Sony hate thread

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This only works if your workload isn't latency sensitive. Real-time processing is not amenable to distributed systems.
I don't doubt SLI had problems or obstacles to overcome. I do doubt that overcoming those obstacles would benefit Nvidia's ability to sell cards.

A modular GPU that could be upgraded in a similar way to RAM; you buy the 'base' gpu (motherboard for ram) and put in as many GPU's in the slots that you want as per your demands; 1080p gaming, 4k gaming, bitcoin mining.
 
I don't doubt SLI had problems or obstacles to overcome. I do doubt that overcoming those obstacles would benefit Nvidia's ability to sell cards.

A modular GPU that could be upgraded in a similar way to RAM; you buy the 'base' gpu (motherboard for ram) and put in as many GPU's in the slots that you want as per your demands; 1080p gaming, 4k gaming, bitcoin mining.
These aren't 'obstacles that can be overcome.' These are fundamental problems of physics. Transferring data across copper is not instantaneous and having to traverse a free-standing copper interconnect introduces significant latency and constraints wrt power. Even at its shortest, the lead-time between GPUs connected together in an external bus is far too long for real-time rendering at the speeds GPUs currently run at.

You can already slot in multiple GPUs for non-gaming workloads and in fact such a setup is not uncommon for workstation systems where you need to prerender 3D or video. But it's a complete nonstarter for doing actual real-time rendering where you need near-instantaneous response at each frame.
 
These aren't 'obstacles that can be overcome.' These are fundamental problems of physics. Transferring data across copper is not instantaneous and having to traverse a free-standing copper interconnect introduces significant latency and constraints wrt power. Even at its shortest, the lead-time between GPUs connected together in an external bus is far too long for real-time rendering at the speeds GPUs currently run at.

You can already slot in multiple GPUs for non-gaming workloads and in fact such a setup is not uncommon for workstation systems where you need to prerender 3D or video. But it's a complete nonstarter for doing actual real-time rendering where you need near-instantaneous response at each frame.
I don't know what you're trying to say here. Maybe we're arguing passed one another and something is lost in translation.
I'm not talking about the speed of copper or overcoming physics, I mean modular GPUs that can be upgraded, which you mentioned here:

There's no real way to fix this other than moving the components closer together, which is what they do on modern GPUs now (multiple smaller processing units separated by an interconnect on the same package)

Unless I'm being retarded, then they have the solution to SLI?

Either way, my point was that SLI 'research' was stopped for the same reason DLSS and PSSR will fall by the wayside - it's more profitable to not have technologies that make old cards still useful. Hell, Apple were forcing people to upgrade Iphones, even though their IOS was compatible on older phones.
 
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I didn't even want to buy the non-remastered version. It was bundled with the PS4.
I own this turd too
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How can you fuck up a remaster this way?! Aren't remasters just better textures and improved resolution usually? Why remaster it in the first place, feels like it came out yesterday. And why do they insist on pushing Horizon? I never, ever heard anyone IRL even talk about those games, same for online apart from screenshots posted in the RetardEra community thread. I've seen the sold numbers and still don't get it, 95% of that must come from console bundles. Snoy's incompetency on full display again with this shit.
Either way, my point was that SLI 'research' was stopped for the same reason DLSS and PSSR will fall by the wayside
I know this is the Sony hate thread but i'm interested in this so i ask here: Are there any open-source equivalents to DLSS out yet or are there any in the works? Even if AMD and Nvidia stop supporting/working on it i would assume some nerds will continue to build on the existing system/code.
 
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Are there any open-source equivalents to DLSS out yet or are there any in the works? Even if AMD and Nvidia stop supporting/working on it i would assume some nerds will continue to build on the existing system/code.

AMD's drivers are open-source so anything that is related to their graphics technology is made available to be used on anything that can run it, FreeSync and FSR can be used by anyone, even Nvidia cards that cannot do DLSS can run FSR.

So any further development and support of this tech will be continued by the open source community. Nvidia on the other hand makes all their drivers proprietary and that's why they are such a pain in the ass to work with. There have been some minor efforts from Nvidia to make their older drivers open source but it is a slow trickle. This is why Linux works best using AMD graphics.
 
So any further development and support of this tech will be continued by the open source community. Nvidia on the other hand makes all their drivers proprietary and that's why they are such a pain in the ass to work with. There have been some minor efforts from Nvidia to make their older drivers open source but it is a slow trickle. This is why Linux works best using AMD graphics.
It's actually Nvidia's new drivers that are being open-sourced on Linux. The older cards are the ones you have to use with the proprietary stack.

Are there any open-source equivalents to DLSS out yet or are there any in the works?
DLSS is open-source. XeSS is source-available but I think Intel's license doesn't technically fit the bill. FSR4 will probably be open-sourced.
 
It's actually Nvidia's new drivers that are being open-sourced on Linux. The older cards are the ones you have to use with the proprietary stack.

News to me, something must be changing within Nvidia to start making their newer stuff open-source especially after being famously one of the most difficult companies to work with in that front.

There is that quote from Linus Torvalds that showcased Nvidia's behavior towards open-source:

"I'm also happy to very publicly point out that Nvidia has been one of the worst trouble spots we've had with hardware manufacturers, and that is really sad because then Nvidia tries to sell chips - a lot of chips - into the Android Market. Nvidia has been the single worst company we've ever dealt with. [Lifts middle finger] So Nvidia, fuck you."
 
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OTOH if Linux didn't have such a retarded inflexible giant kernel architecture it wouldn't even be a problem to just have driver provided as a binary.
it's less about that an nvidia wanting to do shit the way it's meant to be played (amd had less issues under the same circumstances), and open source advocates generally having issues with big proprietary blobs.
nvidia is also less than forthcoming for old shit (or in general) when nouveau devs tried to do for them was others did for amd, basically write their driver for free just to make it work properly. I mean ask yourself, nvidia has always been bigger and more popular, why is their open source support so shit then?
 
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You can already slot in multiple GPUs for non-gaming workloads and in fact such a setup is not uncommon for workstation systems where you need to prerender 3D or video. But it's a complete nonstarter for doing actual real-time rendering where you need near-instantaneous response at each frame.
It's a thing in DX12, you can even mix and match GPUs, it works better than SLI. The blue bar is an AMD + Nvidia card working together, the green is 2xNvidia. It's just that no one is doing it because it is pointless.
directx12 explicit-multi-gpu-1080h-ashes-bench.png
 
OTOH if Linux didn't have such a retarded inflexible giant kernel architecture it wouldn't even be a problem to just have driver provided as a binary.
You can still provide an out-of-tree kernel module (think of it as a shared library but that runs on kernel space) and then skip the version check when loading it.
News to me, something must be changing within Nvidia to start making their newer stuff open-source especially after being famously one of the most difficult companies to work with in that front.
See this article for a more detailed report but in short: NVIDIA has targeted GPUs for compute scenarios, not gaming so if you use for example a 1080, you still need to use the closed source kernel module.
 
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“This is not co-CEOs; it’s two CEOs for the company,” Nishino says. “Hermen runs his thing, I run my thing, and then we get together to talk about how to grow the business.” Nishino acknowledges the tension inherent in the structure but spins it as a healthy dynamic: “Growing the business for success has a conflict as well: how we impact each other or how we want to sacrifice or not. It’s a balance. It’s an opportunity and a risk part.”
Translation: "SOS, Hermen's holding me hostage making me put woke shit into our games!"
Hulst and Nishino have adopted a “show, don’t tell” leadership style at PlayStation. “It’s important we convey our strategy,” says Hulst. “But at the end of the day, I am with the creators a big chunk of time.” Nishino is on the same page: “To me, the product, the content, it should be the forward-facing things,” he says, adding self-effacingly: “Behind the scenes, who is the guy doing it? It doesn’t matter.”
It actually matters quite a bit, Nishino-san, as the recent failure of Concord should've told you.
So we started working on PS5 Pro even before PS5 launches — it was another five-year project for us.
Five years. Five fucking years to create an overly-expensive product that has marginal-at-best improvements over the OG PS5.
But yes, we’ve had some layoffs. But it’s also important to realize that on the content side, PlayStation Studios is now a much bigger organization than when it started. It’s grown tremendously. And that is organic growth that our existing teams, I think, hired quite aggressively, as well as through M&A. So the organization, the employment is much greater now than it was, let’s say, for example, five years ago.
"We've laid off some people, but who gives a shit about them, our company is still YUGE". Tone-deaf to the nth degree.
 
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Translation: "SOS, Hermen's holding me hostage making me put woke shit into our games!"

It actually matters quite a bit, Nishino-san, as the recent failure of Concord should've told you.

Five years. Five fucking years to create an overly-expensive product that has marginal-at-best improvements over the OG PS5.

"We've laid off some people, but who gives a shit about them, our company is still YUGE". Tone-deaf to the nth degree.
For the PS5 Pro thing, that is actually pretty smart. Given the success of "Pro" models last gen, and marginal improvements in the gen immediately before it, it made sense to think that they'd be doing one for PS5 and to plan for it right from the start for ease of expandability. And hey, its better than laying off the tech team, give them something to do in the meanwhile.
 
Translation: "SOS, Hermen's holding me hostage making me put woke shit into our games!"
A very "all take and no give" relationship they have there.

It actually matters quite a bit, Nishino-san, as the recent failure of Concord should've told you.
It does not matter until there is the need to blame some for the failure of the uber-expensive game. Then we are given names and addresses.

Five years. Five fucking years to create an overly-expensive product that has marginal-at-best improvements over the OG PS5.
It worked for the PS4 because that one released under different circumstances.

"We've laid off some people, but who gives a shit about them, our company is still YUGE". Tone-deaf to the nth degree.
"The bigger they are, the harder they fall." Also, no one is to big to fail.
 
Five years. Five fucking years to create an overly-expensive product that has marginal-at-best improvements over the OG PS5.
To be fair, they had to wait for AMD on the thing. And five years would line up with what AMD has said about the development of RDNA 4 and RDNA 5. The console makers are AMD's biggest customer so it'd also make sense that they'd be regularly working with Sony to figure out what the capabilities of their next-gen GPUs should be.
 
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Five years. Five fucking years to create an overly-expensive product that has marginal-at-best improvements over the OG PS5.
Hulst is a fucking scumbag. He had fuck all to do with the pro, it was Cerny and Jim Ryan who orchestrated it.
Either way, a Pro this gen was fucking retarded with how powerful the PS5 is. I laugh every time I see comparisons between PS5 and Pro and XSX and Pro, I'm left thinking, "so what, is that it? inconsequential improvements for £700+?"
 
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