Still, fuck cliff racers. I'm sure there's a story behind why they exist, but I've never heard it. I have heard that the devs admitted they were... excessive.
 
Where were all these good-looking GBA games? Granted, the idea of "it's 32-bit, so it's like a PlayStation, right?" fizzled pretty quickly in my 10-year-old mind, but they didn't look much better than what the SNES had.

They never had any ports for Stunt Race FX, Star Fox, or Super Mario RPG. Sure, the GBA has a more powerful processor than the SNES and certainly produced the overall better version of Mario Kart but the processor isn't the main bottleneck, because that's how the Genesis was able to market their system as "blast processing" with a technically faster processor but inferior in every single other aspect.
@SSj_Ness mentioned Minimme already, but his "graphically impressive" series is good if you just want the games. It starts with 5 GBA videos and then branches out.
He mostly focuses on 3D games. Also, some mad lads ported Tomb Raider to GBA, which is insane.

There are some nice looking 2D games like Golden Sun, Scourge Hive, and Metroid Fusion. There was a platformer I forget the name of where you play a woman with a green sword that looks a lot like the old Aladdin or Shante games.

As others have mentioned, many GBA games don't hold up due to the limited resolution, so they fall apart when viewed on a big TV. On the small screen, they look fine, even great.

If Xbox leaves the console industry like Sega, who would be the third party? Maybe Steam as an indirect competitor in the console market. Pick up where the OUYA failed with a prebuilt console with Windows/Steam OS akin to the Steam Deck. If Value focuses on exclusives again, they could really make a punch.
I don't think there'd be one. It would return to two party + Steam.

Another possibility (I doubt this will happen) is the long promised future of the games console as generic device like VCR or DVD players. We're kind of seeing this happen with cheap Chinese handhelds and Steam Deck knock offs. Lots of manufacturers with the same broad tech specs, with some minor differences in build quality, RAM, and storage. So instead of fighting over Xbox v Playstation v Switch, it's instead a slap fight over Steam Deck v AyaNeo Pro Whatever v MSI Elite Gamer WTF.

I don't think that's sustainable though, because those devices require research and tech knowledge, so I think there'd always be a market for a Nintendo console. Again, the rumours of Nintendo going pure first party have been around for years and it never happened.
 
The game is a bit too tough at times with big difficulty spikes, but there's no arbitrary missing, everything has a reason. It's almost like learning a fighting game like SF2, paying attention to animations and their properties, when they become vulnerable/invulnerable. It may not always entirely intuitive but very minor trial & error weeds out what works and what doesn't, meaning encounters can be tough at first but those same enemies can become cakewalk once you figure them out.
Yeah playing it again now, I feel like I must've just been in a bad headspace last night.

A big problem I was having was getting lots of groups where, say, one enemy hits an entire row and another lays grenades that can hit a row, a column, or diagonals, and it seemed all my big damage chips kept getting canceled because of their wind-up time.

But then I redid my deck to have more fast-use weapons like swords or the Bubbler, and started doing better. Some enemies or enemy combinations are still a pain in the ass though--I've especially come to hate what the Battle Network Wiki calls "Flappy3" or "Powie," (specifically the variant whose pounds not only break tiles but have a splash effect on nearby ones) especially if they're combo'd with any other "hits multiple tiles at once" enemies.
 
I'll let you in on a secret: Most Morrowind fans still bought Skyrim, just like they bought Oblivion. The fact that we prefer one over the other does not, in all but a few very extreme cases, mean we don't play the other games. Eeesh. What sort of black and white world are you trying to construct?
Of course they bought Oblivion and Skyrim. That's why they hated them, because they bought them, played them, didn't like what they saw, and bitched about it. Except their complaints, to most of us who play other RPG games, feel like people grasping at straws as to why Skyrim is a lesser game. Morrowind obviously is the lesser game, since it's jankier and less smooth on the gameplay.

You're moving the goalposts and using nebulous language to do it. What does "a significant audience" even mean when I said they had a smaller audience?
Nope. Again, Morrowind had a significant audience behind it from the previous Elder Scrolls games. And the audience for Morrowind hated both Oblivion and Skyrim, seeing those games as dumbed-down, so if anything, those two games had to prove themselves to the rest of the gaming community since Morrowind fans hated them and loudly proclaimed how they were dumbed-down.

Off hand? I doubt the PS2 could have handled it, and I know the Gamecube couldn't have. The PS2 could maybe have managed it with a herculean programming effort, given the PS2 was notoriously difficult to program for, but I doubt it was considered worth the effort.
Modern consoles like the PS5 and the Series X should be able to handle it. Fuck, the Switch should be able to handle it, despite the Switch being an outdated toaster. Why haven't they made it for those consoles, then? Where's the modern remakes and remasters? Fucking Fallout 3 is getting an HD touch-up, you'd think they'd do the same for Morrowind too, if it was that well-loved.

I'm not even sure what argument you're trying to make here. That Skyrim sold better? I mean... yeah? I've never denied that. That Morrowind isn't as popular with "the kids today" as Skyrim? Never denied that either. It's a relic of a different era of gaming.
Not only did Skyrim sell better, but people repeatedly kept buying it long after 2011. The fucking Switch version came out in 2017, long after the original fanfare for Skyrim's release died down. Morrowind didn't command that kind of market strength; meaning that in the end, for all the loud complaints about how Skyrim sucks and how Morrowind is the better game, that's all just hot gas. Either it's a minority making those complaints, or the same morons whining about how bad Skyrim is keep coming back to it because it's just that good, and they were just belching out hot gas to be hipsters.

The public also wants 9 dollar Starbucks coffees, Taylor Swift, the Barbie movie, and... fuck, I don't know. I actually try very hard to stay out of what "the public" wants. It's a piss poor argument about quality.
And what exactly is your argument here? The public wants affordable comfort food and movies, boo-hoo. And again, if you're looking at quality, Morrowind is rather janky and clumsy when it comes to being a game, and as a story, it ended with the narrative equivalent of premature ejaculation. The kind that makes the other side go ''that's it?'' and walk away disappointed. At least with Alduin, there was the very real threat of him annihilating the world, and he decimated a city in the opening to prove that he had the power to do it. I'd be more forgiving of Morrowind if Dagoth Ur at least got to decimate ONE city with his Numidium before he got put out to pasture. Now we'll never know what kind of power it would've had.

Say what you will about Fallout 3, but at least we got to see Liberty Prime tear shit up before he got blown to pieces by an Enclave orbital strike.

There's a reason George Lucas had the Death Star blow up Alderaan; to show what the bad guys are capable of, what the good guys are up against. Oblivion did that with Kvatch, and Skyrim did that with Helgen. At least we know what we're up against and what's at stake. Hell, at any time in Skyrim, a dragon can choose to swoop down and attack your favorite city and kill some NPCs that you've come to rely on. That's far more involving than some dweeb building a robot in a basement that never even goes on its maiden voyage.

Now you're just being disingenuous. Or else you grew up in a decidedly not-American culture. Yes: Plenty of adults went to arcades. Yes: Plenty of adults played games. That still doesn't mean they didn't have a stigma. I didn't say "kids", I said... What was the word I picked, dweebs? Kids and dweebs? I don't even remember at this point, but take your pick. Dweeb, nerd, geek. Weirdos and losers. No, it wasn't true, not even back then. Guess what: Stigmas are very rarely universally true. Were there just enough examples for people to point to, though? Yeah, sadly, there were.
What stigma? The stigma video games had back then was that they were driving kids crazy. That they had adult content that was not appropriate for children. That they should be controlled. Parents saw Sub-Zero kill someone by ripping out their spine; and they shat themselves. That led to the ESRB being made. Even the popular kids played arcade games to try and prove their popularity; kids who passed out things like Mortal Kombat fatality combo lists at school became heroes to the class.

And the fact that a lot of 90s games had some really demonic symbols here and there didn't help.

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So no, the stigma for games in that age was a lot less ''lol dweeb shit'' and more ''stuff that should be doused with Holy Water and kept from the kids'' shit.

Or, you know... remaking the game in more modern engines as fan projects?
I was wondering about that. Are they any good? Which one is better, Skywind, or Morroblivion?

You win, Imperator. Nobody likes Morrowind. Okay? So you can stop doing this anytime anyone suggests they do, because clearly they don't. Or else we would all be buying our fifth copies on the Switch. Morrowind isn't Super Mario World levels of popular, that clearly means it was a bad game that nobody actually liked.
That's not what I said. What I said was that Morrowind was a cult classic that had its own dedicated fans, but said fanbase isn't as big as the ones playing Skyrim. I used the words ''cult classic'' to describe it and even stated that Morrowind had its own fanbase, one that loudly denounced Skyrim and Oblivion. Were you not reading what I have stated?

That's not how any thieves guild except the Skyrim one has behaved towards Nocturnal. You can quibble about definitions of the word "patron" all you want. Hell, other than Skyrim really only the guild in Oblivion seemed to give a damned about Nocturnal, and even for them it was mostly just in their recognition phrase. There weren't shrines to Nocturnal or ancient rites or anything.
Patron is a very defining term. Usually, when a group has a patron, said individual is the one they report to, the one who funds them, the one who gives them the strength to carry on, and if worst comes to worst, the one that can pull the plug. And again, Skyrim depicted a world that was uncertain and unstable, so the Thieves Guild becoming more devoted to Nocturnal makes perfect sense, given that these weren't the days of the Septims anymore when things were stable and stealing from a few fat pockets is no big deal...........

Or Elder Scrolls games retcon shit. It happens. But in-game, the thieves' guilds in the various provinces are all independent of each other. They are allied only in that they have a sort of mutual trade/non compete/protection alliance, and generally follow a few common rules (don't rob the poor and destitute, don't murder to steal), but they all have their own rules, creeds, practices, etc.
Or, bear with me now, times change, and people become less or more devoted to a religion or cult as time goes on. That's more or less natural with how the world works, why can't Tamriel have that as well?

I base this purely on Sony being the driving force of 4K in gaming, the insistence on extreme realism in graphics, the insane push to making games into "cinematic experiences", and generally just pushing gaming into a near unsustainable position by making everything so damn AAA focused and overly expensive.
They basically spearheaded the transformation of games from party and skill contests to interactive movies; a change I noticed as early as the PS3 with MGS4. They've since doubled down on that and added SJW nonsense as well.

Every time someone tells me that Microsoft killed gaming, I'm left scratching my head. I'm not going to say that Microsoft was GOOD for gaming, but Microsoft has been far more diverse when it comes to their games. They release games with different art styles, they release games that are far more gameplay focused than cinematic focused, they had a far better track record with backwards compatibility, their online services have *always* been far superior.
Microsoft's true value was adding another competitor in the gaming market and becoming the ''dude-bro'' console where they have all sorts of FPS games that catered to young men looking for a good time. Mass Effect, Halo, Gears of War, Call of Duty, these titans of gaming originated from the Xbox platform and created a third wheel as opposed to the party-games of Nintendo and the movie-games of Playstation. How it saddens me to see them run away from what made them great; now they're just a glorified development house for games that people may or may not want, and judging by Starfield's icy reception, and the lukewarm attitude towards games like Halo Infinite, it seems to be wavering more towards the latter.

And even taking all that away, Microsoft hasn't been successful enough in the past 14 years to have had *that* much of a negative effect on gaming. Their push into subscriptions and cloud based gaming are hardly the things that are currently killing gaming as they both haven't been very successful for them, to the point that it now seems they're going to go 3rd party because they've been such a disaster.
Subscriptions were something we bore because MS' online services were at least more competent than Sony's. At least back in the day.

Abby isn't trans but I spent multiple years thinking her character model was literally a man with a ponytail because they went out of their way to give her no feminie features. Turns out she is based on a woman, but some short body builder with negative boobs and hips.
They've been trying to push this body type as a counter to all the hot chicks with big, round tits and nice feminine figures that have populated gaming for a good two decades. The feminists and SJWs were never comfortable with that, and while the second-wave feminists saw kickass hot chicks as empowering, the third-wave feminists did not, so they desired a more ''realistic'' take that looks more like a man a la Brienne of Tarth from Game of Thrones.

Morrowind wasn't very popular because the game that is actually on the disc is a broken piece of shit that is a tedious, sluggish, unfun mess of crap. Trudging through the fog, swinging ineptly at these green, reptilian bats that attack you every 38 seconds is not fun. Even most Morrowind fans agree that Morrowind, the actual game that Bethesda released, fucking sucks, they just argue that because Morrowind + Various Mods is good, and that makes Morrowind good.
That's the point I was trying to get across. The fact that Morrowind is broken as hell is something that cannot be understated.

I'm not against people saying that Morrowind was a fun game. It's just that it's a horribly flawed game, one that is practically a janky piece of software that makes Skyrim look immaculate by comparison. Is Skyrim perfect? The answer is obviously no. But it was functional and it was easy to pick up and have fun with, which is why it was more successful than Morrowind, which at most, is a cult classic with a cult following.

And while that may be, the vast majority of the public does not play games with mods, or buy shitty games with cool high concept in the hopes that modders will make the game good. Skyrim is really the first Elder Scrolls game Bethesda released that is actually fun to play, front to back, as the game that Bethesda actually released.
I thought that was Oblivion, which built up the fanbase that eventually had a lot of fun with Skyrim. But Skyrim was a bit more improved in the gameplay front.

Finally, with Skyrim, Todd Howard said, "What if I just made the core mechanics actually work? Instead of dropping a fat shit on the disc? Instead of just expecting modders to make an actual finished product?" And holy shit, he couldn't stop selling the thing, it was that easy all along.
Exactly. The detractors called this ''streamlining'' and said it was bad, but it was what made Skyrim so successful that even the Japanese started taking notes and copying its systems for games like Breath of the Wild. When classic game franchises like Zelda start copying you, you know you've made it.

All the more reason why I'm stupefied that Nintendo and its fans are persecuting Palworld. If they're copying your formula, it means your formula works. After all, imitation is the sincerest form of flattery. If I were in charge of Nintendo, I wouldn't go after Palworld, I'd have fucking crossover events with them and Pokemon.
 
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