Plagued /r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

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Three of the first released DLCs are free now and will get integrated to the game on the 21st

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Cucked.
 
Call it a hunch, but I feel like this move is in preparation for "sunsetting" HoI4.
It's possible, but I doubt that it's anything more than early preparations. EU5 is (unofficially) in development, and I'm not sure if Paradox would risk sunsetting two major games around the same time.
My guess? Together for Victory, Death or Dishonor, and Waking the Tiger are so devoid of content relative to later DLCs that even Paradox began to feel bad about continuing to charge for them. It could also be a step to make unfucking the British Commonwealth and East Asia content easier (since you wouldn't have to account for people with or without the "original" DLC content). Who fucking knows for sure though.
 
In keeping with the thread theme so far, how would YOU design HOI5? (Assuming you even want to.)
As much as it probably makes the autism too much, a better logistics for production and industry would be nice. Also the food and population devastation would be great, but Paradox would never touch that with a ten foot pole.
 
In keeping with the thread theme so far, how would YOU design HOI5? (Assuming you even want to.)
Hoi4 is actually very good at what it aims to do so you don't really need to change up much, just streamline and trim the fat from all the current mechanics in the game to have a solid basis to work off. Maybe have an earlier start date so more alt history paths can happen.
 
In keeping with the thread theme so far, how would YOU design HOI5? (Assuming you even want to.)
If I had total, absolute creative control to do whatever I wanted: I would drastically bring the scale of the game down, frankly. The engine is, at best, a "Barbarossa" simulator and not very good at depicting any other combat front in the War. I would focus the base game on the events from June 22nd, 1941 until late January, 1942. You are not the Führer or Stalin, you're the General Staff in charge of the Front. The resource production/material production is actually just routing armaments to your front and that sort of thing. Basically a more abstract version of what exists now. The "scale" is brought down to either the Regimental or Brigade level operations, and your job is either to repel the German forces and take the fight to them, or to push to the Archangelsk-Astrachan Line, with smaller operational objectives populating either in a dynamic sense or guided through gameplay or something. I would compensate with such a radical redesign by promising Paradox executives an endless stream of similarly-based "small-scale" front DLCs, such as Poland 1939, the Westfeldzug with the Invasion of the Low Countries and the Battle for France, the Centrifugal Offensive, etc. I would also offer, at a cost higher than DLC but slightly lower than the base game, extensive modding tools that do more than any of the previous modding tools available, to fully grift the loser modders so that way not only do they do it for free, but they've got to pay for the privilege too.

If we're being realistic? I would remove focus trees and return to how Hearts of Iron 3 handled stuff. I'd remove production entirely in the sense of building/converting factories and instead make it some kind of "Armaments Ministry" position that is tied to war escalation or war readiness. I'd invest more time in making a functional AI and disregard gimmicky graphics. I'd find some way, although I'm not sure how given the engine, of making the game less about "le encirclements" and making it more intuitive and grounded in actual warfare.
 
Call it a hunch, but I feel like this move is in preparation for "sunsetting" HoI4.
Maybe. Maybe not. I don't think it's an indication of anything more than the amount of DLCs becoming unwieldy, especially with their poor reception. These DLCs are fairly vital in ensuring a decent Europe and Asia experience, even playing as majors. I wouldn't be surprised if this is because of poor sales and people being put off by the newer DLCs. Even though most sales have been made by this point, each DLC has an less sales than the last (true of any product) and if you dip below a certain number of constant base game sales you will eventually reach a point where it is no longer sustainable to develop DLCs for the people who have already bought in.
In keeping with the thread theme so far, how would YOU design HOI5? (Assuming you even want to.)
I wouldn't with current Paradox, but;
  1. I'd want a real pop system.
  2. I want to get rid of mana.
  3. I think it'd be nice to have a balanced vs historical option (simulating balanced vs historical economies, rates of productions, etc).
  4. Bring back scenarios and make them quality, alongside better start dates. The 1939 hasn't been updated since release. No scenarios makes it harder for new players to learn.
  5. Air and Naval warfare needs to be fixed, either make it more abstract or stop with the abstraction, it doesn't really work in any of the games. You either have too little control or too much for the AI to matter. Either have it in the background like most war-games (Gary Grigsby, Decisive Campaigns, etc) or give me the army system from HoI4 for aircraft, with air leaders and air divisions and so on that can be assigned to fronts and target specific locations.
  6. Try and find a fusion of HoI2, HoI3 and HoI4's division system. HoI2 was far too simplistic, but HoI4 gets rid of the idea of units smaller than a fat division entirely. Smaller ones are not viable due to the lack of HP. I want to be able to mix and match brigades like in HoI3 so that I can create ad-hoc units to go and blow a hole into a line or plug a gap or rush a heavy tank battalion to whatever division without moving 10,000 troops. It's currently almost a similar issue as Total War's general/army system requiring a flat 20 stack of units and nothing else.
  7. Get rid of focus trees or find some better way of rail-roading the experience. The game is literally dead without them. There is no organic gameplay any more. Everything relies on the Japanese, Soviets, or Germans doing something through a fake ass tech tree. Look to the decisions system from the Strategic Command series, or just wipe it entirely and have a set timeline in your historical playthroughs, eg: War starts on X date 100% of the time, Germany unlocks the ability to declare on France at X time 100%, etc, then let the AI and player do it themselves and not rely on this artificial tree that vaguely resembles the timeline of the war.
  8. Fix the map. Bring back actual map views that let me see the terrain. It shouldn't be lifeless plastic.
  9. Bring back some God damn flavor to the game. Give the majors some actual art assets like in HoI3's Dies Irae Gotterdamerung DLC;

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The game is currently so stark and lifeless.
I wouldn't. I'd make East vs. West.
Winner winner, chicken dinner.
 
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