Sakuba Metal Works and SmokymonkeyS will release the remastered adventure game
Garage: Bad Dream Adventure for Switch on June 6, the developers
announced. It will support English, Japanese, Traditional Chinese, and Simplified Chinese language options.
Garage: Bad Dream Adventure first launched for PC on March 25, 1999 in Japan. The remastered version launched for iOS and Android on December 10, 2021 worldwide, followed by PC via
Steam on July 7, 2022.
Learning Japanese to avoid localizers isnt even worth it anymore when new games from Japan are becoming pozzed.
That's something I will disagree because it's both a pessimist and defeatist attitude, nevermind the sheer range of games, both old and new, once no longer needing the middleman. Same for other entertainment media such as comics, mangas are a gigantic field that not even fan-translators can fully tackle.
That said, people in western countries have entirely the rights to ask for a better translation quality, and criticize localizers for their unprofessional behavior anytime. Learning a foreign language is no mundane task (let alone two in my case) but it's never a waste of time if it lines up with your personal interests/hobbies.
Found an A-Train post earlier in this thread. Anyone here actually play this game? Steam and Switch keep recommending it but nobody I know actually plays.
It sounds good, if a little daunting.
A-Train All Aboard Tourism is a train + business + city manager. It is directed at the issue of passenger transportation not production/industry logistics, so the focus is on timetables and schedules.


It's a relatively easy game where you don't need to understand most of the things in order to play but it has an insane depth for
autistic people who are really into this genre. But I can assume people could be tricked into thinking it's going to be a cute game about trains because of the anime ladies present in it, and then realize they're being told economy topics such as the depreciation of their assets and the impact on the company's balance sheet. And the city is not an abstract entity either, you really need to take into account the unique characteristics of each region and city before making your plans. Unlike western tycoon and city builder games, it's a real simulator not a sandbox game; even building something wrong can be a death sentence as you will have to pay for the demolition team to destroy the thing and still have the loss remaining on your balance sheet.
The main issue is that its UI is so-so, it's also pricey (rarely goes on sale digital) and its expansion DLC is stuck on the Japanese eshop (it is compatible with the western copy however). If you feel hesitant, I believe there is a Steam version you could pirate in order to try out first.
It also features a map editor where you can even create your own map, scenario, character dialogues and event flags. With the ability to share and download the maps from other users too.