Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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The only hope left for Bethesda since it's clear he's not getting fired is that Emil guy getting so far up his own asshole he actually disappears. If anybody can do it it's him.
What's wrong with Bethesda is more than Emil.
Emil is just a large symptom of the problems wrong with the company.
They take away all the wrong lessons from their games and it results in worse products with every iteration.
 
What's wrong with Bethesda is more than Emil.
Emil is just a large symptom of the problems wrong with the company.
They take away all the wrong lessons from their games and it results in worse products with every iteration.
I think it this stage we can just write off Bethesda. Unless the grown a pair of balls the next Eldar Scrolls will be Veilguard modern audience trash. No doubt they’ll remaster their older games and take anything slightly edgy out.

I’m sad, Bethesda bros :(
 
I think it this stage we can just write off Bethesda. Unless the grown a pair of balls the next Eldar Scrolls will be Veilguard modern audience trash. No doubt they’ll remaster their older games and take anything slightly edgy out.

I’m sad, Bethesda bros :(
I'm hoping those dudes from daggerfall days that are doing their own version pull their shit together.
There's them and the Ardenfall guys - but theirs doesn't have the feel of what I want out of a TES game to me. At least yet.
I'm not optimistic as the daggerfall guys are apparently doing it part time and they're old.

Dark times ahead... Dark times.
 
What's wrong with Bethesda is more than Emil.
Emil is just a large symptom of the problems wrong with the company.
They take away all the wrong lessons from their games and it results in worse products with every iteration.
They're still really good at the environmental story telling and interesting maps and locations in general, even Fallout76 has a really good map outside of the fucking swamp. The crashed space station was a favorite of mine up until they added NPC faction and planted one on top of it, fucking ruining it forever.

Obviously they scrapped the one thing I still liked about them from Starfield entirely, I can only assume as a personal fuck you to precisely me.
 
have we heard any more from bethesda? like in terms of sales this thing probably completely missed the mark. i would genuinely be surprised if they make any more content for this fucking game. what the fuck could they possibly show next year? outside of a 76 amazon show tie-in they probably have nothing.
 
have we heard any more from bethesda? like in terms of sales this thing probably completely missed the mark. i would genuinely be surprised if they make any more content for this fucking game. what the fuck could they possibly show next year? outside of a 76 amazon show tie-in they probably have nothing.
I'm hoping to see elder scrolls 6. Not because I expect it to be good, but because I want to see how bad it looks.
 
looks like more of a strategy game, space strategy games generally avoid the space game curse because they’re able to tackle the scope more easily while maintaining interesting gameplay
Its funny because when you examine it, you could relatively easily take the "star" out of starsector. You could make all the solar systems islands and phase ships submarines and it would map pretty 1:1, basically the opposite of what that war of warships update did that one time.
 
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There's a steam sale going on, and Starfield is on sale for $41.99, which is about $12 more than I think it's worth, but my morbid curiosity is getting the better of me, and I'm thinking of buying it. Do any of you think this game is worth the price, or do you think I should wait?

Also I'm curious if there's any good optimization / FPS fix mods available, because I'm still rocking an RX580, and I'm not buying a new video card to play this fuckin' slop!
 
What's wrong with Bethesda is more than Emil.
Emil is just a large symptom of the problems wrong with the company.
They take away all the wrong lessons from their games and it results in worse products with every iteration.

Here's the thing with Emil - He's not wrong with a lot of his opinions/mentality with writing, it's just that he doesn't know how to properly implement them in games.

Two points of contention that people like to bring up is the "Paper airplane" comment and the "KISS" mentality. With the kind of games that Bethesda make, the story shouldn't be overly complex.

At their heart, Bethesda makes sandbox games. What they need to focus on is making a setting that's fun to explore with interesting quests. They don't need to focus on deep and complex characters or intricate stories that have a deeper meaning. They need to provide a vehicle for the player to get invested in the world, to feel like a part of it in one way or another.

People always mention that Oblivion had the best quests. Now, depending on what you're looking for, that's debatable, but they very rarely went any deeper than a few plot twists. What they were however, were relatively goofy and light hearted. Even when the game tried to be dark and edgy, there was always that air of "Pulp fantasy".

It's why I don't think that the aforementioned quotes by Emil are as damning as people make it out to be, it's just that the concepts aren't implemented well enough. Do you really want a Bethesda game that tries to be like "The Last of Us". I know I don't.

And I think that's one of my biggest issues with Starfield's story. It tries to be deep but fails spectacularly. It wants to examine the human condition and what it means when humanity is faced with discovering the mysteries of the Universe before they're ready (A concept done much better by Mass Effect). The issue is, the game CAN'T be that while still being a Bethesda game. If the story was a much more simple "We discovered the Starborn and they want to eliminate Humanity, so we have to stop them" it would have been received a lot better I think.

It also doesn't help that the setting/worldbuilding of the game absolutely sucks though. It takes place AFTER a time that would have been actually interesting to play in (the colony wars or whatever they were called). If the game took place during that time period, I think it would be FAR more interesting.

It has the same energy as this clip. As the first entry in a new IP, it's absolutely terrible.

It's not worth it. At the end of the day it's just a boring game that mods cannot salvage.

I actually disagree. The game has a great base for a "sandbox" game. As I mentioned before, the game's biggest issue is it's identity.

It's wants to be a 'serious' RPG. It has multiple systems that are only surface level. They are all superficial, don't interact well with each other, and you could argue that they are even at odds with each other.

A mod (or mods) that simply works on making the game lean more in to that sandbox and having the systems connect more could probably make the game far more enjoyable.

I'm probably a bit biased though, as I after Oblivion my expectations for Bethesda games are extremely low. I know what they are and what to expect, and generally enjoy them for what they are (I also still think FO4 is the worst Bethesda game, even after Starfield).

IMO I think a lot of people who were let down by the game were basically expecting a gourmet burger after they ordered a Big Mac.
 
It's not worth it. At the end of the day it's just a boring game that mods cannot salvage.
I was enjoying the period of time where people were trying to figure out some way to get something out of it, if only because it was somewhat interesting. This might be the first major giga hype slop release that was accepted as being terrible from almosst day 1. Your right though its irredeemable trash.
 
There's a steam sale going on, and Starfield is on sale for $41.99, which is about $12 more than I think it's worth, but my morbid curiosity is getting the better of me, and I'm thinking of buying it. Do any of you think this game is worth the price, or do you think I should wait?

Also I'm curious if there's any good optimization / FPS fix mods available, because I'm still rocking an RX580, and I'm not buying a new video card to play this fuckin' slop!
Pirate it, it's not worth more than $20 since there is no modding community.
 
There's a steam sale going on, and Starfield is on sale for $41.99, which is about $12 more than I think it's worth, but my morbid curiosity is getting the better of me, and I'm thinking of buying it. Do any of you think this game is worth the price, or do you think I should wait?

Also I'm curious if there's any good optimization / FPS fix mods available, because I'm still rocking an RX580, and I'm not buying a new video card to play this fuckin' slop!
Wait for the Christmas Steam sale, it will probably be cheaper.
 
Two points of contention that people like to bring up is the "Paper airplane" comment and the "KISS" mentality. With the kind of games that Bethesda make, the story shouldn't be overly complex.

I categorically disagree, and Bethesda's own games before Starfield show this.

As you go further back they have more complex stories, and Morrowind is of course the king here. But despite having a complex story a gamer can still follow the basic beats and perform as required. They can fail to understand the intricacies of the plot and themes, but they will still get to enjoy the gameplay and simpler structure overall that they can get.

Even on Fallout 4 which has perhaps the weakest Bethesda story-line (3 is pretty bad sure but it had a fun points, with 4 they had no excuse to still be fumbling the Fallout IP especially after Obsidian did New Vegas showing the potential of Bethesda gameplay on Fallout setting) before Starfield it at least allowed you to have some interaction with the world. A player still had some memorable moments, the different factions felt actually different even though it was dogshit. You could still wander off and find cool side quests and small things.

Starfield has none of that. They made it even more bland, even weaker, and left such a weak hook that a player not only has no reason to pay attention but will in fact enjoy the game less if they try to.

A complex story can still be appreciated even if you do not understand all the point, but a simple story has to rely fully on its simple premise and if it fails on that there is no recourse and all falls apart.
 
There's a steam sale going on, and Starfield is on sale for $41.99, which is about $12 more than I think it's worth, but my morbid curiosity is getting the better of me, and I'm thinking of buying it. Do any of you think this game is worth the price, or do you think I should wait?

Also I'm curious if there's any good optimization / FPS fix mods available, because I'm still rocking an RX580, and I'm not buying a new video card to play this fuckin' slop!
I played through Starfield using a Vega 64 video card, which is around twice as powerful as your RX580. The game looked and ran bad since my video card was weaker than the minimum recommended RX5700. There is a good chance the game is unplayable on a RX580.

Even if you had a newer video card, I wouldn't recommend Starfield at that price. Wait until it is under $20.
 
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I categorically disagree, and Bethesda's own games before Starfield show this.

As you go further back they have more complex stories, and Morrowind is of course the king here. But despite having a complex story a gamer can still follow the basic beats and perform as required. They can fail to understand the intricacies of the plot and themes, but they will still get to enjoy the gameplay and simpler structure overall that they can get.

Even on Fallout 4 which has perhaps the weakest Bethesda story-line (3 is pretty bad sure but it had a fun points, with 4 they had no excuse to still be fumbling the Fallout IP especially after Obsidian did New Vegas showing the potential of Bethesda gameplay on Fallout setting) before Starfield it at least allowed you to have some interaction with the world. A player still had some memorable moments, the different factions felt actually different even though it was dogshit. You could still wander off and find cool side quests and small things.

Starfield has none of that. They made it even more bland, even weaker, and left such a weak hook that a player not only has no reason to pay attention but will in fact enjoy the game less if they try to.

A complex story can still be appreciated even if you do not understand all the point, but a simple story has to rely fully on its simple premise and if it fails on that there is no recourse and all falls apart.

Maybe I didn't explain it well enough in my post, but the point that I was trying to make was that, within the confines of traditional story telling, Bethesda has never done that well. They excel at making Fantasy schlock that allows the player to exist in/create their own fantasy within a fictional world.

Outside of Morrowind, how exactly are the stories deeper? Hell, even Morrowind wasn't that deep outside the world building. Sure, you had the tribunal, but outside of the vague secondary plot beats you get in the base game, there's not really anything to go off of.

Arena barely has a developed setting and/or characters. The plot is just a "save the princess trope" with the emperor.

Outside of the bare minimum of fantasy political intrigue, the main cast of Daggerfall only care about the death of Lysandus because of the appeal of "power". There are the different leaders that you can ally yourself with, but it boils down to who you turn quests in to.

In Oblivion, Martin Septim believes the player for... reasons. The same goes for Jauffre. The counts aren't real people, they're just caricatures of fantasy rulers. Uriel Septim is essentially just there for character creation. There isn't anything deeper about it outside of "We have to stop the demons".

In regards to the plot in relation to gameplay, in the games they can all be ignored. Daggerfall will give you a generous time limit to start the main quest, but after the first two quests it doesn't matter. Morrowind is designed in a way where the plot isn't relevant to the player until 2/3rds of the way through it. In Oblivion you're not even the main character.

What all of those plots do however, is allow the player to be a part of the world in a way that fits the traditional hero archetype. They're simple "rags to riches" stories that allows the player to be as invested as they want.

That's why I don't completely disagree with the "Paper Airplane" analogy Emil Made. The problem is, Emil believes he shouldn't even try. In reality, the goal should be to make a world where that works within the confines of a fantasy sandbox.

Daggerfall lets you completely skip/ignore the main story and still engage in the rest of it's sandbox. Morrowind makes it a point to let the player know they may or may not be the nerevarine, there were other possible incarnates, you aren't guaranteed to be the one. Oblivion, you are NOT a chosen one of any kind, even within the Shivering Isles.

So when I say I don't think Emil is technically wrong, it's because I don't think people want a deep story for Bethesda games, they want something interesting and engaging. Something they can immerse themselves in, if they want. People want to be able to immerse themselves in the worlds Bethesda builds, not necessarily be a part of it if that makes sense,

I won't argue about the Fallout franchise however, because even till this day I don't think Bethesda understands it outside of "The Post apocalypse is a fun setting" ( in which case, Fallout 1, 2, and NV aren't even post apocalyptic, hence why Bethesda doesn't get it).

Starfield, on the other hand, does not have an interesting or engaging world. It doesn't give the player the opportunity to be who they want, and doesn't provide enough of a coherent sandbox to ignore the plot. The issue is exacerbated by the fact the the sandbox is an incoherent mess.
 
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