Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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So, they finally finished a gameplay mechanic that should have been in the base game...only to sell it back to you as Creation Club content, in a generic CAPTURE, LOOT, RETURN quest that takes less than an hour to complete. lmfao
They put in the mechanics and faction for free. Basically random bounties and the ability to take them in dead or alive.

What they sold is a single quest with story content, 2 guns and 2 outfits.

You don't need to buy the quest to access the bounty hunting.
 
Oh, so they brought the content that should have been there on day one for free and that makes it fine to charge money for a short, shitty quest I could easily release myself(as could anybody with even passing experience with modding their previous titles)
Man, Bethesda/Starfield paypiggies are something else. I will be surprised if they don't break everything when adding in more "content"(cut features advertised as new) like they did with Fallout 4 recently.
 
the big dlc for this shit is new vegas bounties I y II fucking lmao this game is dead
Correction: Poor man's NVB, with a base that is infinitely less satisfying to play.
That DLC is going to be a disaster, so much expectations will be thrown on it to "save the game!" by the delusional bethesda tards and it just won't be enough.
 
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I played the bounty stuff. The actual mechanics could have been implemented within a month of release, and that's me being generous and assuming they take a break after launch or focus on bug fixing alongside it. It's *literally* you can just use EM weapons on them now to complete the bounty. You don't take them in, it doesn't make use of the brig habs for the ships. It's just now sometimes you need to take them in alive, and you use a new weapon to do it. That's it. It's literally shit I just could have *imagined* with the launch bounties.

The (free) quest is fine. The environment was pretty big, bigger than space stations I recall from the base game. It is fine for a free quest, but from what I heard the paid one is basically on this level and that isn't cool. It's basically 7 dollars and is a fucking travesty when you think back to what you got with Fallout 3 and New Vegas DLCs.
 
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If you can't take prisoners even during bounty quests, what on earth is the purpose of the brig? I know this game has a ton of cut content, but you would think this would be the number one change made when focusing on bounty hunting
 
If you can't take prisoners even during bounty quests, what on earth is the purpose of the brig? I know this game has a ton of cut content, but you would think this would be the number one change made when focusing on bounty hunting
After looking into it, apparently this was in fact something that got added within a month by someone without the use of the CK.

Functional Brigs

Which makes this whole bounty hunting mechanic even more embarrassing.
 
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Mods always disabled achievements.

The confusion comes from them merging "creations" with mods. Bethesda created creations do NOT disable achievements, and Xbox players can't seem to figure out why Bethesdas paid skins and quests don't disable achievements, but random users cheat rooms do.
I noticed earlier that the game detected a mod (infinite ship storage) that I use and added it to the Creation Club even though I never used the CC. I wonder if it will fuck up my chance of unlocking the last 2 achievements.
 
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So I'm looking at the stats on the 3 Bethesda made paid mods on Bethesda.net

If you ignore that premium edition buyers were given 10 dollars in points, it seems the three of them together have made nearly 3 million dollars already, if I'm understanding the "plays" statistic correctly.
 
If you ignore that premium edition buyers were given 10 dollars in points
That's probably something that shouldn't be ignored here. There were enough pre-orders for Bethesda to decide to go through with the DLC rather than cancel it, which hints that lots of these mod plays were "free."
 
That's probably something that shouldn't be ignored here. There were enough pre-orders for Bethesda to decide to go through with the DLC rather than cancel it, which hints that lots of these mod plays were "free."
Yeah, but that's just the Bethesda made ones. Those 1000 points go quick, and there's way too many plays among all of the various paid mods on Creation Club for it to all be free plays.

Money is being made, and way more than I would have expected. I always figured Creation Club had been a failure but now I'm starting to think I was just being ignorant.

The only thing I can hope is this is just a flash in the pan because CC was featured in the Xbox showcase.

I noticed earlier that the game detected a mod (infinite ship storage) that I use and added it to the Creation Club even though I never used the CC. I wonder if it will fuck up my chance of unlocking the last 2 achievements.
I think this is just because the load order interface is integrated with Creations. Skyrim did the same shit IIRC

If you use the achievement enabler it probably won't effect it. The game tends to create a new profile for your saves with a (CREATIONS) mark next to your characters name if it's blocking achievements, so if that didn't happen I think you're fine.
 
The more time goes by I wonder if they crapped out this game for only several million but inflated the cost so Microsoft could launder debt from the buy out.
 
The more time goes by I wonder if they crapped out this game for only several million but inflated the cost so Microsoft could launder debt from the buy out.
Has there ever been an actual declaration of what the games budget was? I'm genuinely curious. Maybe all those pajeets worked for pennies.
 
Has there ever been an actual declaration of what the games budget was? I'm genuinely curious. Maybe all those pajeets worked for pennies.

Doing a Google gets me that it was $400 mil after marketing, which couldn't have been all that much since it was mostly a bunch of podcast appearances by Todd. Fucking shameful.
 
Why didn't they fly to Texas and offer Someguy2000 like 10k to write a Firefly esque space bounty hunter questline?

It's not like they never hire modders, the Interesting NPCs dev allegedly wrote some of the side quests in Goyfield.
 
So I didn't realize this when I played it, but during the intro mission for the Trackers Alliance, you have to use your scanner to identify a bounty. Apparently this is an actual feature outside of the quest, and you can track people with bounties out in the open world and take them down.

In classic Bethesda fashion, it seems to have been rushed so you have incidents like this happening lol



Edit: If you talk to the tracker leader enough, they inform you that part of the job of taking the leadership position is giving up your identity, they then make a point to say this includes gender, then make an even bigger point to say they never followed gender norms anyways.

Also tells you to use they/them pronouns as part of their title, but also goes out of the way to say they did this BEFORE they became the leader.

Somebody inform Hellvsbabyface, this can of worms just exploded.
 
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