- Joined
- Aug 12, 2024
We have these guys. They're Fighting-type, and move kinda like a train.
View attachment 6671098
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
We have these guys. They're Fighting-type, and move kinda like a train.
View attachment 6671098
Just want to say I really like them. One of the few modern Pokémon that's a genuine favourite to me.We have these guys. They're Fighting-type, and move kinda like a train.
View attachment 6671098
>No RSEI saw this, and got reminded that they'll never adapt the best manga arc to anime...
I did play the translation. The translation isn't as well-polished as the original, but it only served to illustrate how flawed the original is, with the same limitations (I don't know if the original bugs were fixed or not, like the Psychic Confusion bug) with some crummy pacing and clearly running out of steam by the end.If you haven't played it, there's a Japan only sequel with an English TL for GBC: Pokemon (well, Pocket Monsters) TCG 2: Here Comes Team Great Rocket!!
The thing about the Pokémon TCG from Gen IV (and even Gen I if we’re being pedantic enough) and beyond is that there’s always been some sort of gimmick that takes precedent over other mechanics that only change the game drastically but also serve as hooks for collectors.Also I may be a "Gen 1er" when it comes to the TCG, or at least I think the game started to get broken after Gen 3. By the Gen 4 TCG, that older consistent approach they used with card design was abandoned. Like ridiculously high HP being thrown around, and 'mons who are Poison type in the vidya became Psychic types in the TCG (instead of Grass). Also attacks started becoming cheap and overpowered.
The thing about Pocket is that it combined all of the bullshit associated with gacha games and IRL TCGs into one neat little package.so i've played a bit of the Pocket TCG and its so fucking aids. I knew it would be RNG but it still makes me mad. It's not even fun if you ignore pvp.
that said i'm still opening up my daily packs for that 0.01% chance of dopamine.
So I take it the game system of Gen 1 is rather different than how the TCG works now?[...]
It's still the same, imo.So I take it the game system of Gen 1 is rather different than how the TCG works now?
(I learned to play the TCG with the Game Boy game in around 2000.)
As @anliteralidiot mentioned the game still follows the Gen 1 structure but there have been some changes:So I take it the game system of Gen 1 is rather different than how the TCG works now?
(I learned to play the TCG with the Game Boy game in around 2000.)
Gen III had EXs, and the worst thing about EX/Lv. X/etc. was that they effectively priced most people out of the game. A Luxray GL Lv. X was something around $120, and if you didn't have one or an equally ultra-competitive deck there was slim chance of you winning even locals.The thing about the Pokémon TCG from Gen IV (and even Gen I if we’re being pedantic enough) and beyond is that there’s always been some sort of gimmick that takes precedent over other mechanics that only change the game drastically but also serve as hooks for collectors.
drop rates area bit scuffed though. It never feels great to play online turn one and you slap down a diglet and a machop and the opponent has articuno and articuno EX.I want to come out and say that I really like the TCG pocket game. Since there's only 3 packs, no temporary banners and you get free pulls (all so far), it feels like it's not hard to get caught up or have the same cards as other players.
I'm well aware of that, I remember when the Mewtwo Wars took place (basically the HS-era format where Next Destinies' Mewtwo-EX was a Tier 0 deck) and when a certain Secret Rare Rayquaza was over $100 per copy due to it being a good answer to Quad Sigilyph for Rayquaza-EX/Eelektrik decks.Gen III had EXs, and the worst thing about EX/Lv. X/etc. was that they effectively priced most people out of the game. A Luxray GL Lv. X was something around $120, and if you didn't have one or an equally ultra-competitive deck there was slim chance of you winning even locals.
The music used for places like Ilex Forest, Ruins of Alph, and Union Cave made them scarier because it made me feel like I was being watched. Was an even worse feeling at night.Do you think Gen 1 and 2 have a creepy atmosphere? Not the whole Game but certain elements like the seafoam island and ruins of alph.
Yass the simple graphics and the eerie 8 Bit sounds rule. Everything is just implied and leaves alot to your imagination. As a kid it was creepy to go into the woods or an abandoned building. This is how it should be.The music used for places like Ilex Forest, Ruins of Alph, and Union Cave made them scarier because it made me feel like I was being watched. Was an even worse feeling at night.
not sure about being a tranny but the developer is definitely the concerning type of spergHas anyone tried this? https://store.steampowered.com/app/2019300/Dokimon_Quest/
Much as I'd like a new game that captures the feel of Gen 1-5, I'm always wary about buying since all of them seem to be made by trannies.