Gondolindrim
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- Nov 5, 2020
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Haven't even diehard MGS spergs given up trying to defend that one? I thought most people had conceded that playing MGS4 is effectively watching a bespectacled Japanese man masturbate to a photograph of himself.MGS4 sucked actually
There's hardly a clearer example of how much video games have stagnated in the third millenium. REmake came out six years after RE1. It's been 22 years since REmake.It doesn't just look fine. It looks great and I was continually wowed by the fact that I was playing a 20-year-old game last time I played it.
The lighting effects and depth of the backgrounds make it easy to forget they're pre-rendered.
When @Ibanez RG 350EX said "20-year-old game" my thoughts immediately went the PSX release, before I did the math.There's hardly a clearer example of how much video games have stagnated in the third millenium. REmake came out six years after RE1. It's been 22 years since REmake.
The whole discourse around the MGS Master Collection makes me want to kill myself.I think Konami deserves props for one great thing they've done recently: Releasing an official PC port of MGS3 in the run up to the modern remake of the same game.
I've lamented before about how publishers intentionally limit your ability to play the original version of a game once the remake releases and I think it's just swell they took the opposite approach here by effectively making the game more accessible than it's ever been with a functional official PC port. I have no doubt this was a strategic move to get people talking about the game again and drum up a little hype but I appreciate it nonetheless.
I think the primary criticism everyone has about the lack of new features in the port isn't that big of a deal because I'm looking at it from more of a preservation angle. The full price tag however is a bit egregious but let's be real we can all now easily pirate that shit anyway if it annoys us that much.
Stable, sure. But accurate? It's a quick and dirty PC port of a PS3 port of a PS2 game.but you're getting an infinitely more accurate and stable experience than emulating either
Gaming will crash because Developers/Publishers can't manage their finances, not because of one side winning a culture war or the nerds defeating the normies.
I don't think a true crash in the '83 sense is going to happen again.
The only way I see a 83' crash happening
(Sorry for the repeat, but the topic came up again so...)AAA studios are as safe as any from crashing.
They're also totally unlikeable. In the first game I read pretty much every conversation, the characters were interesting and charismatic, the writing was witty and funny. With 2 I started skipping everything in less than 10 minutes. Melinoe in particular is so boring compared to Zagreus.
ESG money is no longer covering the failures.
Why? The one on Gamecube was a Remake. Why do they feel the need to shell out a second one?
You can't cover operating losses with capital raises, period. The whole premise behind ESG is that going woke will help, not harm profitability
Yeah, problem with that is it doesn't actually comport with reality. Woke games are still coming out, and arguably it's getting even worse, with even Nintendo becoming more blatant about pandering.Not so much that nerds won the culture war, but that people reject wokeshit as a whole and ESG money is no longer covering the failures.
In a functioning economy yes, but we're not in one. If line go up through BlackRock investments for being a good boy, banks are giving you loans because of the previously stated investments, and you're a boss who doesn't give a shit how the company will turn out in 10 years because you'll be gone in 5 when a product takes 5 years to ship, operating losses don't mean much. Like, look at all the streaming services that have Netflix to look at as a money furnace and yet still pop up thinking they're going to be the one winner in 20 years.
I think it's even more apparent when you realize that every game dev and publisher has been pushing for GRAPHICS GRAPHICS GRAPHICS but none of them have really managed to make a game that looks as good as Arkham Knight, which came out 9 years ago. The biggest sign that game development has gone to shit is that everyone is fixated on developing one part of a game and they can't even do that right.There's hardly a clearer example of how much video games have stagnated in the third millenium. REmake came out six years after RE1. It's been 22 years since REmake.
That was a rule on Reddit, I think Riot were the ones that eventually broke that rule and it has become SOP for companies to have their community managers run their subreddits now too. So yeah, just another example of Riot being turbofags that have ruined modern gaming.Also there needs to be some kind of law against subreddit mods being people who work for the company. That's a fast way to make sure nobody trusts you when you can manipulate what opinions spread and what don't.
I forget which time - the fact there's multiple shows how bad it was - but during one of the sexism scandals way back in the day it really got out to the wider League community that the jannies were Riot-approved when they kept deleting threads attempting to talk on the disgusting actions Rioters had performed. I forgot if it led to like a subreddit lockdown or not.That was a rule on Reddit, I think Riot were the ones that eventually broke that rule and it has become SOP for companies to have their community managers run their subreddits now too. So yeah, just another example of Riot being turbofags that have ruined modern gaming.
Nah, that'd exclude most JRPGs.People keep calling things RPG's when they are not for example hack and slash games are not RPG's C Diablo you do not have any choices in that game it's a completely linear story nothing wrong with that but people need to apply the label correctly if the story doesn't change based on any of your choices and no matter what you do the ending is still still the same that's not an RPG either see fallout 4
You can make a strong case that an RPG is any game that presents numbers related to game mechanics to the player in any way, rather than making them only known to the developer.People keep calling things RPG's when they are not for example hack and slash games are not RPG's C Diablo you do not have any choices in that game it's a completely linear story nothing wrong with that but people need to apply the label correctly if the story doesn't change based on any of your choices and no matter what you do the ending is still still the same that's not an RPG either see fallout 4
Everyone wants to be modern day Crysis, but they keep forgetting the main lesson of Crysis, which is art direction being extremely important. Because nobody ever posts the visual AIDS snow or alien butthole levels from Crysis in their "zomg best graphics ever" threads, it's always the nice, colorful tropical beaches of the first level, or the night levels and their crazy lighting. Again, the only game I can think of since Arkham Knight that is visually impressive is Alan Wake 2, a game made for 70 million Euro, by a studio that has less employees total than are assigned to making one Call of Duty map.I think it's even more apparent when you realize that every game dev and publisher has been pushing for GRAPHICS GRAPHICS GRAPHICS but none of them have really managed to make a game that looks as good as Arkham Knight, which came out 9 years ago. The biggest sign that game development has gone to shit is that everyone is fixated on developing one part of a game and they can't even do that right.
Everyone wants to be modern day Crysis, but they keep forgetting the main lesson of Crysis, which is art direction being extremely important. Because nobody ever posts the visual AIDS snow or alien butthole levels from Crysis in their "zomg best graphics ever" threads, it's always the nice, colorful tropical beaches of the first level, or the night levels and their crazy lighting. Again, the only game I can think of since Arkham Knight that is visually impressive is Alan Wake 2, a game made for 70 million Euro, by a studio that has less employees total than are assigned to making one Call of Duty map.