Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 169 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 389 21.7%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 376 21.0%
  • Nah, I rather play Fallout76

    Votes: 855 47.8%

  • Total voters
    1,790
Personally, i like dysfunctional parties in rpgs better than "friends til the end" types. I'm not talking about minor things like love triangles or "agree to disagree" arguments, but situations like the paladin pulling against everything to avoid justicing the assassin on your team, or the thief wearing out the priest's patience, for example.

Saints Row tried to bank on the "Found Family" aspect too, we all know how that went
It is a strong indication of the mindset of the people that made these games and those that think this is how "friendship" should be: everyone should agree with you on everything, or else friendship is no longer possible. It's more about control than genuine camaraderie. These games are like windows into their psyche; their dysfunctional view of life seeps into everything.
 
If they could have had human relationships, they wouldn't need to pretend-special by having 468 genders and a different bright hair color every other week. The awful dialogues, portrayal of genders, and complete lack of creativity indicate that these people most likely don't leave their rooms much as well.
An entire generation of writers got their minds destroyed by online fanfiction/porn/Tumblr. Feminists correctly identified the brain-rotting effects of porn on boys but completely miss that girls are just as vulnerable and they form the backbone of the newer creative employees at many companies now.
 
Personally, i like dysfunctional parties in rpgs better than "friends til the end" types. I'm not talking about minor things like love triangles or "agree to disagree" arguments, but situations like the paladin pulling against everything to avoid justicing the assassin on your team, or the thief wearing out the priest's patience, for example.
One of the things I enjoyed about the Rogue Trader CRPG was how your party would squabble, especially if you brought the Eldar along. Almost everyone hated her and she absolutely despised all of them. It could get pretty funny.
 
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Makes me think of the average DA: Origins dialogue options. First time I played, I was actually shocked at how many options you had, you rarely feel like you can’t say what you want to say in the game. Insane what it’s like now…

Fallout 4 did the same shit. Going from New Vegas dialogue options to FO4 options was absurd. Fallout 4 didn't even bother to display everything the response would say so you often ended up responding in a different way than intended. Absolutely baffling design choices.
 
One of the things I enjoyed about the Rogue Trader CRPG was how your party would squabble, especially if you brought the Eldar along. Almost everyone hated her and she absolutely despised all of them. It could get pretty funny.
Owlcat generally does companions pretty good, i'd say. WOTR has also a few of cool moments of conflict and it is very hard to keep everyone on board through the whole game. Sadly, genuine good companion writing and characterization is a dying art nowadays - like so much else. If you think about what we lost since the start of Current Year - it is very sad actually. Nothing feels genuine anymore.
 
I love going through narratives just to try to re-construct the point of view of the author.

If you can pin down a single, clear position the entire world follows, the author's using the medium as masturbation/confirmation/echo chamber material.
If you can pin down multiple, clear positions that different parts of the world follow, the author's probably decent.
If you can't pin down any clear positions, the author is incompetent.

(This implies the world is complex enough, not the easiest to pick out biases in a picture book)
or you could just not play the bad game you stupid retard
 
The game is shit. But what do you think the sales will look like. Think the game journos puffing it up will give it a boost in sales. Or do you think it will flop.
I think we will see a sort of Alan Wake 2 situation where it will sell reasonably well but will be suspiciously mum about sales figures until the nebulous 'failed to meet expectations' or 'has yet to turn a profit' crops up in a future interview somewhere.

So many people are lining up to willingly let Bioware shit in their mouths because they love the IP so much that I am, not really surprised, but a bit embarrassed on their behalf. Not helped by the fact that I also see lots of posts from faggots saying they need to see this dumpster fire for themselves.

If you're one of these people, the game apparently does not have DRM. Please just pirate it.

It will be game of the year as well.
Even MrMattyShills is shitting on it.
Matty is an odd duck because I'm less likely to believe his weird positive takes on games are monetary in nature and more just him genuinely being kind of an idiot and a fanboy. Him shitting on it was a good turn for what general public reception is gonna be I think.
still didn't think they'd be this in the your face about it
I think 2024 is going to go down in history as the year we crossed the woke Rubicon. Between shit like Dustborn, Concord, AC, Suicide Squad, and this; it is clear that they have finally found the breaking point for how gay and lame things can be before we hit flop zone.

I expect we will see a major course correction for the industry in the next few years. Things will still be gay and lame and brown but we will probably see white men in marketing material and a lot less direct mentioning of tranny shit.
everyone should agree with you on everything, or else friendship is no longer possible
The hollowness of relationships in these games is the true indicator of how fucked up these devs and writers are. Your friends are all the same, safe, generic, socal person with infallible kindness (unless they're dealing with a bigot) who love cute puppers.

We are all best friends and that means we hug and dance and sing koombayah, even though one would assume that an assassin who kills mages for money might not exactly get on the best with the mages in your party.
Going from New Vegas dialogue options to FO4 options was absurd
HATE NEWSPAPERS.
 
Chris Avellone is in favor of romances and believes RPGs should be power fantasies for the player. I love his work but he's not exactly some sort of antithesis of BioWare.
Avalon is the only one of the OG fallout guys who didn't turn into a massive California brained insufferable leftist he'd probably be the only one who's capable of making a fallout game that isn't filled with current year politics so as soon as fallout 5 flops he should be put back in charge of it and Todd should be immediately fired.
Every other creator of fallout is becoming insufferable and would probably make the most homosexual insufferable game on the face of the planet.

Not murdering all the mages because they are subhuman and letting themselves be changed with morganna

not restoring the ability of the dwarves to make golems is dumb the needs of the many outweigh the needs of the few
 
Origins you stupid NIG-

"Said the angry gnome, following by a diverse range of racial insults (and one very specifically aimed to someone's mother) "

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Owlcat generally does companions pretty good, i'd say. WOTR has also a few of cool moments of conflict and it is very hard to keep everyone on board through the whole game. Sadly, genuine good companion writing and characterization is a dying art nowadays - like so much else. If you think about what we lost since the start of Current Year - it is very sad actually. Nothing feels genuine anymore.
Owlcat writes good companions for about 80% of parties and then throws a few fillers in there for you to ponder why they're here at all (Sosiel, Greybor)

Though in Pathfinder you can also just make more PCs to bring instead of story companions if you truly hate them all (or need to min max)
 
Personally, i like dysfunctional parties in rpgs better than "friends til the end" types. I'm not talking about minor things like love triangles or "agree to disagree" arguments, but situations like the paladin pulling against everything to avoid justicing the assassin on your team, or the thief wearing out the priest's patience, for example.
there's a reason why Shadowheart and Laezel literally, permanently murdering each other for real, forever is such a memorable moment in BG3. Intraparty conflict is interesting, especially when it has real stakes. Mass Effect (2 especially, less so 1 and definitely not 3) and Dragon Age (Origins and Inquisition, but especially Origins) understood this very well. When you put a lot of interesting, varied people together in close proximity, they will probably fight--especially if they're powerful, driven adventurers. Jack and Miranda trying to kill each other, Morrigan confronting you over flirting with Leliana, and Iron Bull rampaging against Cassandra are all interactions that remind you that these are real people, with real goals, who have their own agency, who aren't just sex dolls who exist for the pleasure of the player. Because real people don't get along, and real adventurers would probably get along even less than normal coworkers. Imagine taking the moment where you have to kill Wrex (or talk him down) out of ME1, because that would be too, uh, triggering for the player: it would obviously ruin the game.

SkillUp was right to hammer home the lack of this kind of conflict in Veilguard. It's one of countless ways the game is seemingly totally sanitized. Conflict is what makes stories interesting. A story without conflict is pornography.
 
I don't expect to get a shot of Lucianis butt. Especially coming from these pozzed developer's. Holy shit. I cannot get over how they look like Ubisoft Rareware Disney Infinity rejects in a new engine. The only good thing is the actors who returned for their cameos. Everything else looks terrible. Glad I canceled
 
Dragon Age (Origins and Inquisition, but especially Origins) understood this very well.

DA2 definitely had its moments, and it's probably the best precedent for putting so much focus on companions in a Dragon Age game. There's an especially pungent example -- probably little-seen, given how big an asshole you have to be to do it -- where you can actually sell Fenris back to the Tevinter mage from whom he's been fleeing the entire game. He doesn't even protest, just reverts to his formerly broken self and acquiesces. Naturally, this gets major rivalry with everyone else ...

... except Anders, who actually approves. That's how much those two hate each other.

You will never see anything remotely approaching this scenario in a BioWare game again.
 
I don't have an issue with power fantasy or companions being ride or die, per se. In Mass Effect, for example I feel like this is genuinely earned-Shepherd has done the impossible, and has gotten the respect of everyone, who follows him.

Anyone know where one can find spoilers for the game? I just want to know the ending at this point.

DA2 definitely had its moments, and it's probably the best precedent for putting so much focus on companions in a Dragon Age game. There's an especially pungent example -- probably little-seen, given how big an asshole you have to be to do it -- where you can actually sell Fenris back to the Tevinter mage from whom he's been fleeing the entire game. He doesn't even protest, just reverts to his formerly broken self and acquiesces. Naturally, this gets major rivalry with everyone else ...

... except Anders, who actually approves. That's how much those two hate each other.

You will never see anything remotely approaching this scenario in a BioWare game again.
yeah, that era of Bioware is gone.
 
DA2 definitely had its moments, and it's probably the best precedent for putting so much focus on companions in a Dragon Age game. There's an especially pungent example -- probably little-seen, given how big an asshole you have to be to do it -- where you can actually sell Fenris back to the Tevinter mage from whom he's been fleeing the entire game. He doesn't even protest, just reverts to his formerly broken self and acquiesces. Naturally, this gets major rivalry with everyone else ...

... except Anders, who actually approves. That's how much those two hate each other.

You will never see anything remotely approaching this scenario in a BioWare game again.
The voice cast for the first two games was exceptional too. Minus whatever the fuck Alec Neuman was trying to do in the finale.

Seriously, Adam Howden, Claudia Black, Steve Valentine, Deborah Moore, Simon Templeman, Kath Sousie, Jean Gilpin, Nico Lennon, Kate Mulgrew, etc. All brought their A-game. Some of them returned for Inquisition and were still fantastic. God knows what they sound like here but judging from the clips we know the voice direction was poor. Very poor.
 
Owlcat writes good companions for about 80% of parties and then throws a few fillers in there for you to ponder why they're here at all (Sosiel, Greybor)

Though in Pathfinder you can also just make more PCs to bring instead of story companions if you truly hate them all (or need to min max)
Greybor isn't too bad, being involved with the demon assassin's guild he actually has some plot relevance and interaction with the other companions, with one ending having him, the tiefling and the succubus ruling the midnight Isles as a triumvirate.

Sosiel though could be removed and it would have zero impact.
He really comes off as an afterthought or there was a writer that really wanted a gay black cleric in the party that no one else at the company really knew what to do with
 
After watching Skill Up and MrMattyPlays both early review Veilguard, I'm wondering what they will say after the embargo is lifted and they can spoil some things.

The way they described the game seems to elicit a reaction of cringe, uncomfortableness, and boredom. They both said there are numerous plot holes and strange design choices.

Melonie Mac wasn't able to review, but she's covered some of the things that have been revealed and goes heavily in on the woke nonsense and shills. I highly recommend checking her channel out.

I'm very disheartened that Mortismal Gaming has sold out, he's obviously lying when he says he has not been paid off for a good review. Just hearing the way he says shit and skirts around issues with the game is telling. Definitely not worth subscribing to him anymore.

In the past I brought up the mourning process when it comes to Dragon Age: Veilguard.

Denial, anger, bargaining, depression, and acceptance.

Well, Halloween, the release date, will be the funeral. We'll say our final goodbyes as the retarded shit comes out full force.

Modern day Bioware essentially groomed and killed our childhood friend with a spoiled batch of bathtub HRT and a rusty axe they used to carve a stink ditch.
 
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