Paper Mario Series

Which Paper Mario Game is your Favorite?

  • Paper Mario

    Votes: 165 23.0%
  • Paper Mario: The Thousand Year Door

    Votes: 345 48.1%
  • Super Paper Mario

    Votes: 121 16.9%
  • Paper Mario: Sticker Star

    Votes: 19 2.6%
  • Paper Mario Color Splash

    Votes: 9 1.3%
  • They're all good imo

    Votes: 59 8.2%

  • Total voters
    718
I would have loved to have had a remaster of this game, but would hate if they went the route of cardboard and glossy paper. A lot of the charm is from the almost water color style look of the backgrounds and the soft colors. I don't have faith they could do an improved version of that style
Ah yeah forgot about that, despite not having much of a "paper" aesthetic, it seemed to take the Yoshi's Island approach of going for a stylized, pastel painting look for its aesthetic despite the limited hardware.
This is especially prevalent when you're greeted with these little cards when you get your partners for the first time.
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The more I play it the more I do not like it. Everything is so slow. I've already mentioned that there's no way to speed up the text like you could in the original and with how much text there is in the game it really adds up fast how much time is wasted.

Then the level up is significantly slower. In the old one as soon as you leveled up the star meter would fill up, you would pick your buff, then it replenished your HP and FP. Now it asks you which buff you want, then slowly refills your HP, then slowly refills your FB, then slowly refills your star meter. It doesn't matter if all are maxed out, the game acts like you were at zero for all of them. I played my gamecube version and confirmed that the level up sequence takes a drastically shorter amount of time.

When you get a new ability it feels like you have to wait forever before you can input the command the game wants you to use. Then it feels like it takes forever for me to say I don't need to practice it again. I really don't see any redeeming quality for this game.

I've purposely ignored the drama surrounding the script and have at it from purely gameplay perspective. It wastes your time, it runs at a lower fps than the original, the new Origami King style music doesn't fit, and the visuals don't match the aesthetic. Rougeport and the sewers are supposed to be grimy, so why are the floors so glossy? The last two points are admittedly subjective, but it does detract from the game I think.
I was hoping from the start that even if the script went to shit, I could just slap on a restoration mod and it would suddenly be great. But there are so many little problems that add up to such an unsatisfying experience that you'd have to mod it to hell and back just to make it as good as the original. It really shows how little Nintendo understands why people liked this game in the first place.
There's a few QOL things as well. You teeter when you try to walk off ledges if they only do damage if you jump off,
I consider that a downgrade. Being able to fall in the water and get bit by a piranha at basically any point was funny, and removing it is just another example of this remake being way too safe for its own good.
I get why people hate the section, but I feel it undercuts the sense helplessness from running through mobs without companions and the relief when you finally get Vivian as a team mate. Kinda feels like removing the ladder section from MSG3 because "it takes too long". Like, yeah... that's the point.
I completely agree. The amount of backtracking in chapter 4 specifically fits the story and tone perfectly, and I think it's entirely justified.
 
You seem to have a hard time differentiating people who take a fit when you say a mean word to taking a stance against shit writing and pandering by refusing to partake in it.


Which was painted as a horrible curse, not something that people could just do normally "because paper!!!", For us, the viewer, it doesn't seem like anything, but the implications are supposed to be a little more ugly beyond the medium the game is presented through. It's also never really brought up by any character in the game outside of the ones providing the abilities.
I’m sure Nintendo will miss your money faggot

Cope and seethe
 
You are talking about a game where you literally fly as a paper aeroplane, roll yourself up like newspaper and roll around on the ground, and make yourself completely flat, like a piece of paper, to get through cracks in the walls and tight spaces.
Those elements are largely traversal mechanics that don't influence the story any more than the Ground Pound, Super Hammer, or Yoshi Hover.
 
Filter queen and sexy maid Ari Drennen insists Vivian was always trans. He stands firmly against censorship. Archive.
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"Oh wow LoTT used proper pronouns"
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"Has she heard of Birdo? Oh btw Yoshi is trans."
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"Fucking conservative chuds are a bunch of snowflakes." Let's see how the games sell, then. Archive.
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You bitched about Stellar Blade for months.
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Why is a Ghost trans?

Oh, and good luck selling a downlow black samurai to blacks. They hate that shit.
 
It's always kind of funny when trannies try to claim traps, since traps dress like girls but still identify as guys. Really telling that they identify so much with them.
I still remember them trying to push the narrative that "traps" was offensive.
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Also, apparently the game is piss easy which has resulted in a flood of "pre-hooktail Pit of 100 Trials" posts in inbreddit because a) partners who faint will now have 1 HP after fleeing which makes it super easy to set up Danger starts and b) if you fail at any point, you're allowed to repeat the fucking floor. You read that right. If at any time you die on any of the floors of the hardest part of the game, you are given a fucking mulligan and spat out into the same floor to try it all over again.
 
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"Has she heard of Birdo? Oh btw Yoshi is trans."
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At this point you'd think people would be universally tired of this. The reaction to hearing another fictional character is trans or made trans should just be crickets. It goes with tweets like this where you see how incredibly over-represented trans is in media that people usually think of a generic way for LGBTQ ass-patting is just make a character trans and specifically that.
 
Weird how the mod that simplely machine translates the Japanese script is tagged as NSFW but the mod that makes Mario gives characters the bird isn't tagged NSFW.
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I don't know, it's reasonable to assume that the machine translation might have made some unsavory mistakes. Also, a picture of someone flipping you off is never going to be NSFW.
I've got some bad news for you. She's got a cat-ear headband now.
That was always the case in the American release.
 
Before its release, the game was confirmed to be a direct sequel to the Nintendo 64 game Paper Mario and was known tentatively as Mario Story 2 in Japan and Paper Mario 2 in North America.

Source.
I think it should also be mentioned that Paper Mario was originally intended as a direct sequel to Super Mario RPG before being changed.

Translation
MARIO RPG 2
Officially announced, the new episode of the RPG featuring the little plumber will release in 1998 on DD64.
While the first Super Mario RPG was developed by Square, this new episode is now in the hands of Nintendo. We're immediately impressed by the technical level of how the game is coded. The game looks 2D, but is actually 3D. All the on-screen elements are as flat as paper (à la PaRappa on PlayStation). When they move, they act like paper in the wind! The effect is stellar and gives a new aesthetic to the game. We don't know much about the story yet, but our plumber will be once again living a difficult and exciting quest. A lot of people found that the game seemed to be aimed towards children. It is early to jump to this conclusion because Miyamoto promised a RPG as big as Yoshi. The overall pastel effect gives a very childish look to product of high technicality. And if the sprites can bend like pieces of paper, they twist and contort in every way. An effect that was already experimented on the stage select screen in Yoshi's Story. It seems to be possible to rotate the background. We're waiting for the game with a badly contained impatience, especially since in early '98, Nintendo should reveal the innovations of this Mario RPG 2, holding to the DD64 support.

You have a bad feeling about this forest? Be careful!
Mario's long time friends are also part of this adventure.
The star world will lead you to new, never seen before lands.
Some of the classic Mario bosses are recognizable.
2D Mario evolves in his completely 3D house.

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