🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

Some Uber Chud autist could presumably fork it and spend a decent chunk of time removing all the bullshit, no
That's one part of what Null used to do for the original Kiwi Station when he forked it from /tg/, it's a looot of work removing dumb bullshit like this from the codebase in that manner in the first place, but what really kills is the upkeep with removing relevant tweaks and adjustments/additions made to the codebase that tie into what you've removed

Regarding nodejs, rust-g and all that bullshit, once you get to a certain point it's so deeply fucking integrated on a fundamental level that you almost can't really remove it feasibly and it's better going back to before that even became a thing, which is what Gecko has done with Riviera going back to 2015 bay (like a truly based individual). Like for example you literally can't even compile a large number of stations code in DreamMaker anymore without issues, it's fucking absurd:
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Surprisingly significant SS14 update: They've blocked auth to one of the game servers involved in the drama higher up on this page. This goes beyond "dehubbing," which just removes the server's ability to advertise, and instead renders the server completely unplayable, even if you just put the IP into direct connect.
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Hello, I am in from community notes, have they blocked kiwifarms form playing SS13?
 
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Hello, I am in from community notes, have they blocked kiwifarms form playing SS13?
No. SS14 is a different (read: less superior) version of SS13. The trannies in charge of SS14 have blocked anybody using the most popular alternative launcher from authenticating to the game because they're a pack of faggots (and some lawsuit shit may also be going on apparently) as stated in this post

Any gamers wanna game the game today?
Might be able to, not 100% sure if I'll be free though, what time were you thinking?
 
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I must ask, what is wrong with VSC?
Aside from it being microshit, not much. The bigger issue is they added dependency hell to the game. There's RUST and nodejs required for NANO UI now. In ye olden days you could compile it standalone and add SQL for persistence (the source of many an exploit in game).
It gatekeeps the development from regulars since you need to install VSC and a bunch of addons to compile it as well as adding (imho unnecessary) dependencies and security risk.

You used to be able to play SS13 on a modem in Windows ME/2000. I used play it on a old ThinkPad T21 that couldn't even render youtube and a Athlon classic in 2015 lmao.

@geckogoy Could you PM me, I can't PM you and it's related to in game code
In re, sprites:
STALKER 13 has basically all the weapons sprites from stalker and shooting sounds. Examples include, AN-94, LR-300, Gauss gun, OT-14 Groza, OT-13 Kiparis, AEK-900 serries, VKS sniper rifle (The 12.7x55 bullpup sniper), SVD, SVU, AUG. Maybe a PKM
Also the suit and items sprites. SEVA, Kielbasa, Canned tunna (stalker meme), and gopnik track suits.
Europa has water sprites and water pressure mechanics. Newer locker sprites.
I'm kinda 50/50 on it tbh, on one hand it does kind of make some sort of logical sense because it's similar to what happens during a power surge, too much power = shit overloads and breaks, but on the other hand I wouldn't be surprised if there's some jank in the code that's leading it to go a bit wonky. That is a big part of why the idle power changes stuffed the grid up so badly though, it can't deal with too much supply when there isn't that much demand so it completely craps itself
It's an issue of the master controller syncing, since originally it calculated the wattload of every device EVERY FUCKING TICK for the ENTIRE STATION.
This was changed to reduce computational load on bay (By Cael or the baydev with a diona pic I think) much like ZAS by where most empty rooms the draw is not updated unless someone walks in and uses stuff (or goes past a certain amount). SMES were later added to have some power storage that wasn't recalculating APC draw every single tick.
God made power have voltage and current for a reason, if it was just wattage it doesn't actually make logical sense or work particularly well if you try to have circuits of any complexity whatsoever. whoever originally coded it doesn't understand electricity (or God or nature in general)

actually having a concept of voltage and current is the work that it needs that i was referencing earlier. TBH I was thinking SMES would just become batteries but that depends on how it works out when i start cooding it. the station grid should generally decrease somewhat in voltage as the power supplies get overwhelmed and that should effect the load the station draws, maybe the APCs would intelligently react to that? might actually be more fun to have them not, so that the lights dim and stuff as you start to not have enough power
You're gonna need muti-threaded BYOND for that, or code it to interact with BYOND like /tg/ does. There's a few issues off I can think of:
1) Master controller won't be able to handle the load calculating every tick. Even the new Stoned MC that made the change to AGPL requires.
2) Shadows calculations are server side, repeats for every client (I'm 70% sure on bay) every tick for every connected client.
3) Station draw probably has the same issues as ZAS on calculations so be careful of buffer flows
4) There is/was? an exploit on baycode where messing with the SMES under specific conditions could infinite power/crash the game

You'll have to ripout the entire electrical grid subcontroller and it's interactions to stonedMC.

to 2015 bay (like a truly based individual). Like for example you literally can't even compile a large number of stations code in DreamMaker anymore without issues, it's fucking absurd:
True chads go either fully ASHEN SKY or Randy and not give a fuck about the AGPL that was unilaterally enforced by /tg/ and MSO, or go back to pre AGPL code so parasites can't just clone your mechanics and then sue you like /tg/.
Or just go use gooncode since it's CC-BY-NC-NA... On one hand, Gooncode (Fun stuff like underwater mechanics, liquid pooling, etc), But then... Gooncode (no Muti-Z). Also no more +NIGGER
 
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It gatekeeps the development from regulars since you need to install VSC and a bunch of addons to compile it as well as adding (imho unnecessary) dependencies
Extremely unnecessary. Also fun fact, despite all the claims that you can on any codebase that has nodejs/rust-g/vsc/blah blah blah tied to it, if the codebase has this bullshit you cannot host it smoothly on linux either. Back around March-ish I tried to get a /tg/ fork with said dependencies going on both my arch desktop and a debian lxc I use on my homelab for code testing/pillaging for a while and it would not co-operate. It's a crock of cancerous shit. Riviera though? Smooth as butter to host on linux
 
did y’all end up adding any of the sprite remakes I posted near the start of the thread? I haven’t been able to play or check up because I can’t be near my computer.
 
did y’all end up adding any of the sprite remakes I posted near the start of the thread? I haven’t been able to play or check up because I can’t be near my computer.
I don't think so, and most of those sprites have an artstyle different from the iconic one anyway. That being said, I'm not a coder and a lot of sprites @xXEddie.DurellXx made weren't implemented yet either, so their turn will probably come sooner or later too.
 
did y’all end up adding any of the sprite remakes I posted near the start of the thread? I haven’t been able to play or check up because I can’t be near my computer.
It was mostly an artstyle mismatch like the other guy said sorry mate although I havent fully looked over it yet

a lot of sprites @xXEddie.DurellXx made weren't implemented yet either
The furtive crabtonian, so easily forgotten

I must ask, what is wrong with VSC?
Its one thing to use it for yourself if you really want to, its another to basically force everyone to use it. DreamMaker is a pretty good all-in-one editor for everything byond, and the language itself was actually successfully designed to be hacky and very easy to jump into as babby's first programming language. Node and vscode are not that, at all. Hence, 'whats wrong with VSC?' comes across like this:
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So how is this server? Can an RP fag like me still RP and do my silly shenanigans?

Edit: I mistyped something as I'm a phone fag
 
So how is this server? Can an RP fag like me still RP and do my silly shenanigans?

Edit: I mistyped something as I'm a phone fag
Short answer is yes. Long answer is we have women turned off (I'm still conflicted about this tbh), cat furries are free game and blacks are their own entire race and thus not human, but other than that there are no other character limitations; in fact, we don't really have any consistent alien characters so feel free to play a xeno if you're into that. Regarding roleplay, everyone just does it to the best of their abilities: noobies act closer to LRP while more experienced players play like it's MRP-HRP. Nobody will bat an eye if you play some background character greyshirt or a gimmick persona wearing the same custom outfit every shift and typing out long /me emotes.
Though it's still best to simply disregard everything I said and hop in to check it out yourself :)


Quick edit because I just remembered a bug I forgot to report before: plant clippers are not working - you simply attack the plant if you click on it with clippers on any intent.
 
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Short answer is yes. Long answer is we have women turned off (I'm still conflicted about this tbh), cat furries are free game and blacks are their own entire race and thus not human, but other than that there are no other character limitations; in fact, we don't really have any consistent alien characters so feel free to play a xeno if you're into that. Regarding roleplay, everyone just does it to the best of their abilities: noobies act closer to LRP while more experienced players play like it's MRP-HRP. Nobody will bat an eye if you play some background character greyshirt or a gimmick persona wearing the same custom outfit every shift and typing out long /me emotes.
Though it's still best to simply disregard everything I said and hop in to check it out yourself :)
Good to see catbeasts brought back, I haven't seen them since hippiestation.

They also had felinids as a different race as catbeasts, so watching felinids set up death matches between beasts was always fun to watch and RP with
 
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Good to see catbeasts brought back, I haven't seen them since hippiestation.

They also had felinids as a different race as catbeasts, so watching felinids set up death matches between beasts was always fun to watch and RP with
I think catbeasts are a really old race, iirc the ERPing bay12 forum dwellers came up with them right away when creating Baystation. Felinids aren't present though since it's a TG race and Riviera is an old Bay fork.
 
I think catbeasts are a really old race, iirc the ERPing bay12 forum dwellers came up with them right away when creating Baystation. Felinids aren't present though since it's a TG race and Riviera is an old Bay fork.
Aaaaaah, alright.

I've only ever played hippie and TG, I'm perma'd from bay
 
It was mostly an artstyle mismatch like the other guy said sorry mate although I havent fully looked over it yet


The furtive crabtonian, so easily forgotten


Its one thing to use it for yourself if you really want to, its another to basically force everyone to use it. DreamMaker is a pretty good all-in-one editor for everything byond, and the language itself was actually successfully designed to be hacky and very easy to jump into as babby's first programming language. Node and vscode are not that, at all. Hence, 'whats wrong with VSC?' comes across like this:
View attachment 6303353
Dang. My goal was to make the artstyle
More consistent. Never really saw Matching art style in the game to begin with.
 
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