Kharash
kiwifarms.net
- Joined
- Jul 8, 2022
I don't know how you do it, every post just gets worse.Salt Factory has a much better one
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I don't know how you do it, every post just gets worse.Salt Factory has a much better one
terminal butthurt warps the mindI don't know how you do it, every post just gets worse.
Yeah, it's just hilarious how the design process doesn't even feature things like "how fast is interstellar travel and what is the effect of that on the game world?". There's older games like Freelancer or Rebel Galaxy that give the basic framework that Starfield took and did nothing with. It could have been as simple as your companions/ship crew did research/crafting in real time with the systems jumping speeding it up.actual space is basically impossible to make interesting, all of the games that attempt to actually be space games are either filled with boring empty content (elite dangerous, NMS, starfield) or are just total scams (star citizen)
any "space" game that is actually good, is effectively either a strategy game, or a space *themed* game
Elite Dangerous was fun once, then they started listening to their most turbo autistic fans and turned it into the most grindiest of grindfests and taking the fun out of combat.actual space is basically impossible to make interesting, all of the games that attempt to actually be space games are either filled with boring empty content (elite dangerous, NMS, starfield) or are just total scams (star citizen)
any "space" game that is actually good, is effectively either a strategy game, or a space *themed* game
How is that a hot take? He's one of the few content creators that actually makes good long flow content. His takes are usually correct or at least interesting. It's refreshing to see someone who is fair to games, but isn't afraid to criticize them if need be. Too many content creators just openly shill or shit on everything in sight blindly to either appeal to the algorithm, their fanbase or because they're biased.I don't know how you do it, every post just gets worse.
deeply ironic statement considering your latest meltdownSo many poor tastes in this thread,
Mockery of a thing becoming a full, lifetime dedication to hating it will never not be weird.terminal butthurt warps the mind
some NMAtroons have been obsessively hating bethesda for like 20 years now, it's beyond just not liking bethesda's sloppy games at this point and turned into a lifetime of obsessing seething while concocting fairy tails for why bethesda is totally an evil villain that warrants such obsessive hatredMockery of a thing becoming a full, lifetime dedication to hating it will never not be weird.
I see the same thing with trannies. Like damn dude, hate a few other things at some point.
What a fucking cope.This is a problem in GTA or Cyberpunk and other "open world" style games. You can see enemies in Oblivion or characters like the Adoring Fan that will follow you through Oblivion Gates for a quick chat. You get your wanted level up in those games and the police will spawn on top of other NPCs or spawn in areas where they are immediately trapped. They have no A.I. and just path directly to the player. And if the game doesn't allow them to clip through solid objects or walls they will get stuck permanently and sometimes even softlock a quest or the entire game.
Look, we can't compare Bethesda and other AAAA devs to the same standard as the devs from 20 years ago. We clearly need to be understanding of our inferior products and give them asspats blindly over the internet in hopes that they can fix the game over a year later with patches.What a fucking cope.
GTA has spawn points where peds and cars (also cops) spawn so they don't get stuck. Never seen a cop/car in GTA spawn where it's not supposed to or get stuck in terrain/mobs.
How can you even claim this when you self admittedly have never played it? I actually played all 3 on or around release, and starfield launched in a far more stable state than either of those, regardless of what you think of the rest of the game when you need to dip into lies for your criticism it makes you look retarded, not that we’ve gotten a shortage of that from you.Starflop shipped with bugs that were fixed for a decade now in both Skyrim and Fallout 4, much buggier on release than those two games.
yes, my own playthrough.Well, let me ask you this, have you seen a single Starfield playthrough that didn't have at least one crash(let alone other major bugs)? Doubtful, when the game barely works on the most principal level.
Meanwhile, Outer Worlds, a game that will continue to get brought up,
Starfield wasn’t in a bad enough state to get pulled from console online stores (it was actually in a reasonable technical state for a Bethesda release), CP2077 was worse than fallout 76 was on launch it was that bad. The CP2077 2.0 update didn’t even fix much of anything, at least technically, the game was mostly bugfixed by 1.6.for all it's faults Cyberpunk 2077 at last fixed a shitload of it's problems by the time 2.0 update rolled around.
GTAV released 10 years ago (jesus it's been that long)Look, we can't gold Bethesda and other AAAA devs to the same standard as the devs from 20 years ago. We clearly need to be understanding of our inferior products and give them asspats blindly over the internet in hopes that they can fix the game over a year later with patches.
Reminder for those with short memories: Starflop shipped with bugs that were fixed for a decade now in both Skyrim and Fallout 4, much buggier on release than those two games. Meanwhile, Outer Worlds, a game that will continue to get brought up, shipped in with virtually zero bugs and even today is pretty much the most stable Obsidian game. A true anomaly if you ever actually had the misfortune of playing a pre patch Obsidian title or even one with all the patches, the idea of playing one all the way thru without a single crash seems like pure fantasy but it exists. Well, let me ask you this, have you seen a single Starfield playthrough that didn't have at least one crash(let alone other major bugs)? Doubtful, when the game barely works on the most principal level.
If we want to talk about another recent open world game, for all it's faults Cyberpunk 2077 at last fixed a shitload of it's problems by the time 2.0 update rolled around. Doesn't excuse how the game shipped, but credit where it's due. Where is Bethesda's 2.0 update?
CP2077 is miles ahead of Starflop on every conceivable level, where does that leave Starfield then?cp2077 was so bad that it made cpdr ditch their own engine for unreal 5 for their next DEI infused slop.
Thanks. Now, go away, please. You are genuinely unpleasant.That's it, I said my piece.
the sperging will continue until his inevitable high blood pressure induced strokeThanks. Now, go away, please. You are genuinely unpleasant.
rent free in your head, apparentlyCP2077 is miles ahead of Starflop on every conceivable level, where does that leave Starfield then?
I've noticed a funny thing in Starfield too, the companion you bring on a mission can't get in an elevator or on a loading platform (like those in the towers randomly generated in the open world). If the AI finds a way to bypass the invisible wall around the loading platform, they will fall through it and re-appear in their "safe" zone of exploration.This is a problem in GTA or Cyberpunk and other "open world" style games. You can see enemies in Oblivion or characters like the Adoring Fan that will follow you through Oblivion Gates for a quick chat. You get your wanted level up in those games and the police will spawn on top of other NPCs or spawn in areas where they are immediately trapped. They have no A.I. and just path directly to the player. And if the game doesn't allow them to clip through solid objects or walls they will get stuck permanently and sometimes even softlock a quest or the entire game.
Super old RPGs from the 90s would make it so that if your companions became stuck or stranded that they would teleport directly next to you. But no one wants enemies teleporting on top of them. So the enemies would just remain locked to a single tile or room or whatever and unable to move. And lots of those games had random dungeons or encounters as well.
Very few AAA games have top game and level design plus enemy A.I. for single player modes. Most NPCs are Oblivion or Skyrim level stupid. And Starfield is made by the same team. It's why the NPCs in most towns in RPGs never move from the same spot 24/7 because no one cares about that level of immersion. And the developers don't want to deal with the issue of an NPC leaving its post then getting lost and never returning.
This is just common sense, my dude. Of course, people who actually paid for Starfield(a minority, since most people refunded it and/or played it on Gamepass and un-installed it) wouldn't know any common sense.
If Starfield really was as successful as you say, there would be a lot more content and bragging from Bethesda. There isn't, they're even more quiet than when Fallout 76 flopped, which just about says it all.
Speaking of cope...
Did todd fuck your girlfriend or something? No other way I could reasonably explain someone being this buttmad about a mid space game.
My problem with doing anything "In space!" is that developers still seem to have not figured out is how to meaningfuly seperate planets in a way that open world biomes already don't.
If you design 10 biomes total, whether you put them on the same planet as seperate biomes or seperate planets it makes zero fucking difference other than travel time.
In fact, ironically, putting them on the same planet makes the world feel bigger and grander while putting them on 10 seperate planets makes it feel smaller and more artificial.
Like, you're telling me you couldn't put all the locations in outer worlds on the same planet? At least it would have made the world feel alive instead of like a theme park.
The only game I've ever seen that actually violates this principle by having seperate planets be actually meaningful and wouldn't work with just one is outer wilds, but that's about it really.
How is that a hot take? He's one of the few content creators that actually makes good long flow content. His takes are usually correct or at least interesting. It's refreshing to see someone who is fair to games, but isn't afraid to criticize them if need be. Too many content creators just openly shill or shit on everything in sight blindly to either appeal to the algorithm, their fanbase or because they're biased.
So many poor tastes in this thread, but considering the game this thread is centered around, it shouldn't be surprising. Ironically enough, @xXx: State of the Union was one of the better posters in this thread, despite me and him absolutely having different opinions, and his recent ban hurt it's quality.