Also everybody loves to say how good nintendo is doing but they completely cannibalized their wildly successful portable market to prop up their dead consoles. Switch Sales are going to decline each generation from here on, I reckon. Starting with a big drop with the next gen switch.
Switch third party support died in the ass quick, and the PC market is already moving directly into the portable market, it's probably the most at risk to being completely subsumed by PC in the next 10 years as the same tech in the switch allows increasingly competitive portable PC decks.
Third-party support on Switch never died and has been considerably huge (for anything below triple A at least), but things have been inconsistent depending of the publisher and their executives in charge. And sometimes they can be quite silly, such as Masayoshi Yokoyama (the studio head of Ryu Ga Gotoku) not wanting to port the Yakuza titles on Switch
because the system doesn't feel "underground" enough or Akihiro Hino (Level 5's CEO) burned bridges with Nintendo and pivoted to PS earlier in the gen because
he wanted to direct mature erotic & violent games.
These people in position of power like Playstation and that's it, and I don't think there is anything Nintendo or their home audience in Japan can do to change their mind. They seem to prefer going out of business before putting their large-budget projects on the bing bing wahoo machine.
Hence why the Switch was partly Nintendo just accepting this reality and moving on. Merge software production lines to be able to support the hardware alone if necessary. Do business with third-parties whenever possible but don't rely on them for any system-selling momentum. The western third-parties are either down to a few tent pole franchises (such as EA Sports FC, Madden and Assassin's Creed) or sold themselves to Microsoft which don't really put out games anymore due of a lack of proper management in projects.
Meanwhile, many of the large third-party Japanese IPs of the past are either in decline or just gone: Metal Gear, Silent Hill, Final Fantasy, Tales of, etc.
On the other hand, Mario, Zelda, Smash Brothers, Xenoblade, Pikmin, etc. are nowadays as big or bigger than during their past iterations or the first golden age of Nintendo.
We should accept that Japanese third-party publishers (namely Square-Enix, Bamco, Capcom and Sega) can be run by amateur businessmen who let their biases from the 1990's and 2000's rule their business decisions of today.
yeah, that's what you see with the adoption rate etc., but there will always be a market for consoles because that's what some people want.
the switch is still a console. my point was there will always be people buying a console over a pc because they don't need or want more. I mean how would you sell a PC to the average cod-player? he doesn't care about price or 4k, and while it has crossplay (which isn't the norm) to play with some mates on PC it also means cheaters and people with mouse/keyboard. or someone who uses it as a netflix box to maybe buy the big moviegame every 2-3 years he saw the advertisement of? and that's before you go into any stereotypes of "PC=work/console=kids toy" you'd have to overcome etc.
There is the social aspect of consoles (esp. on a local level) that tend to be easily overlooked too, although that's mainly the Switch keeping up this role between the joycon gimmick and the sheer amount of local multiplayer titles.
These days I mainly care about Japanese/East-Asian games and indies amongst recent releases, neither requiring strong hardware (by today's standards) in the majority of cases.
Depending of how the Switch 2 turns out (no region-locking, backwards compatibility, third-party support such as more EDF games on it), I can see the possibility to sell my Steam Deck.