Biggest bullshit in a video game

My own example is a 2020 PC with Windows 10. Not exactly modern but close enough. Bought Fallout 3 and New Vegas (complete editions for both) from GOG. NV worked just fine without any need for patches/mods but F3 will not run past the menu screen without crashing no matter what I do.
Fallout 3 I think i had to do an ini file edit to get it to work. It breaks hard on newer windows systems.

It also depends on where you get it. Some have the patches version some do not.
 
My own example is a 2020 PC with Windows 10. Not exactly modern but close enough. Bought Fallout 3 and New Vegas (complete editions for both) from GOG. NV worked just fine without any need for patches/mods but F3 will not run past the menu screen without crashing no matter what I do.
Well that's new. New Vegas is notoriously unstable, mostly due to Bethesda rushing Obsidian (and then refusing to pay and whatnot). I first patched it manually just to be able to get past the very first area without it quitting and crashing. Come third DLC and that patch wasn't enough and I had to apply other patches (and remove the previous one iirc), this time through the mod manager. And at times, it still needs console commands to get past things like a true BGS game. Console players were fucked. Consider yourself lucky with NV (and unlucky with 3 I guess).

Check PCGW for more patches and recommendations like what @GenociderSyo said (and use adblock).
 
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Elden Ring bosses with spam attacks and overuse of delayed attacks.

Going from Bloodborne's intense and reactive combat to Elden Ring's memorization of attacks and waiting for the boss to stop sperging out to maybe get one attack in stopped being interesting after the second boss. This combined with the absurd damage output of endgame bosses made me drop the game several times. It interrupts the flow and feels unnatural and your victories aren't satisfying, so I grew to despise most bosses in a series where they used to be the highlight of any playthrough. It's a shame because I really want to like the game.
 
You literally have to look both ways when crossing the street in GTA IV. When a car collides towards you, you ragdoll and stumble on the street from that car's momentum. And you lose a little bit of health as well.
 
Anything meant to waste your time or punish you for doing too well, only have 2 examples from things I played recently.
DBZ Kakarot was awful for this with bosses going into hyperarmor and spamming specials you have to dodge, with the only way to avoid those phases being cheesing their stagger bar and trying to nuke them.
FF7R would reset boss stagger bars on in battle cutscenes that got more frequent as the game went on as well, these were your main opportunities for real damage so it mostly ended up being a cocktease until the end of the fight.
 
Early Tarkov progression and leveling was atrocious. Its still very bad, but years ago it was absolutely cancer.
There were only 2 armors in the game. The first skier quest was to find a fort armor, the better armor. However all armor was locked behind level 2 traders, so you couldn't buy armor unless you cheese forex with the american trader. This meant you would die all the time to random aim shots. Also you find out after accepting the quest for the first time that if you don't complete it within 3 days, you would permanently lose trader points. You basically had to cheese the game and hope that you luck out on finding a fort armor. Just to fuck with you, when you complete the quest, skier takes your fort armor and gives you a shitty armor.
Also if you autistically spend all your time grinding the shitty stat system which dumbs down your character when you don't play, you can reach the max level which makes your character significantly better than the base character. You could literately run circles around other pmcs and jump higher letting you reach parts of the map other pmcs can't reach.
 
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Game I enjoy semi-recently merged the CIS server into the EU server, matchmaking & the quality of games as a result has taken a nosedive.

I've gotten to a point where if I see cyrillic names for a third of my team or gibberish in the chat, that it's an automatic loss because in this game noone, not even the best, can compensate for a third of their team playing like apes.
That assumption has been correct every single time.
 
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You literally have to look both ways when crossing the street in GTA IV. When a car collides towards you, you ragdoll and stumble on the street from that car's momentum. And you lose a little bit of health as well.
Ragdoll is cancer in games that doesn't compensate for all the delay, once in V, Franklin fell due to some cheap shit and took what it felt like a minute to get back up, got wasted, and lost me a property. With how stingy that game is with money, I loaded a previous save.
 
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Decided to try out Might and Magic II: Gates to Another World on the Sega Genesis purely on a whim. Biggest. Fucking. Mistake.

So I generate my party, got my party equipped with their starting gear, which consisted of nothing more than some simple cheap weapons, and as I'm wandering around the starting town, I'm suddenly besieged by some wizard and his pet slime monster, who proceed to kill 5 out of 6 of my party members, barely scrapping a victory out in the beginning town. It was at this moment I realized: "Oh, this is going be one of THOSE games, huh?"

Reset, and tried again. Ran into a small army of hobos, who seemed to be the strongest pack of bums on God's Green Earth, managing to kill half my party before I can kill them. Oh, and despite being the victor in both times, I got no gold for my troubles. Which meant that I couldn't run to some inn or priest to resurrect my fallen party members and hopefully get some steam rolling.

Fuck that shit. I shouldn't be punished just for curiously exploring the starting town. Are the guards of Middlegate so fucking lazy that they allow evil wizards running amok to cause havoc within their town walls? Furthermore, why are the starting enemies so fucking strong, despite me rolling some pretty high stats on my guys? Why am I not rewarded for my victories? If I at least had some starting cash to buy some proper equipment, maybe the fights wouldn't be so difficult, but no, I start with nothing but a single weapon. Apparently I'm expected to just wing it with no clues, no armor, no money, not a single advantage in my favor, while the enemies can just butt-fuck me to oblivion with little effort.
 
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Decided to try out Might and Magic II: Gates to Another World on the Sega Genesis purely on a whim. Biggest. Fucking. Mistake.

So I generate my party, got my party equipped with their starting gear, which consisted of nothing more than some simple cheap weapons, and as I'm wandering around the starting town, I'm suddenly besieged by some wizard and his pet slime monster, who proceed to kill 5 out of 6 of my party members, barely scrapping a victory out in the beginning town. It was at this moment I realized: "Oh, this is going be one of THOSE games, huh?"

Reset, and tried again. Ran into a small army of hobos, who seemed to be the strongest pack of bums on God's Green Earth, managing to kill half my party before I can kill them. Oh, and despite being the victor in both times, I got no gold for my troubles. Which meant that I couldn't run to some inn or priest to resurrect my fallen party members and hopefully get some steam rolling.

Fuck that shit. I shouldn't be punished just for curiously exploring the starting town. Are the guards of Middlegate so fucking lazy that they allow evil wizards running amok to cause havoc within their town walls? Furthermore, why are the starting enemies so fucking strong, despite me rolling some pretty high stats on my guys? Why am I not rewarded for my victories? If I at least had some starting cash to buy some proper equipment, maybe the fights wouldn't be so difficult, but no, I start with nothing but a single weapon. Apparently I'm expected to just wing it with no clues, no armor, no money, not a single advantage in my favor, while the enemies can just butt-fuck me to oblivion with little effort.
Save(state) scumming FTW.
 
Save(state) scumming FTW.
I try to avoid save states if I can help it. Usually I'll only use them as a substitute of a save system in games that feature a password-based save system, or if I'm showing off a game to friends, to show off a potential negative outcome that I had knew of ahead of time.

Maten no Soumetsu was a special case for me, since that game is aggressively RNG based, so you could face off the same enemy and get different outcomes depending on the dice rolls with no real way to mitigate the difficulty, at least early on.
 
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I remember it especially in Lies of P, but it's in a lot of Souls-like - An enemy attack damage should be relative to its wind up time. An enemy waving its hand in front of me at least shouldn't removeba third of my health.
That's souls-like combat summarized, lots of damage to make up for a lack of unique move-sets and AI behaviour.
 
Hell Let Loose has a problem of crashing or disconnecting me when I'm kicking ass, thus denying me my bonuses. I think it's because Game Pass has made it jankier.

And artillery in that game just sucks. On your team, you get noobs who don't know how to use it and team-kill. On the other team, Arty crews never fire a shell that isn't guided by St. Barbara herself. I get that it's a milsim, but gameplay-wise, it feels like borderline cheating.
 
Only in the gaming industry can you simultaneously sell digital currency and say that it has no value. Context: 2K is being sued for microtransactions, and are currently updating their terms of service to acknowledge virtual currency as "fictions."
The only "value" mentioned in the IGN link you provided is in the comments. Nowhere in the article is value talked about, and this is the correct take, as value is subjective and not an inherent property of things.

"Fictions" is actually a completely correct, if very ungenerous and lazy, take.
The generous version would be to specify that the game publisher pledges (as per agreement) to maintain the deposit and use of virtual currency (VC) as a service.
Instead, they went for this ungenerous take in which they (correctly and rightfully) point out VC as publisher-created fiat.

VC are not physical scarce objects and therefore do not meet the criteria to be considered legitimate property.
It is true that VC are goods, but there are many goods that are not property in themselves. For instance, a good mood in the office is a good, but it is not a physical and therefore scarce good, therefore it is not property that can be owned or transferred.

Honestly, it puzzles me why so many people speak of an ingame "market" or "economy" in games in which there is no trading between players. The game developer and/or publisher unilaterally determines e.g. cash shop prices, "real" to "virtual" currency exchange rates, cash drop values and rates from enemies in grinding, etc.

Insofar as VC are the way they are, they absolutely and correctly are not the property of the player. With a more generous version in which the publisher/developer pledges to maintain the deposit and use of VC as a service, the player would be entitled to these services, but the VC itself is not property and can not be property. The only VC-related thing that is property is the disk drives which store the databases in the servers operated on behalf of the publisher. These physical disk drives (and not the database files or the VC in those databases) is the only thing that does qualify as property.
 
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