Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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*Absolutely wasted potential
Legit would not give the game this much credit to imply it had potential to begin with.

When your scope is literally the entire fucking multiverse no shit you have "potential" in the abstract.

There's a difference between wasted potential between something the developers actually created that failed to live up to itself and something like starfield or no man's sky that promises the stars with no idea how to actually materialize it and gives you glitter instead.
 
Legit would not give the game this much credit to imply it had potential to begin with.

When your scope is literally the entire fucking multiverse no shit you have "potential" in the abstract.

There's a difference between wasted potential between something the developers actually created that failed to live up to itself and something like starfield or no man's sky that promises the stars with no idea how to actually materialize it and gives you glitter instead.
Wrong. The game had the lofty potential of being "Fallout 4/Skyrim in space" and it failed even at that, lmfao. Mothership Zeta is technically just "Fallout 3 in space" and it succeeds at that job better than Starfield.
Imagine being someone who unironically defends a product like this online
 
Wrong. The game had the lofty potential of being "Fallout 4/Skyrim in space" and it failed even at that, lmfao. Mothership Zeta is technically just "Fallout 3 in space" and it succeeds at that job better than Starfield.
Imagine being someone who unironically defends a product like this online
My problem with doing anything "In space!" is that developers still seem to have not figured out is how to meaningfuly seperate planets in a way that open world biomes already don't.

If you design 10 biomes total, whether you put them on the same planet as seperate biomes or seperate planets it makes zero fucking difference other than travel time.

In fact, ironically, putting them on the same planet makes the world feel bigger and grander while putting them on 10 seperate planets makes it feel smaller and more artificial.

Like, you're telling me you couldn't put all the locations in outer worlds on the same planet? At least it would have made the world feel alive instead of like a theme park.

The only game I've ever seen that actually violates this principle by having seperate planets be actually meaningful and wouldn't work with just one is outer wilds, but that's about it really.
 
Like, you're telling me you couldn't put all the locations in outer worlds on the same planet?
Apparently not as that was either impossible to do in their engine or too difficult, lmfao
Starfield could have had much more going on in it's biomes, but instead we have 1000 randomly generated wastelands with nothing but generic bandits(if you're lucky) that you can walk to the other side of in less than 10 minutes.
Still, most of the content being spread across only a few different planets is much better than having the whole galaxy, but putting nothing in it. How many planets do you ACTUALLY need to visit in order to complete Starfield? Random ones for artifacts don't count since you could generate them in one planet somewhere, it's literally the same temple everytime anyways.
Outer Wilds is very underrated BTW. Fantastic game(that I initially confused with Outer Worlds and vice versa) and a much better purchase than slopfield. You can trust me, I have the superior taste after all.
 
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Starfield could have had much more going on in it's biomes,
The planetary biomes are actually one of the better designed parts of the game, the same biome on different planets actually manages to look meaningfully different.
Its the execution of placing meaningful content on random planets that are piss poor and is starfield at its worst, but at the end of the day it’s obvious this kind of content was never going to be meaningful (because procgen shit pretty much never is), so the decision to even try to implement It was a mistake in the first place, if they removed every planet that doesn’t have a quest objective on it, it wouldn’t detract from the game in the slightest.
 
>The planetary biomes are actually one of the better designed parts of the game
lol, out of literally hundreds of copes and excuses I've heard, this might be one of the most pathetic one of all.
It's called "No Man's Skyrim" for a reason, environments and visuals are just as generic and bland as the rest of the game.
 
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>The planetary biomes are actually one of the better designed parts of the game
lol, out of literally hundreds of copes and excuses I've heard, this might be one of the most pathetic one of all.
It's called "No Man's Skyrim" for a reason, environments and visuals are just as generic and bland as the rest of the game.
it's clear you don't want to actually talk about the game and instead want to sperg, should have been obvious to me from the rest of your conduct but I guess admitting starfield did anything competently would cause you to melt like the wicked witch
 
You know, I think I forgot to mention one other legacy Starflop will always have. There is always one or two people that will defend the game, not because it's good(nobody actually thinks Starfield is good, not even the biggest Bethesda fanboys or Bethesda themselves) but to "prove the haters wrong" or out of some niggercattle royalty to the Bethesda brand. Note I said one or two people, where as other franchises have hordes of feral fanboys no matter how shit their media is. That's because nobody cares about Starflop, nobody ever did, not even when it launched. The DLC is out and nobody is even talking about it, we're still talking about the superior RPG released by Tim Cain(my beloved). That's because the game failed, and that will never ever change.
There will be another autistic reply right below this one that will go "CAN YOU JUST STOP HURTING MY FEELINGS, PLEASE? NO, I DON'T HAVE A COUNTER ARGUMENT, SO JUST STOP :(" or "Actually, *shitty reason that is wrong* is why the game ISN'T complete ass, checkmate!" that will prove my point.
Starfield is dead, and nothing will revive it. It failed so hard that Bethesda might go under, if not now then when TES6 will release in 10-15 years but Starflop will still be the catalyst for it. There is zero, 0, none arguments you can make for the game even being "okay", those are just delusions that have been debunked in literal dozen hour long videos months ago. Nobody will make any good faith arguments for Staflop unless it's based on their feelings, like the women they are. Starsisters will never accept that their game is a shitty online rental at best, they even cope about the "sale" figures, lmfao!
I just want people to remember the faces of those that buried this piece of unsold shit 6 feet under, so thoroughly that there isn't a single universe where this game succeeded:
PRONOUNS.pngtim cain doubts.jpgPatrician Avatar.jpg
That's it, I said my piece. Thread can probably rest easy now as there is nothing to talk about, in the same grave the game itself is resting under, but who am I kidding? Someone will try defending Todd's honor again and the thread will never truly die. This is the true Starflop legacy, the Sisyphean Stone that Bethesdacucks will forever push.
 
This is the true Starflop legacy, the Sisyphean Stone that Bethesdacucks will forever push.
lol maybe those tranny furfags responsible for the delightfully awful "The Frontier" unofficial mod for FO:NV can work their "magic" again on this engine :story:
 
lol maybe those tranny furfags responsible for the delightfully awful "The Frontier" unofficial mod for FO:NV can work their "magic" again on this engine :story:
Nah, the modding scene is dead. Starflop will never have a good mod or even a big mod the likes of New Vegas, hell the devs can't even make a good DLC at the level of NV(or even OW).
As much as I hate to say this, Starflop's lore is so boring and sterile that even Frontier Furries would improve upon it. Just imagine, those sewer sex lizards would feel so much more at home at some remote planet than in Portland! Even America, as cringy and creepy as she and her creator are, would be better than the HR department that the game forces upon you with the Constellation crew.
 
>“That's it, I said my piece.”
>continues having an autist melty because Todd knocked up his girlfriend or something, so me MUST seethe about every Bethesda game
lmfao

And in your tranny delusions I’m sure someone other than you is still totally talking about the outer worlds, I mean just look at how many players it has on steam!
IMG_8712.jpeg

Oh, nvm lol, this supposedly super superior game failed to hold any cultural relevance for even a week after release while you’re still malding about starfield for some reason kek.
 
Interesting NPCs mod for Skyrim
I am glad that I not the only that hated that mod. I remember the stories being pretty bad.
When Emil gets fired for being too retarded even for Microsoft, I hope on his escort out they go 'And one more thing' and cut his arm off for having their IP tattooed on it.
MIcrosoft never fired anyone in 343 for the fuck ups of Halo; or in Mojang for their lazy updates of Minecraft. Why would they intervene in Bethesda?
I just want people to remember the faces of those that buried this piece of unsold shit 6 feet under, so thoroughly that there isn't a single universe where this game succeeded:
Do you know that PatricianTV shat all over The Outer Worlds too, right?
 
So are the mods for this game surpass fallout 4 in gooning department yet? (Not mentioning skyrim for obvious reason)
No, and that's saying something considering that Fallout 4 mods are ass(at least when compared to Skyrim and New Vegas)
Bethesda really missed the boat on that one by not releasing the tools with the game or several weeks after launch.
MIcrosoft never fired anyone in 343 for the fuck ups of Halo; or in Mojang for their lazy updates of Minecraft. Why would they intervene in Bethesda?
Didn't they fire Kiki Wolf or whatever her name was, as well as Frank Miller? Now not-343 is lead by some queer black woman.
Do you know that PatricianTV shat all over The Outer Worlds too, right?
I'm aware. That's actually one of his few videos I don't like. Not because I hate it when people shit all over that game, mind you, but because that particular video wasn't well researched and the points he made were very poor. If you want a good video on why that game is so mediocre, Salt Factory has a much better one. His description of how the writing in that game feels is particularly spot-on(still better than slopfield, lmfao)
 
My problem with doing anything "In space!" is that developers still seem to have not figured out is how to meaningfuly seperate planets in a way that open world biomes already don't.
They still have a hard time making the space part interesting. Forgetting even the planets, what's the point of space itself? They forgot step 1 of a space game.
MIcrosoft never fired anyone in 343 for the fuck ups of Halo; or in Mojang for their lazy updates of Minecraft. Why would they intervene in Bethesda?
I think the whole "in development for 10 years" thing is kind of a misnomer just like Fallout 76. Bethesda went through what 2 or 3 buyouts in the past decade. So you've got a new set of suits looking at plans and seeing development. They want work done on Fallout and Eldar Scrolls but nothing is impressive enough. So you waste development time on a backburner/test bed project like Starfield and Fallout. Fallout was the testing of multi-player gaming systems, so it wasn't expected to make money over all. Just like Starfield is seeing how cheap and shitty they can get away with.
 
They still have a hard time making the space part interesting. Forgetting even the planets, what's the point of space itself? They forgot step 1 of a space game.
actual space is basically impossible to make interesting, all of the games that attempt to actually be space games are either filled with boring empty content (elite dangerous, NMS, starfield) or are just total scams (star citizen)
any "space" game that is actually good, is effectively either a strategy game, or a space *themed* game
 
Oh, nvm lol, this supposedly super superior game failed to hold any cultural relevance for even a week after release while you’re still malding about starfield for some reason kek.
i'll defend his take and say what others have said. its the greatest ps2 rpg ever made, its just too bad it came out right before ps5. Yeah this shitty game didn't sell well, but every game journo in the ps3 era would have gaslit everyone into thinking it was "le hidden gem" the same way they did spec ops: The Line or other shitty games. I could easily see a more sexualized and offensive version of this coming out and being on X-plays "best games of the year" list and Olivia Munn dancing around in a bikini while Kevin interviews the devs on AOTS.

The setting being basically a spacey version of "the current year" and proudly mocking every non-white retard destroying shit in their stupidity and corporations killing people for no reason (thanks boeing!) is way too on the nose for it not to feel intentional. Also i think a lot of good will is because it was basically released for free to a lot of normies, even outside of pirating gamepass and its small runtime meant no one paid more than $1 for it. Its obviously unfair to compare it to a AAA game, but if you compare it to other indie Bethesda knockoffs its great story wise.
is effectively either a strategy game, or a space *themed* game
FTL is pretty neat, the multiverse mod is pretty neat and triples the content of the game and gives the races an insane amount of characterization. it is a strategy game but not a 4x style one. Also the events you interact with are insane in the best "late 90s syndicated space opera show" way. murderous childrens entertainers, slug corrupt businessmen, dr.suess eldrich monsters, the literal ghostbusters make an appearance, corrupt robots, guys on their lunch breaks, math teaching automechs, religious sects, stoner aliens, a dozen copies of the same dude from alternate realities, the narrator of the game, awkward nephews, murder mysteries, teens in over their heads, orgy cruise lines, and annoying "bi-otch" ex-girlfriends all are dealt with on your way to save the multiverse, the fact that its a sprite animated game mainly told through dialogue probably helps it compared to other space games where its about spectacle. its what a farscape video game tie-in might have felt like.
 
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