Warhammer 40k

I only come here to see if someone posted their minis. I don't want to read fucking essays about troon crusades and why black marines bad and doomposting about female astartes (for the eight time this month). I suppose it's natural because tabletop is for autists, but damn holy fuck how do you not get bored discussing the same shit over and over again?


Tell me it's not just me who thinks Titus looks like absolute shit?

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Ngl they made him look like Henry Cavill.
 
I'd just like to post an excerpt from The Lords of Silence due to how well-written it is.

All agri worlds are of similar size, located in similar orbital zones within their void systems and subject to specific exposure to a prescribed spectrum of solar radiation. Their soils have to be within a tight compositional range, and they have to be close to major supply worlds.

The Imperium is not a gentle custodian of such places. After discovery of a candidate planet, the first fifty years are spent in terraforming according to well-worn Martian procedures. All pre-existing life is scrubbed from the rocks, either by the application of controlled virus-chewers or by timed flame-drops. The atmosphere is regulated, first through the actions of gigantic macro-processors and thereafter by a land-based network of control units, more commonly referred to as command nodes. Weather, as least as generally understood, disappears. Rainfall becomes a matter of controlled timing, governed by satellites in low orbit and kept in line by fleets of dirigibles. The empty landscape is divided up into colossal production zones, each patrolled by crawlers and pest-thopters. Millions of base-level servitors are imported, kept at the very lowest level of cognitive function but bulked up by a ruthless level of muscle-binders.

Soon after this process completes, every agri world looks exactly the same – a flat, wind-rummaged plain of high-yield crops swaying towards the empty horizon. A person could walk for days and never see a distinctive feature. Not that anyone sane would choose to walk in such places – the industrial fertiliser dumps are so powerful that they turn the air orange and make it impossible to breathe unfiltered. A single growing season exhausts the soil completely, requiring continual delivery of more sprays of nitrates and phosphates, all delivered from the grimy berths of hovering despatch flyers. The entire world is given over to a remorseless monoculture, with orthogonal drainage channels burning with chem-residue and topsoil continually degrading into flimsier and flimsier dust.

But that doesn’t matter. A planet can be driven like this for thousands of years before it eventually keels over and becomes a death world. The quality of the crops gets steadily worse, but the quantity can be sustained almost indefinitely, assuming that supply lines are maintained and imports remain consistent. At the end of every season, the great harvester leviathans are stoked up and dragged from their pens and let loose on the grey fields, smokestacks belching and tracked undercarriages sinking deep. These massive creatures of high-sided metal and intricate pipework, the smallest of which are a hundred metres long, crawl across the blasted prairies, sucking up every last speck of pallid grain and piping it directly to antiseptic internal hoppers. Feed-landers come down from high flight, dock with the still-trundling leviathans and extract the raw material, from where it is taken into the city-sized processor vats, blasted with antibiotics, smashed, burned, crushed, then stamped and packaged. Once ready for transport, containers are dragged up into orbit aboard swell-bellied landers, ready for transfer to the void-bound mass conveyers, which deliver the refined product to every starving hive world and forge world in their long circuits.

There is a quaint tradition in the various propaganda departmentos of the Administratum of marketing agri worlds as quasi-paradises, free of the squalor and overcrowding of a standard urban station, and full of bucolic ease. Vid-cards are dropped into communal hab-warrens, extolling the virtues of a life lived outdoors with the sun on your back and a ruddy-faced boy or girl – subject to preference – by your side. In reality, life on an agri world is as unrelenting, back-breaking and monotonous as the vast majority of other Imperial vocations. There are no trees laden with glossy fruit, only kilometre after kilometre of hissing corn.

There are no gentle strolls under the warming sun, only punishing work details in rad-suits, leaning into the dust-laden winds that howl around the equator with nothing to halt their rampage. Once the new arrivals have made planetfall and found this out, it is too late. Crew transports arrive on agri worlds full and leave empty. There is a saying among the indentured workers – you come for the soil, you end up part of it.
 
I really miss when Tau were a coalition pf multiple alien races with the Tau as the main force. Having access to a unit of Gue La and a few more new alien species would be neat.
I'd love it if they expanded on the Gue'la units, especially given what the lore around them is like. Trouble is they don't fit well with Tau combat doctrine (large numbers of men needing special, large transports) and players would be able to easily re-use models, which GW hates.
 
I'd love it if they expanded on the Gue'la units, especially given what the lore around them is like. Trouble is they don't fit well with Tau combat doctrine (large numbers of men needing special, large transports) and players would be able to easily re-use models, which GW hates.
I wish T'au had more infantry support. Breachers are the only unit that has any presence on the board. Stealth suits just sit in the back spotting. Ethereals only give you CP on a coin flip. Compared to literally everything in your unit shooting an extra time it's hard to justify taking one. I would've liked to see a detachment that focused more on units buffing other units like the army rule does. With stratagems like Combat Embarkation/Debarkation it could've focused on hit and run tactics which is very on brand for T'au. Bring back Orbital Ion Beam too because it's fun. Retaliation Cadre has some of hit and run, but it wants you to use the same battlesuits that you're already using in every other detachment.
 
I wish T'au had more infantry support. Breachers are the only unit that has any presence on the board. Stealth suits just sit in the back spotting. Ethereals only give you CP on a coin flip. Compared to literally everything in your unit shooting an extra time it's hard to justify taking one. I would've liked to see a detachment that focused more on units buffing other units like the army rule does. With stratagems like Combat Embarkation/Debarkation it could've focused on hit and run tactics which is very on brand for T'au. Bring back Orbital Ion Beam too because it's fun. Retaliation Cadre has some of hit and run, but it wants you to use the same battlesuits that you're already using in every other detachment.
I'll be honest I haven't been keeping up with the codex stuff since I don't actually play (yeah yeah, nomodel fag here, but I have at least played the shit out of Dawn of War and the Spess Mehrine games) but it seems like Fire Warriors have been shafted hard by battlesuits ever since 7e when they let you take nine Crisis suits in a single unit and Breachers do the close support role infinitely better.
 
I'll be honest I haven't been keeping up with the codex stuff since I don't actually play (yeah yeah, nomodel fag here, but I have at least played the shit out of Dawn of War and the Spess Mehrine games) but it seems like Fire Warriors have been shafted hard by battlesuits ever since 7e when they let you take nine Crisis suits in a single unit and Breachers do the close support role infinitely better.
Breachers can do insane damage. Infantry is so weak this edition that breachers can wipe entire units, especially if they're on a point. My brother plays guard and if he takes a point with cadians I roll 30 dice and they all crumble. Strike teams are less accurate, less strong, and no AP. Their 30" range is literally their only advantage. If you play with a competitive terrain layout that 30" is rarely getting used.

Not that I don't like Crisis Suits, but they are such an auto include because they replace your infantry. They're better, faster, stronger, and are actually built to perform a role. I wish Strike Teams would at least give you sticky objectives. I don't know why Kroot are the only ones who can.
 
So, if I wanted to start a second army. Would sisters of battle be good enough? Cause, Im lookin at their Battleforce box and Combat Patrol one and the former seems kinda weak sauce, unless I get both boxes.
 
Lords of Silence

Other sources had them, if not pastoral, than at least not monoculture. Nobles need their exotic food too.

I imagine Forges just recycle nutrients. They got the power output for it, and I don't think servitors care about what nutrients they get circulated in with the 40 thousandth time.
 
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I only come here to see if someone posted their minis. I don't want to read fucking essays about troon crusades and why black marines bad and doomposting about female astartes (for the eight time this month). I suppose it's natural because tabletop is for autists, but damn holy fuck how do you not get bored discussing the same shit over and over again?


Tell me it's not just me who thinks Titus looks like absolute shit?
I'm not sure I get your point. You say you want people to just post minis, then complain about an animation looking like shit. It's part of the problem. I agree there are those who talk about it too much, but there's also people who bury their heads in the sand and pretend what's happening isn't happening.

I learned something strange during downtime. Supposedly GW and FLGS don't allow you to play games any more. GW will make an exception if you're asking for an intro game, but that's it. I find that hard to believe and insane if true. Supposedly this has been the norm since COVID, but even pre-covid playing in store was considered bad for business, since players are not buying product.
 
So, if I wanted to start a second army. Would sisters of battle be good enough? Cause, Im lookin at their Battleforce box and Combat Patrol one and the former seems kinda weak sauce, unless I get both boxes.
I've been wanting to get into sisters for ages and from what I understand, both arent great. Old combat patrol was better but sisters dont have a box that gives you either good core or good building blocks.

Remain patient or start buying pieces separately.
 
Other sources had them, if not pastoral, than at least not monoculture. Nobles need their exotic food too.

I imagine Forges just recycle nutrients. They got the power output for it, and I don't think servitors care about what nutrients they get circulated in with the 40 thousandth time.
That's pretty interesting. I may be misremembering but I'm wondering why the agri world in the rogue trader game was so different and allowed to be less cleansed. I'm assuming rogue traders have more leeway over their domains.
 
That's pretty interesting. I may be misremembering but I'm wondering why the agri world in the rogue trader game was so different and allowed to be less cleansed. I'm assuming rogue traders have more leeway over their domains.
I am not sure which ones, but other books did also have them with more plant types and breathable air.

Nobles getting their exotic foods that cost more than a worker's entire lifelong pay has been a thing in the setting for a long time.

Like wheat, wineries, grox heards, the Administratum's planetary head pen pusher won't be eating corpse starch.

It could be grown in a hive hydroponics but never heard of that happening.
 
Also, now his girlfriend has a channel where she produces garbage

Hatty from Midwinter Minis posted a Q&A video recently, which is largely really boring and makes her out to be a bit of a boring bitch. Sadly, nobody asked "How do you live with yourself?"

However, I have clipped the only mildly interesting bit:



And I think it's interesting for a number of reasons, but chief among them, her use of the phrase, "We're still friends."

Remember, while Guy fucking Hatty behind his wife's back while she was pregnant with his twins is common knowledge to the people that regularly read this thread, Midwinter Minis have not actually issued an official statement with regard to Hatty and Guy's relationship at all - as far as their casual viewership is concerned, Guy is just her employer.

Why would anybody need to clarify that they're still friends with their employer?

So, yeah, in conclusion

LOL BITCH GOT DUMPED! :story:
 
I wonder what she sees in that prick who treats both her and his ex like doormats. One would think that she could do much better.

With that forehead? She looks like a fucking beluga whale.

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"Hey there, guys! Welcome to Hatty Haunts!"

I don't know if I feel sorry for her or not, to be honest. It is a bit pitiful that she's now basically reduced to hanging around as Guy's skivvy doing menial work like packing his merch orders, but on the other hand, she knew what she was getting into, and fucking your new boss behind his wife's back, when he's got two eleven month old babies at home is a really shitty thing to do, even before we factor in that it was his wife who encouraged him to hire you.

Personally, I wonder who Guy's going to be monkey branching onto next. Do we think it'll be Rogue Hobbies? I saw her in the comments section of Hatty's video.

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I'm reading A Thousand Sons, and have since lost respect for Leman Russ. Even before Nikea, he had it out for Magnus because "durr, Psykers bad!"

You have to be a real knuckle-dragging shithead for Lorgar, the Fredo Corleone of the primarchs, to intervene and look like the voice of reason to prevent you from committing unprovoked fratricide.

(And me running a Dark Angels army doesn't help my opinion of the Space Wolves. Talk shit, get hit, furboys).

I'm also scrubbing down and repainting my first Orks because I want to make them look better.
 
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I've been wanting to get into sisters for ages and from what I understand, both arent great. Old combat patrol was better but sisters dont have a box that gives you either good core or good building blocks.

Remain patient or start buying pieces separately.
The battleforce is useless unless you already have an army started. The combat patrol is okay, but it would have been better if they'd put Retributors or Seraphim in instead of the Celestians.
That's pretty interesting. I may be misremembering but I'm wondering why the agri world in the rogue trader game was so different and allowed to be less cleansed. I'm assuming rogue traders have more leeway over their domains.
That passage has become controversial among lorefags for that reason. Rogue Trader, Ciaphas Cain, and other sources have shown us agri-worlds that don't look like the first five minutes of the Blade Runner sequel. Some are almost pleasant to live on, even, aside from the constant backbreaking labor. It's definitely one of those things where the writer wanted to ramp up the grimdark without necessarily considering the ramifications of making all agricultural planets look like that.
 
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