Xbox Game Studios Stupidity Hate Thread Game Pass Edition

I don't get the decision making process at MS. So they're going to port some exclusives to nab extra sales. So they port Hi Fi which is a game that did not sell well and still won't sell well because it appeals to a very niche audience, apparently they AREN'T going to port Starfield, which will probably sell at least another million on the console.
This was literal fake news made up by a shitty journalist. Leaked internal emails showed that the game was a success, and the developer expanded/went on a hiring spree a month after release, not something you would expect from a "flop."

People don't understand Microsoft's strategy. There's no money in hardware, there hasn't been in decades (unless you're Nintendo, but even then it's not a sure thing). All the money is in software. Every platform you are not selling on is lost revenue. It's why Sony is porting all their shit to PC now too. The truth is exclusives are finally going away. And I say good riddance.
 
You made that argument, not me. I said buy an Xbox if you're a coping Sonygger (and you clearly are), an Xbox does everything your shitty console does at a lower price. The better controller is only one of those reasons. Another one is the fact you have no games worth the premium.
I can just build a PC and not deal with Microsoft's shoddy build quality (ala the RRoD), their retarded ham-fisted push for the Xbox to be an entertainment device before a games console during the Xbox One era and having shit first party games. What sort of retard defends Microsoft when they have been pushing out literal goyslop for effectively 2 decades now on the console front? Just because Sony is shit doesn't make Microsoft good. It just makes it a different flavor of shit.

Idk. You have to be a genuine mongoloid to pretend that there was anything wrong with any controller barring the one's for the Dreamcast, Saturn and N64 since they all feel fine and any random person can pick them up and use them comfortably.
 
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I can just build a PC and not deal with Microsoft's shoddy build quality (ala the RRoD), their retarded ham-fisted push for the Xbox to be an entertainment device before a games console during the Xbox One era and having shit first party games. What sort of retard defends Microsoft when they have been pushing out literal goyslop for effectively 2 decades now on the console front? Just because Sony is shit doesn't make Microsoft good. It just makes it a different flavor of shit.
Who said I own an Xbox? I only have an Xbox controller and a PC, and if a Sonygger is not white enough to get a PC to not get buttfucked by Snoy he can get buttfucked by Macroshaft while spending less on the ticket to getting buttfucked. Meanwhile I'll be enjoying all of the games that the Sonyggers don't have anymore for absolutely free. :smug:
The wired 360 controller was the best. They use them in the U.S. military to pilot drones and other tech. So sometimes the Army or the Navy will just scour eBay or some other site and purchase every single 360 wired controller that they can find.

They don't even sell an official Xbox Series wired controller anymore as far as I can see. Just cheap third party wired controllers.
You had a wired 360 controller and a wireless 360 controller because Microsoft was retarded, didn't add a physical connection to the wireless model and if you lost that wireless adapter for your PC you were fucked. The Xbox One/Series controller solved it by having a microUSB/USB-C port which you can use for a standard wired connection with any USB cable of your choice.

So yeah, they don't sell a wired controller because the wireless model can also be used by a cable. And don't bitch about them being more expensive than the wired ones, first party seventh gen wireless controllers on both camps were much cheaper than what they offer nowadays. 2008 crisis, corporate bullshit and all that.

If you really want that wired only experience you can go with the cheap third party controllers, or you can just grab a regular Xbox controller and the cable you use to charge your smartphone with. I do that and it works just fine, and I do have Eneloops if I want to get more comfy, have a slightly higher input lag over Bluetooth and then get mad when the Eneloops run out of juice in the most unexpected moment.
 
Who said I own an Xbox? I only have an Xbox controller and a PC, and if a Sonygger is not white enough to get a PC to not get buttfucked by Snoy he can get buttfucked by Macroshaft while spending less on the ticket to getting buttfucked. Meanwhile I'll be enjoying all of the games that the Sonyggers don't have anymore for absolutely free.
I have a PS3 controller and a PC as well. What I don't have is this amount of autism to pretend the Xbox controller is a Platonic ideal for of Controllers and then to back it up with retarded Microsoft dick sucking. Calm down, you nigger. You're not doing anything special with your Xbox controller that literally anyone can do with a PS2/PS3/Logitech controller that you can't just do on PC in general. You don't have to fund modern day Microsoft or Sony and just buy a fucking second hand controller of your preference. Problem solved, and in a less spegrtastic manner.

Also, how the fuck are you going to call anyone non-white with hands that brown?
 
Also, how the fuck are you going to call anyone non-white with hands that brown?
How the fuck have you been online and not realized that image search exists? I'm not going to take a photo of myself holding a controller just to prove a point in a retarded autist spat. I guess I was foolish to think that /v/fugees would focus on the grip itself rather than the skin color of whichever pic I pulled from a quick search. And if you think I'm going to go out of my way to prove to you that I'm white, consider suckstarting a shotgun if you're this fucking delusional.

Anyways, there's already an entire page worth of thread derail over controller sperging so if you want to keep acting like a faggot, go ahead.
 
Anyways, there's already an entire page worth of thread derail over controller sperging so if you want to keep acting like a faggot, go ahead.
>Says the dumb nigger that started this ENTIRE OFF-TOPIC TANGENT with his inability to shut the fuck up and stay remotely on-topic, all the while pulling console war faggotry over a fucking controller.

I don't know how un-conscientiousness you have to be to call someone a faggot, but you are the one that has pages upon pages of faggoty ass sperging over a fucking controller that Microsoft isn't paying you to shill. Genuine idiotic behavior right there.
Ngl, you sound like you have many tard wranglers IRL if your posts are anything to go by. Thank God your in some Slavic third world shithole and away from anywhere remotely civilized.At least they can beat sense into you.
 
I love the retarded controller sperging. All the Sony controllers are fine BTW, and I have no problems playing equally well on Dualsense or the Xbox Series controller. If you buy Xbox, remember "25-30% of Xbox Gamers identify as having a disability."

I went through every page of that product inclusion hub. "If we don’t intentionally include, we unintentionally exclude." Basically, they want to funnel every game into the standard AAA mold we've seen for the past few years. Their ideal is the Ubisoft game. The screen has to be full of messages and markers telling you what to do. They explicitly encourage this. Games need telemetry to track which features and settings are used, and unused features should be highlighted with prompts. This is Inclusive Design.

Devs are literally encouraged to measure the amount of screen time and of spoken lines given as a % to characters of different identities. In order to make the game more inclusive, the underrepresented groups have to be given equal time as others. Female characters need to be written as masculine and aggressive, and men have to be written to be efemminate. Their body types also have to be similar. I don't know how much weight these guidelines have at Xbox Game Studios, but I could just imagine trying to write something like GTA 4 with requirements like these. Remember: "Avoid using demeaning language if a player “fails” to complete something".

Given that this was published this week, how much more diversity do we need in AAA before they stop writing lines like these? "Underrepresented groups like women, ethnic minorities, the LGBTQIA+ community, and people with disabilities remain underserved, unseen, and inaccurately represented in many games." In a way I agree, because women in western games are no longer feminine, because it offends trannies. Minorities are quite often shown to be respected leaders in their communities, even though they in reality perpetrate more than 50% of violent crime.

Because "1/3 of all gamers in the US and UK have experienced not feeling welcome in a game community" they want to "limit avenues for harm", both in chat and player actions. Meaning that 360-era CoD voice chat is never coming back. No bullying allowed! "Have you considered how different players (such as members of a certain gender / racial group / age / non-English speakers, etc) might be impacted or targeted differently during player interactions?" I'm sure all these things are fine if you're making a children's game, but they make no mention that different age groups might prefer different levels of moderation. Instead they mention that games should accommodate everyone on planet earth. We've seen how Minecraft has moved to a more centralized model over time because Microsoft wants to stop everyone from typing Nigger in chat, even if nobody is there to see it.

Some of the points are just strange, like did you know calling difficulty settings Easy, Medium, Hard is exclusionary language? "Do you have difficulty settings within your experience and if so, are they welcoming? (i.e., instead of using EASY could you label it Story Mode where you acknowledge that for this player the story is more interesting to them versus combat?)" Some of the points are infantilizing game devs, although they might deserve it. "Consider implementing and tracking outcome metrics like “A user shouldn’t die more than 3 times on the first level” or “Developers should be able to create a new account within 5 minutes”. If you can't do this without metrics, maybe look at another career?

Sensitivity readers as a concept was created in the book industry in the early 2010s. Funny enough they were invented because jealous writers used angry mobs to destroy their competitors. It all came from the young adult fiction sphere. As you'd expect, it was mentally ill women and their orbiters. Critical Theory allowed lunatics to accuse anyone of racism and cultural appropriation, and this was Not Okay. Publishers created sensitivity readers to guard themselves against these new lunatics. Then it spread wider. First to Disney, because it came from women. I remember Moana had issues because the staff of animators were too white. And now Microsoft has CYA guidelines for modern fiction. Devs need to hire writers, artists and other staff from the groups represented in the game. But that's not enough, because their "lived experience" might not be representative enough, so they need to "validate their output" with advisory councils, consultants and user research. They've seen what social media is like, it's never good enough. And of course they need to somehow avoid cultural appropriation, and also "Engage with Global Readiness teams" to adapt the game for the cultural sensitivities of all markets. Ie, no gays or pride flags in homophobic markets. Finally, when marketing the product devs need to "Surface up content that depicts diverse characters", hence why we see black women with curly hair everywhere now. It's over for white women: "Are you taking intersectionality into consideration? For instance, if you show a player in a wheelchair is that player always a white woman?"

If you're wondering why everyone is so ugly in western games, here's one reason: "Review how identities represented on screen (gender identities, races, sexual orientations, ability status, ages, and body sizes) match up to the broader population. Make sure that characters are not tokenized or stereotyped based on their identities. Validate your execution for your Inclusive Listening Systems (consultants/advisory councils, user research)." Remember that this is Microsoft's idea of how to reach more financial success in the games industry. They reference consumer research to strengthen the case for this being a good idea of how to make games more appealing to more people. They claim there is a potential 3+ billion audience for games, and this is how you reach everyone. Meanwhile Shawn Layden (former Sony) said consoles never reach more than 250 million users. That's the peak every generation, and it never changes. I think that's a more realistic measure of how many people genuinely are interested in games. I know loads of people who would never, ever play video games, no matter how gay you make them. It's the home for misfits and spergs. Some normal people also persumably play games sometimes. Yet under Accessibility Microsoft claims there are 650+ million players who are disabled. I would agree with that number if they meant that all gamers are retards, therefore all gamers have disabilities.

I thought this was unintentionally funny: "We also know that accessibility features are not only used by people with disabilities. Features like subtitles, gameplay difficulty, and input settings are often used by gamers without disabilities." Think about that next time you change difficulty or remap buttons. You're using features intended for cripples and retards. I don't mind flexible controller options and similar for cripples. But for Microsoft it's ultimately about DEI marketing, as they mention in their final point. "Share your accessibility features & plans with your marketing & PR teams so that they are a part of your teams storytelling."

In the Globalization section devs are encouraged to do user research, focus groups, A/B testing and more to adapt their games for a more globally universal appeal, including UI and usage patterns. To me that just sounds like mobile gacha mechanics. I think this is an impossible challenge for AAA studios, because US and Europe demands ugliness, whereas Asian markets want huge titties and loli. Asians also like gambling and exploitative mechanics, whereas western governments have made moves to remove them from games. Intentionally making a truly global game is almost impossible. It always fails when Japan tries to appeal to Americans, so it will also fail when Americans try to appeal to Asians. They're thinking about it the wrong way.

It's odd how Starfield has less player freedom than any other Bethesda game before it, yet Microsoft says devs should think about: "How does identify manifest within your experience and do you allow players a way to feel ownership and create something that resonates for them personally?" They demand guardrails everywhere to avoid offending anyone, and yet they claim they want to allow player expression and freedom.

If Microsoft genuinely want to make good and interesting games (lol), then they should take the Sony approach during the PS4 era. You had your DEI slop games like Horizon Zero Dawn, but they also allowed some teams total freedom with a hands-off approach like The Last Guardian and Death Stranding. I guess that's what they're doing with Hellblade 2. Problem is Ninja Theory are hacks. I've finished every game they've made, and they're all shit! All this inclusion stuff will never lead to something like Dragon Ball. Something with genuinely universal appeal. All they will make is slop. But we already knew this. Microsoft themselves will never make a new original game that's good or exciting. They're institutionally incapable of this. These documents are a symptom of what's wrong with them.
 
I went through every page of that product inclusion hub. "If we don’t intentionally include, we unintentionally exclude." Basically, they want to funnel every game into the standard AAA mold we've seen for the past few years. Their ideal is the Ubisoft game. The screen has to be full of messages and markers telling you what to do. They explicitly encourage this. Games need telemetry to track which features and settings are used, and unused features should be highlighted with prompts. This is Inclusive Design.
they're already playing catchup. ubisoft is going HAM with MUH TOXICITY (see siege, and skull&bones literally shoving it in your face), the whole "journo mode" difficulty is already in TLOU2, iirc the VGA jerked them off with an award for it. also literally handholding in GOWR, can't wait till the games play itself and you have a literal livestream for $70.

Problem is Ninja Theory are hacks. I've finished every game they've made, and they're all shit!
enslaved was pretty nice tho. looked great, story wasn't bad (tbh horizon always felt like a cheap copy of that).

How fucking small and/or fat are all your guys' hands that you fight about having to shift them around to reach certain buttons or have a rest position? I just like the PS controllers because I grew up with them, not because I can't have such poor motor functions that it's arduous to switch between the dpad and thumbstick or can't put my indexes in the dead slot between L1/R1 and L2/R2.
doesn't have anything to do with size, just ergonomics. the point wasn't even about which controller is "better" before the wintendie had his consolewar spergfit. ergonomics are subjective to begin with, just use whatever feels best (not like you have much choice on consoles tho). sony controllers are simply supposed to be held differently, hence the different layout. again, not "better" or "worse".
you basically hold them like a triangle and just spread your hands further apart for space if you need to. that's why it doesn't really matter that much how small it is. up to the ps4 this was even obvious since people automatically used the index finger on the shoulder buttons, as you probably remember.
xbox is more like fingerguns, with the main input on the triggers, which is were most people automatically put their index finger since no one "pulls the trigger" with their middle finger (as what it does ingame, not the actual button). thus the different stick placement because that's what microsoft considered "important" without ever thinking about maybe having to use both at the same time.

however what I was talking about and the coping with MUH 101 KEYS started is this:

claw.jpg
it's much simpler and natural on a ps controller since is just a slight change from how you use it (or used to) anyway. trying to do the same on an xbox controller is much more different obviously.

and ironically that's where sony fucked up since the ps4. sony now wants you to hold the dualshock like an xbox controller, which obviously is fucking retarded given the different ergonomics, and which is where most of the complaints about "cramped" come from; putting your index finger on the triggers of a sony controller while trying to use the thumbsticks feels like shit since you automatically turn your hand to make it fit, and the larger the hand the worse it gets, not to mention it makes you look like a mongoloid. it's so obviously retarded I really wanna know who came up that idea (my bet is on some commifornia faggot).

TLDR: they're both shit for different reasons (but at least ps4 has the option to swap shoulder/trigger, no idea if ps5 kept that).

also fucking lol trying to pick nintendo when it comes to ergonomics. hard to make it more obvious some people know fuck all. remember these? guess symmetric actually is better after all...
Wii-Classic-Controller-White.jpg

Nintendo-Wii-U-Pro-Controller-Black.jpg

anyway, enough controller sperging, I made my point.
 
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they're already playing catchup. ubisoft is going HAM with MUH TOXICITY (see siege, and skull&bones literally shoving it in your face), the whole "journo mode" difficulty is already in TLOU2, iirc the VGA jerked them off with an award for it. also literally handholding in GOWR, can't wait till the games play itself and you have a literal livestream for $70.

Yes, this is industry wide. Everyone in the English speaking world are doing the exact same things. Now we know they call it Inclusive Design. The actual quality of game design keeps going down. A player being momentarily confused or asked to use their brain is a problem! I miss games like Prince of Persia 2 where the devs kept trolling the player with unfair deaths.

enslaved was pretty nice tho. looked great, story wasn't bad (tbh horizon always felt like a cheap copy of that).
To be more specific, my problem with Ninja Theory is their style of game design, as it's too restrictive and simplistic. They do story and aesthetics well, but never improve on the design of the game. They're more or less movie-like experiences. In Enslaved you could only jump at designated jump spots. So to progress you just had to wander around looking for the spot that triggers the next cutscene, or where you're allowed to initiate jumps. It's a bit like how Thief 4 was designed. Very constrained and often frustrating in how limited it felt. Hellblade 1 was also like this, as you just had to mindlessly wander between script triggers and occasionally fight one or two enemies. What annoys me is how they never improve, but just do the same thing except with better graphics. It's only marginally more restrictive than many other linear games, but I really felt those extra limitations.
 
This was literal fake news made up by a shitty journalist. Leaked internal emails showed that the game was a success, and the developer expanded/went on a hiring spree a month after release, not something you would expect from a "flop."

People don't understand Microsoft's strategy. There's no money in hardware, there hasn't been in decades (unless you're Nintendo, but even then it's not a sure thing). All the money is in software. Every platform you are not selling on is lost revenue. It's why Sony is porting all their shit to PC now too. The truth is exclusives are finally going away. And I say good riddance.
I just don't get the weird half-assed approach. Why port some things but leave the guaranteed big bucks at the door?
 
Why do Sonyfags always bring up the woke shit? All these companies are woke, Sony is no exception. Try playing Spiderman where you arrange gay marriages and erect BLM murals.
Modern big corpos are hellbent on getting money from BlackRock and Vanguard, which is why Soyny and Microshit are falling for globohomo and lefty political sperging shit
 
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kys, faggot.
Why would anyone support exclusives unless you are a fanboy stuck in 1999?
I just don't get the weird half-assed approach. Why port some things but leave the guaranteed big bucks at the door?
You have to balance these things. You can't just dump your whole library at once. It's no different from Sony's approach, slowly all their stuff is getting ported, and Sony has said they want it quicker too. Helldivers 2 being a day one one port and a bigger success on PC really sealed the deal on how exclusives aren't worth it anymore.
Remember, it was only a few years ago that cross-play was seen as crazy, with very few games supporting it. Now most games do. In time exclusives will go away too.

And I don't think hardware is going away. You'll still have your PlayStation's and Xbox's. Their sales comparative to each other will be irrelevant though.
 
kys, faggot.
I literally cannot imagine anyone getting angry about the end of hardware exclusives unless they work for Sony or Microsoft and are worried about what it says about the long-term viability of the console division. I mean, what could your reasoning for such a thing possibly be as the consumer of the product?
 
Historically most of the best games have been exclusives, most of them just timed, and some permanently locked to their platform. When a game comes out on many platforms day one, you usually have some or most of the versions being a bit shit, whereas a more staggered release has usually resulted in better quality for everyone. I don't give a shit if games are locked to a platform, because I can just buy it if I want to play the game, or wait a decade for PC to emulate it. But in the end, what's wrong with wanting to call people who bought the wrong platform retard faggots? Spectrum vs C64 evoke strong emotions to this day. Just give up on everyone being one happy gamer family, console wars are here to stay!
 
Historically most of the best games have been exclusives, most of them just timed, and some permanently locked to their platform. When a game comes out on many platforms day one, you usually have some or most of the versions being a bit shit, whereas a more staggered release has usually resulted in better quality for everyone.
They got exclusivity deals from the various console brands because they were highly-anticipated games, usually from teams with a good track record. The idea that they became good games BECAUSE they were exclusive is the most retarded thing I can imagine.
 
Why would anyone support exclusives unless you are a fanboy stuck in 1999?

I literally cannot imagine anyone getting angry about the end of hardware exclusives unless they work for Sony or Microsoft and are worried about what it says about the long-term viability of the console division. I mean, what could your reasoning for such a thing possibly be as the consumer of the product?

Lurk here much?
Never have I seen such a thin-skinned over the top response to a drive-by shitpost. I ain't even mad.

Exclusives are good and have been a net positive on the industry. Anyone saying otherwise is mentally retarded, can't afford more than one console (historically. Modern consoles are aids) or ten years old.

Unique hardware forces exclusives, sometimes the restrictions or quirks in the hardware make devs think on their feet and the industry almost always benefits from it.

If you release a game across all consoles, let alone if it's on PC as well, then you end up with the same generic, cookie-cutter, designed-by-committee, tick-box slop in every game. Isn't it a coincidence that this is happening as exclusives are drying up?

And let's not pretend that it just benefits consoles. When PC exclusives were a thing - those that only worked on top-end rigs especially, we had some brilliant leaps in innovation. If HL was not exclusive to PC and was bound to the console hardware, how would it have turned out? Unreal? Quake? Crysis?

The 'Pro' side of the exclusive argument is a long list with decades of history and proof-cases to back up why they're good. The 'con' side of exclusives is "too poor to buy games twice or more than one console".

TL;DR - if you hate exclusives kys because you're fucking retarded and that retardation has been slobbered on the industry and left it in the shit state that it's in

TL;DR - TL;DR - Kys, faggot.
 
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