Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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actual space is basically impossible to make interesting, all of the games that attempt to actually be space games are either filled with boring empty content (elite dangerous, NMS, starfield) or are just total scams (star citizen)
any "space" game that is actually good, is effectively either a strategy game, or a space *themed* game
Yeah, it's just hilarious how the design process doesn't even feature things like "how fast is interstellar travel and what is the effect of that on the game world?". There's older games like Freelancer or Rebel Galaxy that give the basic framework that Starfield took and did nothing with. It could have been as simple as your companions/ship crew did research/crafting in real time with the systems jumping speeding it up.
 
actual space is basically impossible to make interesting, all of the games that attempt to actually be space games are either filled with boring empty content (elite dangerous, NMS, starfield) or are just total scams (star citizen)
any "space" game that is actually good, is effectively either a strategy game, or a space *themed* game
Elite Dangerous was fun once, then they started listening to their most turbo autistic fans and turned it into the most grindiest of grindfests and taking the fun out of combat.

When you mention this to the community you get shouted down by virgins just because you can’t sink 80 hours a week into a game.
 
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I don't know how you do it, every post just gets worse.
How is that a hot take? He's one of the few content creators that actually makes good long flow content. His takes are usually correct or at least interesting. It's refreshing to see someone who is fair to games, but isn't afraid to criticize them if need be. Too many content creators just openly shill or shit on everything in sight blindly to either appeal to the algorithm, their fanbase or because they're biased.
So many poor tastes in this thread, but considering the game this thread is centered around, it shouldn't be surprising. Ironically enough, @xXx: State of the Union was one of the better posters in this thread, despite me and him absolutely having different opinions, and his recent ban hurt it's quality.
 
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Mockery of a thing becoming a full, lifetime dedication to hating it will never not be weird.

I see the same thing with trannies. Like damn dude, hate a few other things at some point.
some NMAtroons have been obsessively hating bethesda for like 20 years now, it's beyond just not liking bethesda's sloppy games at this point and turned into a lifetime of obsessing seething while concocting fairy tails for why bethesda is totally an evil villain that warrants such obsessive hatred
 
This is a problem in GTA or Cyberpunk and other "open world" style games. You can see enemies in Oblivion or characters like the Adoring Fan that will follow you through Oblivion Gates for a quick chat. You get your wanted level up in those games and the police will spawn on top of other NPCs or spawn in areas where they are immediately trapped. They have no A.I. and just path directly to the player. And if the game doesn't allow them to clip through solid objects or walls they will get stuck permanently and sometimes even softlock a quest or the entire game.
What a fucking cope.

GTA has spawn points where peds and cars (also cops) spawn so they don't get stuck. Never seen a cop/car in GTA spawn where it's not supposed to or get stuck in terrain/mobs.
 
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What a fucking cope.

GTA has spawn points where peds and cars (also cops) spawn so they don't get stuck. Never seen a cop/car in GTA spawn where it's not supposed to or get stuck in terrain/mobs.
Look, we can't compare Bethesda and other AAAA devs to the same standard as the devs from 20 years ago. We clearly need to be understanding of our inferior products and give them asspats blindly over the internet in hopes that they can fix the game over a year later with patches.
Reminder for those with short memories: Starflop shipped with bugs that were fixed for a decade now in both Skyrim and Fallout 4, much buggier on release than those two games. Meanwhile, Outer Worlds, a game that will continue to get brought up, shipped in with virtually zero bugs and even today is pretty much the most stable Obsidian game. A true anomaly if you ever actually had the misfortune of playing a pre patch Obsidian title or even one with all the patches, the idea of playing one all the way thru without a single crash seems like pure fantasy but it exists. Well, let me ask you this, have you seen a single Starfield playthrough that didn't have at least one crash(let alone other major bugs)? Doubtful, when the game barely works on the most principal level.
If we want to talk about another recent open world game, for all it's faults Cyberpunk 2077 at last fixed a shitload of it's problems by the time 2.0 update rolled around. Doesn't excuse how the game shipped, but credit where it's due. Where is Bethesda's 2.0 update?
 
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Starflop shipped with bugs that were fixed for a decade now in both Skyrim and Fallout 4, much buggier on release than those two games.
How can you even claim this when you self admittedly have never played it? I actually played all 3 on or around release, and starfield launched in a far more stable state than either of those, regardless of what you think of the rest of the game when you need to dip into lies for your criticism it makes you look retarded, not that we’ve gotten a shortage of that from you.
Well, let me ask you this, have you seen a single Starfield playthrough that didn't have at least one crash(let alone other major bugs)? Doubtful, when the game barely works on the most principal level.
yes, my own playthrough.
Meanwhile, Outer Worlds, a game that will continue to get brought up,
IMG_8804.jpeg

by nobody else but you, because nobody is fucking playing it
for all it's faults Cyberpunk 2077 at last fixed a shitload of it's problems by the time 2.0 update rolled around.
Starfield wasn’t in a bad enough state to get pulled from console online stores (it was actually in a reasonable technical state for a Bethesda release), CP2077 was worse than fallout 76 was on launch it was that bad. The CP2077 2.0 update didn’t even fix much of anything, at least technically, the game was mostly bugfixed by 1.6.

Starfield is all sorts of mid, filled with poor execution, bland content and empty planets, but when you enter such autistic fits of blind hate that you just start making shit up, it makes people disregard your actual points.
 
Look, we can't gold Bethesda and other AAAA devs to the same standard as the devs from 20 years ago. We clearly need to be understanding of our inferior products and give them asspats blindly over the internet in hopes that they can fix the game over a year later with patches.
Reminder for those with short memories: Starflop shipped with bugs that were fixed for a decade now in both Skyrim and Fallout 4, much buggier on release than those two games. Meanwhile, Outer Worlds, a game that will continue to get brought up, shipped in with virtually zero bugs and even today is pretty much the most stable Obsidian game. A true anomaly if you ever actually had the misfortune of playing a pre patch Obsidian title or even one with all the patches, the idea of playing one all the way thru without a single crash seems like pure fantasy but it exists. Well, let me ask you this, have you seen a single Starfield playthrough that didn't have at least one crash(let alone other major bugs)? Doubtful, when the game barely works on the most principal level.
If we want to talk about another recent open world game, for all it's faults Cyberpunk 2077 at last fixed a shitload of it's problems by the time 2.0 update rolled around. Doesn't excuse how the game shipped, but credit where it's due. Where is Bethesda's 2.0 update?
GTAV released 10 years ago (jesus it's been that long)

Let's pray that AAAA companies whom we give money to take the time to deliver the finished product we preorder.
 
CAN YOU JUST STOP HURTING MY FEELINGS, PLEASE? NO, I DON'T HAVE A COUNTER ARGUMENT, SO JUST STOP :(
 
This is a problem in GTA or Cyberpunk and other "open world" style games. You can see enemies in Oblivion or characters like the Adoring Fan that will follow you through Oblivion Gates for a quick chat. You get your wanted level up in those games and the police will spawn on top of other NPCs or spawn in areas where they are immediately trapped. They have no A.I. and just path directly to the player. And if the game doesn't allow them to clip through solid objects or walls they will get stuck permanently and sometimes even softlock a quest or the entire game.

Super old RPGs from the 90s would make it so that if your companions became stuck or stranded that they would teleport directly next to you. But no one wants enemies teleporting on top of them. So the enemies would just remain locked to a single tile or room or whatever and unable to move. And lots of those games had random dungeons or encounters as well.

Very few AAA games have top game and level design plus enemy A.I. for single player modes. Most NPCs are Oblivion or Skyrim level stupid. And Starfield is made by the same team. It's why the NPCs in most towns in RPGs never move from the same spot 24/7 because no one cares about that level of immersion. And the developers don't want to deal with the issue of an NPC leaving its post then getting lost and never returning.
I've noticed a funny thing in Starfield too, the companion you bring on a mission can't get in an elevator or on a loading platform (like those in the towers randomly generated in the open world). If the AI finds a way to bypass the invisible wall around the loading platform, they will fall through it and re-appear in their "safe" zone of exploration.
 
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Is 30+ still being a fag about his game that if it hadn’t promoted itself as being written by the writers of the “Good Fallouts” right after the clownshow that was the Fallout 76 release would’ve been forgotten entirely? The same one that fell off a cliff anyway once the whole “everyone’s retarded” schtick got old?

Welp, glad to see some things never change. Much like Bethesda pushing unpolished games, or Obsidian being a shell of its New Vegas days.
 
This is just common sense, my dude. Of course, people who actually paid for Starfield(a minority, since most people refunded it and/or played it on Gamepass and un-installed it) wouldn't know any common sense.
If Starfield really was as successful as you say, there would be a lot more content and bragging from Bethesda. There isn't, they're even more quiet than when Fallout 76 flopped, which just about says it all.
Speaking of cope...

Bethesda is talking more about TES 6 and Fallout (more especifically the TV show since they struck the normie gold with that).

I wouldnt hold my breath on a Starfield 2 anytime soon. This wont really be their "trinity", their "Big 3", what they have are two IPs that are standing thanks to good faith they build in the past with the earlier entries (they are also rather ingrained in pop culture now, for better and worse) but that shit is running out and quick...and they have an IP they made with their modern style and its absolutely god damn fuckery awful and they really have nothing to truly keep this IP floating on the public eye, no meme, no engaging lore, fuck, even the MODDERS gave up on it.

Bethesda wont admit it but this was a failure even to them and no patches or DLCs can fix it because it started off broken at its very base.
Did todd fuck your girlfriend or something? No other way I could reasonably explain someone being this buttmad about a mid space game.

Takes "it just works" to a whole new level.
My problem with doing anything "In space!" is that developers still seem to have not figured out is how to meaningfuly seperate planets in a way that open world biomes already don't.

If you design 10 biomes total, whether you put them on the same planet as seperate biomes or seperate planets it makes zero fucking difference other than travel time.

In fact, ironically, putting them on the same planet makes the world feel bigger and grander while putting them on 10 seperate planets makes it feel smaller and more artificial.

Like, you're telling me you couldn't put all the locations in outer worlds on the same planet? At least it would have made the world feel alive instead of like a theme park.

The only game I've ever seen that actually violates this principle by having seperate planets be actually meaningful and wouldn't work with just one is outer wilds, but that's about it really.

I look back at Space games that did work in making it all look massive, like Mass Effect, and I concluded that the key is to focus your effort in building major planets within the plot while leaving codex and tidbits of lore about other planets (that we may or may not explore in sequels).

See it this way, we dont gotta explore every country on Earth to know that the planet is huge and complex place with all sort of locations and people and cultures. We learn this over the years with information that is fed to us through education and hearsay. All you need to do is apply something similar on a space scale and, with proper writing, that is very much possible.

Make sure the locations you do explore are significant and standout, giving you the impression that there is so much unexplored.
How is that a hot take? He's one of the few content creators that actually makes good long flow content. His takes are usually correct or at least interesting. It's refreshing to see someone who is fair to games, but isn't afraid to criticize them if need be. Too many content creators just openly shill or shit on everything in sight blindly to either appeal to the algorithm, their fanbase or because they're biased.
So many poor tastes in this thread, but considering the game this thread is centered around, it shouldn't be surprising. Ironically enough, @xXx: State of the Union was one of the better posters in this thread, despite me and him absolutely having different opinions, and his recent ban hurt it's quality.

Dude, please, read the room and chill.
 
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