Sony hate thread

The short answer is: the japanese used to be averse to personal computing, and welcoming of electronic devices proxied in on its features.
The long answer is a timeline:
As kids, it used to be 1) plop down a game in the machine 2) turn on the tv and play away.
As edgy teens it turned to 1) plop down a game in the machine 2) play for hours on end and ignore your duties/studies/girlfriend etc.
As grown ups it's 1) put the disc on 2) wait for nearly half an hour of mandatory installation and checking for updates 3) if online, pray the servers aren't trash 4) try to have a modicum of time playing before real world duties (job, kids, wife, the bank etc) come calling 5) give even more money through DLC and microtx

Throughout each of these instances, game corpos turned away from engineers and designers and gave authorship to salesmen and racketeers. By their nature, they chose to plug everyone on this endless technology arms race (used to be moar bits!!!1 then it became moar CD!! then this, then that, the cloud, 4k, pick your buzzword). We understand they did it because being salespeople, they are soulless abhumans who lack any fluid ounce of creativity and vision.
We are here where we are at, because the men and women you put in charge took us here. They sought profit through gimmickry and usury. They had no clue of what the entertainment medium they were running was like, thus they copied what "seemingly" had worked for the record industry (lol) or the movie industry (lmao). If you really don't understand these things, then truly you are undeserving of the inflated over-salary you get paid as an industry executive.
 
they will instead switch to manwha and chinese stuff, if they haven't already - and good luck subverting the chinks.
Can I just say how much I hate the Chinese for basically investing into ESG funds in order to bankrupt other companies and either acquire them cheap or take over the market with "non-ESG" alternatives?
Those fucks play the long game really well.
 
Can I just say how much I hate the Chinese for basically investing into ESG funds in order to bankrupt other companies and either acquire them cheap or take over the market with "non-ESG" alternatives?
Those fucks play the long game really well.
Why be angry? It took awhile and it's a roundabout way of doing it, but they've helped kill ESG off and indirectly led to the ruin of plenty of woke companies.
 
Can I just say how much I hate the Chinese for basically investing into ESG funds in order to bankrupt other companies and either acquire them cheap or take over the market with "non-ESG" alternatives?
Those fucks play the long game really well.

Why be angry? It took awhile and it's a roundabout way of doing it, but they've helped kill ESG off and indirectly led to the ruin of plenty of woke companies.

The fear is that even after they buy out those companies, they keep the wokeshit going, while hogging the good stuff for only the Chinese market. So you have wokeshit being owned by the CCP, and the CCP has shown time and time again how they'll do anything to take over the World. Or is there a chance that after the Chinese buyouts, the DIE-heads involve still enforce it for Western markets, so they keep the wokeshit in, or just withdraw from Western markets completely in the "I'm taking my toys home now" fashion.
 
In spite of what you're saying many people prefer to just get a dedicated console for games, it's not down to "being bad at math" when something as basic as a reliable sleep mode or turning on the system with a controller or physical games continue to be missing from the PC experience.
To be fair, those things are increasingly missing from the console experience.

they keep the wokeshit in, or just withdraw from Western markets completely in the "I'm taking my toys home now" fashion.
They can't. China is, by design, not a consumption-driven economy and your average chinkoid spends only about a third as much as your average burgerfat (and the CCP would prefer they spend even less). Most of these big Chinese games only really happen because they can count on western sales, and westerners are far more likely to buy big budget boxed single-player non live-service games than the Chinese market.

That's why Mihoyo set up a whole operation outside of China and positioned enough people there that if there was some kind of kerfuffle, they could still get money from the western markets.
 
Most of these big Chinese games only really happen because they can count on western sales, and westerners are far more likely to buy big budget boxed single-player non live-service games than the Chinese market.
This is what cracked me up so much about the various copes I saw on /v/ about the Chinese Monkey game -- "oh all those sales are from Chinese customers!" lol no, they don't buy many games at all.
 
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This is what cracked me up so much about the various copes I saw on /v/ about the Chinese Monkey game -- "oh all those sales are from Chinese customers!" lol no, they don't buy many games at all.
Yeah, that whole argument fell apart when people realized you can look at top Steam sales by region and Monkey game was #1 in almost every region.
 
Normies are screaming out for a unified box that plays all of their games. I've heard that talking point several times in works' canteen. Steam will soon be releasing another 'steambox' and if cheap enough and marketed properly, it could kill Sony.

I had to recover an old PSN account as I bought a PS4 to jailbreak. I wanted to see what game I had for free before taking the console offline 4eva. Turns out, I can't log in without using an authenticator app. What's one of them? No fucking idea. Sony customer service told me to download Microsoft or google authenticators, without any instruction of how it works. I've no fucking idea what to do and there are no guides online. Even Sony's own step-by-step guide is fucking useless. Fuck you Sony, I'm not going to pirate more of your shit.

The PS5 doesn't have a web browser. £700 for a fucking console that you can't browse the web on (without using a back-door hack which is limited as fuck). What is going on?
 
Normies are screaming out for a unified box that plays all of their games. I've heard that talking point several times in works' canteen. Steam will soon be releasing another 'steambox' and if cheap enough and marketed properly, it could kill Sony.
The problem with a new box is that they'd probably rather just sell you the dock for the Deck and call it a day. The problem with that, of course, is that the base model Deck plus the dock is more than a PS5 and the high end model plus a dock is more than the Pro. If they could take the Deck hardware, cram it into a box, and sell it for less than the handheld equivalent, that might be something, but the whole appeal of the Deck is being portable.
 
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Can I just say how much I hate the Chinese for basically investing into ESG funds in order to bankrupt other companies and either acquire them cheap or take over the market with "non-ESG" alternatives?
Those fucks play the long game really well.
I miss the days when gaming isn't dominated by CCP so I don't have to worry about installing one of them which always have Chinese spywares injected in every single of their games.
 
The problem with a new box is that they'd probably rather just sell you the dock for the Deck and call it a day. The problem with that, of course, is that the base model Deck plus the dock is more than a PS5 and the high end model plus a dock is more than the Pro. If they could take the Deck hardware, cram it into a box, and sell it for less than the handheld equivalent, that might be something, but the whole appeal of the Deck is being portable.

Data miners have determined that Valve is working on a device (code name "Fremont") aimed at being connected to a TV via a regular HDMI port. Valve is taking everything they have learned from the Deck and applying it to creating a set up box that will also use an AMD chipset. Quanta, the company that manufactures the Steam Deck, is making this device.

It will not be a repackaged "Steam Deck", the data miners indicated it has a distinct firmware of its own and therefore it doesn't have the internals of a handheld so the power limitations or concerns to save battery are gone so it can be far more powerful than the Deck. It will be a dedicated gaming PC that will allow people to play Steam games but with the ease of access of a living room console.

IMHO this is a product that would be aimed at the traditional console gamer that does not find handhelds or portability in general a selling point, If Valve manages ship to market such a device at a competitive price then Sony might be forced to counter by lowering their own prices. The biggest hurdle Valve still has to fully solve to make this product a "must own" is the incompatibility with certain Anti-Cheat software that makes a lot of multiplayer games incompatible with SteamOS.

Source: https://gameranx.com/updates/id/519...am-deck-maker-quanta-is-helping-them-make-it/
 
The problem with a new box is that they'd probably rather just sell you the dock for the Deck and call it a day. The problem with that, of course, is that the base model Deck plus the dock is more than a PS5 and the high end model plus a dock is more than the Pro. If they could take the Deck hardware, cram it into a box, and sell it for less than the handheld equivalent, that might be something, but the whole appeal of the Deck is being portable.
It won't be a dock, as the poster below clarifies, it will be a proper console. If Steam sell it cheap and aim at basic, but decent spec; 1080p or 1440p@60/90/120fps then normies will eat that shit up. Does the average COD and Fifa player care it's in 4k if it runs butter smooth in 1080p? Valve could knock out consoles for £250.


IMHO this is a product that would be aimed at the traditional console gamer that does not find handhelds or portability in general a selling point, If Valve manages ship to market such a device at a competitive price then Sony might be forced to counter by lowering their own prices. The biggest hurdle Valve still has to fully solve to make this product a "must own" is the incompatibility with certain Anti-Cheat software that makes a lot of multiplayer games incompatible with SteamOS.

The best part is the value proposition; Valve just put Steam in a box, with 0 monthly fee for playing online, with all of the steam deals and humble bundles and be laughing all the way to the bank. Run the OS on Linux and force Microsoft to support Linux, as Sony uses that for the PC and we could see a real shake-up in the market.

Sony are partnering with Apple to bring PSVR2 controllers to Apple VR headsets. It's a notable point as the PSVR2 - PC adapter doesn't allow for full use of the haptic feedback triggers, as well as other little tidbits.

We may see Steam vs Sony+Apple, while Nintendo does it's own thing and Microsoft whores themselves out to all three. I hope GabeN smashes the status quo of the console industry.
 
The short answer is: the japanese used to be averse to personal computing, and welcoming of electronic devices proxied in on its features.
The Japs were very into personal computing, just their own personal computing. Many a Japanese company released their classic series on computers like the PC-98, FM Towns, etc. When everything fell to Windows, they moved on to the big japanese alternative taking the world by storm, the Playstation.
 
Speaking of overpriced pieces of technological shit....
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Apple is now working on a major effort to support third-party hand controllers in the device’s visionOS software and has teamed up with Sony Group Corp. to make it happen. Apple approached Sony earlier this year, and the duo agreed to work together on launching support for the PlayStation VR2’s hand controllers on the Vision Pro. Inside Sony, the work has been a monthslong undertaking, I’m told. And Apple has discussed the plan with third-party developers, asking them if they’d integrate support into their games.

As for supporting the PlayStation VR2 controllers, Apple and Sony originally aimed to announce this capability weeks ago, but the rollout has been postponed. My expectation is that an announcement will still come at some point — unless it gets abruptly scrapped. One hiccup is that Sony doesn’t currently sell its VR hand controllers as a standalone accessory. The company would need to decouple the equipment from its own headset and kick off operations to produce and ship the accessory on its own. As part of the arrangement, Sony would sell the controllers at Apple’s online and retail stores, which already offer PS5 versions.

The move is meant primarily for games on the Vision Pro, but the companies also created support for navigating the device’s operating system. The controller’s thumb stick and directional pad could be used for scrolling, while the trigger button could replace a finger pinch when clicking on an item.
 
I'll buy a pair of PSVR2 controllers if Sony sell them standalone.
If Sony were smart, they'd chuck a gyro into them and aim to create a hybrid between a controller and M+KB.
 
Data miners have determined that Valve is working on a device (code name "Fremont") aimed at being connected to a TV via a regular HDMI port. Valve is taking everything they have learned from the Deck and applying it to creating a set up box that will also use an AMD chipset. Quanta, the company that manufactures the Steam Deck, is making this device.

It will not be a repackaged "Steam Deck", the data miners indicated it has a distinct firmware of its own and therefore it doesn't have the internals of a handheld so the power limitations or concerns to save battery are gone so it can be far more powerful than the Deck. It will be a dedicated gaming PC that will allow people to play Steam games but with the ease of access of a living room console.

IMHO this is a product that would be aimed at the traditional console gamer that does not find handhelds or portability in general a selling point, If Valve manages ship to market such a device at a competitive price then Sony might be forced to counter by lowering their own prices. The biggest hurdle Valve still has to fully solve to make this product a "must own" is the incompatibility with certain Anti-Cheat software that makes a lot of multiplayer games incompatible with SteamOS.

Source: https://gameranx.com/updates/id/519...am-deck-maker-quanta-is-helping-them-make-it/
What sucks about this is it might mean we're further off from Steam Deck 2 than I thought. I was hoping 2025, but now even 2026 seems unlikely because they wouldn't want to cannibalize their own sales.
 
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What sucks about this is it might mean we're further off from Steam Deck 2 than I thought. I was hoping 2025, but now even 2026 seems unlikely because they wouldn't want to cannibalize their own sales.
Part of what made the Steam Deck such an improvement was that it was pretty much the first portable device to use an RDNA iGPU, when all the chips for laptops and others were still on the old Vega architecture, giving it a leap in performance. Absent another such major shift, they are likely waiting for a few more lithography shrinkages and gradual architecture improvements to give a tangible leap in performance at the same power consumption and pricing.
Just look at the PS5 and PS5 Pro. The original PS5 has the same architecture in its SoC as the Steam Deck, Zen 2 cores and RDNA2 GPU, obviously with more of them given it is a more expensive home console. And much of this thread is mocking the updated PS5 Pro specs.
 
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