Minecraft

Saw a video now that Better than Adventure is releasing nightly beta patches now or something. Of course they dicked it up with stackable food,
BTA has pretty much just abandoned its goal and is now just a weird amalgamation of backported modern features. They added raw ores and a deepslate layer and multiple stone types for some reason, so I expect them to continue to just keep backporting modern features instead of following beta's design. The community seems to just be full of zoomers and trannies, based on the time I checked their discord to see if anyone had complained about that stuff, and everywhere I see comments about zoomers/gen alpha talking about playing old versions they just say they are playing BTA.

A beta server for this thread would be cool, but the problem with that sort of thing is opsec/privacy and grief/server protection, especially with how old beta is and how much it could be exploited and how little there is in terms of server protection available.
 
I do have a folder of plugins for CraftBukkit 1.7.3 including the mod where you register a server password per username. A whitelist (lol) and that could work assuming the passwords are not bad, though there is still the point of exploits for old versions like that. I also never really had a taste for servers with protection plugins. Not even a big Team aVo copycat, I just do not like land claim and all that junk, but it could be setup.
 
Looking into some of the crap happening in the GregTech community, and....wow. I thought PVP faction servers had the worst groups. Gregtech-centered communities are filled with some of the most sweaty and down right autistic people I've seen on MC in a long while.
Well, Gregtech is extremely autistic, which attracts autistic people. If you know how to construct a naquadah line and take the time for it, you probably are not fitting in society very well.
This kind of people also seems to correlate with trannyism and everything that goes with it.
b1.7.3 server, but that would get three players.
Probably just the right amount of players to have decent tps on mid hardware.
if of course your a true classic fan


I also found some cool edit:
 
I swear 99.9% of people salivating over Beta Minecraft are late Gen Z or Gen A faggots that started playing Minecraft in 2012-2014 when it was in the post-Beta 1.8 post-Forge or even post-Microsoft takeover era and now they're all trying to suck up to people that started before them.

I started playing in Beta 1.3_01 and I thought Beta 1.8 was super cool when it first came out. I don't believe that Beta was superior or anything like that. I have fond memories and nostalgia over those times and maybe one day I'll manage to restore at least a single pair of mods and worlds from my backups to reminisce over the good old days. But otherwise I just play modded 1.12.2 nowadays. If you need to keep saying how Beta was so cool and how it was better than modern Minecraft, you didn't ever play Beta, you're a post-Beta 1.8 baby. Back in the day I was looking into older versions like Indev, Infdev or SURVIVAL_TEST and I just thought that they were neat historical pieces.

All the modern Beta modding just reassures me it's all posers. Modding was a thing ever since Alpha I believe, I was modding Beta back in 2011, and nufags don't understand that Beta modding was no different from modern modding. People would make whatever cool stuff that would or wouldn't fit vanilla Minecraft and had fun with it. I have Beta mods from 2011 like PlasticCraft, Zeppelin, BuildCraft, IndustrialCraft, SDK's Guns, Portal Gun, and a whole bunch of small forgotten mods. This was the true Beta modding and I have proof of that, but nufags don't get it, and their idea is doing Vazkii troon Quark vanillaesque shit. Hearing that Better than Adventure is just backporting modern Minecraft features is just baffling to me. So people behind that project and fans of it just want modern Minecraft but with the simpler mechanics of Beta. That's not Beta nostalgia, that's a clear cut sign of "new bad, old good, but new still good" contrarianism.

Why is it that absolutely no one is figuring out how to modernize installing legacy mods in Beta? For all this rise in popularity of Beta, I'd love to see people figuring out how to make Beta modding less painful. If I wanted to install old Beta mods nowadays, I have to go through the same hell of opening up minecraft.jar, deleting META-INF, and installing mods one by one because if I end up with a conflict I have to redo my minecraft.jar all over again. I have so many minecraft.jar's from back in the day with random names and I don't know which one had which mod. Why not make some utility that can verify which files it contains? Have a database of old mods and do .class file comparisons to give you mod lists or shit like that. Make some organizable way of loading mods that handles ModLoader, Forge and all .class files like MultiMC or Mod Organizer 2 does. This is the type of Beta retromodding that I'd love to see, but no one is doing that, everyone is just making yet another Quark clone for Beta. I want to relive the Beta that I know, not what some troon furfag that never played it thinks it was.
 
Honestly one should view Better than Adventure! as it's own thing and not as "How Minecraft Should Have Been" as proclaimed by those YouTube channels.

Personally speaking I quite like the changes of the mod. Most of the questionable backported stuff from the modern versions is optional, like sprinting, stackable food and the smooth sunset lighting transitions.

About the blocks, it's right in the middle between the scarce variety of Beta and the excess of modern Minecraft. It's well balanced overall.
 
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Better than Adventure
sprinting, stackable food
Nothing says being "Better than Adventure" than backporting features introduced in the Adventure Update you seem to despise so much.

Proper Beta modding should simply backport modern mods or create new ones based on those, like a backport of AE2. And most importantly, figure out a way to modernize installing legacy mods. Unfortunately there is no central Beta modding spot nowadays to gather info and links for modern Beta modding. There's that subreddit that has fuck-all in it, and most probably 99% of the Beta modding shit is on Discord, because everything is there nowadays and I fucking hate it.
 
Nothing says being "Better than Adventure" than backporting features introduced in the Adventure Update you seem to despise so much.

Proper Beta modding should simply backport modern mods or create new ones based on those, like a backport of AE2. And most importantly, figure out a way to modernize installing legacy mods.
I get your point. Regardless I think it's a well made mod for an earlier version of Minecraft. That's all.

I don't actually hate modern Minecraft myself as I began playing on Beta 1.7 and, just like you said earlier, every update forwards were really cool to experience back then.

Unfortunately there is no central Beta modding spot nowadays to gather info and links for modern Beta modding. There's that subreddit that has fuck-all in it, and most probably 99% of the Beta modding shit is on Discord, because everything is there nowadays and I fucking hate it.
I agree, unfortunately that applies for every gaming community nowadays.
 
I think a lot of these people just like the general aesthetic of beta minecraft rather than the core mechanics of it. They would rather have the world generation from beta and the mechanics from the more modern versions back ported to the beta builds. Which is really disheartning to me because I've grown to really love the mechanics of the earlier builds.
 
I think a lot of these people just like the general aesthetic of beta minecraft rather than the core mechanics of it. They would rather have the world generation from beta and the mechanics from the more modern versions back ported to the beta builds. Which is really disheartning to me because I've grown to really love the mechanics of the earlier builds.
The thing is I've noticed that they still build like in modern minecraft, it makes it really easy to identify someone who actually played back then vs someone just playing because its the current trend. Their builds are very noisy with a lot of different block usage and they build on top of the terrain or against the terrain, where as traditional beta building is a lot more simple in its block usage and is built more in or with the terrain.
 
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The thing is I've noticed that they still build like in modern minecraft, it makes it really easy to identify someone who actually played back then vs someone just playing because its the current trend. Their builds are very noisy with a lot of different block usage and they build on top of the terrain or against the terrain, where as traditional beta building is a lot more simple in its block usage and is built more in or with the terrain.
The thing with me is I've always built with one or two block types as opposed to a dozen. But I've never liked the sheer amount of blocks that modern minecraft has, it confuses me.
 
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I don't actually hate modern Minecraft myself as I began playing on Beta 1.7 and, just like you said earlier, every update forwards were really cool to experience back then.
Also jumped in on Beta 1.7 and I feel the same way. A lot has changed in the game since 2011 but I guess I've been conditioned along the way. The only thing I stopped updating for was the combat update, but even then eventually I caved and moved to 1.12. I should note 95% of my total time has been in my singleplayer worlds, and probably also 95% of my multiplayer time has been in the past 4 years. Pandemic was a good excuse to play the new updates with friends, and I would be the one to host since I have a decent spare computer.

Point being though, playing singleplayer I guess I just... ignore features I don't like; Elytra, blocks or mobs, phantoms, etc. If it's something more baked in like sprinting or hunger, then thankfully people still maintain mods to remove it. Though the faggotry with the modloader split is frustrating at the best of times. I do miss the days of forge only and not a schism rivaling the sects of Christianity. Also wouldn't mind all the homo and tranny shit being all over but that's Gaming™ anywhere in 2024.

Friends all left so now I'm back on singleplayer with a frankenstein-esk 1.20 pack with everything from Quark, Create(+30 addons), to the railcraft port and whatever the hell the successor to ICBM is called now. Terraforged gives gorgeous realistic terrain, combine it with a 1024 world height and I get to relive a bit of Total Miner's Deep Dig but with a bigger world. Looking forward to the next few years on this version
 
I took too much liberty in breaking Minecraft and teleported over 10^2050 blocks from spawn. The reason why it says Infinity in position is because I teleported well beyond 2^1024 or 10^308.
2024-05-09_01.39.02.png
Also a Bug I found in modded Minecraft. The same mod I used to go to extreme high distances.
2024-05-09_01.54.42.png
 
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The community seems to just be full of zoomers and trannies
That's just Minecraft. :story: But seriously, blame all those people who made video essays putting BTA in the spotlight, of course that'll attracted the worst people. Minecraft is anti-gatekeep at this point so it was DOA. As for the backporting, probably those zoomers and trannies complaining about it not having modern features, ignoring that it's supposed to follow betas design philosophy because in actuality they never played the beta (probably not even before 1.16) and are larping as oldfags. Devs probably caved in because they got a taste of the attention and don't want it to disappear yet.
(Won't let me reply with just the video)
Aforementioned video essays.
like keffals is better than women
Reminder that he was groomed into being a tranny by the age of 12, possibly by TF2.
, I have to go through the same hell of opening up minecraft.jar, deleting META-INF, and installing mods one by one because if I end up with a conflict I have to redo my minecraft.jar all over again.
Core memory unlocked, such a long time ago...
Anyone tried SRP of late ?
Scape and Run? Fuck that mod. Lot of effort put into that mod only for it to be some fucking "everything is OP" mod that needs to be tweaked heavilty to be used in most mod packs, even mod packs that are built around it. Mod packs even make it worse somehow. Zoomer infested sadly because that's all I see whenever people talk about it, same with those dweller mods. It says a lot when a mod pack I think is good is immediately ruined when those mods are introduced. I check the mod pack and know those mods are included but I hope that the mod pack makers can make it work, they don't.
 
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Scape and Run? Fuck that mod. Lot of effort put into that mod only for it to be some fucking "everything is OP" mod that needs to be tweaked heavilty to be used in most mod packs, even mod packs that are built around it. Mod packs even make it worse somehow. Zoomer infested sadly because that's all I see whenever people talk about it, same with those dweller mods. It says a lot when a mod pack I think is good is immediately ruined when those mods are introduced. I check the mod pack and know those mods are included but I hope that the mod pack makers can make it work, they don't.
Agree that it's horribly balanced, but I had fun with friends playing it because that's just how it usually goes playing things with friends. Problem is the mod pack we were using (almost 70 mods, bad idea in hindsight) probably pushed my older CPU over the edge and had to reapply thermal paste because of it, left me a little bitter.
 
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probably pushed my older CPU over the edge and had to reapply thermal paste because of it, left me a little bitter.
Jesus...also Minecraft is more ram based so it might have not messed with your CPU too much, though I'm probably wrong, just my experience. Also, fuck me I don't know what magic modpack makers do but most big modpacks I try run smooth, meanwhile the ones I make run like dog shit half the time. Greedycraft ran well despite its size and the fact that it's supposedly demanding, I made a modpack not even close to the amount of mods GC had and it could barely run.
 
Jesus...also Minecraft is more ram based so it might have not messed with your CPU too much, though I'm probably wrong, just my experience. Also, fuck me I don't know what magic modpack makers do but most big modpacks I try run smooth, meanwhile the ones I make run like dog shit half the time. Greedycraft ran well despite its size and the fact that it's supposedly demanding, I made a modpack not even close to the amount of mods GC had and it could barely run.
Size doesn't mean much. You won't know anything without using a profiler. Consider that 75% of all mods are coded with the ass, and it's often an insanely difficult task to make things scale in an infinite voxel world.
Mojangs java codebase is not the best, but it doesn't show under "normal" game usage, punishing whoever wants to build anything serious on top of it.
I hate all of that, and I will never play this game because of that ever again :(
 
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Consider that 75% of all mods are coded with the ass
I know that shit from experience. I like to test my mods one by one and seeing a noticeable decrease in performance and increase in problems from a single fucking mod is enough to make me never use it or play anyone's modpack that has it.
it's often an insanely difficult task to make things scale
Scale how? In size? In difficulty? I'm willing to agree partly on both accounts.
Mojangs java codebase is not the best, but it doesn't show under "normal" game usage, punishing whoever wants to build anything serious on top of it.
Can you elaborate on that? I'm a bit confused as I'm a brainlet.
I hate all of that, and I will never play this game because of that ever again
Hey man, I feel you. Sometimes I just want to never touch this game again, but I never do. Hope you come back to have a good time but if that's not a possibility I completely understand.
 
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