It's been enough time now that I've been able to think about this, and honestly, I'm inclined to agree with the idea of "just make games" from the perspective of, as a new game developer, your first major milestone should be to just ship something so you can get experience with the full pipeline from conception to release, including setting up your store pages and whatnot. It's also likely a lot more satisfying than spending 10+ years faffing around with each individual piece and being Valvepilled throwing away close to 100% of your work (ask me how I know). I think it's okay to release something that's not you at your best because, well, you'll never be at your best.