They contribute in a way where they learn nothing. You see them buy the one upgrade, charge head first into bots, throw the gas, deal lots of damage, die, buy back because they don't have a use for money anymore and repeat. It's not very fun playing with autopilot teammates. Bonus sadness if they're trying to gas the tank as well.
bad players will remain bad players no matter what happens, if it wasn't for the gas passer it would've been for something else entirely.
and also just because they don't
see any use for money, that doesn't mean they don't need, doesn't matter which pyro it is, he still needs to upgrade his cheap primary and improve his survivability, or he'll get killed even before he gets the damage for the passer, then it also depends per mission and teammates if he gets the funds for it.
Not that different from Gas Passer steamrolls. If I wanted to AFK and watch things die, I could just play Cookie Clicker instead. Killing everything for the rest of the team all the time isn't a favor, some stupid niggers have trouble comprehending this.
right and wrong, when it's about killing high value targets and groups of heavies/soldiers/whatever is slow and hits hard, the scotres dominates the game, but when it's about handling trash/intermittent mediums, the scotres flops, and needs the rest of his team to function, which if the rest of his team covers that part, then it becomes a gg no re really fast.
gas passer spam has a generalistic impact and doesn't need team presence to function:
- you need groups of trash/intermittent mediums handled? throw the gas passer, they don't exist anymore/their health goes down to be handled easily right after
- need to waste a giant/s and his entourage? throw the gas passer, the entourage dies and the giant is ready to be cooked by your team,
- exceptions are giant medics and bosses, you just do intermittent spike damage to them while you cook them with the flamer.