Silent Hill

I found the full scene. Yeah... it's wank.


We have cutting edge mocap tech, let's squander the shit out of it.
The lack of body movement really bothers me. From all the scenes I have seen, James across Angela at the graveyard, just standing there like a plank speaking the lines he was given. This scene with Maria. It's all just so lifeless, they may as well be T-posing.
Barely more than 500 views and it already has shillbots.

BRING THE DIALOG UP TO MODERN STANDARDS
shill1.jpg

MUCH MORE REALISTIC SOUNDING
IT’S SUPPOSED TO BE AWKWARD CHUD
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the game never explains what the red liquid is or what it does but it's somehow tied to the good ending. makes me believe that they wanted people to replay it 2 times to make it less short.
I only ever did that on my second playthrough and it was after reading a guide. My guess is that it's meant to be the secret ending that was thrown in to sell strategy guides.
 
We have cutting edge mocap tech, let's squander the shit out of it.
The lack of body movement really bothers me. From all the scenes I have seen, James across Angela at the graveyard, just standing there like a plank speaking the lines he was given. This scene with Maria. It's all just so lifeless, they may as well be T-posing.
What real-time ue5 blunder team cutscenes does to a mf.
 
the game never explains what the red liquid is or what it does but it's somehow tied to the good ending. makes me believe that they wanted people to replay it 2 times to make it less short.
Red liquid is most likely Aoglaophotis from Silent Hill 3.

It just cures people who are possessed by demons or who just wanna abort their fetus for the fifth time.
 
"Modern Standards" is turning the media into the equivalent of "Ow, My Balls!" because that's the average niggercattle that the industry aims for these days.
This isn't an exaggeration in any extent, DSP is quite literally help up as the baseline standard of the modern gamer now. This is Silent Hill 2 for DSP.
 
Also, why does the new Maria have such a large head compared to her body? It looks ridiculous.

They don't need to pander to the Funko Pop crowd more than they have already.
Probably not the size of the head, but they definitively westernized her jaw up
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Maria does seem to have something of a squared face, but the lighting and shadows usually kept that hidden, made her face look thinner, regardless, it wasn't as manly as it is on the remake
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This newer soundtrack really is a shallow imitation of a more atmospheric original. There was very little to expect when remastering the sound and feel of the game but it does not have that same charm. It would've been a little better to cost cut and reuse the original music as only a few of these new tracks sound alright.

It's really amusing that people actually are hyped to play this. If having very little to no emotion in the acting department is what passes as a "good" remake, I'm convinced that too many gamers and game developers stay indoors for too long and because of that, they don't know the intricacies of making it convincing.
They don't have an appreciation for the fact that SH2's original characters were modeled, mo-capped, and voiced by real people hand picked by Team Silent. The team went through the trouble of doing numerous casting calls, finding people that you'd see "any normal day" in a small American town, and having their own faces become the essence of their video game characters. Not just any game in fact, but the hotly anticipated sequel to the hit horror game and new franchise, Silent Hill. Team Silent (at least in the early years) were very purposeful and detail oriented. If you've seen Twin Peaks or Blue Velvet or any other fucking weird thing Lynch has made you'll see exactly what Team Silent was trying to do. That's why I don't entertain ideas about the original voice acting in SH2 being bad or incorrectly handled, I think it was very intentional. Monica Horgan's performance with the reading of Mary's letter at the end shows you that the acting/direction was in fact spot on.

Guy Cihi IS James Sunderland. This was already an issue with the shitty "HD" collection over a decade ago. Even a hollywood-hack-tier "professional" like Troy Baker couldn't hack it, because Guy Cihi IS James. He is the hand picked voice, face, and skeleton of James Sunderland. I would say the same thing about Heather Morris voicing/mo-capping Heather in SH3 etc.
 
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They don't get the symbolism at all, and they think the original is broken and needs to be fixed so MoDeRn AuDiEnCeS can consume it better.
Maria is SUPPOSED to look like a whore (Christina Aguilera technically, but still), she's supposed to contrast with this:
flash.JPG

This is the first time you "meet" Mary in the game, and it's just her clothes, because apart from her clothes she looks identically to Maria, her moral opposite. I guess victim/ whore complexes are slut shaming now, so we can't have them in the depiction of a man's broken psyche anymore?
Turing it into a "ha, ha, remember when I used to dress slutty?" callback is ruining the characterization for both, and all for a lame fourth wall breaking joke.
These people would rewrite Lolita to be less creepy or whatever, and would think they were doing a service to literature.
 
the game never explains what the red liquid is or what it does but it's somehow tied to the good ending. makes me believe that they wanted people to replay it 2 times to make it less short.
If you compare it to Resident Evil 1 SH1 is about on par for what most people expected out of adventure game length at the time. You have to remember that if a game wasn't Dungeonhack or Civilisation back then, the main ways games milked playtime was to make things prohibitively difficult or make the puzzles obnoxiously contrived.

SH1 beats that rap by having a fairly smooth experience overall (Only the cupboard with the tentacles is a real OH FUCK OFF moment), but I think the intended experience was to get one of the Bad Endings first. Leave the player with a lingering feeling of uncomfortable horror and sense that things could have turned out better, in order to motivate that second playthrough.

Famitsu likes it if that means anything
Famitsu uses the opinions of four seperate critics to decide its final score. It really depends on who they delegate to the review, because the system gives the editors deniability on whoever decides to give a high score for continued access privileges.

Red liquid is most likely Aoglaophotis from Silent Hill 3.

It just cures people who are possessed by demons or who just wanna abort their fetus for the fifth time.
I actually confabulated that you find a document alluding to what the AhegaoFoetus is and does in SH1, but I guess you really do just have to infer that the koolaid Kaufman dropped in his office is important enough to pick up when next you get the chance.

Why did you have to tell me about this? This might be the dumbest fan theory I've ever heard of. "Walter had his tip cut off so he became a serial killer" what happened to the creator of this theory to come up with this?
I think I heard he just has serious issues with the fact he was mutilated as a baby and projected that on to the media he consumed.

Many such cases. At least he was direct about it.

They don't have an appreciation for the fact that SH2's original characters were modeled, mo-capped, and voiced by real people hand picked by Team Silent. The team went through the trouble of doing numerous casting calls, finding people that you'd see "any normal day" in a small American town, and having their own faces become the essence of their video game characters. Not just any game in fact, but the hotly anticipated sequel to the hit horror game and new franchise, Silent Hill. Team Silent (at least in the early years) were very purposeful and detail oriented. If you've seen Twin Peaks or Blue Velvet or any other fucking weird thing Lynch has made you'll see exactly what Team Silent was trying to do. That's why I don't entertain ideas about the original voice acting in SH2 being bad or incorrectly handled, I think it was very intentional. Monica Horgan's performance with the reading of Mary's letter at the end shows you that the acting/direction was in fact spot on.

Guy Cihi IS James Sunderland. This was already an issue with the shitty "HD" collection over a decade ago. Even a hollywood-hack-tier "professional" like Troy Baker couldn't hack it, because Guy Cihi IS James. He is the hand picked voice, face, and skeleton of James Sunderland.

Hence Bloober animating all those cinematics for Silent Hill 2 with James looking overwhelmed with anguish when originally he looks and sounds emotionally distant and in malaise throughout those scenes. "Oh that iconic scene where he looks in the mirror at the beginning and looks completely emotionally neutral then sighs? Obviously the original devs did that by mistake, there couldn't have been authorial intent behind that design decision, they obviously would have animated him looking really sad if they only had the wonderful technology we have today, we better fix that because we're better than them."

The sheer fucking arrogance is stunning. Its like Criterion sneakily editing The French Connection to take out Gene Hackman saying NIGGER. The sheer hubris you need to assume you know better than the audience who loved that film and never asked for such a change. Disgusting.

Then again I had a thought; maybe Bloober didn't play Silent Hill 2. Maybe they only played Tom Hulet's Silent Hill 2. Maybe when they heard Troy Baker doing those extremely emotionally overwrought takes on scenes where Guy Cihi had played them with passivity and confusion, Bloober thought that was incongruous. Because it fucking is, so now they're fixing it. By breaking it harder.
 
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Laura Hospital Full Scene Comparison [Enhanced Edition vs Remake]​


Pyramid Head First Encounter Scene Comparison [Enhanced Edition vs Remake]​


Angela Apartment Full Scene Comparison [Original vs Enhanced Edition vs Remake​


Angela Graveyard Scene Comparison - [Original vs Enhanced Edition vs Remake]​


Oh god, this shit's going to give me an aneurysm.

Right from the start with the Angela scene, they've changed the angle of the shot where James first interacts with her so now it shows him actually laying his hand on her. It was ambiguous in the original, but the implication was he didn't touch her.

Angela should have a much more intense reaction to be touched by anyone, let alone unexpectantly by a complete stranger that spooks her out of nowhere.

Also, the tone they went with Angela saying there's something "wrong" with the town. She annunciates the word like its got a question mark at the end of it. Angela knows there's something wrong with it, she shouldn't sound uncertain about that warning. You could put a questioning emphasis on the "something" if you wanted, but its a "Why the fuck change that" situation.
 
You know what pisses me off with the Angela redesign defense? Everyone has missed the fucking point. No, Angela isn’t supposed to “look her age” because she’s a fucking rape victim. The ENTIRE point was that she looks older because she underwent trauma (as cringe as Konami has made “trauma” sound). But you know, leave it to redditors to COMPLETELY miss the point.
what happened to the creator of this theory to come up with this?
He probably had a shit fit that his parents snipped his tip.
Probably not the size of the head, but they definitively westernized her jaw up
View attachment 6480864

Maria does seem to have something of a squared face, but the lighting and shadows usually kept that hidden, made her face look thinner, regardless, it wasn't as manly as it is on the remake
View attachment 6480872
Holy fuck, I could go on an entire rant about how the lighting completely ruined this scene in the remake, but I don’t think I have the energy.
 
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