Concord - robots with pronouns

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the 400mill get debunked
I don't believe the deboonking. I don't necessarily believe the $400m figure either but these industry shitheads have every incentive to downplay how colossal a fuckup it was. If Mr. Ganch would like to share what he heard, preferably with something to back it up, this whole matter could be put to rest. Until then, it's his word vs. someone else's and he works for fucking Kotaku.
 
So it's debunked because some people said so?
Because no game has that dev budget.
Insomniac reportedly has budgets of 385 million Spiderman 3 and 305 million for Wolverine
Cyberpunk 2077 had a budget of 1.2 billion zloty, or 312 million USD plus an addition 125 million USD post launch to fix their mess.

Monopoly Go of all fucking things supposedly wound up costing 500 million dollars for marketing, yes for fucking Monopoly, but made it's money back multiple times over

Star Citizen's current budget for making jpegs of shit and being the poster child for scope creep is sitting at 724 million USD

Claiming that Concord couldn't have cost 400 million because no game costs 400 million is fucking retarded. Purely the initial dev cost? Not likely. Post launch marketing, an amazon deal, making weekly CG shorts, the merch they wasted their money on producing, that shit adds up and I would count it against the total cost of the game because at the end of the day, the upper management allowed this shit to happen.

There is another possibility of where that budget number came from. Sony had purchased Firewalk Studio for an undisclosed amount in 2023. There is a possibility that the budget that Colin heard was also taking into the amount spent on the studio. The purchase isn’t something that should be factored into the game’s budget, considering that cost to purchase the studio was, well, for the studio, but it is a possibility why that number is so high.

It absolutely SHOULD be counted against it, because Concord is the only reason Sony bought the fucking studio. Sony invested a ridiculous amount of money hoping they'd have themselves a cash cow of an IP and live service game on their hands and it failed spectacularly. Money spent buying the studio or money spent paying devs doesn't matter, as it's money Sony spent on that turd of a game.

edit: Now that doesn't mean Sony spent 400 million on it, because we know that's not the case. A bunch of that money came from previous investment/ownership and was spent before some moron at Sony decided the market needed a generic looking hero shooter in 2023.
 
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Source: "Trust me bro".
Granted, that's the same source used for the alleged 400$ million budget, but given equally flimsy sources and arguments I'd trust a literally who over someone who works at Kotaku or over the chief retard at JuicyGameIndustryFacts.gg.
Let's take a quick look:
1727115018747.png

"No game has that dev budget"
As @p1138 stated above, Sony itself has several games orbiting the 400mill mark, and those weren't even close to 8 year projects, and other non-sony big games with long or troubled development cycles had comparable costs. Spiderman 2 had 315 million total budget, and that's a pretty short sequel with a lot of asset recycling. As a "convincing" argument from somebody who works at a fucking site about the games industry, this would be retarded even if it wasn't false. Sure, most games don't cost that much, but then again most games studios aren't figuratively built on top of ancient Indian burial grounds or take 8 years to materialize an historic flop either; also that's not much of an argument in an industry where budgets have been ballooning out of control for a decade or more.

"Concord didn't even get any above-the-line marketing"
This absolute retard wastes no opportunity using "above-the-line marketing" as if this was some of indecipherable insider-lingo to assert dominance above the uninformed masses attacking the defenceless giant corporation, going as far as repeating it several times in the replies and (accurately) reporting that Concord had a very light marketing campaign for such a big title. What he's conveniently ignoring is the absolutely massive media campaign that Concord was supposed to have post-launch, with short films, weekly lore videos during the first season at the very least, a full episode on Amazon's Secret level, and God knows what else lays rotting in Sony's basement since the game's cancelation. Whatever the budget for the game was, I'd be very surprised if their cute little movie marketing push alone didn't add around 100mill to the budget.

Anyway, the specific number is irrelevant (even if I'd bet good money on it not having a chance in Hell of being less than 300 million), if the real cost was even a quarter of that it would still be one of the industry's most embarrassing and damaging flops.
Being honest, the media circulating the 400 million dollar budget report with such a flimsy source wasn't very professional either, but this is going "Nuh-uh" and adding nothing of value to the conversation. Wanna defend the poor, innocent corporation? Make some actual journalism for once, find the real number and post receipts. Anything else has the validity of a kerfuffle at the back of the short-bus.
 
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if the real cost was even a quarter of that it would still be one of the industry's most embarrassing and damaging flops.
If it were only 1/4 of the supposed 400 million, that still puts it in the ranks of Square-Enix's Avengers, Guardians of the Galaxy, and Forspoken(which Sony likely paid for console exclusivity) as those supposedly cost 100 million a pop(and still isn't even tie entirety of square-enix's failures for the past 4 years either, they also had to shut down Babylon's Fall in under a year, in addition to some stupid mobile games including a final fantasy 7 battle royale of all fucking things).

Then consider Ubisoft about to shit the bed with AC Shadows, and already wasted their money on Star Wars Outlaws and Skull & Bones.

That's 3 publishers that have pissed likely over a billion dollars into the wind in just the past 4 years by themselves. People have been talking about a gaming bubble for ages now, but I don't think it's ever been this bad in rapid fire succession. I don't think it's a bubble that'll just burst either, more like a balloon slowly deflating once more of these 3-8 year long development cycle games get out the door and lose money.
 
Every department has its own DEI unit working full time. Each of those has a separate executive overseeing everything. Then you add in the modern perks of working in the gaming industry like daily catered meals, massage therapists, staff psychiatrists, and how these offices are like theme parks that the CEOs want their employees to live in. Then you have employee bonuses like house or car payments or outright purchases to "attract the best candidates".

A $200 million game might have $90 million spent on actually making it. The rest goes into rewarding DEI employees with new cars. Huge stock deals for executive level positions. Purchasing some goodwill from people in the gaming media or social media to promote your game as the 'next Star Wars franchise'. Or licensing some pop song for the trailers at $3 million a piece instead of making a thematic song in house.
What you described is exactly how money laundering works.
 
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The "toxic positivity" that has been talked about was created on purpose. If no one is allowed to talk about the game in a negative way, then you can't call out the people who should work on the game but don't.
exactly, its why AI isn't allowed to talk shit about media and critics rubber stamp everything as long as you tick the right DEI boxes. its the "a black woman invented the telescope" but blatant.

and the fact they picked the WRONG PERSON in the team to do PR shit with,
To be fair, if you ever worked at a small company the ceo usually does assume PR roles, i've worked in much less childish industries than gaming where the guy in charge fucked the reputation because he thought he should argue online with people about his company instead of just letting HR/PR do its thing.

What seems reasonable to a human being is entirely different from what gets misconstrued because the business world is build differently. I'm sure a better person as the face would have solved issues a lot. a people pleaser doing interviews was obviously going to be a bad idea, some late night boomer going "can you do X" and receiveing a "yeah sure" doesn't help. I will say it did turn out to be good, but i doubt anyone would have been fine letting them take 4 extra years to make everything work.
 
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Death Of A Game just recently covered this game. They also talk about the whole DEI and Sweet Baby controversy (and how they don’t think woke = broke is a thing) at 26:10 of the video.


Before even clicking that video, I figured he was going to dance around the obvious DEI shit. But I was willing to see if he actually outlined it properly.
After hitting that mark where he begins parading the McDonalds trannies stuff on screen with "OTHER CORPS DO IT TOO" I just rolled my eyes and closed the video.

I seem to recall that guy's channel having a few good informative videos on it years back, did he drink the tranny Kool-Aid at some point? Because it sure looks like it.
 
Among Us is an interesting one because it flopped on release and only exploded later when people realised the streaming potential it had, which brings in another factor: costs. I'm just speculating, but I reckon if you looked at most surprise hit video games you'd find almost all of them had small teams and modest budgets.

No modern AAA game can afford to fail before it succeeds, even a lot that sell millions of copies are still considered failures because the costs they need to recoup are so high. Putting that kind of money behind a live service game is insane; even if Concord had been great it would still probably have been bleeding amounts of money only Microsoft could tolerate.
It's like how the most watched shows on Netflix are all old shows just well marketed.

Netflix would have been better off making hundreds of crappy cheap shows than a handful of prestige ones that get cancelled in 3 seasons of 7 episodes.

If Sony wanted to make a fuck load of money they're better off buying something like an Among Us or other small games and marketing the shit out of them until they get big.
Amogus is just dumbed down SS13.
This is like saying COD is dumbed down hearts of iron. Outside of the setting you have to be really stretching to say a interspecies sex simulator is the smart version of among us
Those death of a game videos are worthless.
Sad to find out. Is there a similar YouTube channel that covers the same topics but good?

He seemed to be the only one doing "in depth" investigations of 2000s era mmos. It really does seem he lost the plot once it got into stuff outside that wheelhouse
 
Before even clicking that video, I figured he was going to dance around the obvious DEI shit. But I was willing to see if he actually outlined it properly.
After hitting that mark where he begins parading the McDonalds trannies stuff on screen with "OTHER CORPS DO IT TOO" I just rolled my eyes and closed the video.

I seem to recall that guy's channel having a few good informative videos on it years back, did he drink the tranny Kool-Aid at some point? Because it sure looks like it.
Figures the guy that threw a pissy fit and deleted comments that called his mods jannies would pull this shit.
 
Death Of A Game just recently covered this game. They also talk about the whole DEI and Sweet Baby controversy (and how they don’t think woke = broke is a thing) at 26:10 of the video.

I'm surprised this dude hasn't been exposed yet, because he didn't bring up the SBI horseshit in his Suicide Squad video, and he also takes sponsorship money from Phantasy Star Online 2's developers (a dead game with terrible management and terrible community managers that have harassed people into silence before).

Dude's a paid shill, and I'm glad that it's more apparent. Unsubbing from this useful idiot.
 
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