Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,407
As a former mod of ytmnd fourms I can't believe Eva is still at it 20 years later the long necked freak.

If your looking for his old posts he used to post at the splinter fourms thepriceislol.com
Tpilol is where all the furries and weebs would eventually end up after getting cyber bullied off the ytmnd fourms it might still be on internet archive.

There where alot of huge faggots at ytmnd fourms and he wasn't even the biggest one.

I looked him up and asked a few other ytmnd fourms people about him back then and checked what the ytmnd fourms turned into when max got sick of us and gave us the database in 2011 it's dead now and everyone is in discord.
Screenshot_20240512_005848_Chrome.jpg
EVA was a no namer background poster that didn't even rate.

I only remember the anime pfp and the long neck so no namer makes sense.

PUNCH THE KEYS FOR GODS SAKE EVA you have a 2400 page thread about you when hardly anyone from ytmnd even remembers you other than your long ass neck
 
Last edited by a moderator:
Basically The Brit Retards take - yeah, there is a blog, some evidence, but THIS ISN'T ENOUGH TO CALL HIM A PEDO. Even though there is a ton of consecutive evidence that makes him look guilty as sin.
As a former mod of ytmnd fourms I can't believe Eva is still at it 20 years later the long necked freak.

If your looking for his old posts he used to post at the splinter fourms thepriceislol.com
Tpilol is where all the furries and weebs would eventually end up after getting cyber bullied off the ytmnd fourms it might still be on internet archive.

There where alot of huge faggots at ytmnd fourms and he wasn't even the biggest one.

I looked him up and asked a few other ytmnd fourms people about him back then and checked what the ytmnd fourms turned into when max got sick of us and gave us the database in 2011 it's dead now and everyone is in discord.

EVA was a no namer background poster that didn't even rate.

I only remember the anime pfp and the long neck so no namer makes sense.

PUNCH THE KEYS FOR GODS SAKE EVA you have a 2400 page thread about you when hardly anyone from ytmnd even remembers you other than your long ass neck
Oh, hi there. Do you remember him talking about touching a boob?
 
  • Dumb
Reactions: Nguyen Van Phuoc
Basically The Brit Retards take - yeah, there is a blog, some evidence, but THIS ISN'T ENOUGH TO CALL HIM A PEDO. Even though there is a ton of consecutive evidence that makes him look guilty as sin.

Oh, hi there. Do you remember him talking about touching a boob?
I'm trying to rack my brain for you guys he had a friend on there with the username roxtoyz (roxtoyz ia a huge weeb faggot) ytmnd fourms where a very rough place on the internet back in the day lots of snowflakes.exe, doxxing for no real reason other than it was funny, the many fourm raids, and the big ones habbo hotel and ebaums world, it was hard to get accepted there and most front page fags like Eva where scared to post alot, someone doxed his long neck picture when he started posting and it was memed anytime he came back so he would leave and fuck off back to the splinter ytmnd fourms thepriceislol.com and to the front page of ytmnd.

It was a vipers den, but the best ytmnds came out of it like nigga stole my bike, this is SPARTA, etc etc

And again I find it funny as fuck hes this depraved for this long.

I will send anyone who remembers him to this thread to see if they can dig up anything from the past in his gaia fishing days.
 
yandere dev is the first and only lolcow I talked about in school. Back in the day me and my friends kept talking about yandere simulator letsplays from markiplier and we were super hyped for the games release. 10 years later alex is still on rival 2
I believe Alex is actually going to finish the game now. By rushing everything in order to not lose hype after being outed as a pedophile, of course. Just like how he rushed Amai's development. And the game will probably come out as an unplayable spaghetti-coded half-assed buggy mess.
 
I believe Alex is actually going to finish the game now. By rushing everything in order to not lose hype after being outed as a pedophile, of course. Just like how he rushed Amai's development. And the game will probably come out as an unplayable spaghetti-coded half-assed buggy mess.
He's mentioned that he's basically sick of Yansim and wants to move on to other projects (lol), so theres that. Problem is he was an extreme case of "right place right time" and I don't think lightning will strike twice for the coom chalice man.
 
I wouldn't be surprised if Alex rushed development on the rest of the rivals, released YanSim to widespread critical disdain, and then threatened to off himself because of how he's "sooooooooo depressed" at being a shitty writer, game developer, etc.
He's mentioned that he's basically sick of Yansim and wants to move on to other projects (lol), so theres that. Problem is he was an extreme case of "right place right time" and I don't think lightning will strike twice for the coom chalice man.
I don't think he can rush the game, he knows it, and Kiwi's statement here is sort of why.

More specifically, Alex's reputation and Yansims reputation are pretty much one to one equivalents for his audience. He literally markets himself as Yandere Dev, its inseparable. And as said, Lightning won't strike twice for him. His only real chance at success in future projects is to be "Successful" at yansims goals, by his audiences standards and not his own. He needs this game to own the trolls, disprove the haters, and to be an amazing success. Otherwise, nobody will touch his new project with a ten foot pole, as it won't have the flash in the pan of Yansim, the reputational gains of being from "A good developer" and very likely won't be gaining attention for actually being any good.

Alex is a retard, but he has shown to have a basic ability to learn and grow when the world forces him, and the events of Hate and Shame, the demo, and all the other little drama's have repeatedly forced him to reevaluate his "Its just a few haters I'm perfect the game is great" as that fails over and over and over again. At this point I genuinely believe he's well aware that the average street perception is now tainted by actual fuckups - his actions during the maybe grooming scandal and just owning and burying it shows that more than anything else.

With how he behaves and what he's learned, combined with his sense of entitlement and ego about being so good at shit, I genuinely believe his plan is as follows. He will release the game in the best fucking state he possibly can - In his eyes, it'll be an amazing game. He will continue to guilt and string out the development of the game until he reaches that goal, and might just make it a forever game regardless of his loathing in the process. He's already been bitching about making something new for years now, so the track records there. He believes innately that this 'master' version of Yandere Simulator will change public opinion of him towards an ultimately positive one, like how No Mans Sky has redeemed itself, and then he can leverage that opinion into a new audience for his new game, in a positive light.

We here in the farms know his design is fundamentally flawed enough that its exceedingly unlikely to actually see a shining turnaround like that, but that's one position Alex will never yield on, but most normies aren't really aware either. Even the r/osana critics and the like usually propose really bad ideas that are fundamentally just as bad, only in different ways. Normal folks don't know how to design good games, so they tend to struggle to articulate criticism. Even modern No Mans Sky is better than Yansim - Its a fundamentally grindy and busywork game, but these days it does a decent job of weaving grind and busywork into the exploration loop. Its not everyones cup of tea, but its not hard to see why there is an audience who enjoys it.
 
He's mentioned that he's basically sick of Yansim and wants to move on to other projects (lol), so theres that. Problem is he was an extreme case of "right place right time" and I don't think lightning will strike twice for the coom chalice man.
Alex could have finished Yandere Simulator way before (in 2016 and if he accepted TinyBuild's partnership) back when he was at his peak... But no. He dug his own grave. I was in fucking middle school when the game was first announced.
 
Last edited:
@Kuritan Deplorable (cringe shit won't let me quote/reply REEEE FIX YOUR SHIT JERSH)

My only issue with this theory is the state in which he released Amai's week (which yea, thats a thing that happened) and its pure fucking shit. From lurking r/Osana, which is still full of people who actually like the game somehow, I can extrapolate a few things specifically - Alex placed a bunch of people in the halls reading as lazy obstacles, sabotage/unique events is/are pure shit (like giving Senpai a pink apron instead of a black one - because thats worth ending a friendship/relationship over?), the glitches are worse than Osana's release (literally game breaking), and just generally seems to be ass.
I don't disagree that he'll finish it, but I think you overestimate his self awareness. He still thinks he'll have enough of a genuine fanbase to live off of his future projects, and is okay with releasing an extremely shitty week for something that took 4 years (lol) to develop. Hes definitely not the "7 feet tall and bulletproof" kind of guy that he used to be, but I think hes still got a lot of delusion regarding himself, his abilities, and the quality of the game.
 
@Kuritan Deplorable (cringe shit won't let me quote/reply REEEE FIX YOUR SHIT JERSH)

My only issue with this theory is the state in which he released Amai's week (which yea, thats a thing that happened) and its pure fucking shit. From lurking r/Osana, which is still full of people who actually like the game somehow, I can extrapolate a few things specifically - Alex placed a bunch of people in the halls reading as lazy obstacles, sabotage/unique events is/are pure shit (like giving Senpai a pink apron instead of a black one - because thats worth ending a friendship/relationship over?), the glitches are worse than Osana's release (literally game breaking), and just generally seems to be ass.
I don't disagree that he'll finish it, but I think you overestimate his self awareness. He still thinks he'll have enough of a genuine fanbase to live off of his future projects, and is okay with releasing an extremely shitty week for something that took 4 years (lol) to develop. Hes definitely not the "7 feet tall and bulletproof" kind of guy that he used to be, but I think hes still got a lot of delusion regarding himself, his abilities, and the quality of the game.

While Yandere Simulator has become a guilty pleasure of mine (mostly because it's fun to mess around with its buggy mess and the concept of the game was unique, but... Since it's Chalex who's the developer...) I have to agree Amai's week is underwhelming. Taro has become an asshole for some reason! He not only rejects Amai over a pink apron, but also because of a picnic being infested with ants, her cake being vandalized and following a bad recipe. I don't know what the hell Ayano and the rivals see in this douchebag.

But the worst rejection event in Yandere Simulator is definitely the one from 1980's mode, because all the 1980's rivals have the same mechanics and events.
 
Last edited:
I don't know what the hell Ayano and the rivals see in this douchebag.
I think the most annoying aspect of YanSim for me is how much absolutely wasted potential it has. The groundwork has been laid for what could be an entertaining parody of anime and romcom tropes. All you'd have to do to make the story both more realistic and understandable is to have Ayano just misinterpreting most/all of the rivals' interest in Senpai, and then build off that. Double down and make Senpai a massive sperg loser (who's totally not a self-insert for Alex) and make the rivals want to pity-fuck him or something. Literally anything else than what Alex has done with the characters (fuck all) would be infinitely more interesting than what YanSim currently is.
 
@Kuritan Deplorable (cringe shit won't let me quote/reply REEEE FIX YOUR SHIT JERSH)

My only issue with this theory is the state in which he released Amai's week (which yea, thats a thing that happened) and its pure fucking shit. From lurking r/Osana, which is still full of people who actually like the game somehow, I can extrapolate a few things specifically - Alex placed a bunch of people in the halls reading as lazy obstacles, sabotage/unique events is/are pure shit (like giving Senpai a pink apron instead of a black one - because thats worth ending a friendship/relationship over?), the glitches are worse than Osana's release (literally game breaking), and just generally seems to be ass.
I don't disagree that he'll finish it, but I think you overestimate his self awareness. He still thinks he'll have enough of a genuine fanbase to live off of his future projects, and is okay with releasing an extremely shitty week for something that took 4 years (lol) to develop. Hes definitely not the "7 feet tall and bulletproof" kind of guy that he used to be, but I think hes still got a lot of delusion regarding himself, his abilities, and the quality of the game.
I agree with all of this, which is why I highlight that the game is still in serious risk of being a forever game. He spent so fucking long undoing Osana's breaks and bugs, and he'll do the same here, forever and a day. As for content quality, I did say perfect in his eyes. He's already fundamentally deluded about much of the state of the game and its loop. Hell, he still believes that PC gamers primarily play his game with controller in windowed mode, he's incredibly disconnected from a lot of this. But he has at least consistently worked on actually fixing bugs. By that metric alone, I can see good faith, if naiive design, in his efforts to unfuck the game.

The floating irony here is that Alex needs Yansim to fail if he wants to actually learn from it. Its been his baby for so long that he needs to let it go, watch it drown, and learn the hard way that his adamant belief in his design decisions was wrong, and he needs to approach making games from a fundamentally different lens.
 
The floating irony here is that Alex needs Yansim to fail if he wants to actually learn from it. Its been his baby for so long that he needs to let it go, watch it drown, and learn the hard way that his adamant belief in his design decisions was wrong, and he needs to approach making games from a fundamentally different lens.
I'd agree if we were discussing anyone but Alex. The past 10+ years have shown he very rarely listens to criticism, and when he does he does so begrudgingly and whining the whole time.

Rate me optimistic but I do wish he would take in the feedback and attempt to fix his mistakes. It would be super cool to see him pull a No Man's Sky and turn a horrific mess into a good game. We all know that'll never happen, though.
 
Rate me optimistic but I do wish he would take in the feedback and attempt to fix his mistakes. It would be super cool to see him pull a No Man's Sky and turn a horrific mess into a good game. We all know that'll never happen, though.
As amusing as watching a train wreck is seeing an honest redemption story after acknowledging and fixing one's mistakes leading to eventual success is always preferable. Unfortunately, like everyone else I just don't see it happening with Yandere Simulator so long as Alex continues to steer the ship.
 
As amusing as watching a train wreck is seeing an honest redemption story after acknowledging and fixing one's mistakes leading to eventual success is always preferable. Unfortunately, like everyone else I just don't see it happening with Yandere Simulator so long as Alex continues to steer the ship.
You forget he is a pedophile and a creep. He doesn't deserve a success story my guy
 
May 15 bug fixing build (archive) This is a big one so I'm putting it in quotes.
Hello! I’ve got a huge update for you today with 27 improvements and 72 bug fixes! That’s a lot!! If the size of an update is measured by the number of differences between it and the previous build, then this is probably one of the top 10 biggest updates in the game’s history! (For moments like this, I should really keep a list of the largest updates that the game has ever had!)

I’ve got so many improvements / bug fixes to tell you about that this post is over 3,500 words long! Wow! To start reading the list, scroll down past this adorable artwork of Amai and Shoko by fzlO1FriwF10451!



Patreon

Before we start talking about the content of the new update, I just wanted to quickly mention that I’ve added a bunch of new tiers to my Patreon page. First, let me explain something about Patreon…

When you choose a tier (like $3), it’s possible for you to edit the amount that you’re donating, and donate any other number, instead. For example, you can choose the $3 tier, and then simply edit your donation to $5. However, Patreon doesn’t do anything to make this apparent; you don’t even see the option to adjust your donation amount until AFTER you’ve already donated! So, for many years, a lot of people believed that their only option was to donate either $3 or $100! Ack! That’s not what I wanted people to think!

Even though you’ve always had the ability to edit your donation amount to any number, I’ve decided to add a bunch of new tiers ($5, $10, and $20). Why? Because clicking a button that says “$5.00” is a lot more straightforward than clicking a button that says “$3.00” and then editing it to $5.00 afterwards.

At this point in time, the $5, $10, and $20 tiers don’t offer any rewards that the $3 tier doesn’t already offer. However, there is a strong possibility that this will change in the future. For example, it might be something like…

  • $3: Text descriptions of upcoming content
  • $5: Screenshot previews of upcoming content
  • $10: Video previews of upcoming content
  • $20: Sponsor Logo
  • $100: Giant Sponsor Logo
I strongly dislike talking about donations or money (even typing the $ symbol makes me feel like I’m doing something vulgar) but it’s very, very rare for me to ever change anything about the way my Patreon works, so I felt that it was worth mentioning.

Improvements

  • The gym teacher will now react if she sees you messing with the “open/close school gate” button. She’s friendly and lenient, so she’ll tolerate it a little bit, but if you keep repeatedly opening/closing it, she’ll get upset and send you to the guidance counselor’s office.
  • Holding a candle from the Occult Club next to a stove with a gas leak will now cause an explosion that kills the player. (There is absolutely no good reason to do this, but it’s the logical outcome of an open flame next to a gas leak, so it’s in the game now.)
  • Senpai now wears the apron that Amai made him on Tuesday when he is preparing food on Wednesday. (In the event that the player ruined/replaced Amai’s apron on Tuesday, she makes him another one and gives it to him before school on Wednesday.)
  • Ayano is not intended to be able to learn Amai’s “Dark Secret” from her diary, and must obtain it by either eavesdropping on Amai’s phone conversation or buying it from Info-chan. The text inside of her diary has been adjusted to reflect this.
  • Previously, when a student is eating at the bake sale, they would perform an eating animation, but would have nothing in their hands. From now on, food will appear in their hands when they’re eating food at the bake sale.
  • Toga Tabara’s Bounty was inconsistent with his character, so it has been replaced with a new bounty that suits his personality more and requires a little bit of extra planning/effort from the player.
  • From now on, the low-sanity hallucinations that appear during Ayano’s week will reflect the appearance of the current rival rather than always being Osana regardless of who the current rival is.
  • Amai was supposed to have stubby eyebrows! It’s part of her character design; check her official artwork. I’ve given her the stubby eyebrows she was always meant to have.
  • Improved the artwork on the VHS cases in the 202X Week Select screen. (But the VHS tape aesthetic will probably be replaced with something more modern in the future.)
  • Slightly adjusted the position of Shiori Rikitake’s desk so that it’s not so easy for the player to sneakily snoop through a rival’s bookbag without being caught.
  • Because the Journalist is not present at school during the Alternate Timeline, his profile will no longer appear in the Student Info menu in that timeline.
  • From now on, when entering a Mission Mode mission, your current target’s student profile will already be available, right from the start of the day.
  • From now on, in any “Multi Mission” in Mission Mode, all of the targets’ student profiles will be unlocked from the start of the mission.
  • Sumire’s ghost now stares at Ayano instead of staring directly into Ayano’s phone. (More noticeable when you’re in Selfie Mode.)
  • Horo Guramu’s bounty has been updated. Now the player has to frame him as a pervert, rather than catch him being a pervert.
  • The “Senpai meets Kizana” cutscene now features original music, instead of re-purposing music from elsewhere in the game.
  • The dream sequence now has original music. (The previous music was one of the game’s other tracks played at 10% speed.)
  • Updated where the gym teacher stands as she watches students enter school (in 202X Week 1 and also 1980s Mode).
  • From now on, Osana will hang out with her boyfriend in Week #2 if she was matchmade in Week #1.
  • Improved the animation that Ryoba uses when using the copying machine for a 1980s Mode task.
  • Students will no longer become “living security cameras” if they are marked for bullying.
  • It is now possible to “Spy” on Amai’s morning events with Senpai. Not the other events.
  • Implemented new visuals for the “Info-chan texts Ayano about new rival” cutscene.
  • Replaced the background music that plays when Ayano Befriends or Betrays Amai.
  • From now on, un-selectable phone icons will not have a drop shadow.
  • Added a new “Schoolday” track to 202X. There are now 12 in total!
  • I very rarely ever change student likes/dislikes, but I’ve changed some of Kaga Kusha’s likes/dislikes to more accurately reflect how I actually imagine his personality. (It would not be in-character for him to enjoy video games. He considers video games to be “pacifiers” that cause people to become preoccupied with chasing meaningless virtual accomplishments rather than meaningful real-life achievements.)

Fixes

  • If the player eliminated a rival lethally and used the “Skip to Next Day” feature at the Calendar screen, the player would skip past the day that the rival’s memorial was meant to take place. However, if the player skipped the day by sleeping in bed instead of going to school, the memorial would simply be postponed one day, and the player would have to attend it the next time they went to school. This bug has been fixed.
  • When a mind-broken slave stabs their throat and blood shoots out, and the player is standing sufficiently close, it’s supposed to get the player bloody. However, if the mind-broken slave stabbed their throat specifically because they had failed to kill Raibaru, the blood wouldn’t get the player bloody. This bug has been fixed.
  • In an earlier build, I attempted to adjust the routines of the student council boys in 1980s Mode Mission Mode so that they would eat lunch in the student council room at lunchtime. However, it wasn’t working. I’ve corrected this mistake, and now they’re eating in the council room at lunchtime, as intended.
  • If Raibaru is targeted for bullying, the bully girls will write graffiti on her desk, but won’t clap erasers on her head, because they’re afraid of her. However, due to a bug, if Raibaru was the one targeted for bullying, the bullies wouldn’t sunbathe on Thursday. This bug has been fixed.
  • When Osana is standing under the confession tree, Raibaru sits nearby and sketches. Her chair was spawning on all days of the week and even in 1980s Mode, even though it only needed to be there during one day on Week 1. This oversight has been corrected.
  • While the bake sale was active, it was possible that if the player arranged a meeting with a student, the student would perform the “eating food at bake sale” animation instead of the “waiting for person who left note” animation. This bug has been fixed.
  • When a student is set on fire, their body gradually turns black as they burn to a crisp. However, if the burning student was wearing stockings, their stockings would be the only part of them that did not turn black. This bug has been fixed.
  • If the player sent a mind-broken slave to attack the gym teacher and then attacked Amai when she was alone, the gym teacher would snap out of the mind-broken slave attack animation and apprehend the player. This bug has been fixed.
  • If the player used Info-chan’s Service menu to learn a student’s likes and dislikes, it was possible to repeatedly buy the same student’s likes/dislikes over and over, wasting currency and gaining nothing. This bug has been fixed.
  • If Raibaru was alerted by the player while she was mourning Osana’s corpse, she would instantly enter the “break Ayano’s arm” animation even if the player met the criteria to fight back against her. This bug has been fixed.
  • When the player attended the Cooking Club’s daily club activity, Amai would stand alone in the kitchen while her clubmates ate in the dining room. This was unintentional. Amai now sits and eats together with her clubmates.
  • The Art Club paints the cherry tree on Fridays. However, in 1980s Mode, the Art Club’s canvases were showing up at the cherry tree on every day of the week, not just Friday. This oversight has been corrected.
  • If the player sent a mind-broken slave to kill Raibaru, Raibaru would perform the “killed by mind-broken slave” animation instead of the “fighting off mind-broken slave” animation. This bug has been fixed.
  • During Osana’s week, the student responsible for washing the third floor west girls’ bathroom could not pathfind through the room because of the bully girls blocking her path. This bug has been fixed.
  • Even though the player can’t open the Schemes menu in Week 2, pressing the “E” key over the Schemes option would still change the button prompts at the bottom of the screen. This bug has been fixed.
  • Due to a bug, the president of the Drama Club was speaking dialogue that was meant for Amai, and Amai was speaking Shoku’s dialogue instead of her own original dialogue. This bug has been fixed.
  • If the player killed a student right before that student began chasing them, the game would consider the player to be in the “chased” state for the rest of the day. This bug has been fixed.
  • After a student ate puke-inducing food at the bake sale, it was possible to talk to them while they were running to go puke, which would screw up their pathfinding. This bug has been fixed.
  • If the player paused during a stealth mission while rotating the camera, the camera would spin wildly and the player would lose the ability to control the camera. This bug has been fixed.
  • On any day with a memorial for a dead student, Otohiko would arrive at school by teleporting into the school gym rather than running into school through the gate. This bug has been fixed.
  • If the player picked the 4th school uniform for the males at school, Senpai would be wearing the wrong uniform during the “Walking to School with Rival” cutscene. This bug has been fixed.
  • When Senpai and Amai would talk on the school rooftop, other characters (such as Osana/Raibaru and Sakyu/Inkyu) would walk between them while they were talking. This bug has been fixed.
  • If the player sabotaged Senpai+Amai’s picnic and bugs showed up, the bugs would continue moving even when the game was paused or the player had taken a picture. This bug has been fixed.
  • If the player was using their smartphone to pass time rapidly while waiting for a confession to take place, the confession would take place at 10x normal speed. This bug has been fixed.
  • If the player aimed a camera at a student who was carrying a food tray, they would stop what they were doing to pose, and their food tray would disappear. This bug has been fixed.
  • If a student memorial happened on Thursday morning or Friday morning, the objects for Amai’s events on those days (picnic blanket, cake) would not appear. This bug has been fixed.
  • If the player took Amai’s food out of the fridge and fed some of it to a student, the “take Amai’s food out of the fridge” button prompt would re-appear. This bug has been fixed.
  • If the player shut down the Cooking Club, Amai and her former clubmembers would not be able to properly place their trays down on the bake sale table. This bug has been fixed.
  • Some of the characters during Osana’s week performed a “standing and looking at phone” animation when they were supposed to be doing something else. This bug has been fixed.
  • If the player was being stalked by Sleuths on Week 2, two of those characters would perform a sitting animation instead of the sleuthing animation. This bug has been fixed.
  • If a student council member reported a corpse to a teacher in Yakuza Mode, the teacher would respond as if an intruder had been reported to them. This bug has been fixed.
  • If 4 characters witnessed the player in a struggle with another character, the struggling character would stop performing the correct animation. This bug has been fixed.
  • In the Osana Befriend/Betray cutscene, if the player was using a PlayStation controller, the button for poisoning Osana’s tea would be incorrect. This has been fixed.
  • If the player was using a Sony controller, the game would not acknowledge the player’s button input during the Chigusa photoshoot minigame. This bug has been fixed.
  • A student will no longer visit the bake sale and buy food from it if they are currently targeted for bullying, or if they are already on their way to meet someone.
  • If the player tried to have a “This is the person who is bullying you” conversations with Horuda, the wrong dialogue would be displayed. This bug has been fixed.
  • If the player eliminated Amai by killing her with an explosion, they would obtain the “Attack” achievement instead of the correct one. This bug has been fixed.
  • It was possible for the player to initiate a conversation with Otohiko while he was lying on the ground after tripping and falling. This bug has been fixed.
  • Due to a bug, it was possible for a student’s vision to be blocked by their own head if their head was angled in a specific way. This bug has been fixed.
  • If the player viewed a photograph and then deleted the photograph, a white space would appear where the deleted photograph was. This bug has been fixed.
  • If the player started a new save file using the “Week Select” screen, Senpai would be using weird textures in his portrait. This bug has been fixed.
  • In Custom Mode, when giving a student Kizana’s hair, Ayano’s face texture would be used instead of Kizana’s face texture. This bug has been fixed.
  • Due to a bug, sometimes a suitor would perform a waving animation during the “entering matchmaking minigame” animation. This bug has been fixed.
  • If the player left a note on Senpai’s desk during Amai’s week, he would react to the note while very far away from it. This bug has been fixed.
  • If the player attempted to play a Mission Mode mission about eliminating Amai, she wouldn’t actually spawn at school. This bug has been fixed.
  • During lunchtime on Week 2, Raibaru would spin in circles forever instead of sitting somewhere and eating her lunch. This bug has been fixed.
  • If the player collected money from Ryoba, then reset the week, it would no longer be possible to obtain that money. This bug has been fixed.
  • Miyuji was supposed to be sticking out her tongue in her student portrait. At some point, it was removed. I’ve restored her missing tongue.
  • Due to a bug, the subtitles for the Basu sisters’ Wednesday event disappeared halfway through their conversation. This bug has been fixed.
  • When gossiping about Amai while aware of her embarrassing secret, Osana’s embarrassing secret would be displayed. This bug has been fixed.
  • Fixed bug that prevented an icon representing the current rival from appearing at the “Progress Towards Getting Rival Rejected” screen.
  • If the player tortured a prisoner in their basement, the basement music would not successfully fade to zero. This bug has been fixed.
  • During the 1980s Mode confession cutscene, certain characters’ stockings would become kneesocks instead. This bug has been fixed.
  • When the rainbow girls were following Komako around school, they would often clip into each other. This should no longer occur.
  • If Osana discovered Amai’s corpse, she would react to it as if she had found the corpse of Raibaru. This bug has been fixed.
  • When loading into the home scene, it was possible for the player to see parts of the UI fading out. This bug has been fixed.
  • At some point in time, the “lip sync during Raibaru/Osana morning events” feature broke. This feature is now working again.
  • The player is no longer able to delete photographs while at home; the game would not be able to properly save the action.
  • The player can no longer start a new save file from the Challenges screen; it has to be done from the Difficulty screen.
  • Two of Ayano’s hair models were missing, causing her to appear bald when they were selected. This bug has been fixed.
  • Whenever the game loaded the home scene, a “book page being turned” sound effect would play. This bug has been fixed.
  • When rotating the camera inside of the Newspaper Club, certain models would flicker. This bug has been fixed.
  • The “Send to Locker” and “Other Topics” buttons had inconsistent designs/appearances. This has been fixed.
  • It was possible for the player to feed Amai her own food when doing Amai’s Task. This bug has been fixed.
  • Fixed bug that caused the “place photograph” target reticle in the corkboard interface to be invisible.
  • Osana’s bag appeared at her desk in Amai’s week, even if Osana was dead. This bug has been fixed.
  • Fixed typo in subtitles for Osana and Raibaru’s “we can’t be friends any more” conversation.
  • One of the male 1980s Mode students became bald; this bug has been fixed.
  • Miyuji Shan had two pairs of eyebrows. This oversight has been corrected.
  • Fixed typo in Amai’s “sabotaged oven” event.
  • Fixed typo in Amai’s matchmaking dialogue.
  • Fixed typo in subtitles for Shima’s Task.

What’s Next?

I know what you’re thinking: “When will you start working on Kizana?!” Well, in the Amai blog post, I mentioned that I don’t want to start working on Kizana until Amai is 100% complete. At the minimum, this would mean adding voice acting and unique animations to Amai’s week. However, I’d like to do more than just the bare minimum. For example, I’d like to give Amai a unique expulsion process, instead of simply recycling the 1980s Mode expulsion process. Also, I’d like to do a whole bunch of other things, such as making videos about the game’s lore and posting them to YouTube.

If I had to create a list of tasks and organize the tasks in order of priority, I suppose it would look something like this:


I’ll definitely do the two things in the “MANDATORY” column before working on Kizana. I’ll probably do some of the things in the “HIGHLY DESIRED” column before working on Kizana. I might do some of the things in the “MAYBE” column before working on Kizana. It’s possible that the things in the “CAN WAIT” column won’t even happen until sometime way after Kizana.

In short: I don’t have any exact dates or timelines to give you; it’s too early to tell how long it will take to complete some of the items on the checklist, or how many of those items I’ll decide to do before I move on to the next rival. (Deja vu, huh?) However, even though some things are unknown and uncertain, there is one thing you can always count on: updates on the 1st and 15th of every month bringing improvements and fixes to the game.

Thank you for following the development of Yandere Simulator!
 
Back