Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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For some reason, Starfield is forever going to live rent free in my head beacuse last night I'm laying in bed and randomly started to think about how even if you have fully invested in persuasion, they still force you to steal that collector dudes Artifact.
That segment of the game is the way that it is for two reasons:
  1. To force you to do something unethical so that the Hunter's attack is presented as karmic retribution for Constellation's hubris.
  2. Because Emil Fagliarulo is a retarded faggot and can't write non-linear plots.
 
That segment of the game is the way that it is for two reasons:
  1. To force you to do something unethical so that the Hunter's attack is presented as karmic retribution for Constellation's hubris.
  2. Because Emil Fagliarulo is a retarded faggot and can't write non-linear plots.
Wait, forced? You're telling me that there is no way for a charismatic character to simply charm or talk their way into getting the artifact peacefully because Emil wanted to point a finger at you and say "You're the bad guy now!!" later on in the game?
lol, lmao even, as if this game couldn't be even less of an RPG.
 
Wait, forced? You're telling me that there is no way for a charismatic character to simply charm or talk their way into getting the artifact peacefully because Emil wanted to point a finger at you and say "You're the bad guy now!!" later on in the game?
lol, lmao even, as if this game couldn't be even less of an RPG.
These are the only ways to finish that mission:
  1. Mow down Petrov and his guards, and take the artifact.
    1. Convince a few mercs to join you in attacking Petrov.
    2. Release Petrov's aggressive and dangerous zoo animals as a distraction while mowing everyone down.
  2. Sneak your way to the artifact, but trigger an alarm while taking it, forcing you to mow down Petrov and his guards while leaving.
  3. Convince Petrov to personally show you the artifact, but when he refuses to turn it over, force him to capitulate by attacking him, which causes him to beg for his life and allow you to leave peacefully while his guards ridicule you on the way out.
There is no way to convince Petrov to give you the artifact through persuasion or payment or anything of the sort. You always end up stealing it, no matter what. It doesn't matter what skills you have; Petrov is adamant about not letting the artifact go for any price.
 
That segment of the game is the way that it is for two reasons:
  1. To force you to do something unethical so that the Hunter's attack is presented as karmic retribution for Constellation's hubris.
  2. Because Emil Fagliarulo is a retarded faggot and can't write non-linear plots.
See, I used to think number 1, but then number 2 made me think he's not clever enough for that.
 
They actually thought this was going to be their new 30 year franchise.

Lmao
What Bugthesda (and AAA studios in general) don't understand is that people aren't gonna play your game simply for the sake of it. People are going to play it because it is FUN. If you game is ugly, and filled with tedious GAAS timesink bullshit and preachy DEI nonsense people are going to find better things to do with their time. I like playing Skyrim, but if you told me if I had to clear all the word wall dungeons ten times in a row to unlock all of the dragon shouts, I'd tell you to go fuck yourself!
There is no way to convince Petrov to give you the artifact through persuasion or payment or anything of the sort. You always end up stealing it, no matter what. It doesn't matter what skills you have; Petrov is adamant about not letting the artifact go for any price.
But you're not supposed to feel bad, because Petrov is a bad guy. How do you know he's a bad guy? Because he's voiced by Stephen Russell.

In an actual competent RPG you should be allowed to sneak on board and replace the artifact with a replica. Petrov says he didn't have any visions so it's not like he'd know the difference.
 
In an actual competent RPG you should be allowed to sneak on board and replace the artifact with a replica. Petrov says he didn't have any visions so it's not like he'd know the difference.
Hell, you could just take a stand and be like "Oh well, guess we're not getting this one right now." and leave and just have him get attacked by The Hunter off camera.

You *literally* get like 10 Artifacts from the Hunter when you eventually defeat him I'm pretty sure. It isn't like constellation collected all of them.

It's literally the easiest way to keep a "good" playthrough without doing anything.
 
There’s a very dedicated Fallout 4 settlement building community on YouTube. Those videos still get pretty decent views and pop in my algorithm from time to time and it’s impressive seeing what they’ve created, often having to glitch the fuck of the game to get the results.

I have never seen this for Starfield. Plenty of “look how shit this game is“ videos but not one “look at my cool settlement.”

How can you fuck up an feature that has given Fallout 4 so much longevity for a pretty sizeable amount of players? They could have pretty much just copied and pasted it with a few more automation options but this game is such an abortion they can’t even capitalise on latent gamer autism.
 
I used to see a lot of settlement pictures and ship builds posted on the starfield reddit.

I checked it out recently to see if there was any news after not being there since...December maybe? There's a lot of shitting on Starfield now. It's not the entire sub by any means, but a lot more than I would have thought.

Bethesda really needed to release *something* by now besides bug fixes. Even some new ship components or components for settlements may have been enough to keep more of the few fans they had on the hook.

I still don't hate Starfield, but the longer it goes on the more and more little nitpicky things keep adding up in my head, and I haven't even played it since December. I can only imagine how bad it is for people who actually kept playing. Or maybe not. Maybe they just really don't care about a lot of stuff and just want to shoot guns in space.
 
See, I used to think number 1, but then number 2 made me think he's not clever enough for that.
No, it's definitely #1. The only reason why that whole story beat with Petrov even exists in the first place is to make Constellation seem unsympathetic enough for the Hunter's attack to fulfill the hubris/nemesis pairing. The Hunter even explicitly tells you that you're no different from him (since you, also, are willing to obtain the artifacts by immoral methods).

The part where Emil is retarded is that he's like a D&D GM who has his one "perfectly crafted campaign" that he doesn't want to toss out because his players did something different. There are lots of ways that the Hunter attack could have gone differently, depending on what you did with Petrov. Even things like little dialogue changes, such as the Hunter acknowledging you for taking the moral high road, would have compensated for differences in previous events.
 
With over 6 months down the line and still nothing, I think we can officially declare Outer Worlds a winner. Not only did it ship as feature complete and mostly bug free(a rarity for Obsidian), it's also an actual RPG and it's moment to moment gameplay is much smoother and enjoyable. The only thing Starfield has over it is the ship combat and building mechanics, if you enjoy that sort of thing. Everything else, from combat to exploration to dialogue to quest design to "wokeness factor" is worse, sometimes much worse. First DLC pack for Outer Worlds released 11 months after the base game, so we will see if Bethesda can catch up to Obsidian at least there.

The only real feature that OW does not have is the modding tools. Neither does Starfield at the moment, but people still made a few decent mods even without it. If there is a dedicated community that can create the same kind of wonders we've seen from older Bethesda titles, Starfield might still come out ahead, but that's what, years after release? I don't have any hope for that and I doubt many of you do either. Strictly on vanilla game bases, OW wins, period.
The TV Show that released is the current trainwreck, but I am going to enjoy rubbing this in the face of Bethesda autists in the coming months. Not like there will be any other game that will replace Starfield for years to come, so I can continuously bully the few actual Starfield fans for years, potentially.
I would like to thank every content creator who made a "Starfield is shit" video and the rest of you who documented the game and made it abundantly clear it is not worth my time. I am currently looking into my backlog to dig out some titles I want to play. In fact, I bumped up the Dead Rising thread recently to scout out a particular achievement I want. As of @Drain Todger 's explanation as to how that artifact quest works, any intention I might have still had to play that game is gone and I would rather play decade old titles instead. Lack of RPG options in games that masquerade as such really turns me off, and I heard that Starfield has a surprising depth in it's pacifist builds. I guess that was a lie if you can't even talk down someone in a non-confrontational main quest.
 
With over 6 months down the line and still nothing, I think we can officially declare Outer Worlds a winner
i don't know which thread i said it in, but OW almost feels like a parody of Starfield, your character isn't special, your powers are a side effect from being a test subject, the explanation for everywhere looking so sparse is that woke retards led to a massive competency crisis and the only white men you meet are mostly jaded and the only ones actually good at their jobs rather than "good enough"

the older people are way more capable by a huge margin, also everyone is killable. plus unlike starfield, every thing is hand crafted so the terminals usually tell an interesting story of massive failure rather than generic slop. plus the women are more attractive.
 
i don't know which thread i said it in, but OW almost feels like a parody of Starfield, your character isn't special, your powers are a side effect from being a test subject, the explanation for everywhere looking so sparse is that woke retards led to a massive competency crisis and the only white men you meet are mostly jaded and the only ones actually good at their jobs rather than "good enough"

the older people are way more capable by a huge margin, also everyone is killable. plus unlike starfield, every thing is hand crafted so the terminals usually tell an interesting story of massive failure rather than generic slop. plus the women are more attractive.
It helps that Outer Worlds is Fallout-lite that can be enjoyed as a treat if you like New Vegas or even Fallout 3/4. Starfield is...a poor man's Fallout 4 but also a poor man's Skyrim. There is a reason to play Outer Worlds if you like New Vegas since we're never getting another New Vegas, and the game is just "good enough" with DLC that you can fool yourself that you're playing a spiritual successor. With Starfield, there is absolutely no reason not to just go back to Fallout 4 or Skyrim if you enjoy toddslop, as Starfield offers absolutely nothing other than flying dragons that look like spaceships over these two games and their tens of thousands of mods you can use to tailor-craft your own personal experience. Starfield has only a taste of these kinds of mods, and it's getting abundantly clear that we will never get a Starfield mod community that is anywhere as big as the other Bethesda titles, making this yet another game that "modders cannot fix" like Fallout 76. Outer Worlds doesn't have this problem, it "just works" outside the box, much like the games of old, and the few mods it does have are addons that can be taken or left behind, not something you NEED to enjoy the experience.
Funny how Obsidian wins again, even when it barely manages to compete. Even funnier with the recent confirmation of how much Todd truly hates New Vegas. Even at their worst, Obsidian still manages to make Bethesda look like amateurs at nearly every single angle.
 
That segment of the game is the way that it is for two reasons:
  1. To force you to do something unethical so that the Hunter's attack is presented as karmic retribution for Constellation's hubris.
  2. Because Emil Fagliarulo is a retarded faggot and can't write non-linear plots.
I thought the real reason for it was to force you to get a bounty on you so you have to access the bounty system.
 
I think we can officially declare Outer Worlds a winner. Not only did it ship as feature complete and mostly bug free(a rarity for Obsidian), it's also an actual RPG and it's moment to moment gameplay is much smoother and enjoyable.
Simping for Outer Worlds is a new low. "It's an actual RPG" it's no a good RPG, or a bad RPG but an utter dogshit one. You have like 20 dialogue choices where it skill checks you. And those choices don't change anything. Character build also doesn't matter because the game is so dogshit and easy. The companions all suck ass and half of them don't get companion quests and the ones that do are like go here, talk missions. Add on top that the world building is terrible, nobody is likeable, they all talk like retards.
Everything else, from combat to exploration to dialogue to quest design to "wokeness factor" is worse, sometimes much worse. First DLC pack for Outer Worlds released 11 months after the base game, so we will see if Bethesda can catch up to Obsidian at least there.
The Combat is utter dogshit. It's the same dogshit as Cyberpunk. Where you kill everyone with ease, get a new higher level weapon and kill everyone with ease again. If you don't get a higher level weapon you can't do shit. The only good idea they had was the combat injector mechanic. Somebody competent should steal that. Maps are even worse. Environments are boring and everything is instanced like it's an MMO. But the biggest sin of this terrible game is how boring it is. I struggle to remember anything enjoyable. I finished it mostly out of spite
t helps that Outer Worlds is Fallout-lite that can be enjoyed as a treat if you like New Vegas or even Fallout 3/4. Starfield is...a poor man's Fallout 4 but also a poor man's Skyrim. There is a reason to play Outer Worlds if you like New Vegas since we're never getting another New Vegas, and the game is just "good enough" with DLC that you can fool yourself that you're playing a spiritual successor.
"Fallout Lite". That is more insulting to fallout than the TV show and the BoS games combined. The Outer worlds is just your average "coporations bad", liniear larping as open world open form dogshit modern RPG. In all Fallout games even Todds once you get out of the baby zone you can go and do what ever you want in what ever order you want to a point. And once you got somewhere there was a decent chance that somewhere felt different from the places you have been to before. Not in the Outer Worlds, everything feels the same they just changed to color pallets slightly, everyone acts the same and the story of each place(in so much as there is a story to a place in the game) is the same. The problems Starfield has are the same and even more major for the Outer Worlds.
Also while the Outer Worlds might have tried to be Fallout, all it really did is end up being a bad copy of Prey 2017.
 
@Smashed & Slamed Outer Worlds is still a better game and RPG than Starfield, you did not disprove this nor can you disprove this. Also, you're wrong on many counts but I will not bother correcting you on those since you seem to intent on seething and coping. I will leave you to it, just remember that Tim Cain won and Todd Howard lost.
 
@Smashed & Slamed Outer Worlds is still a better game and RPG than Starfield, you did not disprove this nor can you disprove this.
If you consider the Outer Worlds better than anything that's a problem with you.
Also, you're wrong on many counts but I will not bother correcting you on those since you seem to intent on seething and coping.
If I am so wrong then it should be so easy to correct me.
I will leave you to it, just remember that Tim Cain won and Todd Howard lost.
Tim Cain was and is a hack fraud. The people who made Fallout 1 and 2 so great left and didn't come back to Obsidian years later, some completely left the games industry and the ones that came back for FNV left afterwards. The fact that you think this is some contest between the man that made Morrowind and the man that was employed when some good games were made speaks for it's self.
 
Tim Cain was and is a hack fraud
Oh yeah? He's certainly making you cry right now!
tim cain doubts.jpg
Do better, my dude. Crying on the internet won't win Starfield any awards.
 
Isn't this the faggot praising the Fallout TV show?
He's certainly a faggot and he certainly made a better game than Starfield. That's all I need to know.
I just hope you realize that years from now, people will still be comparing Outer Worlds to Starfield and the latter will never be seen in a more positive light.
 
He's certainly a faggot and he certainly made a better game than Starfield. That's all I need to know.
I just hope you realize that years from now, people will still be comparing Outer Worlds to Starfield and the latter will never be seen in a more positive light.
If the game is so good you should probably tell us why then instead of acting like baby's first 4chan troll. But I am guessing you didn't even play it.
 
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