Unpopular Opinions about Video Games

But not Rebirth yet. That's why the PC is the best overall console though; it rewards low time preference buyers. Sure, I can't play Rebirth now, but I will in about 2 years and at a discount. Whereas if I buy now, I must pay $80 because of inflation and demand is at its highest.
Not to mention you could probably get future exclusives on a discount with the DLC added for free. Not to mention the mods. That makes the PC king.
 
The more recent DOOM games are boring dross. I just couldn't immerse myself.
immmerse...? doom 2016 is mostly skippable but eternal is one of the rare AAA games that has well thought out mechanics. Its got an incredibly high skill ceiling and there's plenty of challenges to match it. Its the fps version of action games like bayonetta or devil may cry.
 
immmerse...? doom 2016 is mostly skippable but eternal is one of the rare AAA games that has well thought out mechanics. Its got an incredibly high skill ceiling and there's plenty of challenges to match it. Its the fps version of action games like bayonetta or devil may cry.
Honestly, I couldn't be arsed playing Eternal. Maybe I will give it a chance at some point.
 
Honestly, I couldn't be arsed playing Eternal. Maybe I will give it a chance at some point.
Oh I absolutely recommend it then, I don't care for 2016 I think its just a slog of shotgun/rocket spam and pointless backtracking and collectible hunting.

Eternal however is fantastic there's no aspect of the player's arsenal that feels neglected, the enemy variety is top notch each with their own strengths and weaknesses to force multitasking and target prioritization, the knife's edge balance of the health/ammo/armor gain system is flawless and the higher difficulties don't feel like an afterthought they feel like the true version of the game you work your way up to by playing lower difficulties. There's challenge maps, 2 dlcs the first of which is really good and the 2nd was butchered because of covid lockdowns unfortunately. But if the game's flow clicks for you its a game you can just play over and over and still find new tricks and combos to use.
 
The more recent DOOM games are boring dross. I just couldn't immerse myself.
2016 was a boring piece of shit partly because lol unskippable, multi-minute cutscenes and HL2 walk-talk segments in a DOOM game. And partly because Doomguy is a legless cripple carrying nerf guns unless you enjoy opening the automap every 20 seconds to collect all of the upgrade points, do all of the dumb level challenges, and collect enough fartgas particulate to get arbitrary level points to get more upgrades. Also the level design was atrocious with barely any interesting arenas, and an unbroken loop of locked into arena > hallway with 5 enemies and collectables > locked into arena > hallway with 5 enemies and collectables.

Eternal was somewhat less shit because you can skip all of the cutscenes, and it's mostly interesting maps and arenas. All of the other problems arealmost the same, and also they added more platforming for some godforsaken reason. Your weapons also got more interesting and their options slightly more balanced, but there were still meme picks like the auto-shotgun or minigun shield. They also cranked up the gimmicks to 11, between the even higher reliance on the chainsaw, the flamethrower, ice grenade, blood punch, crucible, sneed chuck, etc.. The low amount of enemies in a fight at one time also hits even harder, because every single arena in the game has to always have at least 2 or 3 regular zombies spawned, purely so you can chainsaw them for ammo.

The DLCs for Eternal also had an actual soundtrack, done by Andrew Hulshult instead of Mick Gordon trying to obliterate a dial-up modem with his cock. I swear, that man used to make good music, but ever since he got picked up by Bethesda/Zenimax he's made nothing but garbage.

Anyways, I fully believe that Serious Sam TFE and TSE are the natural evolution of the DOOM formula, where it's still just a dead simple game about running diagonally at supersonic speeds, killing a thousand enemies per map and calling the game developers faggots when you get greased by a hitscanner hidden on a high ledge.
 
I like 2016 better primarily for its more cohesive aesthetics. Doom Eternal seemed like it was throwing absolutely everything at the wall artistically and I thought that schizophrenic design detracted from the experience.
Is this the immersion thing again? I dont care 2016 sucks, you just shotgun>execute 1000 times in a row and the execute is way too long for how often you do it.
 
From 1-1 you experience 90% of SMB and if you didn't like it then I don't think that's going to change in 1-2 or certainly not by the end.
Eh I don't need a review from anybody who can't tell me anything I couldn't figure out myself by playing the game for three minutes. Is consulting video game reviews even a thing anyway? I never read them, or (heaven forbid) WATCH them, I just look at scores and get angry.

2016 was a boring piece of shit partly because lol unskippable, multi-minute cutscenes and HL2 walk-talk segments in a DOOM game. And partly because Doomguy is a legless cripple carrying nerf guns unless you enjoy opening the automap every 20 seconds to collect all of the upgrade points, do all of the dumb level challenges, and collect enough fartgas particulate to get arbitrary level points to get more upgrades.
But what really hurts is when you go on the interwebs and somebody says something like "Doom '16 is what Doom was always supposed to be like, but the technology wasn't there." I think they had slaughterwads in the 1990s though? Isn't that why those trenchcoat guys shot up that school? Confession: I only played Doom '16 for like two hours. I think I cut out right after I went to the bathroom during a cutscene and it was still going when I came back.

Actually, for additional context: I installed LaunchBox on my Windows box, set up my vidya battlestation, then curated a Favorites of some 20 or so games of sufficient variety (spanning some 45 years and who knows how many platforms) and carried out the necessary installations and configuration. Then I played Doom '16 for 2 hours, Altered Beast for 4 hours, and Alien vs Predator ('94, Capcom) for 14 hours. So I would rate Doom 16 to equivalent to one half of an Altered Beast, or 1/7th of an Alien vs Predator, based on my personal scale.
 
Controversial opinion perhaps: Dexter DeShawn was not "a bad guy" in Cyberpunk 2077. No worse than many people you deal with, anyway. Yeah, he shot you in the head. But from his perspective, you had just epicly fucked up a gig and put him in danger. It was nothing personal.

He wasn't even wrong. You did end up getting him killed.
 
Controversial opinion perhaps: Dexter DeShawn was not "a bad guy" in Cyberpunk 2077. No worse than many people you deal with, anyway. Yeah, he shot you in the head. But from his perspective, you had just epicly fucked up a gig and put him in danger. It was nothing personal.

He wasn't even wrong. You did end up getting him killed.
"I got shot in the head recently..."
bummed.jpg
 
"I got shot in the head recently..."
View attachment 5857907

I mean, you're a criminal, working for criminals, in the criminal underworld. The best of you aren't "good". But DeShawn was no worse than many, is my point. He didn't set out to betray you.. He had a solid, long-standing reputation as a good fixer, and you shit the bed so bad on the first run he hired you for that he felt he had to flee the country and vanish. He was just cleaning up a loose end.

Don't get me wrong, if Takamura didn't flatline him my V would have. You don't forgive getting shot in the head. But in the grand scheme of things, I don't hate the character.
 
But what really hurts is when you go on the interwebs and somebody says something like "Doom '16 is what Doom was always supposed to be like, but the technology wasn't there."
Except it doesn't even try to be like the original at all. The original DOOM has to be the most mis-remembered game ever, everyone talks about it like it's just nonstop action and gore but the reality is that it was about labyrinthine mazes, puzzles and secrets, not skateparks of enemy encounters.
I think you can figure out if you like a game pretty early on, even if it might get better (or worse) later. From 1-1 you experience 90% of SMB and if you didn't like it then I don't think that's going to change in 1-2 or certainly not by the end.
The point of a review has nothing to do with "if you like the game" its supposed to be an analysis of the game and its appeals. Also SMB 1-1 is a tutorial, its a steady drip feed of mechanics: "heres what blocks do, heres what a powerup does, heres an enemy, heres how you jump, heres how you jump higher, heres a pit so now jump high to go far and build speed, etc." if you just play the first world you'll never see the mechanics under stress when you have several obstacles coming at you at once and have to manage speed. If you don't reach the later levels where a higher degree of precision and foresight are required well you never developed the skills of the game and thus any opinion you FORM on the game is UNINFORMED. It is effectively worthless because you don't know what you're talking about. Based on your assessment can I assume you've never beaten SMB? Because playing the tutorial doesn't qualify you to discuss anything about the game as a whole and never does. Being able to jump over a few basic gaps doesn't mean you have the knowledge of the far more difficult sequences later in the game.
 
If you don't reach the later levels where a higher degree of precision and foresight are required well you never developed the skills of the game and thus any opinion you FORM on the game is UNINFORMED.
Perhaps that's valid if your primary critique of the game is that it's too easy. But if you just don't like the core gameplay because it's not fun, getting hours and hours into it isn't going to change that. If I don't like shooting demons, I'm not going to enjoy Doom's 20th level any more than I liked its first level.

Very few games become a qualitatively different experience halfway through.

Based on your assessment can I assume you've never beaten SMB?
Don't be an autist, bro. He brought up Super Mario Bros because it is the quintessential, platonic form of a video game. When some 80-year-old woman thinks "video game", she thinks of Mario.
 
Eh I don't need a review from anybody who can't tell me anything I couldn't figure out myself by playing the game for three minutes.
Previews are often good enough for me to decide, and those are usually available before even demos. I admit a full review has its merits because it can find something wrong with a game that starts good but shits the bed later, especially for long games like RPGs.

Except it doesn't even try to be like the original at all. The original DOOM has to be the most mis-remembered game ever, everyone talks about it like it's just nonstop action and gore but the reality is that it was about labyrinthine mazes, puzzles and secrets, not skateparks of enemy encounters.

The point of a review has nothing to do with "if you like the game" its supposed to be an analysis of the game and its appeals. Also SMB 1-1 is a tutorial, its a steady drip feed of mechanics: "heres what blocks do, heres what a powerup does, heres an enemy, heres how you jump, heres how you jump higher, heres a pit so now jump high to go far and build speed, etc." if you just play the first world you'll never see the mechanics under stress when you have several obstacles coming at you at once and have to manage speed. If you don't reach the later levels where a higher degree of precision and foresight are required well you never developed the skills of the game and thus any opinion you FORM on the game is UNINFORMED. It is effectively worthless because you don't know what you're talking about. Based on your assessment can I assume you've never beaten SMB? Because playing the tutorial doesn't qualify you to discuss anything about the game as a whole and never does. Being able to jump over a few basic gaps doesn't mean you have the knowledge of the far more difficult sequences later in the game.
Of course I beat SMB, it was just an example. But if you don't like the physics of SMB 1-1 that's not changing later on. In fact, if you don't like them in the easy levels you're going to hate them stressed in harder levels.

SMB is my least favorite mainline 2D Mario game after LL (though still good) and I can see why someone wouldn't like it. The physics are wonky. It's much better than LL though, I think that's a shitty game. I don't need to beat LL to know that it's an unbalanced turd from the get-go.
 
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