Grave Ghost
kiwifarms.net
- Joined
- Feb 2, 2021
Kalterkrieg vs BTWH. who's winning the development hell off?
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I'm pretty confident Kalterkrieg is close to being released.Kalterkrieg vs BTWH. who's winning the development hell off?
I wonder if that's got anything to do with the awful feedback they've gotten from the South American DLC. Personally I have no interest in it, especially not for $20Three of the first released DLCs are free now and will get integrated to the game on the 21st
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Cucked.
They do this a lot. TBF makes economic sense since refunding hundreds of thousands of players years later would not be economically feasible.Three of the first released DLCs are free now and will get integrated to the game on the 21st
View attachment 5815874
Cucked.
An absolutely sure sign that none of the nations in the DLC will ever get a focus tree revamp.Three of the first released DLCs are free now and will get integrated to the game on the 21st
View attachment 5815874
Cucked.
Call it a hunch, but I feel like this move is in preparation for "sunsetting" HoI4.An absolutely sure sign that none of the nations in the DLC will ever get a focus tree revamp.
I don't know about that, considering games as old as it like Stellaris haven't had anything like that, and games way deader like Imperator hasn't done that either.Call it a hunch, but I feel like this move is in preparation for "sunsetting" HoI4.
You don't think they'll make HoI5?I don't know about that, considering games as old as it like Stellaris haven't had anything like that, and games way deader like Imperator hasn't done that either.
Good question though, if HoI4 is put down, where do the spergs go?
Judging by Imperator and Vic3 I fucking hope not.You don't think they'll make HoI5?
It's possible, but I doubt that it's anything more than early preparations. EU5 is (unofficially) in development, and I'm not sure if Paradox would risk sunsetting two major games around the same time.Call it a hunch, but I feel like this move is in preparation for "sunsetting" HoI4.
As much as it probably makes the autism too much, a better logistics for production and industry would be nice. Also the food and population devastation would be great, but Paradox would never touch that with a ten foot pole.In keeping with the thread theme so far, how would YOU design HOI5? (Assuming you even want to.)
I wouldn't. I'd make East vs. West.In keeping with the thread theme so far, how would YOU design HOI5? (Assuming you even want to.)
Hoi4 is actually very good at what it aims to do so you don't really need to change up much, just streamline and trim the fat from all the current mechanics in the game to have a solid basis to work off. Maybe have an earlier start date so more alt history paths can happen.In keeping with the thread theme so far, how would YOU design HOI5? (Assuming you even want to.)
If I had total, absolute creative control to do whatever I wanted: I would drastically bring the scale of the game down, frankly. The engine is, at best, a "Barbarossa" simulator and not very good at depicting any other combat front in the War. I would focus the base game on the events from June 22nd, 1941 until late January, 1942. You are not the Führer or Stalin, you're the General Staff in charge of the Front. The resource production/material production is actually just routing armaments to your front and that sort of thing. Basically a more abstract version of what exists now. The "scale" is brought down to either the Regimental or Brigade level operations, and your job is either to repel the German forces and take the fight to them, or to push to the Archangelsk-Astrachan Line, with smaller operational objectives populating either in a dynamic sense or guided through gameplay or something. I would compensate with such a radical redesign by promising Paradox executives an endless stream of similarly-based "small-scale" front DLCs, such as Poland 1939, the Westfeldzug with the Invasion of the Low Countries and the Battle for France, the Centrifugal Offensive, etc. I would also offer, at a cost higher than DLC but slightly lower than the base game, extensive modding tools that do more than any of the previous modding tools available, to fully grift the loser modders so that way not only do they do it for free, but they've got to pay for the privilege too.In keeping with the thread theme so far, how would YOU design HOI5? (Assuming you even want to.)
Maybe. Maybe not. I don't think it's an indication of anything more than the amount of DLCs becoming unwieldy, especially with their poor reception. These DLCs are fairly vital in ensuring a decent Europe and Asia experience, even playing as majors. I wouldn't be surprised if this is because of poor sales and people being put off by the newer DLCs. Even though most sales have been made by this point, each DLC has an less sales than the last (true of any product) and if you dip below a certain number of constant base game sales you will eventually reach a point where it is no longer sustainable to develop DLCs for the people who have already bought in.Call it a hunch, but I feel like this move is in preparation for "sunsetting" HoI4.
I wouldn't with current Paradox, but;In keeping with the thread theme so far, how would YOU design HOI5? (Assuming you even want to.)
Winner winner, chicken dinner.I wouldn't. I'd make East vs. West.
I would design a pipe shotgun just to shoot myself if I was forced to do ithow would YOU design HOI5?
What the hell, I've played HoI3 many times before but I have never seen those 3d soldier assets before, did they remove them at some point?Bring back some God damn flavor to the game. Give the majors some actual art assets like in HoI3's Dies Irae Gotterdamerung DLC;