The way I see it, entertainment is supposed to be creative outlets for everybody involved to experience countless stories or perspectives for the viewer's enjoyment. Escapism as a sort to wind down, to say the least. I remember when 9/11 happened, every channel suspended their regularly scheduled programming out of respect of the tragedy. Nickelodeon intentionally did not. Why? Because they did not want children to be exposed to the graphic imagery of 9/11.
Here's a better example. 2009 was in the midst of a recovering recession. Modern Warfare 2 managed to be a social, bombastic multiplayer experience for countless players thanks to its uncensored voice chat and diversity of playlists and unlocks in respect to its core audience and consumer.
My point is, when times get tough, people would use whatever resources or free time they have to relieve their frustrations elsewhere. Close out their minds for a few minutes to have a laugh, learn something, mediate, whatever/however they choose to do. Video games NOW are an unintended victim of "culture war" norms since those people want to push "the message" towards longtime fans or newcomers irrespective of overall experience. You're paying THEM so THEY can force identity politics/microtransactions/DRM down your throats.
It's not enough that I, and many others, have to live through the ramifications of this declining economy. Now, I can barely enjoy a modern video game without internal baggage from the developers/publishers that insist upon their products being soapboxes for some imaginary social fight. While I can agree that
@Vyse Inglebard went off the rails for the Paper Mario remake, I can understand the anger. All that pent up anger from outside forces is bound to spill out eventually. If your entertainment is vilifying you, what other outlet do you have?