🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

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a bit too raw and empty
Believe me, mine has a lot more meat on the bone. But I like it a bit sparse, with maintenance largely utilitarian and straightforward. I hate most of the new stations that are just re-shuffled variations on Box with superficial differences. Goon was the only one who made them truly different, including in environment. Old Uterus lacked a lot of the new departments, with hydroponics a recent addition, but still lacking: mining, xenobiology, RnD. Even now, on Bay-adopted Box, nobody uses quite a few rooms in it. I don't think I've seen anyone in xenobotany, or even really in virology (apart from benos). I'd axe virology altogether until it's actually working.

Box doesn't feel empty only around the bridge-bar-medbay locus of activity, otherwise it's dead in various offshoots like arrivals, security, research or engineering. Medbay is never empty, even without staff, but that doesn't mean there have to be entire swathes of the station that nobody ever visits, not even when there's a breach.

And you're thinking of the new Donut. This is true Donut:
donut station, donut1, donutstationold.png
Notable for the huge fuckoff plasma engine in the middle with the old-style feeding of mass driving entire canisters inside to be broken against the back wall, entirely compartmentalized and ejectable from the station itself were it ever to go out of line. It'd actually show up on a separate Z-level, with anyone unfortunate to stay inside. But it's even more sparse than Uterus, so not really an option with all the shit that has been added since. I'd re-implement engine ejections for our current plasma engine, though.
donutmuthafucckars.jpg
Donut 2, with a singularity engine, also wasn't particularly large. It's the current iterations that are truly massive to handle 50+ people populations.
 
I'd axe virology altogether until it's actually working.
Virus mechanics are fully functional, it's empty all the time because the OG Riviera from 2015 didn't have Virologists so Gecko subsequently removed random illness outbreak events due to this. I'll make a PR to re-add Virologists and Virus events (and also improve a few viro sprites) in late Jan so please keep it.
Box doesn't feel empty only around the bridge-bar-medbay locus of activity, otherwise it's dead in various offshoots like arrivals, security, research or engineering. Medbay is never empty, even without staff, but that doesn't mean there have to be entire swathes of the station that nobody ever visits, not even when there's a breach.
I disagree that Box has a lot of such places, most of the places you describe will obviously feel empty when no one's manning the jobs that occupy them. It's not a map issue, it's a pop issue.
I'd re-implement engine ejections for our current plasma engine, though.
Ehhhhh, there is already a button to vent the chamber and local plasmafires generally don't spread very far due to firelocks. Doesn't really make sense to irreversibly space a whole CHUNK of the station over a medium-sized fire. It would make sense though if the engine failure had station-wide consequences like with SM delaminating or Singulo/Tesla escaping.

That reminds me, someone should totally port Tesla engine. Watching it zap everyone and blow up the station at random is almost as KINO as watching scrungulo devour entire departments.
Also maybe add a Turbine from old /tg/ as an alternative to TEG that doesn't have an arbitrary power cap.
 
Does Lord Singuloth not move anymore? I generated one on station just now to send the solo round in a fun manner. But He's not making any moves. Just sat there, medium sized, vibing. I even sacrificed myself to Him to see what would happen. Odd.
Maybe if it has no momentum or floor tiles on or adjacent around it Singuloth doesnt move kinda like a player sitting still on space tiles?

It would be very funny if enough banana peels were thrown in it, it would be the singuhilarity.
Turns everything into bananaium and cluwnes?
 
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1) Bring back tokamak aka RUST engine (thanks Zuhayr the Codeniggermonkey);
Baylore was that cael never finished it fucked off to Halostation (amongst many things), so blame him not Zuhayr/Loaf/Mistakenot. It's also more or less an actual HRP/Bay meme because sometimes the field collapses with no reason and just emps the entire map.

Speaking of which, did you guys ever update the TEGs to /tg/ version and not the retard bay version?

Edit: RUST won't work with LINDA I think, ZAS only.
 
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I thought the squirrels would be a bit if entertainment but it seems to have turned into a guarenteed antag role for people to go observer instead of playing.
 
here is a new dead squirrel what do you think as well as the approved textures
View attachment 6852458
Edit also here are some gibs a well
View attachment 6852791
The head gib looks like something straight out of a war crime picture, good job. Should add some blood surrounding the gibs though.
I thought the squirrels would be a bit if entertainment but it seems to have turned into a guarenteed antag role for people to go observer instead of playing.
They are like mice but can also attack, that's what makes them so devilish. Their damage should be lowered even further down to like 0-2 points and also maybe lower their health/add a longer cooldown to their attacks.
 
Virus mechanics are fully functional, it's empty all the time because the OG Riviera from 2015 didn't have Virologists so Gecko subsequently removed random illness outbreak events due to this. I'll make a PR to re-add Virologists and Virus events (and also improve a few viro sprites) in late Jan so please keep it.

I disagree that Box has a lot of such places, most of the places you describe will obviously feel empty when no one's manning the jobs that occupy them. It's not a map issue, it's a pop issue.

Ehhhhh, there is already a button to vent the chamber and local plasmafires generally don't spread very far due to firelocks. Doesn't really make sense to irreversibly space a whole CHUNK of the station over a medium-sized fire. It would make sense though if the engine failure had station-wide consequences like with SM delaminating or Singulo/Tesla escaping.

That reminds me, someone should totally port Tesla engine. Watching it zap everyone and blow up the station at random is almost as KINO as watching scrungulo devour entire departments.
Also maybe add a Turbine from old /tg/ as an alternative to TEG that doesn't have an arbitrary power cap.
Last time I tried virologist the viruses didn't do anything. And it being a pop issue is the entire point, solvable by scaling down the map until there's no longer a pop issue. Something like Packed station would be slightly too small, but not by much, especially not on nukeops.
Engine ejection made more than perfect sense back in the Finite Element Analysis atmos days before plasma got nerfed; burning plasma could easily reach INF temperatures and there wasn't a force in the world that could extinguish it. A bomb, perhaps, or making the entire engine block fuck off somewhere else and make it someone else's problem. I'd like to re-implement infinite plasma one day, as an extension of Bay's XGM and a result of some overcomplex atmos chemistry, but that'll be a lot of work. It'll make sense once supermatter/fusion works, and perhaps even the singularity/tesla if you manage to catch it.
Which brings me onto another potential port: hot-swappable station rooms. It isn't much work to implement a cycling roster of potential engines, it doesn't even impact startup times (which are apparently too fast right now, not that it should be an excuse) based on templates that are placed on server start. Doesn't have to be random, either; it could be another vote. Do you feel like plasma today? How about singularity? Or N/A, build your own? Or it could be a part of persistence, with good profitable crews getting better engines while retards get sticks and twine. It'd also be applicable to other parts of the station. Semi-randomized maintenance could be fun, depending on the station. The only real disadvantage is that it makes mapping slightly more painful, but grouping all map files (including area definitions) together alleviates most of that.

They are like mice but can also attack, that's what makes them so devilish. Their damage should be lowered even further down to like 0-2 points and also maybe lower their health/add a longer cooldown to their attacks.
They're fine as is. 0-2 points would mean they basically cannot kill anything but non-healing mobs, as the average human would out-regenerate them. And you can already kill them by stomping on them twice. Not being able to kill squiggers is a genuine skill issue, and it's doubly funny making the crew wreck the station trying to intercept a wild squigga.
I'd allow them to pull a limited amount of items. Like other squirrels/small critters. Someone has to bury the fallen.
 
you basically have to kill all the squirrel nests every round if you want to stop all the lights from getting broken.
 
you basically have to kill all the squirrel nests every round if you want to stop all the lights from getting broken.
What stops a normal crew member from doing exactly the same actions, if not much, much worse?
Nothing.
Consider not being a nigger, and also consider not assuming that everyone else will always be a nigger, because most people won't be (even while playing a literal nigger, ironically enough)
 
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What stops a normal crew member from doing exactly the same actions, if not much, much worse?
Nothing.
Consider not being a nigger, and also consider not assuming that everyone else will always be a nigger, because most people won't be (even while playing a literal nigger, ironically enough)
That's a good point, why do only squirrel players do that?
 
Honestly Gecko promised to re-add 5 minute respawn cooldown if people act too niggerly with ghost roles, so all squiggas - watch yo back.
 
My current feeling is squirrels will learn an etiquette for how they should behave, or else the crew will burn up their nests first thing every round

The squirrels are meant to be a nuisance but a highly vulnerable one so dont feel bad about wiping them out
 
They are like mice but can also attack, that's what makes them so devilish. Their damage should be lowered even further down to like 0-2 points and also maybe lower their health/add a longer cooldown to their attacks.
Add a chance to spawn the virus equivalent of bubonic plague if it causes bleed. That'll strike fear into the hearts of the greytide.
t isn't much work to implement a cycling roster of potential engines
I believe /tg/ or citadel [EDIT]: Aurora has this feature?
Something like Packed station would be slightly too small, but not by much, especially not on nukeops.
Goon's Atlas maybe? It's restricted to <30 on Goon. Tiny station might be too large? I brought up ministation (26 player max) before but Gecko was against it. Apparently Yog has an updated version
Yoctl is a thing to thanks to Mattoks but thats for maybe 9 players

There's also is/was a very compact ship map on Nebula/bay derrived station somewhere.
 

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Goon's Atlas maybe? It's restricted to <30 on Goon. Tiny station might be too large? I brought up ministation (26 player max) before but Gecko was against it. Apparently Yog has an updated version
Yoctl is a thing to thanks to Mattoks but thats for maybe 9 players

There's also is/was a very compact ship map on Nebula/bay derrived station somewhere.
Tinystation is too small for our peak population (though could be cool as a getaway/event station), Ministation is gay and retarded and mostly hallway, and Atlas, while nice, there's few things more disappointing than a ship with engines that doesn't move (because making it move and making the movement meaningful would take years of development). I'm just doing Uterus, but while we're posting funny station maps, look at this fucking unnamed beauty:
1591311259298.png
Too big, though.
 
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