AI Art Seething General

What I'm currently curious about is if Statuing is going to be making a resurgence, a physical medium that you can record on multiple angles to prove it's real, which sounds like a possibility for the future of most artists.
AI can easily reproduce that. The question will be how feasible the technology is. Additive manufacturing/3D printing in stone or word is undoubtedly possibly but no doubt an absolute pain in the ass to implement so nobody will ever own one.
 
You mean wood, right?
Of course, phoneposting is a pain in the ass sometimes. Apparently 3D printed wood exists but is finicky with the printer and it's simply "wood filament" and you get some knockoff of the actual grain on rare woods and none of the hardness, weight, etc. 3D printed stone exists too but is the same shit--you get god knows what sort of rock and the 3D printer can make it look like marble or whatever but without the weight, hardness, durability, etc. Tech doesn't seem there yet to actually print a mahogany statuette or a marble sculpture.
What about metal, are they harder than the two other materials?
That already exists and has a lot more obvious paths to improvement since it's just fucking around with ceramic powders or even just a glorified sort of metal casting like people have done for millennia.
 
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metal casting like people have done for millennia.
I swear I saw someone use a 3d printer to create a cast. I mean obviously bronze or similar so it's pretty fucky and that sort of sand casting will never have the same 'resolution' as a 3d printer. Idk much about that side of manufacturing but I'm fairly sure the cost of like creating the design of the hole is more expensive than making the hole. As in the majority of the money in a company like games workshop is spent on the artists/designers rather than creating the actual metal things the plastic goes into. If you could get a computer to do that labour it'd probably cut down the costs pretty heavily. Or if you only want to make a few then you could probably pretty easily get a 3d printed mold and cast whatever with resin or similar and have a pretty decent resolution. Hopefully that doesn't happen too soon, I'm already looking at buying a new gpu to fuck around with AI better; don't want to have to go buy a resin printer at the same time too.
 
People also have been experimenting with using stable diffusion to generate textures for 3D objects:
The fact that there has been almost no development on ML plugins for something like Blender or Maya that can auto retopo a mesh from something like Zbrush or make actual good UV maps is fucking bullshit. This technology has been around forever in the scale of things and yet nothing. Procedural 3D gen models like TRELLIS are really only useful as tech demos.

This is a several million dollar product and I am shocked to see not one working and functional tool for this or even one under active development. If anyone ITT has the skill and knoweledge to build something like that or just enough to get a minimum viable product and VC funding I promise that you will make a shit load of money. Retopology is the most excurciating process ever and is probably accounts for 50% of the time in any 3D modelling pipeline. Or some type of generative model for optimization of topology would be fucking killer. Instead techbros seem to only be concerned with dumb bullshit that's entirely useless to 99% of people.
 
Procedural 3D gen models like TRELLIS are really only useful as tech demos.
I've had some luck with Meshy for image to 3d model generation, but it can't be too high detailed or disjointed if you want to port over the textures too. If you are doing blobby things and robots and people it's a fine tool. But I'm just importing models into TTS and I've cleaned one up to print and it's wonky. I saw a pretty good photogramaphy (Sic) ai tool online but I can't find it anymore and didn't have the tools to use it at the time.
I swear I saw someone use a 3d printer to create a cast. I mean obviously bronze or similar so it's pretty fucky and that sort of sand casting will never have the same 'resolution' as a 3d printer. Idk much about that side of manufacturing but I'm fairly sure the cost of like creating the design of the hole is more expensive than making the hole. As in the majority of the money in a company like games workshop is spent on the artists/designers rather than creating the actual metal things the plastic goes into. If you could get a computer to do that labour it'd probably cut down the costs pretty heavily. Or if you only want to make a few then you could probably pretty easily get a 3d printed mold and cast whatever with resin or similar and have a pretty decent resolution. Hopefully that doesn't happen too soon, I'm already looking at buying a new gpu to fuck around with AI better; don't want to have to go buy a resin printer at the same time too.
There's the vegoilguy and Robinson foundry who are both overly thorough in there mold making.Robinson less so cuz he's a chad. Vegoilguy is a drain on the electrical grid but his bowling alley animations make up for it.

I advise against getting a resin printer because they stink and the post process is awful. Also materialwise FDM has some better options for burning out your mold. I've had some very low detail casts just pouring aluminum into a hollow fdm mold buried in sand. I haven't figured out a good mold release yet but right now I've had mild success printing a 2 part mold filling it with spray foam and then doing lost foam on that. There
 
More retards accusing random people of using AI over nothing time.
Before I say anything more the image in question is from 2022. As in before AI image generation really existed, this would have been posted around the same time as dalle mini going viral.
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Here's the post in question.
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I will give the guy this. If you ignore the date entirely and just judge this one image on the quality of AI today I will agree that you could maybe be mistaken. The ear especially looks as if it's way too slim and comes out of the head way too low. But this person is just retarded.
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It's just more retarded shit for attention really. Like yea ok someone was a bit of a dick to you; just block them and move on. Or you could post about it and double the likes than most of your art posts for 1% of the effort.

I just want to post this because if artists want to push the whole 'don't question it' line then how far could you take it? Nowadays AI is so good that you could start a new account and have posts about the same quality as this person's art. If you were to do that and then make these types of posts do you think people would blindly believe you? Do you think you could just gaslight 50k people into believing you're an artist. Realistically the mistakes this person made are just from human error, but they could be because of AI. You could pretty reasonably bluff your way through it, post something confident enough, give it some caption insinuating you are an artist but not actually directly saying you are. I mean this person doesn't. 'please never do this to an artist' doesn't actually mean that the person is an artist. I just want to see someone like that last mc donalds girl post make another post that goes as popular as this one but made by someone who uses AI and then once it gets a few tens of thousands of likes you reveal the joke and watch the fallout.
 
average comission
Before AI art got better, one could give a description and maybe share a reference pic with a human artist for an often overpriced commission. Such a commission -- if it is even available -- can take quite awhile to make, and that human artist can be rather difficult to deal with. Maybe the human artist could even start BS drama. And of course human artists -- at least Western ones -- can be irrationally fanatical on copyright and treat the slightest copying as a horrible "art theft"... maybe even going to court.

After AI art got better than that early stuff, one can give a list of prompts and maybe share a reference image with an AI, for free pics. The AI may make eldritch horrors, but one can "re-roll" until getting something that looks good enough... in moments. And of course, AI does not try to start drama, and does not give a crap about copyright.

I think I can see (part of) why a number of artists are seething and going all "Butlerian Jihad" against AI-made art. Of course getting good and making art oneself is best.
 
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I just want to post this because if artists want to push the whole 'don't question it' line then how far could you take it? Nowadays AI is so good that you could start a new account and have posts about the same quality as this person's art. If you were to do that and then make these types of posts do you think people would blindly believe you? Do you think you could just gaslight 50k people into believing you're an artist
You could take it very far indeed given how easy it is to find examples of people randomly accusing actual human made art, mediocre as it is, as being AI generated.
 
people randomly accusing actual human made art, mediocre as it is, as being AI generated
While artists may claim AI art has "mistakes no human would ever make", you can find similar errors in art made by natural intelligence: bad hands, warped backgrounds, etc.
 
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AI can easily reproduce that. The question will be how feasible the technology is. Additive manufacturing/3D printing in stone or word is undoubtedly possibly but no doubt an absolute pain in the ass to implement so nobody will ever own one.
You don't need additive for this, in fact it'll likely always be worse. Good old subtractive is already making this possible. CNCs are basically just the opposite of an FDM printer anyways.
While artists may claim AI art has "mistakes no human would ever make", you can find freakish errors in art made by natural intelligence. Bad hands, warped background, etc.
Yes, exactly, and the tards saying it's an ai tell are both behind the times and just incorrect. Anybody who's not a skilled artist will fuck up on hands and plenty of other details, maybe not in a way an earlier AI image gen did, but try asking asking most of the xitter artists pushing this meme argument to draw you a realistic person or even an anime character with 5 fingers.
 
I've been using AI to code more recently, and I think I'm starting to notice a common flaw with image generation.

I can ask the AI to write code, but I find that the code it writes isn't well thought out, and could be written better at least for the more complex stuff. Luckily the fix is easy because I have experience, and can fix it. Instead of just regenerating it over and over.

I see the same stuff with LLMs where it's easy to fix the generated content, so I just do it instead of regenerating it.

I'm not an artist, but surely a skilled person could take a generated image and improve on it. If that's the case, then generated art serves as a way to constantly improve the quality of art. Taking those fixed or improved pieces and adding them to the sample set just means you get progressively better art as well.
 
I'm not an artist, but surely a skilled person could take a generated image and improve on it. If that's the case, then generated art serves as a way to constantly improve the quality of art. Taking those fixed or improved pieces and adding them to the sample set just means you get progressively better art as well.
Oh yea people already do that. But in general it's a bit different to coding. You don't code for fun, you likely don't really have a passion for coding. For the end product maybe, but the actual task of coding is just a means to an end. For art it's the opposite; people paint as a form of recreation. If you tell them they can automate half their workload they don't hear that as 'you can make twice the number of images' but as 'you can cut the amount of what you enjoy in half'. Most of the mistakes AI does can be fixed in less time than it takes to generate the image. I've had several images that come out almost perfect aside from a logo is fucked up or there's an extra finger. It takes longer to open gimp than it does to remove the extra finger and replace the logo with what you want. Just stick that back into the AI as a base image and you're done. But realistically artists just don't want to do that and because they're just posting shit on twitter they have no real reason to increase output; they don't have a boss demanding they draw quicker, unless you want to count algorithmic shit but even then that's not getting paid.

I'll just repeat myself real quick. The textile machines that the actual Luddites smashed up did not stop recreational textile crafts. Cosplay is incredibly popular with young women and knitting with older women. The invention of the tractor and such does not stop your grandad from enjoying his veg patch, nor astroturf ruin his lawn. You can 'fix' the 'problem' but some people simply enjoy the 'problem'.
 
While artists may claim AI art has "mistakes no human would ever make", you can find similar errors in art made by natural intelligence: bad hands, warped backgrounds, etc.
Bad hands are a problem for many mediocre artists, who will go out of their way to hide hands out of frame because they can't draw them.
 
With controlnets you can even do really complicated hand positioning error free with most current models. I posted a link to an example earlier in this thread. You can e.g. take a reference picture (even your own hands, if you want) generate for example a depth map from it, use it with aforementioned depth controlnet and the model will spit out even really complex poses copying the reference without a problem. In non-technical and somewhat inaccurate terms, a controlnet basically constantly hints at the model where to draw what. It's entirely possible to pose low-poly models in e.g. blender and then have an AI model "draw them in" in any art style you can think of, from animu to indie european comics of the 80s to Pre-Raphaelite oil paintings. There's even relatively simple trickery you can apply to decide from where the lightining sources come from in the generated picture.

One of these small more advanced techniques which all but gurantee AI art not recognized as such is already all over the place and something artists being blissfully unaware of because they're too busy moaning and pissing themselves.

Thing is, working with such techniques needs some actual effort and is not a one-click thing. Usually.
 
You don't code for fun, you likely don't really have a passion for coding. For the end product maybe, but the actual task of coding is just a means to an end.
Incorrect. Coming up with a cool solution to a problem or designing architecture or logistics is awesome. I've used AI to make Liquibase/Kubernetes files, and repos. Basic shit like database ORM entities, and unit tests is what it's best at. Know how to fix those and you have a solid foundation on which to build an application.
 
When anti-AI ranters claim AI-made art "hurts artists", do they mean losing livelihood?

If so, it's sorta like traditional clothes-makers being against automated looms, maybe.
I still sort of hope the threat of AI will improve some artists' shitty work morale and communication. I meet on daily basis a really good one, who whines about AI constantly and also not having money, but when asked to do commissions by people I recommended her to, she doesn't even respond at all because she ''did not feel like it'' , only to those who are worthy of response according to some criteria I am not aware of, amount of money is not one. So her potential customers go for AI slop (other choices were too busy with school or transitioning at the moment). Some people just deserve to lose their livelihood to AI. Of course I don't say this is a common thing, but some artists' unreliability and mental illnesses play a role and worsen the situation of the responsible ones too.

I had a moment of satisfaction, when she started bitching about particularly bad AI slop used on some merch, promo materials and posters and I could tell her that she HAD the opportunity to draw a much better image for them and milk EU funds a bit, but she chose to not reply.
 
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