Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Funnily enough this dude just released a new Starfield video as I type this, focusing on the three new features that Starfield has 6 months later. TL;DR it's:
-Photo Mode
-FSR3 and XESS Support
-Lighting Improvements(shouldn't this be a bug fix?)
Did they ever add an fov slider?
 
I could see them holding off until the summer, which would make it longer due to the weird September release. Didn't they typically release their "expansions" in the summer and holiday?

They'd probably sell smaller DLC except that someone has probably informed them it'd be a disaster since they sold the "expansion" with the special edition already.

Skyrim's were 6 months and a year after. The 3 main DLCs for Fallout 4 were released 4, 6, and 9 months after the base game. Bethesda doesn't have the excuse of needing time for something big when we'd already Dawnguard or most of Fallout 4's season pass by now, not to mention the Creation Kits.
 
As someone who enjoyed Cyberpunk for what it was at launch
That's the same boat I'm in. I enjoyed the game at launch and it's still 99% the exact same thing. If you enjoy what it is now you'd have enjoyed it at launch but everyone was just following the bandwagon at the time I suppose. It was just absolutely bizarre seeing all these new people suddenly claim it got "fixed".
In some ways I think it even got worse, like making the entire world level with you so you never really feel more powerful and the progression system basically became GAAS slop where you're constantly incrementally upgrading your gear with 0,01% more electrical damage or whatever and the grind for materials to do so never ends.
 
So the game has a quest line where you get to meet various clones of historical figures on some abandoned research planet. Surprisingly, it isn't even that bad and feels like the kind of quest older(Gen 7 era) Bethesda would make.
Now it's not perfect, they did turn Genghis Khan into kind of a soyboy since instead of talking about conquering, killing and raping he goes on a tangent about how he is an individual and doesn't HAVE to be like the OG Genghis Khan(because that would be problematic), but the quest is pretty decent.
This is interesting for another reason: You can now make a Hitler companion mod and it will be 100% canon and have an in-universe explanation. I mean, the lab went as far as cloned some serial killer for no reason(who tries luring you to a cave and shanking you) and the mission parameters outlined the need to clone the worst butchers and killers in history(to compare them to more "moderate" figures like FDR or Amelia Earhart).
Can't wait for the modding tools, heck you can make a whole bunch of "problematic" historical figures as companions now and the game will still make sense. Hell, forget historical figures, you could "clone" modern day problematic figures and see Nexus cry about it, should be fun.
Shame the game has less of this and more bug eating, faggy shit for the rest of it(Crimson Fleet plotline is also pretty good, but good lord are the Sys Def feds obnoxious in that one, especially the nigger that cries if you ever kill anyone in your Raider questline)
 
Not happening. That sounds like something approaching "fun" and "what people want", which Bethesda doesn't do nowadays.
Who's cock do I have to suck to get a Bethesda style space RPG where I can genocide a race of furries with my superior human firearms?
Once they add species of anthropomorphic animal other than ape to the cities we will be so frickin back
I would say modders have you covered, and in time you'd probably be able to turn this into a weird Starfox game, but not even modders want to try and untangle this fucked mess of a videogame.
Stellar Blade is the proof.
Stellar Blade looks like a fairly competent albeit unoriginal game. Granted, the first thing modders will do (provided Nexus even allows it) will be waifu big titty booba babe body replacers so maybe there's some merit to the argument.
 
So the game has a quest line where you get to meet various clones of historical figures on some abandoned research planet. Surprisingly, it isn't even that bad and feels like the kind of quest older(Gen 7 era) Bethesda would make.
I wanted to complete that quest before jumping to the new game+ but the mission was bugged, I couldn't get Ada to decrypt the code. Now that I'm in the NG+, I don't think I will bother with the entire quest.

It was just absolutely bizarre seeing all these new people suddenly claim it got "fixed".
Same. I don't see how Cyberpunk 2077 was fixed, the main story is still shit, Silverhand is cringe as fuck for 3/4 of the game. The DLC is ok I guess.
 
Todd was on the verge of a total breakdown during the Video Game Awards when BG3 completely shut out Starfield.
Well, what did he expect? When you're an RPG studio that hasn't made an RPG in 15 years you should't be surprised when a more competent studio pushes your shit in. Skyrim was an RPG flavored fantasy theme park simulator, Fallout 4 was a looter-shooter with extra steps, Fallout 76 was just a worse version of F4 that they expect you to pay $13 a month for, and Starfield is pure Bugthesda incompetence and blandness distilled mixed with a healthy dollop of corpo-DEI goyslop.
I don't believe Todd when he says this was the game he always wanted to make.
No one surrenders their lifelong dream/ambition to propagandists/kikery.
I'm sure in Todd's brain he had this idea for an interesting and epic space adventure; the problem is he had to make it with the tools and talent (or lack thereof) he had, and it had to appeal to middle-aged dadbros who might have 3 hours a week to play it, and their Tide pod eating, Fortnite playing teenaged sons.
 
Well, what did he expect? When you're an RPG studio that hasn't made an RPG in 15 years you should't be surprised when a more competent studio pushes your shit in. Skyrim was an RPG flavored fantasy theme park simulator, Fallout 4 was a looter-shooter with extra steps, Fallout 76 was just a worse version of F4 that they expect you to pay $13 a month for, and Starfield is pure Bugthesda incompetence and blandness distilled mixed with a healthy dollop of corpo-DEI goyslop.

I'm sure in Todd's brain he had this idea for an interesting and epic space adventure; the problem is he had to make it with the tools and talent (or lack thereof) he had, and it had to appeal to middle-aged dadbros who might have 3 hours a week to play it, and their Tide pod eating, Fortnite playing teenaged sons.
WTF Fallout 76 had a subscription fee?
 
WTF Fallout 76 had a subscription fee?
Yeah, don't you remember Fallout Worst?
Fallout-1st-subscription-3703721176.jpg
Technically you don't need to purchase it to play the game if you don't mind playing it on Bugthesda's laggy-ass public servers.
 
I wanted to complete that quest before jumping to the new game+ but the mission was bugged, I couldn't get Ada to decrypt the code. Now that I'm in the NG+, I don't think I will bother with the entire quest.
If you want to see the entire quest from start to finish, here is a MATN video on it(Warning: British)
It's a very standard quest with a cool premise, but even that's miles above most content in this game. Funny how some of the quests seem to be of really high quality, at least for Gamebryo, and others are just pure Bethesda slop in AI generated dungeons. Funnily enough, many main quest missions are of the slop variety, where as you have to get into faction or out of the way side missions to get some of the better content.
Again, the opportunities to trigger people with putting baddie bad NPCs in that part of the world are bountiful, all we need is some way to easily shape how NPCs look and maybe splice together some audio from an AI. I can see somebody churning those out and maybe even taking requests, should be fun. I've already seen some custom made companion mods even without the proper modding tools, so I imagine making companions is not that hard as long as you copy the "generic crewmate" template since all crewmates can follow you around as generic companions(minus quests and commentary like "real" companions offer)

I'm sure in Todd's brain he had this idea for an interesting and epic space adventure; the problem is he had to make it with the tools and talent (or lack thereof) he had, and it had to appeal to middle-aged dadbros who might have 3 hours a week to play it, and their Tide pod eating, Fortnite playing teenaged sons.
I think I linked this before, and I will link this again
Let's not forget that Starfield dates it's ancestry to 10th Planet, another never-ever Bethesda Space Game that people waited years for. Just like with Starfield, it was never decided WHAT 10th Planet would be and even what features it would have: It started, and ended life, as a generic idea, and it missed out on the hype that Independence Day movie could have brought them. If you watch the video, you will notice that 10th Planet even has the same ambitious ideas that Starfield pitched, except Starfield realized them and most turned out to be underbaked or horrible. We have no reason to believe 10th Planet wouldn't be the same. At best, it would be Daggerfall in space or perhaps some sort of primitive sim or even another genre of game like action or shooter. At worst, other than being cancelled(which is what happened), it would be extremely generic and forgettable, much like the book that came out. Did you even know that 10th Planet only exists as a novel? Bet you didn't, nobody does.
Starfield is a good example of why the "space game" simply does not work for Bethesda and their formula, I think Private Sessions said that as well. This is a VERY hard genre to break into, let alone with poorly trained staff and a horribly outdated engine, not to mention making the game for a console first and foremost. It had no chance, and predictably it ended up being Skyrim in space, nothing more. Just like Todd never figured out what 10th Planet was ever going to be, we can see interviews mere months before Starfield comes out where Todd himself doesn't even know how to describe the game, other than "It's a Bethesda Space GameTM".
Funny how history repeats itself, but I guess it shows that this idea was always flawed. Sometimes, dream games deserve to be just that: Games that never leave your head or the paper they're written on as they will simply not work when put to to any practical stress tests.
 
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