also since I stumbled upon it again here a picture what he's talking about:
Oh look it's one of these again:

Now, to try and have an actual discussion instead of a /v/ tier shit flinging competition, tell me, how many games designed for the DS3/X360 controller were designed in a way where you used the D-pad as much as you do the left analog stick or action buttons that you have to use both of them simultaneously at the same time that the X360 controller is completely unusable because of that?
Let's clear up the main fact: video games, as well as console controllers, were, are, and will be designed with the average consumer in mind. Both the DualShock 3 and the Xbox 360 controller were designed so that when your average Joe comes back home from work, he can power up the console, grab a controller and have a good time.
Keep this fact in mind.
For the longest time, the D-pad was the main way to control the game. But with the advent of analog sticks, it became clear that the analog stick will become the main way of controlling the game, but the D-pad was left in as a legacy control. With this change, the game design also changed, and the D-pad got delegated to the lesser actions.
Example 1: Need for Speed: Most Wanted. The D-pad was only used to interact with map markers for the garage, car dealer, tuning shop or races and to access your inbox. All the important actions were realized with the left stick and the action buttons.
Example 2: Red Dead Redemption. The D-pad was dedicated only for calling your horse, camera adjustments and minimap zoom. Arguably the least important actions in the game.
The only case I can think of where the D-pad is so important that you have to use it simultaneously with the left stick is people trying to be the best in difficult games like Dark Souls. Those people are a fringe minority and controller design doesn't use them as the priority.
However, when we look at controller design alongside the gameplay design from the perspective of the average consumer, asymmetrical sticks make sense, because your hands are symmetrical, and the moment you grab a controller your thumbs land on the same height. Therefore it is logical to move the left stick to the same height as the action buttons, as you'll be using these more than the D-pad and the right stick.
As far as I've seen, people swearing by PlayStation's layout are either people who are loyal to PlayStation/got used to it, or people that are trying too hard to get a competitive edge out of a piece of hardware designed for the average consumer. If you're from the latter group, and I believe you are, instead of complaining about controllers designed for the general population, you should look into whether or not people like you came up with a better product to fill your niche. That's how the Smash board controllers were born, because people started competitively playing a game designed to be played on a controller meant for the general population to just sit back and relax.