I'm watching
this lolcow stream the game and, so far, the first thing I like about it is the detail that the lake is seeping into the graveyard.
Update: A few subsequent, minor details I appreciate include Shepherd's Glen having been retconned out of existence by the highway sign for nearby towns at the start, the game not pausing when looking at the map (serving to sustain tension and dread in an obvious way), James marking clues on the map and then crossing them off, the combat apparently not feeling as bad as it
looks (indicating that it's a narrative choice), and the side quests prompted by cryptic notes not being obviously incongruous with the rest of the game's progression (then again, I'm only in the pre-apartments section of the lolcow's playthrough). I very much enjoyed the weather popping off in response to James retrieving the apartment key from the drunk's car.
Apartment section update: I like the detail of the reverb in the apartments accentuating James' labored, anxious breathing in response to the radio static alerting him to nearby enemies. Encountering the first already-dead enemy in the game before meeting Pyramid Head was a nice detail, as was Eddie's breath.
My first big gripe with the game is the squealing car tire sound effect which loops in the soundtrack when you're exploring the city streets. If it ends up being the same sound effect used in the In Water ending, Bloober will be hard-confirmed retarded.