Minecraft

Not only is it quiet, but it's also been negative in here. Understandable given the shit that's been going on with Minecraft and modding. So how about this, what's your favorite mod and why? I don't have a specific favorite one but I'll just pick one of my favorites, since I'm an American, I love food. And Minecraft has no shortage of food mods, but we all already know the big ones. Cooking With Blockheads, Farmer's Delight, Tranny's Harvestcraft, but I wonder how many people heard of Caupona?
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It seems to be based largely on Ancient Roman/Greek(?) foods, it's fairly easy to make food without the bloat that Farmer's Delight adds (not to mention the add-ons), much as I love that mod, how many people are making all that food? Caupona is mostly soups and stews but has some other oddities. Some nice blocks are added as well, mostly inspired by that time period I mentioned. Even does something I haven't seen before, when making stews you can add potions to them, allowing you to gain that potion(s) effect while also granting you the normal bonuses food gives you (which makes food pretty damn strong, especially when paired with Spice of Life). Food mods are more for roleplaying than functionality since you can just cook meats and call it a day (unless you have a mod that nerfs that, such as Spice of Life) but Caupona's potion mixing with food does indeed make the extra steps worth it. The Mod Author also made another cooking mod, Convivium.
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I'll be frank, I have not played around with this mod at all. It seems more complex but more rewarding at a result, and seems to be the "beverage" side of Caupona.
 
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Not only is it quiet, but it's also been negative in here. Understandable given the shit that's been going on with Minecraft and modding. So how about this, what's your favorite mod and why?
Mod:
Project e - Number go up amuses me and it was one of the 1st mods I've played
Modpack:
Stoneblock 2 - makes me feel like im a dwarf digging out a base
 
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Mod:
Project e - Number go up amuses me and it was one of the 1st mods I've played
Modpack:
Stoneblock 2 - makes me feel like im a dwarf digging out a base
Nice, ProjectE despite the tranny who made it will always have a special place in my heart. A lot of old mods do, Witchery for example. Thaumcraft is obviously another. Stoneblock 2 God what memories I have of that pack and similar. I remember playing FTB Ultimate so much that I thought I'd die from improper sleep. I was young and foolish back then, if young me saw present me's sleep pattern he'd have probably played even more FTB.
 
Nice, ProjectE despite the tranny who made it will always have a special place in my heart. A lot of old mods do, Witchery for example. Thaumcraft is obviously another. Stoneblock 2 God what memories I have of that pack and similar. I remember playing FTB Ultimate so much that I thought I'd die from improper sleep. I was young and foolish back then, if young me saw present me's sleep pattern he'd have probably played even more FTB.
Oh fuck me I just had a wonderful, horrible idea--Create Stoneblock
 
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Hmmm, think it would be too powerful? It's easy to get super drill machines to mine out the stone.
It might be, but you could nerf stone crushing and lava gen to necessitate mining out huge stratas of stone, making those tunnel bores actually necessary as opposed to OP--though I suppose now I'm thinking less of a stoneblock and more a general cave world pack now.
 
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Not only is it quiet, but it's also been negative in here. Understandable given the shit that's been going on with Minecraft and modding. So how about this, what's your favorite mod and why? I don't have a specific favorite one but I'll just pick one of my favorites, since I'm an American, I love food. And Minecraft has no shortage of food mods, but we all already know the big ones. Cooking With Blockheads, Farmer's Delight, Tranny's Harvestcraft, but I wonder how many people heard of Caupona?
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It seems to be based largely on Ancient Roman/Greek(?) foods, it's fairly easy to make food without the bloat that Farmer's Delight adds (not to mention the add-ons), much as I love that mod, how many people are making all that food? Caupona is mostly soups and stews but has some other oddities. Some nice blocks are added as well, mostly inspired by that time period I mentioned. Even does something I haven't seen before, when making stews you can add potions to them, allowing you to gain that potion(s) effect while also granting you the normal bonuses food gives you (which makes food pretty damn strong, especially when paired with Spice of Life). Food mods are more for roleplaying than functionality since you can just cook meats and call it a day (unless you have a mod that nerfs that, such as Spice of Life) but Caupona's potion mixing with food does indeed make the extra steps worth it. The Mod Author also made another cooking mod, Convivium.
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I'll be frank, I have not played around with this mod at all. It seems more complex but more rewarding at a result, and seems to be the "beverage" side of Caupona.
Funnily enough, HarvestCraft on forge wasn't updated past 1.12.2 and any future versions are on NeoForge now. Which, lol
 
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Dimensional Doors was a great little mod that is consigned to history now. I really liked that you could use it to teleport around, but it wasn’t always as simple as going in one place and popping out at your desired destination. Shame it’s not kept updated.
I liked how you could fuck shit up and get stuck in limbo. It's nice little details like that that really make a mod.
I suppose it's kind-of redundant because the nether intentionally does something similar.
 
Dimensional Doors was a great little mod that is consigned to history now. I really liked that you could use it to teleport around, but it wasn’t always as simple as going in one place and popping out at your desired destination. Shame it’s not kept updated.
I think it stayed in the best spot. Not too much content but not bloated with a bunch of unnecessary features. Imagine if when you enter a door there's some creature hunting you down at the same time, would ruin the entire mod as the point was it wasn't meant to be super scary, but rather have a feeling of existential dread, knowing you're alone but feeling like you aren't. Like normal Minecraft SP sometimes. The limbo part of the mod I liked because it was more of that feeling, except now you know there's some unknowable beings watching you but nothing else (except teleporting you like an asshole).
I liked how you could fuck shit up and get stuck in limbo. It's nice little details like that that really make a mod.
I suppose it's kind-of redundant because the nether intentionally does something similar.
How so? The Nether and Limbo are incomparable to me. One is a hellish realm of monsters in which most will attempt to kill you, some can be bargained with, there's resources you can harvest and use things with, there's some sense of forgotten history and lore you'll never find more of, etc. Limbo is...nothing. An endless black realm, nothing there but a sense of dread and nameless watchers seeking to keep you there forever, the only thing you can do is escape. The Nether is something you head towards, Limbo is something you stay away from. Unrelated but there's this mod that's been making the rounds and is quite interesting: Goblin's Tyranny. Guy came out of the fence swinging, new npcs that are hostile initially unless you drink some fancy potion, unique trading system, interesting AI when attacking, and various other mechanics. My favorite is that it turns into a stealth game at night, you can sneak into their villages while they sleep and loot their shit but you can get spotted and attacked by their Shaman.
 
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Was trying to see if the mod Productive Bees removed certain bees or if it was the modpack, so I looked it up and I found...something funny. This plebbit account. The main reason is because he'll occasionally make posts about how to disable/remove LGBT shit from certain mods, politely I might add. The comments were 1% helpful and 200% seething. Mostly notably these two posts. I'm honestly shocked none of them was removed. Best part is that he seems to be an Admin of a (dead?) game called TownshipTale which from what I can see has pozzed as fuck staff members and celebrates fags. I say dead because there hasn't been an update in years but I digress, the guy isn't against fags he straight up just doesn't want it in his game. Absolutely based.
 
Was trying to see if the mod Productive Bees removed certain bees or if it was the modpack, so I looked it up and I found...something funny. This plebbit account. The main reason is because he'll occasionally make posts about how to disable/remove LGBT shit from certain mods, politely I might add. The comments were 1% helpful and 200% seething. Mostly notably these two posts. I'm honestly shocked none of them was removed. Best part is that he seems to be an Admin of a (dead?) game called TownshipTale which from what I can see has pozzed as fuck staff members and celebrates fags. I say dead because there hasn't been an update in years but I digress, the guy isn't against fags he straight up just doesn't want it in his game. Absolutely based.
Redditor's first instinct is to lie and gaslight.
 
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Not only is it quiet, but it's also been negative in here. Understandable given the shit that's been going on with Minecraft and modding. So how about this, what's your favorite mod and why?

Create, as it's the current backbone tech mod for my modern packs.

I remember playing IndustrialCraft and feeling "wow it's like real life with machines". Then universal electricty hit with atomic science and mekanism and it was another leap in immersion with much more detailed machine blocks. Then I found Immersive Engineering for the first time with even more complex and detailed multiblock machines, I went crazy with all the addons for like 6 years. Now Create has the torch with more addons than even IE, and even though it scratches a different time period itch the sheer variety of the addons has bridged the gap, create diesel engines, nuclear power, space, it's all there.

Yes there's lots of faggotry in modern minecraft but there is still a lot of creativity and fun to be had 1.18-1.20.

Dimensional Doors was a great little mod that is consigned to history now. I really liked that you could use it to teleport around, but it wasn’t always as simple as going in one place and popping out at your desired destination. Shame it’s not kept updated.

Do you mean support for pre 1.12 era versions? There is Dimensional Doors on 1.17-1.20
 
Yes there's lots of faggotry in modern minecraft but there is still a lot of creativity and fun to be had 1.18-1.20.
Definitely. Always remember that most places of conversation on the internet fucking suck, ignore most of them and you'll be far happier. Never got into tech mods, smooth brain and all that, could only understand magic mods. Then Create came along and for the first time I can finally get into a tech mod. Much easier to understand, massive potential and complexity, aesthetically pleasing, they nailed it.
breaking my diamond hoe on the fields of autisim
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Assuming each plot is where a crop would go, are you going various crops or mostly one? Good luck regardless, hope it's worth it because man...that looks time consuming.
 
Fuckin' hell I can't wait to see the finished build, good luck. Is this all by hand or did you use certain tools like builder wands or something?
pure vanilla m8. I do have some QoL mods installed but no new items/blocks.
So yea, it was all by hand. Gathering the dirt, AFKing at wood and exp farms for tools, smoothing out the land raising the water level by 10 blocks with ice. all done by hand
I have a style in my builds and want to keep it consistant, avoiding block vomit while keeping things somewhat interesting is the goal

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Dirt removal industries(tm)
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Bees
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Wheat fields Screenshots
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I've not checked on this thread for couple of months - rejecting modern Minecraft and playing modded at this point is the best way to go about it. Since March I've been playing on GTNH with 2 other friends on dedicated hosted on my own hardware and despite the aggregated autism it's a blast - fun seeing @Slav Power playing in parallel the same mod. Got a rather pretty world and we built around a huge lake. I'm on late stage of EV preparing to go to Mars this week. At early stages I tried maintaining a nice look but after getting sufficient pollution to start turning the factory's green roof into a desert I gave up on the decor for the most part. Few observations from HV-EV tier:
  • Benzene is king, in progress of getting more steady production of Nitrobenzene. Multiblock gas turbines look nice but I haven't got around building more than one for testing, thankfully at higher tiers the loss of EU/t per block of cable isn't as bad as on early tiers.
  • Steam machines like macerator (for non-ore processing) & squasher are very cheap to upkeep and with time get only more pleasant/cheaper to build massive plants with
  • If you are willing to go through the autism, bees are broken
  • Arcane lamps are great for lighting up base(s), quest book mention about breaking EBFs seems to be misleading
  • Multiblock ore drill is probably one of the better investments but prepare enough containers or a bedrockium drill, takes about 6ML-12ML drilling fluid to get anything - makes sitting on moons/planets redundant, just fly to a planet, set up the drill, put down a chunk loader and return to Overworld
  • Stone dust processing plant is nice to have in HV to start stockpiling metal mixture and chlorine and pretty much must-have in EV by the time you can get multiblock centrifuges to get other dusts. At this stage it generates oxygen, hydrogen (both of which you can get far easier from compressing air, but it's nice to have), fluorine and chlorine, as well as chrome/manganese/barium/iron&wrought iron/aluminum resulting in passive supply of HV materials that will remain useful for building multiblock machines
  • Compress aluminum dust to raw aluminum - reduces EU cost in EBFs
  • Plenty of alternative ore processing recipes start in HV/EV with chemical reactors ie. ilmenite processing, bauxite processing, making indium etc.
  • ProjectRed and drawers with drawer controllers (increase their max range and size, because the default is pitiful) synergize pretty well with AE2
Algae plant with stone dust processing plant on middle-right - most of shit is built based on chunks, entire base spanning 4x8 chunks. Should have made the size divisible by three, as it would make it more efficient for chunk loading
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HV-tier machine banks
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EV-tier automatic ore sorting & processing plant
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Far shot from 'magic' part of the lake towards the industrious part
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WIP Thaumcraft manor on 'magic' part of the lake
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Longnose tribe market, stables & chicken coop, tavern (served well for a first base till HV), early magic tower - the factory is accessible by asphalt road through market and hidden in the dirt hill covered with trees
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