I wanted to complete that quest before jumping to the new game+ but the mission was bugged, I couldn't get Ada to decrypt the code. Now that I'm in the NG+, I don't think I will bother with the entire quest.
If you want to see the entire quest from start to finish, here is a MATN video on it(Warning: British)
It's a very standard quest with a cool premise, but even that's miles above most content in this game. Funny how some of the quests seem to be of really high quality, at least for Gamebryo, and others are just pure Bethesda slop in AI generated dungeons. Funnily enough, many main quest missions are of the slop variety, where as you have to get into faction or out of the way side missions to get some of the better content.
Again, the opportunities to trigger people with putting baddie bad NPCs in that part of the world are bountiful, all we need is some way to easily shape how NPCs look and maybe splice together some audio from an AI. I can see somebody churning those out and maybe even taking requests, should be fun. I've already seen some custom made companion mods even without the proper modding tools, so I imagine making companions is not that hard as long as you copy the "generic crewmate" template since all crewmates can follow you around as generic companions(minus quests and commentary like "real" companions offer)
I'm sure in Todd's brain he had this idea for an interesting and epic space adventure; the problem is he had to make it with the tools and talent (or lack thereof) he had, and it had to appeal to middle-aged dadbros who might have 3 hours a week to play it, and their Tide pod eating, Fortnite playing teenaged sons.
I think I linked this before, and I will link this again
Let's not forget that Starfield dates it's ancestry to 10th Planet, another never-ever Bethesda Space Game that people waited years for. Just like with Starfield, it was never decided WHAT 10th Planet would be and even what features it would have: It started, and ended life, as a generic idea, and it missed out on the hype that Independence Day movie could have brought them. If you watch the video, you will notice that 10th Planet even has the same ambitious ideas that Starfield pitched, except Starfield realized them and most turned out to be underbaked or horrible. We have no reason to believe 10th Planet wouldn't be the same. At best, it would be Daggerfall in space or perhaps some sort of primitive sim or even another genre of game like action or shooter. At worst, other than being cancelled(which is what happened), it would be extremely generic and forgettable, much like the book that came out. Did you even know that 10th Planet only exists as a novel? Bet you didn't, nobody does.
Starfield is a good example of why the "space game" simply does not work for Bethesda and their formula, I think Private Sessions said that as well. This is a VERY hard genre to break into, let alone with poorly trained staff and a horribly outdated engine, not to mention making the game for a console first and foremost. It had no chance, and predictably it ended up being Skyrim in space, nothing more. Just like Todd never figured out what 10th Planet was ever going to be, we can see interviews mere months before Starfield comes out where Todd himself doesn't even know how to describe the game, other than "It's a Bethesda Space GameTM".
Funny how history repeats itself, but I guess it shows that this idea was always flawed. Sometimes, dream games deserve to be just that: Games that never leave your head or the paper they're written on as they will simply not work when put to to any practical stress tests.