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kiwifarms.net
- Joined
- Dec 29, 2019
team ninja is next in the choppin blockMicrosoft needs to tard wrangle their studios some more, holy shit.
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team ninja is next in the choppin blockMicrosoft needs to tard wrangle their studios some more, holy shit.
preproduction, location scouting for iceland (the location they're using is based on a real part of it iirc), making all the models and shit, a game like this would take a studio like theirs a long time and its a benefit they had a larger team with this one otherwise it'd take much longer to releaseBut how did this game take 4 years at bare minimum? They spent a year making each hour?
I remember when Bleeding Edge ha a beta and normie gamers like Skillup were like "bruh what the fuck are these characters designs?"Bleeding Edge was a dud (if you can ever remember it), Hellblade 2 seems like another dud.
I am sorry but the studio won't survive another bomb.
It cannot be making any money for Microsoft. The economics of the service make zero sense. On top of that the extreme cannibalization of sales leads to AAA single player games being impossible to make because the 'service' economic model is contrary to their existence. Something like New Vegas is not going to work on Game Pass unless they piece out every single quest into a micro-transaction. If movie and television streaming services are all massive losers than gaming services are even worse .Like, it is amazing to have all those benefits as a gamer and all the money as Microsoft but the games sales take a hit so it is not worth it releasing on Xbox if you do not want to risk the Game Pass canibalising the sales. Am I correct in that assumption?
This does not make any sense!It cannot be making any money for Microsoft. The economics of the service make zero sense. On top of that the extreme cannibalization of sales leads to AAA single player games being impossible to make because the 'service' economic model is contrary to their existence. Something like New Vegas is not going to work on Game Pass unless they piece out every single quest into a micro-transaction. If movie and television streaming services are all massive losers than gaming services are even worse .
Imagine playing New Vegas and every single location on the map is paywalled behind a $5.99 door. Every gun is only accessible with a $1.99 purchase with actual money and things like 'caps' or 'NCR dollars' are removed from the game. And certain endings are seasonal or timed content only. Want the Legion ending? That is only available from March 2025 to July 2025 and for $79.99 and then it expires permanently or goes to a price of $149.99 and never goes down. Want to play Dead Money? That was only available to pre-order purchasers.
Games like Diablo now have to be online only to accommodate the new financial strategy of the 'service game'. Meaning you have the constant upkeep of servers, piecemeal releasing of content, barren game modes at launch, no ability to mod the game, lag and server issues, hackers and bots that cannot be avoided, potential to be randomly banned without explanation, potential for content to be pulled without warning.
We can tell the health of Game Pass by looking at recent new additions. Here's what's on the "recently added" page:Correct me if I am wrong as I never had the Game Pass but from what I can gather (using the latest studio closures as evidence), the whole service is a steal for the customers, a constant flow of money for Microsoft and cancer for the developers.
Like, it is amazing to have all those benefits as a gamer and all the money as Microsoft but the games sales take a hit so it is not worth it releasing on Xbox if you do not want to risk the Game Pass canibalising the sales. Am I correct in that assumption?
JESUS CHRIST! So it is either a recent game that sucks, an old game that sucks, a recent game that is owned by/has made a deal with Microsoft or an old game who might have been good but its sales dryed up because nobody cares about it anymore! How are they saying this is a success service? This model burns through both developsd AND customer goodwill!If Game Pass is supposed to be the game equivalent of Netflix, imagine the offerings. You're not getting the latest good movies because Microsoft doesn't make good games. Instead you're getting 2013 releases, meaning you can finally watch "The Hobbit: The Desolation of Smaug" and "Man of Steel", maybe. You're getting plenty of indie documentaries about what it's like to be a troon in the Zambia though because they desperately needed $10K to finish editing.
They always fail in one way or another. First Xbox had few games and a massive controller. 360 had the RROD associating the brand with badly made hardware. XBone was an expensive, kinect-based spy machine. And Series X/S has few games, most of them shit and the two series canibalise each other with the Series S holding game development for Xbox back. Microsoft never understood the industry.Microsof never recovered from the "TV! TV! TV! Water cooler, TV!" launch of the Xbox One in my opinion. I always thought of Game Pass as a desperate attempt to recover the lost mindset of lost market share that didn't worked in the end.
The dumb naming convention of their consoles didn't help either, I still see people referring to the Series S/X as Xbox One, just like how it happened to the Wii/WiiU debacle.
My experience with gamepass is pretty negative so far. Similar story, I have a brand new gaming PC all put together, decided to get gamepass for Starfield. Game is so poorly optimized it was locking up my entire computer. Only game this has happened to so far despite all the intensive testing I've done.For example got my new PC and still had game pass I could download Crusader Kings 3 or buy it for $12,
Are they really? Because they already sold their IPs to Embracer two years back, and even then Tomb Raider has been in the glue factory 2010s onwardSquare Enix is putting old Tomb Raider games on the service, and I'm not sure who is more desperate, SE for the revenue or Microsoft for having at least something gamers heard of.
In that case, it makes even more sense, because Embracer is desperate for cash and who is buying Tomb Raider games full of QTEs and cover shooting mechanics that have aged like milk. Microsoft was still only cheap enough for pay for TR which has been given away by Epic.Are they really? Because they already sold their IPs to Embracer two years back, and even then Tomb Raider has been in the glue factory 2010s onward