The new version of the manhunt is not very fun to play. It's another excuse to make less content.
It's basically exactly the same as the old manhunts except instead of doing them once a month, you do them once a week, or if you're me you wait and do them all at the end because why bother doing anything else? The one good thing about them is they've exposed how much of the playerbase is literally retarded. Seriously, go look at the division subreddit after reset and see the amount of retards posting that they can't figure out those simple ass riddles, nevermind the fact there's usually a post right away with the answers that they somehow miss.
The real problems with this season is the modifiers, more specifically that bullshit damage reflect (although infinite shock ammo enemies runs a close second), and The Journey. I got up to like Journey 4 and basically gave up, killing hundreds of specific enemies using specific modifiers is just the absolute worst kind of busywork.
Also I didn't notice this until recently but apparently the base version of Div 2 now comes with WoNY (although you can still buy it separately for some reason). Why the fuck then did they just put all that work into changing the level 40 endgame for people who don't have WoNY, and completely fucking the game up in the process, instead of just giving everyone WoNY, and then lowering the price of the basegame + WoNY combo going forward?
Any one believe that the massive update coming to Star Wars Outlaws is gonna help them out? Seems like Ubisoft is just desperate to carry this limping brand over the finish line with a sunk cost fallacy.
I didn't even know they were doing a patch, so I'm gonna go with not helpful. Honestly this all seems like nice QoL stuff, except the game is fundamentally still shit, so what's the point?
Some of those sound like generic patch stuff, other (like the weapon dropping and shoulder choosing) are almost certainly the result of all the bad feedback they got.
It's funny that a bunch of what they're doing there is stuff that existed in The Division 1, 8 years ago. How the fuck they didn't just take that formula and slap a Star Wars coat of paint on it and make absolute bank I do not know. Consider both Division games set records and had 10+million plus sales, and then combine that with the Star Wa\rs audience at large that was, and still to a degree is, and they should have been straight printing money.