Tried it and managed to get past the first "boss". The combat controls are awful and even the plot of the shitty fangame i'm doing an LP of is less derivative.
EDIT: lol your dad is a nigger
Thanks for testing it out I got tired of it after 40 mins or so, lol. Wonder if places like Gamdie or SteamRIP can be contacted to make it widely available.
Some random observations:
- Game is just amateur hour Undertale but worse. The pixel art does the heavy lifting here because no other aspect of the game is above a student game.
- After so many years, many basic stuff is not even implemented yet, like an usable UI for starters.
- I think the game's selling point is that there is "decision branching" (and heckin' wholesome reddit memes), but the problem with this approach is that it has the potential of spiraling to an unmanageable size and it's maybe one of the reasons this game might never be finished.
- I changed a bit of text for a laugh, but realized you have to manually add line breaks and such, or you risk text overflowing over characters portraits. This must be a pain to write, test and translate (which also adds to dev time).

- In case you don't know, Mald's anti piracy schtick is putting you on a text loop that prevents you from playing the game after you leave the first room.

- I don't want to give Mald tips to fix his shit, but when I saw the anti-piracy code I actually laughed. There's no really complex stuff, just a super simple use of the standard Steam plugin for Game Maker.
I do have to wonder why nobody else does the same thing to avoid piracy, I'm guessing not even the AAA are this petty or wasteful with their dev time. Just pay for Denuvo or some shit.
I also want to stress that I consider myself a very below-average programmer, I did nothing difficult or clever. Maldy here is just YandereDev with money.