- Joined
- May 24, 2018
I hadn't read through most of the thread yet when I responded to Pruto, so didn't even realize how many baiters there were. Sorry about that!You really shouldn't respond to bait from morons, but this is correct.
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I hadn't read through most of the thread yet when I responded to Pruto, so didn't even realize how many baiters there were. Sorry about that!You really shouldn't respond to bait from morons, but this is correct.
On the same day that the virgin Paper Mario releases and afflicts itself with Russophobia, the Chad Bug Fables was just updated to add Russian language supportApparently the Bob-ombs in Fahr Outpost no longer speak with a Russian dialect and just speak normal English with the occasional missing article ("a", "the", etc). You know why.
Imagine caring so much about language in a vydia gaem, also imagine caring so much about a gamejam game made for furfags. Twittards are so cringeworthy.
Okay, I imagined. Now what?Imagine caring so much about language in a vydia gaem, also imagine caring so much about a gamejam game made for furfags. Twittards are so cringeworthy.
Good to hear. Doing a Hard mode run right now in Bug Fables. Kabbu is the GOAT.On the same day that the virgin Paper Mario releases and afflicts itself with Russophobia, the Chad Bug Fables was just updated to add Russian language support![]()
Characters offer more commentary, including companions speaking much, much more during cutscenes, and the fast travel system has been revamped so that a warp pipe hub leading to major areas (while also connected to major underground areas) is accessible from traveling a single screen in the town square, cutting down on backtracking significantly. Additionally, the infamous Creepy Steeple backtrack has been reduced thanks to an extremely convenient warp pipe, allegedly. There's supposedly two new bosses (one of which was a cut enemy) and a 100 percent completion reward, but I haven't gotten there yet.So besides the tranny ghost what else did they add? New quests, cut content, higher framerate, rebalanced items anything?
Vivian does not call Beldam 'Sis', but rather something closer to 'The Most Esteemed Sister'.View attachment 6016467
So I dunno if this image has been posted before but essentially this is the image/argument the lefties on Twitter are using and spreading around to justify the trans thing. Anyone with actual knowledge of Japanese weigh in? They're also claiming that the character card in SPM saying "Otokonoko" doesn't matter as it isn't how "she describes herself"
Not agreeing with them just curious to see how well these arguments hold up
FiringWall said:People were moaning and groaning that they removed the catcalling Goombas in Paper Mario: Thousand-Year Door. Don't worry, Mr. Sexual Harassment, Dupree, is still here and with even worse pickup lines.
I'm so glad that the framerate was lowered in service to an overall worse aesthetic.It runs at a lower fps than the original, the new Origami King style music doesn't fit music doesn't fit, and the visuals don't match the aesthetic
I get why people hate the section, but I feel it undercuts the sense helplessness from running through mobs without companions and the relief when you finally get Vivian as a team mate. Kinda feels like removing the ladder section from MSG3 because "it takes too long". Like, yeah... that's the point.Additionally, the infamous Creepy Steeple backtrack has been reduced thanks to an extremely convenient warp pipe, allegedly.
Going to be honest: I really fucking hate how the series has basically been hijacked because of the series localised title. Yeah, Vivian turning into the 41%er isn't the first time Western localisers ruined the series. The series was original called "Mario Story" and TTYD was called "Mario Story 2" and the "paper" elements were basically an aesthetic choice similar to SMB3's being presented like a stage play with platforms hanging from chains and whatnot. But no, now the series is a visual element first and foremost which is why we got bullshit like Sticker Star and Color Splash.Visually, the game leans in harder on the paper aesthetic. The ground looks like construction paper which is accurately slightly reflective, there's intentional imperfections on backgrounds like gaps showing walls are made of cardboard, and water looks more like paper props instead of actual water. Your mileage may vary if you prefer the overworld looking like natural structures.
Actually, it's known as "Yume Kōjō: Doki Doki Panic" in Japan.No it was called "Paper Mario RPG" in Japan
View attachment 6019430
Before its release, the game was confirmed to be a direct sequel to the Nintendo 64 game Paper Mario and was known tentatively as Mario Story 2 in Japan and Paper Mario 2 in North America.No it was called "Paper Mario RPG" in Japan
View attachment 6019430
I checked out the patches out of curiosity up to Chapter 2.
I'll try speeding my way through to Chapter 4 this week.
(Patches 4.0 and 5.0)
B: We are...
M: The three...
V: Shadow Sisters!
B Vivian! You nincompoop! What are you babbling about?
It's Shadow SIRENS! I don't see three sisters!
I see two, but you, Vivian, are hardly a sister!!!
(4.0)
V: Yeah... I guess you two are the real sisters... but...
I still fell like one!
B: I suppose you think you're the most beautiful too?
That merits a punishment!
(5.0)
V: Aw, I'm sorry, Sis...
I didn't mean to upset you, I just misspoke...
B: Just a slip of the tongue? I find that hard to believe!
Ooh, you've got some FIERCE punishment coming your way!
(4.0 and 5.0)
V: Aw, gee whiz... I hate being punished...
B: That's for later, though...
First, we have to deal with this Mario and his friends.
Let's do it, my sister... and would-be-sister.
Marilyn! Vivian!(Patches 4.0 and 5.0)
Goombella: That's Vivian.
She's one of the Shadow Sirens.
According to the book, she's the youngest brother of the trio.
...Wait, what?! She looks like the youngest sister to me!
Otherwise, she doesn't seem all that noteworthy.
Uh... She is kinda cute, I guess...
She might even be cuter than I am...
I guess...
...Uh.. What am I thinking?
You are talking about a game where you literally fly as a paper aeroplane, roll yourself up like newspaper and roll around on the ground, and make yourself completely flat, like a piece of paper, to get through cracks in the walls and tight spaces.The series was original called "Mario Story" and TTYD was called "Mario Story 2" and the "paper" elements were basically an aesthetic choice similar to SMB3's being presented like a stage play with platforms hanging from chains and whatnot
I know others have said it before me, but they really were so lazy with the Paper aesthetic and knowing that it has been 12 years running that they kept up with this and hardly done much else creative with it is so lame. Like others said and based off of what I've seen, it's a mix of construction paper, glossy paper, cardboard, and that's it. They really seemed to ditch the pop-up book theme of the whole game in place of "let's just throw paper on everything because it's PAPER Mario!"Visually, the game leans in harder on the paper aesthetic. The ground looks like construction paper which is accurately slightly reflective, there's intentional imperfections on backgrounds like gaps showing walls are made of cardboard, and water looks more like paper props instead of actual water. Your mileage may vary if you prefer the overworld looking like natural structures.
I would have loved to have had a remaster of this game, but would hate if they went the route of cardboard and glossy paper. A lot of the charm is from the almost water color style look of the backgrounds and the soft colors. I don't have faith they could do an improved version of that styleI've said it before, but I think this overall paper aesthetic would've worked better had they given the remaster treatment to Paper Mario N64 instead since that's the one that's arguably in most need of a new coat of paint.
You seem to have a hard time differentiating people who take a fit when you say a mean word to taking a stance against shit writing and pandering by refusing to partake in it."haha look at these easily triggered trannies"
"no you don't understand I canNOT play this game until someone edits these two lines of dialogue that mention a tranny REEEEEEE"
Which was painted as a horrible curse, not something that people could just do normally "because paper!!!", For us, the viewer, it doesn't seem like anything, but the implications are supposed to be a little more ugly beyond the medium the game is presented through. It's also never really brought up by any character in the game outside of the ones providing the abilities.You are talking about a game where you literally fly as a paper aeroplane, roll yourself up like newspaper and roll around on the ground, and make yourself completely flat, like a piece of paper, to get through cracks in the walls and tight spaces.