Unpopular Opinions about Video Games

Wasn't the whole "companions get absurdly easily attracted to the player" thing in BG3 actually a bug that, to my knowledge, has since been fixed? You guys are having an awful lot of arguing over a thing that's not exactly true anymore.
No every character is "player-sexual" to the point where if you say yes to anything they offer it always leads to romance, there's practically no character events that aren't directly related to sex. So if you want to learn anything at all about gale or astarion who are both well written likeable characters its always in the context of they want to fuck you. These events become available as soon as you tick off like 3-5 approval actions for them something which will happen by default even if they're not in your party and you just reply favorably to them at camp. While its certainly bold for a AAA game sold on shelves to have full frontal nude sex scenes the game would've been better off without them and just having story focused character events instead. About mid way through act 1 (of 3) you'll have set off triggers to have every character in your party wanting to fuck you unless they aren't into polyamory and you've already accepted one at which point you'll miss out on several deeper personal story reveals about those characters. Most of these triggers can be met within 2 hours of starting the game.

Gale wants to show you cool magic one night? Say yes and he'll try to seduce you and a cool scene becomes depressing as you walk away from a dejected Gale because his ulterior motive is guaranteed and wasn't clearly conveyed before the question. Astarian and Wyll have similar setups where they ask for help with a problem then want to fuck.
 
I've been enjoying the first Drakengard. Not as in "the gameplay is shit but the story is great," but as in the gameplay is fun.

Nothing compared to D3 or especially NieR:Automata, but it's still quite fun.
 
No every character is "player-sexual" to the point where if you say yes to anything they offer it always leads to romance, there's practically no character events that aren't directly related to sex. So if you want to learn anything at all about gale or astarion who are both well written likeable characters its always in the context of they want to fuck you. These events become available as soon as you tick off like 3-5 approval actions for them something which will happen by default even if they're not in your party and you just reply favorably to them at camp. While its certainly bold for a AAA game sold on shelves to have full frontal nude sex scenes the game would've been better off without them and just having story focused character events instead. About mid way through act 1 (of 3) you'll have set off triggers to have every character in your party wanting to fuck you unless they aren't into polyamory and you've already accepted one at which point you'll miss out on several deeper personal story reveals about those characters. Most of these triggers can be met within 2 hours of starting the game.

Gale wants to show you cool magic one night? Say yes and he'll try to seduce you and a cool scene becomes depressing as you walk away from a dejected Gale because his ulterior motive is guaranteed and wasn't clearly conveyed before the question. Astarian and Wyll have similar setups where they ask for help with a problem then want to fuck.

There are a couple of companions that are not romancable in any way, but you don't get them until act 3.

And yeah, managing party members is this constant "game" of trying to intuit whether this random character building cutscene is going to turn into romance, and if so how to let the companion down without hurting them (if you care about such things, of course).

It annoys me most with Gale and Shadowheart. Gale because, fuck - in a party of people that are, varyingly, either assholes, depressive "my life is shit, pity me" fuckers, or depressive "my life is shit, pity me" assholes, Gale is the note of positivity. Maybe Halsin would be, too, but, again, druid. Don't see a reason for druids, so I never have him in my party. But gale has his own "my life sucks, pity me" story... except for the "pity" part. He's surprisingly upbeat about it. He's friendly, funny, and generally a Good-aligned nice guy. So if I'm not going to romance him, I hate having him constantly coming on to me and I have to keep shooting him down.

Shadowheart, because Shadowheart is one of those "sad life story, and also asshole" characters, who I really don't like until she
does a surprisingly quick 180, turns her back on her evil goddess, and becomes this friendly but nice waifu-type character
, so it feels obnoxiously unearned that she thinks I'm coming on to her. I've gave her literally no indication that I like her, it's just that I'm not an equal-opportunity asshole right back when she's a bitch, and apparently to the game that's "flirting" or something. Like, the fact that I don't treat her like shit because she's scared of wolves is apparently my character trying to get in her pants, instead of my character just being a decent person.
 
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I don't understand the point of video games where every character on the roster is unlocked immediately from the get-go. I bought Mario Kart 8 recently and was disappointed to discover that there's only one unlockable character, all the rest are playable right from the start.

Maybe this is me being old and out-of-touch - I know zoomers are very much a fan of instant gratification nowadays - but isn't half the fun in playing a video game unlocking new shit in the video game? Like, giving you an incentive to keep playing?
I agree. Honestly I think the whole “progression vs. mindless grind” thing wasn’t ever as big of an issue as it is now until EA and pay to win consoomerist shit made it an issue. I never heard as many complaints about grinding to unlock characters for any game in the past 30+ years as I did once we all decided to lock everything behind paywalls.

On a semi-related note, Mario Kart Wii had one of the best unlockable character rosters out of any Mario Kart game since. The base roster was varied and included all the standard Mario characters that appeal to the normies and casual fans making it perfectly serviceable for those who didn’t care about 100% completion. But for those willing to put even a bit of time into the game, there were some really unique and pleasantly weird characters to unlock and it gave the game a sense of discovery. You’ve unlocked King Boo, Dry Bones, Funky Kong, Rosalina (who at this point had only appeared in one extremely recent title) who could possibly be next?

None of this is present in 8 Deluxe because the game just fucking gives you everything at once. Yeah, it technically has a bigger roster, but personally I find it less enjoyable to have more content given to me with no effort than to slowly unlock less as I play.
 
Morrowind is a janky mess that requires 100+ mods to function
No just openMW to make it work on modern hardware properly. That's what I used I wanted the genuine experience and it ran perfectly. I don't know why people seek out "quality of life" mods that just cut out core mechanics of a game. Or graphics mods that just add lighting and worse textures and kill the quaint retro atmosphere which is a huge reason people love the game to begin with.
 
Ah, there's a one unpopular opinion i have:
Final Fantasy 6 is the peak of the franchise. FF7 is just a downgraded FF6 (even Sephiroth is just Kefka but without the clown part, just the insanity part).
People who saw FF7 as an overrated game usually have that opinion.

This has never been true at any point in time. Turn based rpgs are just translations of table-top games, they were never the first rpgs either. Your understanding of the history of computer games is just wrong. Turn based games just have many benefits over real time games when it comes to decision making so they focus on making the most multifaceted decisions possible instead of just relying on reflexes, Chess is one of the oldest designed games in existence and its still one of the most popular for a reason. When an rpg becomes real time it usually just devolves into DPS and any sense of strategy goes away.
Not really. I mean, Mass Effect and Oblivion were still great games, and Mass Effect is very much reliant on strategy and tactics in combat. Both real-time and turn-based games can be tactical and fun.

Even in real life, real-time games like basketball, football, and soccer rely on strategy. I mean, what do you think coaches do? Sit there all day with their thumbs up their asses like a dateless nerd on prom night? No. They coach their teams and tell them about their strategies to win.
 
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BG3 is popular because it's a porn game. And you need to be way too dishonest to disagree with that.

I'm convinced if it wasn't horny and diverse it'd be ignored.
I thought i was the only one!

Really, every time i hear someone talk about Baldur's Gate 3 it's always because of the coomer bait shit. "You can fuck x!"

I didnt even know it was a turn based RPG until today. Then again, i dont keep up with gaming anymore.
 
BG3 is popular because it's a porn game. And you need to be way too dishonest to disagree with that.
It's because it's pornbait. The game is a gateway for R34 coomers to make fanmade pornos based on it, as with other similar games prior to
Hey, Dead or Alive and Soul Calibur were honest about being made for dudes who played fighting games with one hand on the controller and the other hand on their shaft, considering that most females in those games packed enough cake and milk to make most boys wet. Mass Effect did the same thing for shooter/RPG fans, what with the space elf Asari race being a race of sexy space lesbians that can get fucked by every sapient species and grow bigger tits as they age. There's no shame in admitting that BG3 is the same, except it's made for left-leaning, DnD-playing shippers and furries. If we boys can have our smut, so can they.
 
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Baldur's Gate 3 is good actually and the sex stuff is prevalent but it's not a porn game by any stretch of the imagination.

Also was not hard at all to avoid fucking the party members I wasn't interested in. Just pay attention.
 
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This is generally the consensus for anyone who played CRPGs in the 90s.
That's weird. Most 90s CRPG fans I know of loved everything up to Morrowind. They started hating Bethesda only from Oblivion onwards. They called Oblivion a dumbed-down Morrowind, fucking hated Fallout 3, despised the living shit out of Skyrim, New Vegas got a pass because Obsidian made it, but they loved most TES games that came before that.

Chances are, if you see someone shitting on the Bethesda Fallouts while loving the old Interplay Fallouts, they're also fans of Morrowind/Daggerfall and detractors of Oblivion/Skyrim.
 
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If you have to go out of your way NOT to fuck people, it's a porn game.

I'm sure Baldurs Gate 3 isn't awful, but the amount of cope I have to hear from Stranger Things fans that it's the greatest thing of all time because...I'll be honest, I'm still not sure why they say this outside of some cringe lines, voice acting and fucking tbqh.
 
If you have to go out of your way NOT to fuck people, it's a porn game.

I'm sure Baldurs Gate 3 isn't awful, but the amount of cope I have to hear from Stranger Things fans that it's the greatest thing of all time because...I'll be honest, I'm still not sure why they say this outside of some cringe lines, voice acting and fucking tbqh.
Again, there's nothing wrong with admitting that a game is cheesecake for cheesecake's sake. We had games like that all the time back in the day. Tomb Raider, Soul Calibur, Dead or Alive, Mass Effect, hell, even the main Halo trilogy has a naked blue AI lady serving as tech support for the hero. Metroid rewards fast playes by showing them a sexy Samus Aran decked out in a blue skintight jumpsuit. BG3 does the same thing, but for left-leaning DnD furries and shippers.
 
That's weird. Most 90s CRPG fans I know of loved everything up to Morrowind. They started hating Bethesda only from Oblivion onwards. They called Oblivion a dumbed-down Morrowind, fucking hated Fallout 3, despised the living shit out of Skyrim, New Vegas got a pass because Obsidian made it, but they loved most TES games that came before that.

Daggerfall was a novelty, but it was a bad game after you'd screwed around with it for a few days.
 
Daggerfall was a novelty, but it was a bad game after you'd screwed around with it for a few days.
I've heard that line before, and I know that Daggerfall is such a mess that you need a guide just to pass the first dungeon, but I also know a lot of RPG boomers who hate modern RPGs say that Daggerfall is one of the best.
 
This is generally the consensus for anyone who played CRPGs in the 90s.
I thought so, but I regularly see Oblivion and Skyrim and Morrowind topping best RPG charts, people on forums talking about how great they are, and Morrowind in particular being hailed as some great creative work, an opinion I really disagree with. Daggerfall almost had it, the map was large enough that the travel system actually at least tried to make long distance travel with ancient/early medieval equipment seem arduous, and the fact that you could have a horse and a cart, there were dangers along the road ("road" in quotation marks) instead of nothing, but these features were so barebones that the illusion simply didn't hold up at all, and the game just felt like a really slow and poorly paced action game than a decent RPG.

I do have a couple old posts from a BBS discussion (note the dates) now archived through google that do express opinions you hardly see anymore, maybe worth sharing:

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I've heard that line before, and I know that Daggerfall is such a mess that you need a guide just to pass the first dungeon, but I also know a lot of RPG boomers who hate modern RPGs say that Daggerfall is one of the best.

There is a special kind of Bethesda hipster that loudly proclaims that their latest game is much worse than their previous game because it is "dumbed down," and by "dumbed down," they mean, "fixed broken garbage that made it a pain in the ass to play."

Daggerfall is, as far as I know, the first massive, procedurally generated game most people played. The demo that shipped with PC Gamer, which was just a single island with towns and dungeons scattered around, was, on its own, more game than many full games in simple terms.

It was kind of cool to dick around with, but eventually, you realized that all the towns were the same, that the random dungeons could be completely broken, and maybe never even get to the point of discovering that it shipped with a critical bug that prevented the game from being finished. This was 1995, so no internet yet.
 
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