Chud's Vacation - Lazy TempleOS offering

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this year I felt too burnt out and busy to make a true game instead of this walking simulator stuff
People who were introduced to game creation through dragging and dropping assets into the editing viewport of a modern engine to make a quick shitpost-walking-sim don't appreciate the effort behind making this.
This is very fucking cool!
Thanks for using Terry's tools for having fun with computers - to have fun with computers!
 
The double-barrel shotgun is so powerful that it causes the world around it to warp when fired. Amazing. I love it.
I don't know how intuitive it is to do any of this on holy C but whoa, some of this shit must've been a massive bitch to get working at all, let alone efficiently. Normal maps and shit? Fuck! This shit's fucking cool and runs well. A bountiful supper of technological spectacle for all to witness.
The impressive best from the best in the world at something barely anyone does. Kudos!
 
AS WAS FORETOLD BY RANDOM_TXT
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@Null continues his problematique pattern of spreading misinformation and disinformation. The CyberChud engine is not written in HolyC. There's a thin HolyC layer but the engine code is C. This was done due to the performance benefits of optimizing compilers versus TempleOS's non-optimizing JIT compiler, along with the total lack of SIMD instructions.

CyberChud would be 100x slower if written in HolyC.
 
@Null continues his problematique pattern of spreading misinformation and disinformation. The CyberChud engine is not written in HolyC. There's a thin HolyC layer but the engine code is C. This was done due to the performance benefits of optimizing compilers versus TempleOS's non-optimizing JIT compiler, along with the total lack of SIMD instructions.

CyberChud would be 100x slower if written in HolyC.
Edited Community happenings post to reflect this clarification. :informative:
 
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