Paradox Studio Thread

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Johan still hasn't talked about warfare yet
Well, he talked a bit about ZOC saying they will be mix between EU and Imperator rules. Existence of ZOC in the game implies at the very least that we won't have Vic3 fronts, so that's a plus.

My point of worry is that when talking about ZOC he mentioned that you'll be able to ignore them with a tech in Napoleonic era, which means that the end date would be similar to the EU IV. I was hoping that the game would end before revolution since it starts earlier. In EUIV, I hate both old iteration of revolution (which was pointless) and new one (which is just an annoyance and not a threat to enyone). Third time's the charm so they better pull out some new and good mechanics for this time period.
 
Johan still hasn't talked about warfare yet
If they want to actually have it decent, they should use March of the Eagles' system; you still have stacks, but with individual generals for your Left, Right, Center, and Reserve. The first three could also have individual tactics set by you depending on the flanks composition (eg: if it has cavalry it unlocks the option for more aggressive tactics). The composition was fairly basic, cav, inf and artillery, but you could do stuff like shove five batteries on your right to just blast through and hope your push could win before your weaker flanks were demolished. Really made the lame dice roll battles actually worthwhile.
 
From the way it's looking currently it could be modded into a better Vic game than Vic 3 :story:
It already possibly could be if the diplomacy aspect is any good. Not sure to what degree the automation is going to be like but like you said the modding possibilities are boundless. EU5 being the Victoria 3 we should've got is just humorous.
 
I am very excited about the food changes. It should be a huge boon to the powers who control Egypt and Mesopotamia until the introduction of potatoes and other cash crops from the Americas. It should also allow historic powers like Persia to resist much bigger armies by scorching the Earth.

Hopefully we can commit genocide by denying regions food.
 
Not fucking hard considering what a trashfire Vic 3 is.

Speaking of, any news on that front?
It's slowly improving with the features being added that should be in the game from the very beginning. Still not worth a buy even at sale. Game really lacks any local flavor with only France and South America having any flavor events worth of note.
Maybe I will do a greek campaign. Did they ever fix the trade spam?
That was fixed in the last patch before I:R was pronounced dead. You can set auto-accept to trades and block selling goods that would remove the surplus bonus.
 
The OpenVic team has published another diary which you can read at https://www.openvic.com/
  • Finished all the dataloading of Vic 2 data (OpenVic will be fully compatible with Vic 2 as well as all mods)
  • Finished a model loader for the 3d assets, there is no documentation for the now defunct software used to make them but they were able to find unofficial documentation on the wayback machine
  • Map looks very similar to Vic 2
  • Currently in the middle of recreating the user interfaces, are working on this before the simulation so that once they get to that, the results will be easier to see
 

Attachments

The Dev Diary for Project Caesar from yesterday focus on trade a bit more.

The tl;dr is that they are going for a system that is a mix between VicII and VicIII apparently. You have markets where the buying/selling is done but these are not static and they can expand their size or even stop existing if a nation takes over the capital of the market region. Pretty interesting.

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From what I understand there is nothing stopping you from buying say Silk from Beijing in London, but the point is the trade goods will pass between the markets until it arrives at the buyer which better shows off the nature of trade. This would allow for a natural emulation of the influx of wealth from Colonialism and the Dutch for example.
 
New Totally Not EU5 dev diary, this time focused on Trade https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-10-1st-of-may-2024.1673745/ .

There will be dynamic markets with their own prices, supply, and demand, the burgher estate will do their own trading. They will have merchants and merchant capacity. The formers power will depend on buildings on maritime presence, and the latter will depend on a nations trade infrastructure in a market and will impact how much goods the merchants can ship. You will be able to deny nations market access which will lower their markets attraction to your lands, there will be Sound Tolls where exemptions can be obtained via diplomacy, and there will be embargoes.

What's funny is that EU5 will have more resource goods than Vic 3, 70 vs 55. And when this was pointed out Johan's response was "I have no idea how v3 works and how they decided upon their goods. We designed and evolved our goods out of the needs we had to make our game feel good."

I'm very wary of jumping on the hopium train but I'm getting more and more hyped with each week and diary.
An almost entire view of Europe in the trade map was included.
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Edit: Lmao ninja'd by a minute
 
What a nice post.

I didn't know Johan threw shade at VicIII. It seems to me that VicIII got the short end of the stick and was programmed with too much social science and not enough basic economics.
It got rebooted in 2017 to be a marxist game, there's a dev conference where they literally said it was built upon marxist ideology. Before then it was being developed as a 'Vic 2.5' according to Johan I think, that would have had a DLC cycle like CK2 and EU4. Oh, what could have been........
 
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