So are you arguing that the path that has you look for a dead kid while chemically bombing most of Russia, causing Pol Pot-level casualty events, doing away with education, completely ignore the outside world, executing everyone who ends up in a courtroom because "everyone has sinned and all sins are equal" and probably some other things im forgetting right now, should have you be able to go to 2WRW and survive for a thousand years or something?
I really don't get this idea that the AM collapse is a punishment on the player. It is only an inevitable conclusion of everything that you spend 10 in-game years doing. Better yet, Taboritsky basically has post-unification content due to After Midnight, even if they're just event chains and some arcade mode opportunities to reunify Russia with accompanying news events. Other warlords get like one event to change the leader's portait like Amur I think. I don't think the AM collapse is some kind of grand gesture about realism or "nazism must fall" or something like that. Now, it does have elements of commiewanking like Kardashev's outfit by the Urals, Stalinist Orenburg, Nowa Polska and Alexei III.
I think you misunderstand my argument. I am arguing that AM fails on a gameplay level rather than a narrative one. Nonetheless allow me to provide a quote from few posts earlier. You may have missed it.
That he wanted them to always collapse a la TNO so that the Chuds cannot be happy or get their fantasy to project onto. To many their brainrot has stepped in and if you are not constantly reminding people how bad they are during fascist or auth soc paths then your mod must support that.
There's a difference between
showing the player and then
lecturing them. Most functional individuals will understand that Tabby isn't an example to be followed, that his actions are despicable and he deserves all the worst. Yet, as a player, my freedom to continue the game should not be inhibited by what characters do
inside the game. If you are going to punish the player in a gameplay sense, punish them for their
own idiotic actions and not the actions of whoever they're playing as.
It's insulting as well. The developer provided me with the freedom to take this path, and now I'm told that I can't play anymore because I was too naughty? That's idiotic and no competent developer does that. For instance, Fallout New Vegas lets you be an evil bastard. It will tell you you're an evil bastard, but it will never tell you "ah yeah sorry you can't do the Battle of Hoover Dam because you killed too many people. You should be nicer next time mmm'kay?"
Of course, I'm saying this assuming there would be content to play after unification. AM is yet another dead end path which TNO is positively littered in. I don't know if you've ever modded hoi4, but adding events, writing localisation, scripting gui, making custom art, and bug testing allllll of that takes time. Time which could be better spent elsewhere, considering the state of Last Days.
I really don't get this idea that the AM collapse is a punishment on the player. It is only an inevitable conclusion of everything that you spend 10 in-game years doing. Better yet, Taboritsky basically has post-unification content due to After Midnight, even if they're just event chains and some arcade mode opportunities to reunify Russia with accompanying news events. Other warlords get like one event to change the leader's portait like Amur I think. I don't think the AM collapse is some kind of grand gesture about realism or "nazism must fall" or something like that. Now, it does have elements of commiewanking like Kardashev's outfit by the Urals, Stalinist Orenburg, Nowa Polska and Alexei III.
Having Taboritsky's regime be able to survive would make the experience actively more boring. It would make it feel sandboxy in a way that does a disservice to TNO - "the numbers went up, you have all the divisions, you will win all the battles because you are the player and it doesnt actually matter what actions you take, you win anyway." It would just feel like vanilla, where there's no cause/effect aside from player interaction and RNG because there isn't any need or reason for that.
His "content" involves linear event chains with 0 input from the player. This might be fine for a visual novel, yet many of those still give the player some agency. I'm not saying TNO should be like vanilla, but neither should hoi4 be like a visual novel. You and the troono devs seem to be unable or unwilling to acknowledge that hoi4, at its core, is an army building, map painting, power fantasy game. Everyone laughs at KRG, because despite all the effort put into it, it has almost zero war, and thus, almost zero substantial gameplay. Why should a player play a game where they sit around and do nothing? Better yet, why should a player play a game where their efforts are rewarded with gameplay where they sit around and do nothing? As I stated before, it would be better to cheat then to waste your time getting AM legit.
Also, it's not negative content because Taboritsky's Russia always collapsed, it just used to go completely black before AM like Heydrich's Germany.
So what's the damn point about spending effort on a DEAD END PATH? Is Russia turning into a black void not enough? There's nothing past it, hell, you have to go out of your way to see it. Every other Russian path, even the other evil ones, leave the player with a sense that there's more to come, while Tabby's path leaves an overcomplicated mess of tags that future devs have to build around. Even if you don't even make a continuation of AM, you still now have to take it into account when changing Russian states, tags, etc. Otherwise it'll be left a buggy mess.
AM is self congratulatory nonsense. Pacifica and his Ilk would rather play with their dolls than make a good mod for people to play.
At the end of it all there's a really easy way to make AM better; make it a choice. If I the player want to see Tabby's empire rot, then I should be the one to pull the trigger. If I want to see Tabby's successors continue the nightmare, then I should also have that choice. That's just more fun, and if it's not fun then why bother?