The ones I've tried are Diablo IV, Darktide, and MWII, and with the highest texture setting, they have sporadic juddering and shuddering. It's pretty clear that 384 GB/s is not enough bandwidth for 12 GB to even be useful.
That's a shame. Is there a way to pre-load textures?
I'm stuck in the never ending loop of waiting for a newer/better waste of money for a gpu. Was considering the 4080Super but I'm not super sold plus its a fuckin grand
Spend the money, even if it's on a "budget" gpu. I could be wrong on this as I'm about a year out of date, but there's no "bad" gpus at the mid range right now, and given the stagnation I'm guessing a GPU will last quite a while (a friend of mine is still using a 1070 he got pre-pandemic and seems perfectly happy). You'll get your £300 worth long before it's obsolete.
For a high end GPU like a 4080, I can see the hesitation. That's why I think you should go mid range. That way if you "waste" your money, you're only wasting a third or less.
In this thread's humble opinion, is there a point to VR right now or is it just a big toy/gimmick? Every now and then I'm tempted due to like, one or two things, but overall it seems expensive and like you need a fairly good dedicated area to do it versus my cramped home office.
VR is definitely still in the gimmick range now. Gaming is still just these short games you play for 30 minutes and then don't touch again. Porn has a long way to go to really be viable beyond a cool thing to try. Other than driving games, it's just not there yet.
I don't own VR yet. But I second what
@ZMOT and others said.
But I want to expand a bit on what he said about expectations. If you were expecting the holodeck, or if you were expecting a completely transformative experience, then you might be disappointed. I don't know what people were expecting when they looked at games like Half-Life Alyx and H3VR dismiss them as "just FPS games" or get mad and say they should be flatscreen games.
Then there's games that are popular as VR games but fall flat as pancake games like Ultrawings and Derail Valley. And it's like, yeah, of course they'll fall flat or fail to capture the same feel. It would be the same as using motion controls to play Mario World.
Then there's the games. Things have moved on since the crowbcat video in 2016, though VR is still in it's infancy and is propped up by indie devs who don't have the refined tools of pancake.
Again, it's about expectations. If you're looking for big franchise AAA releases, you're going to be SOL. If you're willing to dive into indies and AA, then you get stuff like Into The Radius 1+2, Vertigo 1+2, Compound, The Living Remain, Ultrawings 1+2, VTOL, Derail Valley, plus various mods like most modern Resident Evils and some Unreal engine games that are playable in VR with various degrees of jank.
For me, the big problem with VR is there's always some major compromise you have to make depending on which headset you choose. Deckard might be the first complete package, but I'm expecting an astronomical price tag.