Sony hate thread

"PC didn't exist" guy has a point that the PS360 era was a very console focused era. Steam was not even comparable to the juggernaut it is today.
People in 2007 were not playing games primarily via Steam. That was still when you'd buy physical games on disc for PC. For reference, Xbox Live reported 4 million total users in 2007. World of Warcraft, a PC-only game that you had to pay a subscription for, already had more than 10 million subscribers in the same year.
 
"PC didn't exist" guy has a point that the PS360 era was a very console focused era. Steam was not even comparable to the juggernaut it is today.
It's not that "PC gaming didn't exist" it's that way back then PC and consoles used to have a massive discrepancy between games unlike today where PC and consoles share like 98% of the same games.
 
"PC didn't exist" guy has a point that the PS360 era was a very console focused era. Steam was not even comparable to the juggernaut it is today.
By that reasoning, you could make the same argument about any market that experiences any significant growth. That doesn't mean those markets "didn't exist" in the past.

I can't believe I even have to say this.
 
It kind of blows me away.

Yeah, PC gaming hit it's peak popularity in the 2010's, but like FFS all of the PS1 3rd party heavy hitters got PC releases back in the 90's. (Resident Evil 1-3, Final Fantasy VII-IX, Tomb Raider 1-3, Metal Gear Solid, etc. etc. etc.)

Hell, even MGS 2: Substance got a PC release in like 2002 or 2003.
FFIX never got ported to PC back in the day, only VII and VIII did. Final Fantasy was still a very console centric series back in the 90s and 00s, unlike today where the JRPG audience has moved to PC, a complete reversal.
 
A.K.A. "The Good Times" before we wound up living in this digital hellscape.
The ironic part was that for me and a lot of other people, a physical PC release was our gateway into Steam -
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I remember this being one of the top sellers during that year. Me and all my friends with PCs ended up getting a copy because it was essentially an IRL Steam Sale.

Also on the topic of PC gamer numbers - the Orange Box came out in 2007 and by 2008 had already sold 3 million physical copies.
 
The ironic part was that for me and a lot of other people, a physical PC release was our gateway into Steam -
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To this day, the Orange Box makes up the majority of my Steam "library". Everybody said I was stuck in the past when I warned them about vendor lock-in and giving a corporation total control forever over your ability to access games. I got a TON of shit for that, both online and offline.

 
People in 2007 were not playing games primarily via Steam. That was still when you'd buy physical games on disc for PC. For reference, Xbox Live reported 4 million total users in 2007. World of Warcraft, a PC-only game that you had to pay a subscription for, already had more than 10 million subscribers in the same year.
Easy
CoD 4 and Halo 3 both came out at the very end of 2007. Prior to that, the xbox 360 focused on long-running coop campaign games. Therefore, it sold about 10.9 million units in 2007 despite only having 4m LIVE users.
In 2010, XBL had 23 million members. PSN had 50 million users.
According to Blizzard itself, WoW had 12 million members in 2010.

That being said, I recognize that World of Warcraft and other MMOs are heavy hitters, but from my anecdotal evidence everyone would primarily play console and the computer was the "dedicated WoW/Runescape machine" if it was even used outside of web browsing. (Also there were children at the time using it as a roblox machine.)
But I also take your MMO numbers with a grain of salt because every MMO player I've ever met has admitted to having up to 10 accounts that they switch between for grinding/party purposes and the game being designed to encourage such tactics.

It's very easy to think that everyone has always played PC when you speak with people here, who are all tech savvy to some degree, but the real world is full of normies who get anxiety when the Windows WiFi window gives them extra options, and they ate up consoles until they stopped getting games.
 
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Seeing all the praise for Astrobot makes me so irrationally angry. How do people look at it and not see it for the corporate pandering garbage that it is? Your main character is an anthropomorphic Playstation and it's filled with references to games and series Sony wants nothing to do with.
It's because Sony finally has a mascot that their customers can relate to
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Sony releasing yet another more powerful system so soon when Nintendo is dominating the market with the equivalent of an 8 year old Android tablet would be suicidal. Even normies are noticing the effect of diminishing returns of graphics in video games. Graphics reached the point of "good enough" years ago and only pretentious Western AAA developers keep pumping exorbitant budgets to produce hyper realistic visual for glorified walking simulators (Senua's Sacrifice 2, God of War Ragnarok).
Console makers do not alway have common sense. The 3d part of the 3DS went out of the window and money was wasted on it that brought up the price.

Sony is not going to announce a PS6 but there are rumors of them toying with the idea of a dedicated handheld again (The Playstation Portal was a test to see the market's reaction) Sony is so unoriginal it would not be beneath them to attempt to copy the success of the Switch or the Steam Deck. My guess is that they might try to launch in a year or two a portable PS5 that is 100% compatible with the base PS5, fully digital and with cross saves so players can play the same games on a PS5/Pro and on this theoretical portable.
The Playstation Portal is the WiiU tablet to the rest of the console. Hardly a testing ground. As for what they might release next, the PS5Pro made no sense either but here we are.
 
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Console makers do not alway have common sense. The 3d part of the 3DS went out of the window and money was wasted on it that brought up the price.
3D was absolutely a selling point in the first few years of the 3DS’s life, just like how motion control was a selling point for the first few years of the Wii’s life.
 
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They decided that it had run its course and stopped being worth it, not that it was never worth it in the first place; there’s a big difference.
Yes, that was what I said. It was better to market it as a handheld that was as powerful as a PS2 rather than keep marketing it as glassless 3d.
 
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People in 2007 were not playing games primarily via Steam. That was still when you'd buy physical games on disc for PC.
Yes and that was a time where PC was becoming more and more of a niche. "PC gaming is dying" narrative absolutely was a thing. Outside of Crysis there were no real exclusives anymore outside of niche genres. After that, Crytek also started chasing after the Halo money. You will find lots of interviews of the Crytek CEO how he became obsessed with Halo and the console market. This was before COD 4.

Not shitting on PC, I am 100% a PC gamer, but people tend to forget that the platform was kinda struggling for a while.
 
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