Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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No, he’s right. This wishy-washy faggotry needs to stop. “Well I sure would like if they’d update it but, cmon guys, they don’t have to” shut up queer. If you like something you get angry when it’s neglected and abused, no matter how old it is. “Let’s just be glad they’re doing anything!” Is the attitude that will have us living in pods and eating the bugs one day. So my ultimatum to you is either act like you give a fuck or stop pretending to like the game.
What is this gay ass purity test you're trying to pull? Oh, so fucking sorry I don't spaz out on the internet on a site that makes fun of people who spaz out on the internet. My mistake for pushing back on peoples opinions to see if they have any substance or are just same mealymouthed diatribe. Seriously,
>criticised once
>fucking dies
If your response to "okay, but what about X, Y, and Z" is "you're just not mad enough", I don't even know why you're part of this conversation.
And comparing WEF power grabbing to a fucking video game is the most insane fucking take I've seen this week. You want to know why I don't get worked up into a lather? This is why.
Anyway, have fun trying to convince Valve to readd Quickplay when your response to criticism is "you're just not angry enough". Just ignore that acting like insufferably autistic retards got Valve to shut off all communication to begin with.
 
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Re: stuff like nohats mods. I'm not sure how it works with other source games, but the "game ID" of the Source SDK 2013 version of TF2 is set to "Frog Fortress 2" and it will not list any actual TF2 servers. Additionally, it doesn't seem like it has VAC support which means the majority of servers wouldn't work. Hopefully I'm wrong though. I personally did a patch that extended max FOV to 120 and that worked without an issue, which is pretty exciting.
That's a shame, though it did sound too good to be true.
 
What is this gay ass purity test you're trying to pull? Oh, so fucking sorry I don't spaz out on the internet on a site that makes fun of people who spaz out on the internet. My mistake for pushing back on peoples opinions to see if they have any substance or are just same mealymouthed diatribe. Seriously,
>criticised once
>fucking dies
If your response to "okay, but what about X, Y, and Z" is "you're just not mad enough", I don't even know why you're part of this conversation.
And comparing WEF power grabbing to a fucking video game is the most insane fucking take I've seen this week. You want to know why I don't get worked up into a lather? This is why.
Anyway, have fun trying to convince Valve to readd Quickplay when your response to criticism is "you're just not angry enough". Just ignore that acting like insufferably autistic retards got Valve to shut off all communication to begin with.
Man if only you could spare this kind of thrashing rage for Valve’s public and ritualistic murder-rape of TF2 instead of my unwholesome comment, I might be inclined to retract my tourist comment. Lol.
 
I know I'm a broken record over the community servers thing but I wouldn't be as upset as I am now over Valve abandoning TF2 if they at bare minimum didn't practically kill community servers. At least then modders could continue making new content that would get players. If Valve doesn't want to make new content the player base would of if they didn't divert 95% of the player base away from community servers.

To make matters worse the anti bot ban wave is probably only temporary too. Once the contractor responsible for the ban wave fucks off from working on TF2 as a temporary part time job (if he already hasn't that is) I have no doubt the bots and hackers will slowly pile back into Valve servers with a vengeance. If only there were servers that allowed players to do their own moderation to ban bots. Like a community of sorts. A community of servers if you will. What a fucking concept.

Apologies for my impotent gamer rage. I'll never not be assmad over Valve shitting all over my favorite game.
 
Man if only you could spare this kind of thrashing rage for Valve’s public and ritualistic murder-rape of TF2 instead of my unwholesome comment, I might be inclined to retract my tourist comment. Lol.
What is this gay ass purity test you're trying to pull? Oh, so fucking sorry I don't spaz out on the internet on a site that makes fun of people who spaz out on the internet. My mistake for pushing back on peoples opinions to see if they have any substance or are just same mealymouthed diatribe. Seriously,
>criticised once
>fucking dies
If your response to "okay, but what about X, Y, and Z" is "you're just not mad enough", I don't even know why you're part of this conversation.
And comparing WEF power grabbing to a fucking video game is the most insane fucking take I've seen this week. You want to know why I don't get worked up into a lather? This is why.
Anyway, have fun trying to convince Valve to readd Quickplay when your response to criticism is "you're just not angry enough". Just ignore that acting like insufferably autistic retards got Valve to shut off all communication to begin with.
Let's move on from this, please. This argument is clearly going nowhere.
 
acting like insufferably autistic retards got Valve to shut off all communication to begin with.
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for something actually interesting, zesty in his most recent stream has said that tomorrow he might make a second server in europe since his main server started to clog up from the players coming from his MyM video, so that's something

e: found the timestamp
 
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Let's move on from this, please. This argument is clearly going nowhere.
Just gonna end with saying my sentiment towards the situation is "The Lord helps those who help themselves".
Like a community of sorts. A community of servers if you will. What a fucking concept.
What I find really funny is that Uncletopia, despite the reputation of Uncle Dane and said servers, show that there is a demand for community servers. I think one of the things that needs to be talked about more is the reason why we want community servers. For me, I want community servers because I want somewhere that people make an effort without having it feel competitive and where things like bullet spread and random crits are disabled. Of course, Uncletopia also shows a different problem with running community servers: they aren't free and it's impossible to find good ones. Obviously, the latter can be fixed with a return to Quickplay. However, unless you're a Youtuber with over half a million subscribers or are willing to just burn money because lol pootis, it's an uphill climb. One of the things I think Valve could do is really streamline the ability to donate to server hosters in much the same way you can buy ingame currency for games through Steam. I think that, combined with Valve leveraging their servers to allow for hosting of community servers, would help with getting community servers off the ground since the tech literacy of the average gamer has been heavily retarded from over a decade of smartphones.
Once the contractor responsible for the ban wave
Ban waves are such a fucking meme. "We made the game playable for 2 days after 20 weeks!" That said, from what I've heard and seen, it's mostly manual cheaters. Same as it ever was... same as it ever was...
 
As far as I know, that would only be possible with code injection, which you can guess is not a good idea with VAC protected games. Windows 11 has windowed optimizations for DirectX 11/12 games, but DirectX 9(Ex) games don't get similar treatment.
You might be able to get away with this using DXVK. Pair that with NVIDIA or AMD's Vulkan/OpenGL Windowed Mode optimizations in their driver control panel, and it would probably be fine. I've used DXVK on TF2 in Windows before without an issue.
E: also, there's now a big opportunity to make a custom client pre-packed with all sorts of model/texture fixes from the community along with other interface fixes and such.
It would be great if the community worked together to put together a patch for TF2 and aimed to get it merged as a official update. Some of these things might be opinionated, and this is not counting balancing stuff, but here's the kind of stuff I'd like to see:

* Fix the countless rendering and lighting regressions over the years (the crowbcat video comes straight to my mind). Including stuff like the Demoman's grenade launcher not having grenades ejected from/loaded in it. Basically, make it look about on-par with the 2007 release of the game.

* Fix the turret and other entities that for some reason update slower than the game and appear stuttery as a result (interestingly, this issue doesn't exist in very old builds of TF2). This stuttering issue was fixed with the skeletons a while ago, but not the turrets.

* Bring back Quick Play (for casual) and overhaul the competitive mode.

* Add a quick option when creating a server to only allow stock weapons with no cosmetics. Likewise, an option to filter out servers that don't abide by this would be nice for those wanting a close to stock experience.

* Fix the godawful performance in the game. TC2 apparently has a load of optimizations that are in the middle of being ported to the source code that just released.

* Transparent view models as an in-game option, with a separate transparency slider. No custom materials or custom HUDs necessary.

* Improved controller support. Playing the game on something like the Steam Deck still feels like a pain in the ass compared to the 360 version of The Orange Box. Half-Life 2 got an update to vastly improve controller support and the UI in the game a while ago.

* Something similar in vein to Middle Mann (the custom HUD) as the default.

* Fix the issues with theater mode in TF2 (IIRC most official servers disable that, alongside sprays and F2P voice chat). You can convert demos to theater replays, but they apparently have problems.

* Finally address the issues with cosmetics so the Blue Scout's pants can finally be fixed.
 
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What I find really funny is that Uncletopia, despite the reputation of Uncle Dane and said servers, show that there is a demand for community servers.
You realize that Uncletopia was populated mainly because of the cheater bot crisis, right? They were made in 2020 when the problem became unavoidable as a safe haven for Casual players, but once Valve finally stepped in near the end of June last year, Uncletopia immediately bled players due to many of the regulars being refugees from Casual.

I think one of the things that needs to be talked about more is the reason why we want community servers.
Casual matchmaking sucks and all of my favorite community gamemodes / maps are dead.

where things like bullet spread and random crits are disabled.
soldier1.jpg

One of the things I think Valve could do is really streamline the ability to donate to server hosters in much the same way you can buy ingame currency for games through Steam. I think that, combined with Valve leveraging their servers to allow for hosting of community servers, would help with getting community servers off the ground since the tech literacy of the average gamer has been heavily retarded from over a decade of smartphones.
Or... just advocate to bring back Quickplay as you said? Community servers are in the shitter because Valve completely cut off the pipeline that was Quickplay, leading to nearly all mainstay community servers at the time of MYM's release dying and subsequently shutting down leading to where we are now. Because of that there's little incentive to host servers anymore. Nothing that Valve could do aside from reverting back to Quickplay will ever fully rejuvenate them again.

Also, the recent Source SDK update added Steam Networking, so you can now easily host a public community server that anyone can join at the press of a button. Which means I can host "Psycho Fortress 2" right now with no addition configuration.
 
It would be great if the community worked together to put together a patch for TF2 and aimed to get it merged as a official update. Some of these things might be opinionated, and this is not counting balancing stuff, but here's the kind of stuff I'd like to see:
One big thing that needs to be changed is how easily certain sound files can be replaced like Spy's unclocking SFX.
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You're literally cutting around what I said and leaving things out to make me look bad.
 
It would be great if the community worked together to put together a patch for TF2 and aimed to get it merged as a official update. Some of these things might be opinionated, and this is not counting balancing stuff, but here's the kind of stuff I'd like to see:
I would suggest a built-in ingame HUD editor as well. Being able to create your own HUD layouts and export them as configs that other players can add to their custom folder to use. The ability to switch between HUD layouts at will. And it could still allow usage of custom graphics for HUDs like many HUDs use. HUD editing as it is is extremely nightmarish and you have to be a borderline lunatic to attempt to make a custom HUD. Make the process easier for the people.

The editor would theoretically allow you to change the positioning of elements on screen. Easiest route would be "input a new X/Y value" to move elements. Being able to actually click and drag the elements around and edit their properties live while ingame would be a game-changer.
 
I would suggest a built-in ingame HUD editor as well. Being able to create your own HUD layouts and export them as configs that other players can add to their custom folder to use. The ability to switch between HUD layouts at will. And it could still allow usage of custom graphics for HUDs like many HUDs use. HUD editing as it is is extremely nightmarish and you have to be a borderline lunatic to attempt to make a custom HUD. Make the process easier for the people.

The editor would theoretically allow you to change the positioning of elements on screen. Easiest route would be "input a new X/Y value" to move elements. Being able to actually click and drag the elements around and edit their properties live while ingame would be a game-changer.
Absolutely. The current process for HUD editing is tedious and a complete pain in the ass to do as you have to edit off of a text file, reload, edit, reload, edit, and reload. It also doesn't help that a lot of the values are hidden behind 5 or 6 different folders and obscure .res file names. Having a way to streamline the HUD editing process so we don't just have budhud/rayshud clones for the rest of time is exactly what I hoped TF2 being open source would solve.
 
Just gonna end with saying my sentiment towards the situation is "The Lord helps those who help themselves".
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(Backtracking due to being locked in a corner)
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It's been two years since the nu-community showed that begging to compromise with Modern Valve leaves nobody but their shareholders happy and the problems largely unfixed at their core. #SaveTF2 was a textbook example of slactivism. You're views on this game, while not objectively wrong, are hideously mismatched/outdated for the current situation. We've already given the benefit of the doubt to the unfeeling corporate entity that masquerades as the individuals who made the game for over a decade. What we've gotten out of that arrangement is a couple of token gestures usually already made for them by unrelated community members or outside contractors then presented to us as something they made with love in mind and not just another ambivalent opportunity to kick the responsibility-can down the road another year.

If people want to push for a correction of a historic misstep in a product then they are by all means entitled to do so as long as said product is still being presented and supervised as one actively profited from. TF2 is one of these "active products" as far as anybody knows. If it wasn't then we wouldn't be getting all these lootboxes added every holiday which all cost real-world money. It is only when all the offical item or Valve servers are finally taken offline and a message directly stating all development will be discontinued, then will the statement of "expecting anything more is entitlement" hold substantial weight, however, until that day arrives my only suggest for you or other curious visitors is to lead, follow, or get out of the way. I'm not asking you to care, but don't bemoan those who do.

I would suggest a built-in ingame HUD editor as well. Being able to create your own HUD layouts and export them as configs that other players can add to their custom folder to use. The ability to switch between HUD layouts at will. And it could still allow usage of custom graphics for HUDs like many HUDs use. HUD editing as it is is extremely nightmarish and you have to be a borderline lunatic to attempt to make a custom HUD. Make the process easier for the people.

The only thing like that right now would be Criticalflaw's TF2 Hud Editor, which sort of lays the groundwork for what you've just described. I'd imagine something like that but a lot more robust and connected to something like the Comfig huds for ease of downloading and sharing. I hope that this open-sourcing leads to cool quality-of-life improvements being developed but the current modding scene has fallen on hard times and can't coordinate for shit since Discord killed off the idea of drama-free cooperation online. Something like this should have been done during the 2013 SDK launch when things were healthier.
 
LEAVE THE DEFAULT HUD ALONE
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Yeah the reason I said MM specifically is that it looks very close to the stock TF2 HUD in terms of design, but cuts out a lot of the bloat and generally looks better with different aspect ratios as well (thanks to being centered).

I would suggest a built-in ingame HUD editor as well. Being able to create your own HUD layouts and export them as configs that other players can add to their custom folder to use
If the HUD editor is comparable to something like UE's UMG editor or Flash (well, minus the keyframing and such), then yeah, I can see that as being a really nice thing to have. Even outside of TF2, it would be neat to have a visual editor for Source Engine UI stuff.
 
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