The difference is disney slop (Quackshot, MM

astle of Illusion) was much better than the disney slop of today.
mate, I'm don't wanna give you trashcans but calling 90's disney "slop" either means you're fucking underage or retarded. sure it was mainstream, but there was still the aspiration around to produce quality, which is the complete opposite of what slop means.
besides, you're screaming into a void. you want exclusives? PC has exclusives. you want good games? PC has loads of them, including the consoles of old (and new, just follow the nintendie tears). but even outside that most games come to PC anyway, the rest is filled by indies. you
do play indies instead of waiting getting shit in your mouth by sony or microsoft, right?
I've heard for years now that if you have any programming skill whatsoever, you don't make fucking games because it's such a bullshit career for programmers. And if you can code and really want to make games, you do it on your own time and for fun and hopefully turn it into something independently.
vidya programming is just a shit job.
- low pay
- shit hours/crunch (often due to shit management, which is the dumping ground for diversity hires when they can't cut it technically - no hard performance numbers)
- shit job guarantee when whole teams get canned regularly after the game is finished.
- and thanks to DIE now also shit climate, where you have shaniqua constantly fuck with your work and you can't complain before labeled racist and forced to sit through hours of sensitivity training.
why deal with any of that shit when you're actually good? just take a corporate gig somewhere else. sure it's not as "exciting" as making vidya, but you'll have more money, more time and will keep your job longer, so might as well work on vidya as a side-project, with actual more passion than any studio could muster these days.
in return you only get shit devs, newbie devs fresh out of college or the starry-eyed retards thinking it's a "privilege" to work for less pay and more hours, you should be thankful! blizzard is notorious for that line of thinking, and now look at the state of it...
There's probably a reason that the "titans" of the industry are writer/director faggots like Hideo Kojima and Neil Druckmans now instead of programmers/designers like John Carmack and Will Wright.
because they're still easily replaceable or in kojima's case marketing. after 1-2 hard bombs they'll become a kevin levine, druckman is basically already there. corporations don't want actual rockstar devs like carmack with a unique vision and talent because they are harder to replace and often butt heads with management to see that vision through. this is not only risky, but often more expensive than having a committee of aforementioned suckers that will just nod to everything least they lose their fancy job and get replaced by the horde of suckers just waiting for their turn. it
can work (usually because there's a good exec above it whipping them in line. say what you want about kotick but you saw at lot less of those antics in the COD sweatshop studios), but most often don't, best example being ubisoft games being all over the place, even when the individual parts are good.