Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

I don't think most Mexicans are going to appreciate their abuela being depicted with tusks and morbid obesity.
To be fair to WotC, your typical abuela is already pushing it there. For whatever reason Mexican women get fat once they hit thirty and they never slim down.

Besides, la chancla is a weapon more devastating than any orc could ever hope to wield.
 
To be fair to WotC, your typical abuela is already pushing it there. For whatever reason Mexican women get fat once they hit thirty and they never slim down.
Yes, but fat abuelas don't have any teeth, much less huge fucking tusks.

I guess now we know what Orc Bards are: roving bands of murderous mariachi.
 
Is all this cringe art official? Is it a new setting they're putting out, or is it third party, or what?
 
Is all this cringe art official? Is it a new setting they're putting out, or is it third party, or what?
Worse: this is all art in the core rulebooks. It’s worth mentioning that half-elves and half-orcs have been gutted. Instead, we’re going BECMI rules- if you really want to pick a half-race, just pick whichever race your character is most like. (Human or elf for half-elves, for example). Because of this, orcs are playable races from the start now.
 
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The new DM screen for modern audiences.
Sigh. That wouldn't even pass muster as a magazine cover back in the day. Seriously, look at a few of these Dragon Magazine covers from when I was a kid. And they weren't afraid to draw attractive women in them either. And it doesn't even have to be scanty Boris Vallejo women either, just straight up non-dysgenic beauty.
A cleric healing a fighter. Pic might be a bit small but if you can notice the pigs hanging from the giant's belt. Such detail!
pigs.jpg

IIRC, this cover was titled "The Worm Has Turned" but also "Babbette the Barbarian". These are real actual paintings, no digital art, no photoshop back then...
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Dragon Magazine always ran an April's Fool edition with helpful articles like How to Cheat and stats for Blink Woolly Mammoths (on a 10 they appear above you). The covers were suitably in keeping with the theme.
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As were the covers for their annual Halloween edition:
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Theme issues were a frequent thing with Dragon Magazine back then. The art for this one wasn't quite as good as some of the rest but gets an honourable mention - their special on Oriental Adventures.
oriental_adventures.jpg

And on other occasions they were happy to just do something soulful or lighter-hearted:
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And look at this wizard just chilling on his riding frog:
frog_wiz.jpg

Looking back it's amazing how spoiled we were with this level of effort and time spent on magazine covers. I remember most of these just by looking at them. I also remember a distinctly scantily clad and pneumatic blonde sorceress in white one time, but I couldn't find her. ❤️
 
I was mocking a post in the ResetEra thread yesterday where a ResetEra member laid out his dream CRPG, and it was nuts. It included things like a lesbian relationship that falls apart and telling ghost stories, and a while ago there was the whole Strxhaven debacle where a gay prom was a major scene. Even in their fantasies, they are sexual and social fuck ups.
My dream RPG has two steps: Roll Dice, Laugh at Results. All other rules are optional.
It’s something that I’ve come to term “anti-escapism.” When you have activists involved in things that are purely recreational, it creates guilt in them. Any time spent playing elf games is time not spent dedicated to cause that will prevent them from being gaybashed/genocided/climate changed out of existence (see also: David/Olivia Hill). So, their hobbies must be changed into a vehicle for their activism and to “reflect the world around us!” and along the way, the chuds must be driven out in order to get there.

And then they wonder where all of their sales went.
Everything is grindset, mindset, hustle, activism, or whatever. Nobody can have fun for the sake of it anymore in the modern climate (heh) - it's all growth, efficiency, and doing good in everything you do.

Besides, la chancla is a weapon more devastating than any orc could ever hope to wield.
That's it. I'm sick of all this "Light Hammer" bullshit that's going on in the d20 system right now. Chanclas (alt names: flip-flops, tsinelas, etc.) deserve much better than that. Much, much better than that.

I should know what I'm talking about. I myself commissioned a genuine katana in Mexico for 10 Pesos (that's about $0.27) and have been practicing with it for almost 2 years now. I can even wear my chanclas. Mexican children spend seconds working on a pair of chanclas and fold it up to a million times to produce the finest footwear known to mankind.
So what am I saying? Chanclas are simply the best foot weapon that the world has ever seen, and thus, require better stats in the d20 system. Here is the stat block I propose for Chanclas:
(Zero-Handed Simple Weapon [it's on the foot]) Melee, 1d6 Bludgeoning Damage, Counts as Masterwork
(One-Handed Simple Weapon) Melee, 1d6 Psionic Damage, +1 Masterwork weapon, Thrown (30 ft.)
Now that seems a lot more representative of the scolding power of the Chancla, que?
tl;dr = Chanclas need to do more damage in 5e, see my new stat block.

On-topic, I have tried out chargen in WHFRP 4e. I love how many particulars there are and the Roll20 sheet is so good at auto-calculating that I managed to break it by assuming something was "just manual". A rich, deep setting combined with a familiar system (I played a lot of Only War and FFG 40k) really feels good. Our premise is that the group is setting sail to Lustria. Wish us luck.
 
The weird thing is that I think Mexican orcs could work. Not like WotC's stupid picture but if you took a bunch of cool shit out of Mexican culture and handed it over to actual orcs than they'd be badass.

*Kept aspects of Aztec culture, blood sacrifices on top of pyramids and those neat clubs with sharp rocks in them.
*Have them form dangerous cartels, even the human king is afraid to piss them off too much because they'll do fucked up shit to people and might raid an entire town.
*A strange amount of them become martial artists/monks because of tales from the far east about magical orbs that grant wishes that they really fucking like for some reason?
*Really solid labor but you have to know to recruit from the same tribe or else they argue and fight. My boss/the owner of a landscaping company I did a summer gig for back in the day literally told me this was how you hire Mexicans.
*Even disgraced King Ralph of the Pigmen fled to orc territory to live among them and hide from the king's various grievances and the responsibility of having heirs. That adventure just writes itself. You could even put in a part where his former man servant Gator lies about dating a spicey orc woman.

The problem with WotC is they have this dumb idea about not making "marginalized races" or whatever bad guys. What they fail to understand is that the best role and often the focus of an entire campaign can center in on the villain. This applies to fiction in general. Think of Tuco from Breaking Bad as an orc, you could just reskin his character to have tusks and he'd be perfect. Is the actor that played that character racist? No, he's playing a cool bad guy. Shit you could just have a nice relaxing night of watching old westerns with the idea in mind and come out with an entire campaign the next morning. Or you could read some history about The Alamo and use that as a starting point. Again though, WotC will take this idea and make it gay as fuck and completely fail to do anything cool with it.

Nothing stopping people from homebrew though ;)
 
Have them form dangerous cartels
For those into freeform campaigns, steal the zip ties myth. As a Britbong, I don't know if it's true, but supposedly the cartels put zip ties on door handles so they know who to kidnap. Some kind of fantasy version could be used by the players to screw over people.


I have discovered a problem that isn't really a problem. I'm running Abomination Vault, and so far my players haven't been interested in diplomacy or interacting with NPCs that aren't the towns people. Perfectly fine by me. Supposedly, this is actually a flaw with the modules design as they give no sign a boss can be negotiated with. Is this something that should be fixed?
 
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For those into freeform campaigns, steal the zip ties myth. As a Britbong, I don't know if it's true, but supposedly the cartels put zip ties on door handles so they know who to kidnap. Some kind of fantasy version could be used by the players to screw over people.


I have discovered a problem that isn't really a problem. I'm running Abomination Vault, and so far my players haven't been interested in diplomacy or interacting with NPCs that aren't the towns people. Perfectly fine by me. Supposedly, this is actually a flaw with the modules design as they give no sign a boss can be negotiated with. Is this something that should be fixed?
To your first point that's a really cool idea. Find something mundane that the orcs stick outside their house, bring it up every now and then, maybe make it some kind of deep lore check or a benefit if the player is an orc. I could see a party figuring it out then finding a zip tie to take care of a problem only to have it bite them in the ass when the orc cartel figures out they're being manipulated. There's tons of stuff you could use to just expand on the idea.

To your second point even back when I had the first part of Rise of the Runelords a long time ago I would rip shit out of it and slap new stuff in. I don't think they ever finished the first part of the adventure module but by that time I had dreamed up some other threat and renamed a bunch of Galorion stuff to fit in another world. Old Paizo design philosophy was to put out adventure paths that could easily be cannibalized for homebrew stuff though. Abomination Vaults is a mega dungeon so if they just want to dungeon crawl and are having fun than that's all good but if the module has some big lapse in logic as to why a boss wouldn't listen to something reasonable just add it in and adjust accordingly. PCs can out pace an old boss anyway so even if it shows up later to help it might just be some weak monster and a fun nod to a previous thing the party did. Or it lies to them and goes on a rampage in the town they don't care about. Or it misunderstands them and starts manipulating the town they don't care about into eating human flesh or something. Depends on specifics I guess.
 
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Yes, "5e players" is my version of "niggers". How could you tell?
:story: Also never heard of Paranoia so @Tom Bombodildo do you think this would work for your game idea?
Which is ironic considering the playerbase of 5e are just the type of fags that post on RPG.net, which is run like a Paranoia LARP.
Run like a fucking TTRPG version of ResetEra is what it's run like. You even subtly mention something someone doesn't like and you're gone.
Have they finally realized black people don't play RPGs and decided to try to pander to latinos?
Remember a friend who wanted to get into nerd culture but would fear his Dad (inb4 "Dad? Niggers don't have Dads, fake and gay") beating him like a POW in WW2 Japan for "getting involved with the white man." As a Latino...yeah I barely know any other Latino who likes that shit, let alone play it, so no audience on that end...unless they add Dragon Ball to it which is too masculine for that Eldritch Abomination we call Hasbro, and those fags at WotC.
God I hate this twee, toothless art style that has permeated fantasy. Nothing here inspires a sense of adventure, wonder, or danger. It's more concerned with portraying a sacarine faux-realism than portraying fantasy.

Also woman with the mental illness undercut front and center to let you know this is for the Modern Audience.
1718943501413.jpegwillingham_dragon.png
Here's some fucking Kino for ya to wash the shit taste the new artstyle left in our mouths. I got a treasure trove of it somewhere...
That actually sounds like one hell of a great idea to build a campaign around.
Reminds me of Gunslingers and Grenadiers. A one race (and a half) party doing the dumbest shit imaginable and it working. "Of Orcs and Martinis."
And look at this wizard just chilling on his riding frog:
frog_wiz.jpg
This speaks to me on a personal level. If you want to see a bunch of them, there's this archive here. There's also a website called Blackgate that looks alright from what I've browsed, they showcase various fantasy related things, included some classic artwork.
neat clubs with sharp rocks in them.
Macuahuitl, the rocks are obsidian, rad as hell. From what I could gather during my "research" sessions they're either very effective at killing, so much so that it can decapitate a horse (doubtful, most likely just slashed it enough for it to bleed to death), or they were a mixed bag as the Obsidian would break off/into pieces when hitting something too hard (armor, shield, etc.). They were also pretty long too, seeing a bunch of Aztec orcs with these bad boys would be metal. Something like this:
1718945168066.png
A strange amount of them become martial artists/monks because of tales from the far east about magical orbs that grant wishes that they really fucking like for some reason?
Motherfucker, took me a second. I bet when two master martial artists clash, the entire "cartel" takes a few days off, the kingdom briefly prospers.
 
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I have discovered a problem that isn't really a problem. I'm running Abomination Vault, and so far my players haven't been interested in diplomacy or interacting with NPCs that aren't the towns people. Perfectly fine by me. Supposedly, this is actually a flaw with the modules design as they give no sign a boss can be negotiated with. Is this something that should be fixed?
It only needs fixed if you want it to be fixed.
My advice would be have one of the fightable NPCs get the drop on the party with his goons, but instead of fighting the party they instead hire the party go after another NPC.
Or take a page from 4e Gardmore Abbey, and have two or more factions in a Red Harvest sort of stand off. The NPCs don't want to fight the party because they'll be at a disadvantage with the other faction, so when they encounter the vangard/sentries, they are willing to negotiate with party (or send them against the opposition), and if the party starts to fight, the first sign they aren't lvl 1 peasants the Monsters flee, assuming the other faction has done to them what they were planning to do (hire armed brigands)



Macuahuitl, the rocks are obsidian, rad as hell. From what I could gather during my "research" sessions they're either very effective at killing, so much so that it can decapitate a horse (doubtful, most likely just slashed it enough for it to bleed to death), or they were a mixed bag as the Obsidian would break off/into pieces when hitting something too hard (armor, shield, etc.). They were also pretty long too, seeing a bunch of Aztec orcs with these bad boys would be metal. Something like this:

Both are correct. Remember that the Aztecs didn't encounter metal armor until the spanish show up, so volcanic glass would RIP AND TEAR through the local armor which was wooden or hide shields and padded cloth - which was very effective against armors and blunt weapons, so the use of obsidian would be a game changer.
There were also... ceremonial versions and battle versions, with the battle version basically being a club with a razor edge of obsidian burried into it. so you'd slice them as you broke their bones, vs. the more ceremonial ones that were used in religious ceremonies and mock combats with more visible and skillfully knapped obsidian bits.
 
...I wonder if anyone will host a TTRPG game night, would be interesting.

Funny you mention that because I was thinking of ways of doing this, and I came up with two ways, both play-by-post style:
The first one is to go to the dungeon synth forum, a very small forum (the last post in a campaign was in 2017) dedicated to that genre of music,
but it also has a subforum for trpgs and a built in dice roller.
The other is to use orokos, a kind of dice roller where you log in and everyone can see the roll history for that game.
I never tried so I can't really vouch for it.
 
Both are correct. Remember that the Aztecs didn't encounter metal armor until the spanish show up, so volcanic glass would RIP AND TEAR through the local armor which was wooden or hide shields and padded cloth - which was very effective against armors and blunt weapons, so the use of obsidian would be a game changer.
There were also... ceremonial versions and battle versions, with the battle version basically being a club with a razor edge of obsidian burried into it. so you'd slice them as you broke their bones, vs. the more ceremonial ones that were used in religious ceremonies and mock combats with more visible and skillfully knapped obsidian bits.
Ahh, nice to see both version were accurate, I figured it would fuck up lightly armored folks. Ceremonial use I think was more common, but hey a ceremonial weapon is still a weapon, a damn good one in fact.
Funny you mention that because I was thinking of ways of doing this, and I came up with two ways, both play-by-post style:
The first one is to go to the dungeon synth forum, a very small forum (the last post in a campaign was in 2017) dedicated to that genre of music,
but it also has a subforum for trpgs and a built in dice roller.
The other is to use orokos, a kind of dice roller where you log in and everyone can see the roll history for that game.
I never tried so I can't really vouch for it.
Holy fucking ancient. Well, kinda. Still, the last campaign post was 2017? Damn, that's kind of sad. Never heard of either of these sights though.
 
After reading the responses I am completely sold on orc cholos that fight with Macuahuitl and sometimes martial arts.

I bet when two master martial artists clash, the entire "cartel" takes a few days off, the kingdom briefly prospers.

Straight up premise for an adventure. There's a window of time to get shit done before it's back to business as usual. Fuck up the tournament and the party is sacrificed. By God I might just steal 6e pdfs after all and corrupt the shit out of them.
 
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After reading the responses I am completely sold on orc cholos that fight with Macuahuitl and sometimes martial arts.



Straight up premise for an adventure. There's a window of time to get shit done before it's back to business as usual. Fuck up the tournament and the party is sacrificed. By God I might just steal 6e pdfs after all and corrupt the shit out of them.
Shit, if you need help with that, I might be able to.
 
The weird thing is that I think Mexican orcs could work. Not like WotC's stupid picture but if you took a bunch of cool shit out of Mexican culture and handed it over to actual orcs than they'd be badass.

*Kept aspects of Aztec culture, blood sacrifices on top of pyramids and those neat clubs with sharp rocks in them.
*Have them form dangerous cartels, even the human king is afraid to piss them off too much because they'll do fucked up shit to people and might raid an entire town.
*A strange amount of them become martial artists/monks because of tales from the far east about magical orbs that grant wishes that they really fucking like for some reason?
*Really solid labor but you have to know to recruit from the same tribe or else they argue and fight. My boss/the owner of a landscaping company I did a summer gig for back in the day literally told me this was how you hire Mexicans.
*Even disgraced King Ralph of the Pigmen fled to orc territory to live among them and hide from the king's various grievances and the responsibility of having heirs. That adventure just writes itself. You could even put in a part where his former man servant Gator lies about dating a spicey orc woman.

The problem with WotC is they have this dumb idea about not making "marginalized races" or whatever bad guys. What they fail to understand is that the best role and often the focus of an entire campaign can center in on the villain. This applies to fiction in general. Think of Tuco from Breaking Bad as an orc, you could just reskin his character to have tusks and he'd be perfect. Is the actor that played that character racist? No, he's playing a cool bad guy. Shit you could just have a nice relaxing night of watching old westerns with the idea in mind and come out with an entire campaign the next morning. Or you could read some history about The Alamo and use that as a starting point. Again though, WotC will take this idea and make it gay as fuck and completely fail to do anything cool with it.
I mean, I think you just invented Shadowrun. You had a whole nation of Aztlan that existed South of the border and practiced blood magic rituals and they certainly had orcs and the Ghost Cartels overlapped with that. Still, can go one step further - what's worse than tatted up MS-13 orcs with AK-97's? When they have a feathered serpent as the advisor to their boss, giving him insights and magic support.
This speaks to me on a personal level.
That pick inspired part of my homebrew system in which one of the more advanced familiars you could get was a riding frog. Sounds dumb until you see the wizard sitting on its back as it climbs up a castle wall.
Ahh, nice to see both version were accurate, I figured it would fuck up lightly armored folks. Ceremonial use I think was more common, but hey a ceremonial weapon is still a weapon, a damn good one in fact.
There's also the scale and duration of warfare which is a factor in viability. If you're fighting some campaign and massed rank battles in medieval europe or classical Rome or Greece, then your wooden weapon splintering or your bronze blade needing to be beaten back into shape and re-edged after every battle is a hindrance. If you're fighting some skirmish in light woodland and your main goal is to maim the warriors of the enemy tribe once so that they give you tribute or you can capture their women, it doesn't matter if you lose most of the obsidian shards during the battle. You'll be sticking new ones in on your Aztec weekend when you're home again the next day.
 
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