Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 412 9.6%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 143 3.3%
  • Cold fusion

    Votes: 1,638 38.4%
  • The inevitable heat death of the universe

    Votes: 1,927 45.1%

  • Total voters
    4,270
Also, I've never touched FEZ, but wouldn't a "2D platformer that takes place in a 3D world" make it just a 3D platformer with limited movement? By the looks of things, there's nothing about it that's "impossble at the time", just that the concept was new (and then I'm fairly sure the faggot that made FEZ stole it from someone else).
Yes it's just a 3D platformer with camera locking. I am not familiar with Unity but I don't see how that would be impossible back then since Unity has had 3D forever?

I'd assume he means that when its in the 2D mode, suddenly the tiles don't have the 3D-like shading and lighting etc. which is just toggling lighting and shader options, like, that has to be something Unity could do on the fly always?
 
This is exactly why he stopped playing EVE. He burnt bridges with every single corp in EVE, tried to be the king of Porchven and then the developers did more acccesibility than he suggested (because it benefitted him) he ended up getting steamrolled by the entirely of every single EVE alliance to exist, just because he was a cunt.
This is not what happened in Eve. You're giving him WAY too much credit.

This is what happened:
The developers introduced a new area(Pochven) to the game where you could make a lot of money, but there were some prerequisites into getting into this new space. He did organize his alliance to exploit this new space, and they did make a lot of in game money(for like a few months). Every month Eve releases a monthly economic report(MER) that gives economic figures for all the regions in the game, and they eventually added Pochven to this list, which clued in everyone that this space was very lucrative. This was what he perceived as the first bit of the devs trying to get him. Of course CCP was going to add this region to the monthly economic report it would have been literally the only region in the game that wasn't on it. So once people realized there was a lot of money in that region they started entering in contesting the sites that gave the money, thus fucking him and his alliance over. Maldavius claims this was a bug that CCP refused to fixed because they didn't like him, but its something that has been in the game since they added incursions back in like 2009 (Edit: just to clarify this "bug" is kinda hard to explain for non eve players but in short what you do is just put cloaked ships in these sites which makes the sites unprofitable due to a mechanic where money is split between everyone in the site).

I stated at the beginning that this region was kinda difficult to get into because of some prerequisites you had to check off, and this was the next big thing that he mishandled. Say what you will about this retard, but he is good at gaining attention, and for whatever reason he wanted these prerequisites removed. He launched a campaign to make these changes, and CCP heard him and did exactly what he wanted. This caused a MASSIVE influx of new players into the region which massively fucked over his alliances money making operations. The final nail in the coffin was Maldavius deciding he wanted to protect this space from all the new entities(or just securing himself a piece of the pie), so he allied with literally the most hated alliance in the game, Goonswarm. Now Goonswarm has a long running rivalry with another group called PANFAM which is a large collection of alliances that will work together if it means fucking Goons in the ass. So they saw goons moving into this new lucrative region, and allying with the alliances already there, and they thought it would be good fun to go in there and fight those retards. At the end of the day Goons were no match for panfam and were thus pushed out of the region, and all their butt buddies(including maldavius) were forced to leave as well.

He literally played no part in this war. Him and his little shit alliance were completely inconsequential. He wasn't some fucking mastermind pulling the strings of all these major alliances, he was just a retard that made friends with the wrong people(goons were going to move in anyway so if it wasn't him it would have been someone else). The retard was nothing more than collateral damage. There was no devs out to get him. They didn't target his alliance with changes that would specifically weaken them(in fact you can still go and read his proposal which ccp followed to the letter https://forums.eveonline.com/t/vote-maldavius-csm-16/305730). This is just another case of maldavius and his immense(but fragile) ego inserting himself in a situation he had no business being in. Do not give him credit. He was not run out of eve because he was a cunt. He left because he was a little bitch that couldn't handle a bit of self inflicted bad luck.

EDIT:I added some context for the "bug" that he raged so hard about, and tried to format it to make it more readable(I typed this originally on my phone)
EDIT2: Just some clarification. The first wave of people fucking with the money making sites was just them hiding cloaked ships in them. The second wave after the gates were opened were fleets going in and straight up fighting them for control of the sites and killing their shit.
 
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When Mald roaches out his arcane brilliance is expiring he has no grounds to ever criticise someone for not using arcane intellect when he can't keep a 1 hour group wide buff up.


Also this new player has a far better keybinding setup and has brought more utility consumables to SM than Mald took to DM:N
View attachment 6861588
vs Malds set up
View attachment 6861617
Is there something I'm missing here? Why is everyone playing like they don't have any ui addons? I'm kinda very visual oriented and need my buttons on screen to be laid out like my keyboard even if I have the muscle memory. Like shift 1-5 stacked on top of 1-5 for a 2 row 5 column bar, if they're laid out on 1 row 10 column bar, it would fuck me up. I don't like lifting my left hand to touch key 6 to 0 too so I never have a bar that goes past 5-6 columns.

I thought this was pretty normal since I used to see lots of people with a similar stacked lay out whenever I see wow screenshots. But lately I'm only seeing mostly barebones default uis? (last i played wow was the demon hunter expac for like a month)
 
Also, I've never touched FEZ, but wouldn't a "2D platformer that takes place in a 3D world" make it just a 3D platformer with limited movement? By the looks of things, there's nothing about it that's "impossble at the time", just that the concept was new (and then I'm fairly sure the faggot that made FEZ stole it from someone else).
Super Paper Mario, a game whose primary gimmick was switching perspective from 2d to 3d, was released in 2007.
Fez was released in 2012.
The perspective-switching mechanics in the two games are different and this doesn't necessarily negate the idea that Fez benefits from a custom engine, but "revolutionary" and "no one had ever seen anything like this" is a such a stretch it'd make Mr. Fantastic blush.
 
I stand myself corrected by Gabriel.

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  • Winner
Reactions: Rezza and Shuhalo
I used to be a pretty hardcore Elder Scrolls Online player a few years ago, and I remember people being super autistic about logging every encounter. You could use an addon and track pretty much every bit of data possible for any given encounter. Track buffs, dps, healing, see who caused a wipe, who wasn't doing their role correctly, etc. Does WoW have a similar thing? Would be nice to see the hard data on the fuckup.
 
I used to be a pretty hardcore Elder Scrolls Online player a few years ago, and I remember people being super autistic about logging every encounter. You could use an addon and track pretty much every bit of data possible for any given encounter. Track buffs, dps, healing, see who caused a wipe, who wasn't doing their role correctly, etc. Does WoW have a similar thing? Would be nice to see the hard data on the fuckup.
Of course. IIRC WoW uses ACT but it requires someone to have been logging the dungeon and also upload it afterwards.
Edit: looks like I'm wrong about ACT but WoW definitely has a parser.
 
I used to be a pretty hardcore Elder Scrolls Online player a few years ago, and I remember people being super autistic about logging every encounter. You could use an addon and track pretty much every bit of data possible for any given encounter. Track buffs, dps, healing, see who caused a wipe, who wasn't doing their role correctly, etc. Does WoW have a similar thing? Would be nice to see the hard data on the fuckup.
Yes wow has warcraftlogs (there are others but this is the main one), but the caveat is someone in the party has to be logging the encounters on their end, and I seriously doubt anyone in that group was logging
 
Is there something I'm missing here? Why is everyone playing like they don't have any ui addons? I'm kinda very visual oriented and need my buttons on screen to be laid out like my keyboard even if I have the muscle memory. Like shift 1-5 stacked on top of 1-5 for a 2 row 5 column bar, if they're laid out on 1 row 10 column bar, it would fuck me up. I don't like lifting my left hand to touch key 6 to 0 too so I never have a bar that goes past 5-6 columns.

I thought this was pretty normal since I used to see lots of people with a similar stacked lay out whenever I see wow screenshots. But lately I'm only seeing mostly barebones default uis? (last i played wow was the demon hunter expac for like a month)
how you arrange your keybinds is up to personal preference. the main point here is that the new player has every ability on their bars keybound whereas the self-proclaimed wow veteran only has his main bar keybound. it's okay to have certain abilities unbound (like a buff you only cast once every 30 minutes - hour) but he has important abilities that he's forced to click, like sheep for example, which is probably one of the worst abilities to have to click because in an oh shit situation you'll have to first click on the mob, then look down to find sheep on your bars, then click it. this is slower than simply clicking a mob and pressing a keybind which could absolutely be the difference between living or dying in a game mode like hardcore. this is what newbies do, not someone who hypes himself up as a mage expert.
 
how you arrange your keybinds is up to personal preference. the main point here is that the new player has every ability on their bars keybound whereas the self-proclaimed wow veteran only has his main bar keybound. it's okay to have certain abilities unbound (like a buff you only cast once every 30 minutes - hour) but he has important abilities that he's forced to click, like sheep for example, which is probably one of the worst abilities to have to click because in an oh shit situation you'll have to first click on the mob, then look down to find sheep on your bars, then click it. this is slower than simply clicking a mob and pressing a keybind which could absolutely be the difference between living or dying in a game mode like hardcore. this is what newbies do, not someone who hypes himself up as a mage expert.
For anyone playing games as long as him, being a clicker is just sad. He is an eternal noob.
 
I forgot to follow up in here until the recent drama, boss. Here you go, as late and gay as can be.

He chats like a basement-dweller (and I think he was initially trying to hit on me), so forgive my retard embellishment to keep the mood light and redirect that
When I reported him the first time, I was told that others had also been reporting him but management won't do anything about it because of JoeyRay. AFAIK he changed teams on Diablo III to focus on hacks after insisting he could help prevent more of the same dupe shit we'd been seeing. It wasn't done as a punishment. Nepo babies get their way at Blizzard. I also wasn't aware of anything outside of work in 2011.
Appreciate the fact you came back after all this time to deliver the goods. I'm sure Malds Jannies will hunt you down and you'll be reminded that he worked at Blizzard for 7 years or some shit. After reading your OG post, its cleaned up a lot of the confusion I had about his Linkedin JDs, because they make no fucking sense at all. I've never heard of anyone in QA being almost exclusively Security focused.

My lingering question if you're able to answer, how would you describe his technical skill set? In everything I've watched, he comes off as the "Pseudo-intellectual" type. Did he actually have any technical skills that you saw, that was either okay, decent or even average? Because I just can't see any of it so far.
 
There was no devs out to get him. They didn't target his alliance with changes that would specifically weaken them(in fact you can still go and read his proposal which ccp followed to the letter https://forums.eveonline.com/t/vote-maldavius-csm-16/305730).
Reading the way he speaks in that post pisses me off so much.

During the invasion I worked heavily on reverse engineering mechanics, pushing stars to liminality, and solving clever puzzles left by CCP. At the height of this work Pochven was created out of the stars we liberated. This was the single most engaging player driven experience I’ve ever been a part of in any game in my life. It’s our home now and a place that we literally built together.
Can someone who was active in the EVE Online community around this time verify his involvement with solving the puzzles he mentions?

Outside of EVE I’ve been a developer in the games industry for the last 16 years. I worked for Blizzard Entertainment, Amazon Games Studios, and I now own the indie game studio Pirate Software. I have always pushed for better player/dev relations as that’s what makes or breaks any game. With my unique experience and perspective I would push to get CCP and the players on the same page again. I want us to work together for the betterment of EVE and I know that can be accomplished.
He always finds a way to frame himself as some big figure in communities he's apart of so reading more of Maldtree shilling his "credentials" in order to get his way is par for the course. I love how he pulls the developer card out of his ass presumably because of his abandonware game he created but it wouldn't surprise me if he is stretching his involvement at Blizzard extremely thin.

I tried looking at his campaign video he linked in his post through the wayback machine but nothing working comes up. is the link if anyone else wants to try doing something with it. Forgive me if I missed anything, computers/archive retrieval methods aren't my strong suit.
 
Tolerated him? Ha. Were talking a multi black badge holder DEF CON hacker and the prodigal son of Joeyray. Do you know what that means in the vidya game world?
You forgot "god gamer."

Now, did he have like any friends at work? Or was he quietly loathed by all, just like we're seeing today?
Is history repeating itself?
He did, but more people loathed him or simply didn't know who the hell he was. It's not like everyone knew who JoeyRay was, either. When I noticed this thread I reached out to a few friends who were on my team, asked if they remembered Jason, and they had no idea who I was talking about. He was that memorable and that great at his job.

He has all the preconditions to troon out:
  • Looks like a troon (moobs, pody posture, twiggle arms)
  • Surrounded by troons
  • Furry
  • Hugbox discord community
  • Attention seeker and narcissistic
  • Loves to lie and deceive
I can't wait for the tweet announcing xis new name and identity
  • Overplaying threats and feigning taking them super seriously a la Queen Keffals

I don't care about gaming content, but when he talks about technical subjects, it's always like this: very confident and authoritative and at the same time very vague and superficial.
Can't say much more than this to avoid doxing all around, but I stayed in tech and worked on some of the things he chooses to discuss. Anyone around me who's heard of him talks about how he has no deep understanding of platforms, CDNs, AWS, etc. He spews the most basic information and acts like it's some great revelation, and he's not even remotely correct when he tries to overexplain figures and processes. Maybe it'd flatter him to know he's a lolcow for tech autists.

would it be too autistic to ask if you can do the work to try it? I think for us and the lurkers it would be a feast
Not autistic enough because you didn't assume I took this time to dig for the phones, which I did. I unloaded a lot of my electronic waste when I moved years ago, and I'm afraid the phones aren't with the ancient tech crap I have stored. It's entirely possible they made it into a random storage box, but now I'm pretty sure I tossed them, so I'll follow up if I ever find them. Let's assume they're gone for now. Sorry. (:_(

I used to be a pretty hardcore Elder Scrolls Online player a few years ago, and I remember people being super autistic about logging every encounter. You could use an addon and track pretty much every bit of data possible for any given encounter. Track buffs, dps, healing, see who caused a wipe, who wasn't doing their role correctly, etc. Does WoW have a similar thing? Would be nice to see the hard data on the fuckup.
Warcraft Logs. A party member would have had to be actively logging, upload the log afterward or auto-upload per encounter, and mark it public for any of us to find it. If it was logged, let's hope he pisses one of these dudes off enough for them to share with the rest of the class.

Edit: adding one that came in hot while I was responding

My lingering question if you're able to answer, how would you describe his technical skill set? In everything I've watched, he comes off as the "Pseudo-intellectual" type. Did he actually have any technical skills that you saw, that was either okay, decent or even average? Because I just can't see any of it so far.
Glorified script kiddie. I'm sure he's capable of doing things, but I can't say I saw any lasting impact. For perspective, Don Vu used to be a Test Specialist (content test subteam lead) for Diablo III over Combat. He not only worked so closely with development that he designed in-game abilities/systems and later permanently moved over as a formal designer, but he created many of the tools that we used to test while in QA. Everyone knew he made them. One of those tools was used to create, pull, and verify testing checklists, only replaced when JIRA was adopted by the org.

If Jason did anything like that, it was exclusive to his team because the floor never saw any tools from him. Something like that wouldn't have been kept quiet, and obviously he'd have bragged about it regardless. It's entirely possible he made automation scripts that others could run, but that was mid-level QA sort of work and fairly common. Bragging about everything he did for the company only years after leaving the company is a weird flex.
 
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Also, I've never touched FEZ, but wouldn't a "2D platformer that takes place in a 3D world" make it just a 3D platformer with limited movement? By the looks of things, there's nothing about it that's "impossble at the time", just that the concept was new (and then I'm fairly sure the faggot that made FEZ stole it from someone else).
Fez is a little more complicated than that, but just a little. The way it works is that the game allows the player to rotate the camera by 90 degrees, after which it lays the game flat, so that whatever's on screen ignores depth. Here's an example:



from one angle, the floating platforms are too far out to make the jump to the highest ledge, but from another angle they're too far apart to reach one from the other, so the player has to jump to the highest floating platform from one angle and then switch camera angles to bring the platform closer. It's clever, but it's not out of this world. 3D graphics already do this flattening of a scene by removing depth, which is how you get being able to click on things in a 3D environment in a game like WoW. Rather than wasting time trying to cast a ray from the cursor to see if it hits anything in 3d space, the 3d environment is drawn to a 2d buffer and then the mouse coordinates can simply correspond to the 2d picture that was drawn. It's the same thing here, after the rotation the game plays like a simple 2d platformer, apart from determining where the character is going to end up after a rotation is completed there's not much to the 3d component of the design. I don't think this needed a custom engine to do any of that, given that this isn't a terribly exotic feature.
 

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how you arrange your keybinds is up to personal preference. the main point here is that the new player has every ability on their bars keybound whereas the self-proclaimed wow veteran only has his main bar keybound. it's okay to have certain abilities unbound (like a buff you only cast once every 30 minutes - hour) but he has important abilities that he's forced to click, like sheep for example, which is probably one of the worst abilities to have to click because in an oh shit situation you'll have to first click on the mob, then look down to find sheep on your bars, then click it. this is slower than simply clicking a mob and pressing a keybind which could absolutely be the difference between living or dying in a game mode like hardcore. this is what newbies do, not someone who hypes himself up as a mage expert.
Just baffles me that these guys are playing hardcore and make their buttons look so cluttered. Adds more possibilty for confusion if you're in a panic situation imo. Not a good setup for playing where death is perma. Then again, even if i played wow only casually (didnt raid), i also have never touched mage so I have no idea if these buttons make sense.
 
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